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  1. - Top - End - #61
    Bugbear in the Playground
     
    BardGirl

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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Darmok walks to the nearest wall to search for scret doors. He keeps his crossbow out just in case.

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    Move to EG-10

    Search: (1d20+1)[17]
    Last edited by ORione; 2011-10-13 at 07:52 PM.
    Notable and Quotable
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    Quote Originally Posted by BladeofOblivion View Post
    A NE Character with Perform (Sing and Dance).

    That alone pretty much narrows it down to an Evil Bard or a Disney Character.
    Quote Originally Posted by Asta Kask View Post
    Clearly the solution to everything is to binge on Girlscout cookies.
    Quote Originally Posted by nogall View Post
    The Snarl could be a hacker code that became self-conscious, and would start posting gibberish and chaotic lines. But if you click its spoiler tags enough times, it would reveal a meta-fanfiction.

  2. - Top - End - #62
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Since the orcs seem harmless, Taribo moves a few steps closer to them.
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    Taking a move action, moving to EB13

    He thinks perhaps the orcs did not understand him properly. "U here for long? Yes? Why u here? What u do here?" he points at himself "Me... Taribo." and then at the orc in the middle "You?"

  3. - Top - End - #63
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    Coming to think of it... I'm a sorcerer, I've got charisma! I'd like to add a diplomacy roll to that. I'll roll it myself since its not on your list of skills that you will roll (I suppose thats because the results of a good/bad diplomacy roll are obvious anyways).
    Diplomacy - (1d20+3)[5]
    /Edit: Hmpf, so much about that.
    Last edited by #Raptor; 2011-10-15 at 04:06 AM.

  4. - Top - End - #64
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    As per the OOC thread, again my appoligies for holding up the game for so long.

    Please ignore Fredric's action to toss the flask as he was nowhere near within range.

    He shall make his above speech, finishing with wishing the orcs their good health before making a double move action to EH-19, south around the corner.


  5. - Top - End - #65
    Bugbear in the Playground
     
    BardGirl

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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Darmok cringed at Taribo's words. There ddin't seem to be anything in the walls, so he picked up his crossbow again. If the orcs hadn't been agressive before, they would be now.
    Notable and Quotable
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    Quote Originally Posted by BladeofOblivion View Post
    A NE Character with Perform (Sing and Dance).

    That alone pretty much narrows it down to an Evil Bard or a Disney Character.
    Quote Originally Posted by Asta Kask View Post
    Clearly the solution to everything is to binge on Girlscout cookies.
    Quote Originally Posted by nogall View Post
    The Snarl could be a hacker code that became self-conscious, and would start posting gibberish and chaotic lines. But if you click its spoiler tags enough times, it would reveal a meta-fanfiction.

  6. - Top - End - #66
    Ogre in the Playground
     
    Sucrose's Avatar

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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav shrugs, awaiting the results from the rogue, and turning his attention to ensuring that the more closely-approaching Taribo doesn't get singled out by the sullen orcs.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

    Thanks to Cealocanth and PersonalSavior for my avatars!
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  7. - Top - End - #67
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    The Orc looks up at Taribo as he comes closer.

    "Wuddn't do 'at if I was you"

    He coughs violently, and spits a wad of phlegm on the floor.

    For Taribo, and those others who can see that far:

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    A tiny, flat, pale white worm wriggles in the phlegm.
    Last edited by Mr. X; 2011-11-16 at 07:24 PM.

  8. - Top - End - #68
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Taribo stops dead in his tracks. "Do what?... wait, what is that thing in ur plegm?"

  9. - Top - End - #69
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    "More trouble 'an 'is place is worth."

    He coughs and spits again.

    "Came lookin' 'ere same as you, I wager, but wasted. T'ain't nothin here bu' rats in th' walls. Leave. While you still can."

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    As you all approach closer, give me some knowledge:healing rolls. Flat Healing works, and those of you who've got it, knowledge:Arcana will work too.

  10. - Top - End - #70
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    He looks concerned for the Orc now... and it seems too sick to be dangerous. "Uh, so what exactly where you looking for?"

  11. - Top - End - #71
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    "Wha' built 'is place..." he rasps,"An' wha' gets us all in th' end..."

    He relaxes his head against the wall, coughing weakly.
    "... Power..."

    He sputters softly, before his breathing finally stops.

  12. - Top - End - #72
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    Sucrose's Avatar

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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav stares for a moment, before sighing, and approaching the orc. Sitting beside the corpse, he closes the its eyes.

    "May you find hunting grounds more to your liking on the other side."

    He then glances up at Taribo.

    "So, do you know what sort of creature produces worms like that? I've not seen such a thing before."
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

    Thanks to Cealocanth and PersonalSavior for my avatars!
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  13. - Top - End - #73
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    HealSkill - (1d20+1)[10]
    KnowledgeArcana - (1d20+1)[2] don't have any skillpoints in this, so I can't get a result over 10.
    KnowledgeHealing - (1d20+1)[4] same thing here.


    "Hmm, let me see..." Taribo steps closer, carefully lifting the worm up with his dagger. "Better not to touch it, I guess."

  14. - Top - End - #74
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    A 10 is good enough.


    'Lungworm' is a parasite that is carried by a variety of creatures. If detected in it's early stages, there are numerous basic medicines which may successfully treat it. If left to later stages, however, it is nearly always fatal.

    The larva enter a victim's bloodstream through various means, the most common of which is a bite from a carrier. They then worm and eat their way into the victim's lungs and begin to multiply, spreading through the whole of the victim's body, eventually consuming them from the inside out. (though most victims are long dead before this occurs.). Hundreds of larvae may be passed in a single bite, and it is only in the latest stages of infection that they grow large enough to be seen.

    Initial symptoms include weariness and fever, these worsen over the course of several days. Weakness, violent coughing, and diffeculty breathing are all late stage events. At this point, only Divine or magical means are capable of curing the condition.

    The ork you spoke with was clearly a carrier. As you approach closer, it's clear the other two orks have been dead for some time, perhaps of the same condition, but it's difficult to say.

    Certainly, they did not die violently. Though it is also clear that all three had recently seen battle. All possess numerous cuts, scratches, bites, and bound wounds, but none of life threatening severity.
    Last edited by Mr. X; 2011-11-27 at 04:33 PM.

  15. - Top - End - #75
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    "Hmmm" he exames the small worm closely, as it wiggles on the dagger. "Looks like lungworm. Thats a small parasite that usually enters the victims bloodstream by bites or such, and seeing how this guy is pretty scratched up... we can assume that that was the reason of his death. Actually lungworm is pretty easy to cure, but doesn't look like those guys had any knowledge of basic medicine. And it doesnt look like the other two guys got killed in fight, or what do you think?" with that he drops the lungworm on the ground again and steps on it.

  16. - Top - End - #76
    Ogre in the Playground
     
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav nods.

    "If they were, it was by some magical trick, instead of proper violence. ...It seems that the dungeon ahead will be a place of such things, with perhaps some normal combat thrown in. Shall we press on?"


    Indicating his own opinion on the matter, he lifts himself up, and walks toward the next door, weapon ready and eyes alert for any surprises.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  17. - Top - End - #77
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    "I think we should... but perhaps those Orcs had anything that may be of any use to us with them. It may make the difference between life and death in here. However, if they'll have nothing of use to us, let us go on." with those words his little hands slip into the Orcs pockets.

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    Search - (1d20+1)[21]
    If Taribo finds nothing, he'll follow Kulkav to the next room right away.

  18. - Top - End - #78
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Taribo takes a moment to loot the corpses:
    (spoilered for space)
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    The Orks were reasonably well equipped for their venture into this dungeon... if gear tells a story, all three were competent combatents and were equipped as such. All of them wore study, studded leather chestplates. The ork you spoke with had a great axe laying at his side, along with a hand axe in his belt, and a dagger in his boot. Of the two already dead orks, the first had a spiked shield strapped to his back, a battle axe at his feet, and a dagger in his belt, and the other, a belt of throwing knives over his shoulder, and a set of lockpicks between his fingers.

    They ran into health trouble, well before they ran short of supplies, as well. Each carried 7 days of rations, and a skin full of water, along with flint and steel, and even a few tinter-twigs, presumably for firestarting. They don't possess torches, or any other light source.

    The haul all togather:
    1 great axe
    1 battle axe
    1 hand axe
    1 spiked shield
    8 daggers (6 in the knife belt, 1 on each of the other two orks)
    1 set of thieves tools
    21 days various rations
    8 tinder-twigs
    3 gallons water
    3 flint and steel
    3 studded leather chestplates

    For Taribo:
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    As you root around recently deceased bodies, make a Fortitude save against catching whatever they died of.


    Turning his attention down the southern corridor, the cold light of Kulkov's everburning torch flickers coldly off the unadorned flagstone, reveiling three doors.
    Spoiler
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    Again, my maps are not nearly as awesome as Archwizards, and again you have my apologies. Characters and NPCs will be noted by their first initial (i.e. 'K' for Kulkov, 'O' for Ork) movement shall be described as "3 steps down, 2 steps left" (or whatever)as I don't have the cool grid alpha numeric thing going on. The resolution sucks, I am sorry. :-(. So without further adiu,

    The Map:

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    Last edited by Mr. X; 2011-12-02 at 03:16 AM.

  19. - Top - End - #79
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    Oh shiiiii*....
    FortitudeSave - (1d20+2)[11]


    Taribo spreads the Orcs equipment on the floor. "They certainly were well equipped. You got a use for any of that? I suppose having a few extra rations never hurt..."

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    If anyone besides Sucrose is still with me and Mr.X, now its time to speak up and claim your share.

  20. - Top - End - #80
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    (Forgot the best bit) between the three orks, you also find 11 gold pieces.

  21. - Top - End - #81
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav nods.

    "The tinder-twigs are going to be of considerable use as well. One never knows when starting a fire will become necessary. The smaller weapons could be useful if we need to strike at something just beyond our reach, and the larger ones in case our present weapons are destroyed."

    For a man-dragon who spoke so compassionately of the happy hunting grounds, he's surprisingly pragmatic.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  22. - Top - End - #82
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    "Indeed, an extra knife or two can never hurt, and the additional supplies are very welcome, provided they are not tainted..." Fredric eyes the belt of knives, "Sadly, however, I haven't the framework to carry any more than I already am. Perhaps arranging a cache would be in order."

  23. - Top - End - #83
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    "I agree with both of you. I suppose I can carry a few more rations and a few tinder-twigs, but those daggers are too large for me." He takes 5 of the rations, 3 of the tinder-twigs and one of the waterskins and then stuffs the tinder-twigs into his beltpouch and the waterskins and rations into his backpack. "I wouldn't know where to place a cache, doesn't seem like there are a lot of good places to hide stuff in here... perhaps we should bring as much as possible with us until we find a good spot." he scratches his goatee for a short moment in thought before he opens his backpack again. "I could probably carry everything but the greataxe and the armor."

    Spoiler
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    Small size waterskins and trail rations are 1/4 the weight of normal ones, so I'll just enter them multiplied by 4 in my charsheet (= 4 waterskins, 20 trail-rations)
    Weight after adding rations & water: 31,9 lbs | max weight: 67,5 lbs
    +3 handaxe +6 battleaxe +8 daggers +15 (only +10 if wooden) shield
    = 58,9 - 63,9 lbs

  24. - Top - End - #84
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav nods, calmly picking up the greataxe, putting among his forest of javelins, and taking the armor into his pack.

    He then grins, his eyes on his shorter compatriots.

    "I'll slow down a bit carrying these, but no more so than I already must."

    He then heads for the first door on the 'east' side of the room.

    "Now, let us see what challenges may require this new equipment."
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  25. - Top - End - #85
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    For Taribo:
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    That all looks good. The sheild is metal, so +15.


    Fredric and Taribo fall in behind Kulkov as he approaches the door.

    Hinges which have not turned in centuries screach horribly, echoing off the cavernous walls, and within the party hears the scrabbling scratching of rodents fleeing the peircing light of their torches.

    The room beyond is barren, but for dust and rat trails.

    There is another door on the northern wall.

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    The map:

    Last edited by Mr. X; 2011-12-04 at 09:39 PM.

  26. - Top - End - #86
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Not seeing any doors from his position, he moves to Frederics other side so he seems more of the room... until he sees the door. "Another door. Naturally. Let us go on on, perhaps there is something of interest hidden behind this one, at least." Taribo says with a smirk.

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    By the way, no worries about ur maps... they'll work just fine. And nobody I know has been able to figure out the maptools tool yet, lol.

  27. - Top - End - #87
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav nods, walking on to the northern door, and opening it up.

    "Best to leave as few unknowns as possible behind us, I would imagine."


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    Indeed; they're quite functional.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

    Thanks to Cealocanth and PersonalSavior for my avatars!
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  28. - Top - End - #88
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Again, the party moves forward through the gloom.

    The northern room is smaller, and shows signs of having once been habited. Tapestries hang from the walls in such ruins that it is a wonder they are there at all, and a pile of rotted wood which might once have been a bookshelf occupies the north-eastern corner, along with other bits and peices of ancient garbage.

    In many places, the mortar between the flagstones of the floor and walls is chipped and crumbling away, likely due to the passage of rats.

    Again, the party is aware of the scratching and squeeking of rats somewhere within the walls.

    A further door stands in the North-West corner of the room.

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    The Map: (And thanks for the vote of confidence. I was suffering from severe map-envy. That, and they actually do look a lot better here than they do in MS paint. :-)

    Last edited by Mr. X; 2011-12-05 at 08:52 PM.

  29. - Top - End - #89
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Malthos (whom everyone has only just remembered exists) attempts to open the door.

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    Move action to approach door
    Standard action to attempt strength check to open door:
    (1d20)[19]
    Formerly known as MasterofFates

    Spoiler: Quotes
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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


    Avatar by Gurgleflep

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    Edwin

    Iron Penguin


    Sublimepie



  30. - Top - End - #90
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    As Malthos leads the party through the next room, Kulkov's and Taribo's everburning torches suddenly flicker and go out, plunging the room into absolute darkness.

    For Kulkov:
    Spoiler
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    A weight slams into your head, knocking you off balance as rubbery feelers wrap themselves around your throat and begin to squeeze...

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    Monster attacks: (1d20+5)[23]
    damage: (1d4+4)[8]
    If attack connects, free action to grapple: (1d20)[14]

    Kulkov, to resist the grapple, roll 1d20+Base Attack Bonus+Strength Bonus+0(size modifier) DC=Monster's grapple roll. If you fail, take additional (1d4+4)[8] damage.

    You do have time to shout for help if you so wish, or pull a trick. You get a partial action before initiative starts.


    Everybody: Please roll Initiative.

    The updated map:
    Spoiler
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    EDIT: Oh, also, Active effects
    Spoiler
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    Magical Darkness, spell lv 5. Darkens all light sources. Magical light sources of equal or lower level are also darkened. Darkvision doesn't help, sorry. All sighted creatures recieve a 20% miss chance to all attacks. Roll 1d10 along with any attacks you make. on a 1 or 2, the attack misses regardless of your roll... Except natural 20s.

    At Kulkov: Wow, I'm sorry about those rolls. You ought to be able to break the grapple though... And if not, we just got a healer. :-)
    Last edited by Mr. X; 2011-12-05 at 11:52 PM.

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