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  1. - Top - End - #241
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    For Malthos:
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    Are you including the dwarf in your Bless effect?

  2. - Top - End - #242
    Ogre in the Playground
     
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    If Malthos sees the dwarf, he'll make a sense motive check in order to determine whose side the dwarf is on. If the dwarf is clearly against the undead, the bless affects him as well.

    Spot Check (if needed): (1d20+5)[21]
    Sense Motive Check: (1d20+5)[13]
    Formerly known as MasterofFates

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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

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  3. - Top - End - #243
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    The dwarf is clearly fleeing from the undead. More than that, you cannot say.

  4. - Top - End - #244
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Combat order:
    25: Malthos
    24: Malthos' Snakes
    20: Zombie3
    17: Taribo
    14: Zombie1
    11: Fredric
    9: Zombie2
    5: Kulkov
    3: Dwarf (Murgan)

    Edit: Kukov is now in.
    Last edited by Mr. X; 2012-01-04 at 06:29 AM.

  5. - Top - End - #245
    Ogre in the Playground
     
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Well then, Malthos includes the dwarf in the area of the spell- as long as the dwarf's enemies were his enemies, he didn't much care who the dwarf was.

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    And that, my friends, is how true neutral works!
    Formerly known as MasterofFates

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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

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  6. - Top - End - #246
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    The human rushes into the hall, chanting a divine blessing, and all feel the gods smile gently upon them.

    Another of the desicated creatures appears behind the first, twitching and jerking like some obscene marionette... It's arm snaps over it's head, fast, and freakishly strong, a rusted battle axe in its crushing grip. Another snap sends the axe careening down the passage...

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    Zombie3 Attack vs. Malthos: DC 12 (1d20-5)[3]
    Damage: (1d8+5)[13]
    if the attack misses, Kulkov please make a Reflex Save, DC 10 to dodge the flying axe. If you fail, take half the damage.


    The Map:
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  7. - Top - End - #247
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav seemingly is getting a bit better about dodging unexpected attacks, as a quick spin allows the axe to hurtle harmlessly on.
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    Dodgy Dodgy
    Reflex save - (1d20-3)[15]
    Last edited by Sucrose; 2012-01-04 at 06:37 PM.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  8. - Top - End - #248
    Bugbear in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    The dwarf staggers as the door collides with his head, still running, but hesitating as his escape path is cut off by a bunch of armed strangers. When the blessing washes over him, he decides that "best the devil you know" doesn't apply here, and rushes over to them. He's an ugly specimen, you see one of his eyes is totally bloodshot and marred by a jagged scar, the other yellow and seeping pus, and then he's trying to push past you towards the door in the east wall.

    "There's more back there. They're strong and they move like puppets... back up to these doorways so we can all hit the bastards as they file in!"

    Assuming he's allowed to pass, he'll move to the door in the west wall, open it and take position to hit the creatures as they move up.
    Quote Originally Posted by Candle Jack View Post
    This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
    Murgan, dwarven footpad
    Slade, half-orc Oracle of Ancestors

  9. - Top - End - #249
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    Hold that thought, SlyJonny, sorry. It's Taribo's turn at Initiative 17. I posted the combat order above. (though if we haven't heard from him by tomorrow, we'll assume he holds his action.)

  10. - Top - End - #250
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Turning a suspicious eye to the dwarf, Malthos allows him to pass nonetheless, though he keeps close watch of him, to ensure that there is no backstabbing.
    Formerly known as MasterofFates

    Spoiler: Quotes
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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

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  11. - Top - End - #251
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    The dwarf just gets passed Malthos when the first creature lets out a shreik that splits the air like fingernails on a chalkboard, and rushes the party. Covering the distance in a few contorted steps, as though yanked forward by a rope, it slams bodily into Malthos with horrid strength...

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    Zombie1 attack Malthos DC 12: (1d20+5)[9]
    If hit, take damage: (1d6)[5], and start grapple.
    Malthos resist grapple: roll 1d20 + appropriate modifiers DC=above roll.
    Malthos Make an Attack of Opportunity. Zombie's AC = 11, 9 touch.


    Fredric steps into the passage behind Kulkov, a dagger in one hand, a flask in the other. He throws hard, sending the flask passed Malthos and the first creature, and to the second framed in the doorway...

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    Fredric Ranged Touch Attack vs. Zombie2 DC 9: (1d20-1)[1]
    If hit deal damage: Fire - (1d6)[6], and deal 1 damage(Fire) to all in a 5ft radius (Zombie3)


    He over-corrects for all the bodies between him and his target, however, and the flask shatters against the side wall just passed Kulkov, spraying flaming liquid over all nearby.

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    ohh, sorry about that guys, Kulkov, Malthos and Zombie1 each take 2 damage(fire).


    For Murgan:
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    Back in the Eastern room, you find Elysia, dead. A couple of pale and malformed rats chewing on her face and throat. Several more lay dead around her... She fought before succumbing, but her wound was simply too great.


    The Map:
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    Last edited by Mr. X; 2012-01-06 at 06:53 PM.

  12. - Top - End - #252
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    The zombie fails to harm Malthos, and he takes the opportunity to attack it himself, converting his last spell into holy power that would sear its undead flesh.

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    Replace Burning hands with Cure Light Wounds on the Zombie
    Touch attack: (1d20+2)[7]
    Damage (reflex DC 16 half): (1d8+1)[3]
    Formerly known as MasterofFates

    Spoiler: Quotes
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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

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    Sublimepie



  13. - Top - End - #253
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    Using reroll for touch attack:

    (1d20+2)[13]
    Formerly known as MasterofFates

    Spoiler: Quotes
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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

    Iron Penguin


    Sublimepie



  14. - Top - End - #254
    Barbarian in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Taribo quickly moves next to Malthos, colors dancing around his hands before he releases his spell.

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    Move: Moving into the same square as Malthos.
    Standard: Color spray DC 17 at Zombie1 and the rats behind it.

  15. - Top - End - #255
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav hisses in pain as the searing liquid sizzles over his scales.

    He then drops his morningstar, opting for a glaive that might carve the piece of rotten meat before him in half from a slight distance. He then seeks to use the glaive for said purpose.

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    Attacking zombie 1.
    Attack roll - (1d20+4)[18]
    Damage roll - (2d8+4)[8]slashing damage
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  16. - Top - End - #256
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Taribo's blast of light dazes the creature, and Kulkov's blow slices it cleanly in two, as the second creature rushes forward, smashing into Taribo with it's rotted fist...

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    Zombie2 attacks Taribo, DC 10: (1d20+5)[9]
    if hit, take damage: (1d6+5)[8]


    Taribo flinches just at the last moment, and the creature's fist smashes into the wall beside him, shattering the flagstone, and showering him with dust.

    A third creature appears in the doorway.

    The Map:
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    For all:
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    Top of the Round, Malthos, back to you.
    Last edited by Mr. X; 2012-01-08 at 02:43 AM.

  17. - Top - End - #257
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    His spells depleted, Malthos slashes the second zombie with his dagger.
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    Attack: (1d20+2)[10]
    Damage: (1d4+2)[5]
    Formerly known as MasterofFates

    Spoiler: Quotes
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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

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    Sublimepie



  18. - Top - End - #258
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Rotted gore and ickor spray over Taribo and Malthos as Malthos' dagger slices open the bag of the putrid flesh, but the creature pays the gastly wound no heed.

    The third creature rushes forward, swinging a thick, rusted, chain down in a lethal arc against Malthos...

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    Zombie3 attacks Malthos, DC 12:(1d20+5)[6]
    If hit, take damage: (2d4+5)[9]


    ... But swinging wide, the chain comes crashing down on the 2nd creature, caving in it's rotted skull, and sending shatter bone and gore spraying across the area.

    For all:
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    Taribo, you're up next if you're around.
    Last edited by Mr. X; 2012-01-16 at 07:32 PM.

  19. - Top - End - #259
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    As Per #Raptor's signature note, I'll take [very] basic actions for Taribo untill he reappears.


    Taribo falls back carefully, stepping past Kulkov, as the now headless monstrosity lurches after him, it's gnarled fingers blindly searching for something to crush in their vise-like grip...

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    Taribo takes Full-Action to Withdraw, 2 spaces north.
    Zombie2 moves 1 space north, and attacks Kulkov, DC 12 (I'm allowing Kulkov certainly put his armor on when he started his watch.): (1d20+5)[8]
    50% miss chance, 51 or higher hits: (1d100)[100]
    If hit, Kulkov take damage:(1d6+5)[9]

    As the monster moves in, Kulkov and Malthos both please make Attacks of Opportunity against Zombie2.


    Fredric swears, ""Curses, I just made this scroll...", as he slips the fresh scroll from his sleeve and intones the arcane incantation from it. Raising a hand towards the creature at the end of the hall, he emits a thin but bright beam of white light...

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    Fredric Casts "Disrupt Undead". Ranged Touch attack vs. Zombie3 DC 9: (1d20+3)[21]
    If hit, deal damage: (1d6)[3]


    The third creature shreiks as the positive energy sears it, but only for a moment, as it whips it's chain around for another crushing attack...

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    Zombie3 attack Malthos, DC 12: (1d20+5)[19]
    If hit, take damage: (2d4+5)[11]


    The blow takes Malthos in the shoulder, shattering his ribs, and drives the Shaman to the ground.
    Last edited by Mr. X; 2012-01-17 at 10:59 PM.

  20. - Top - End - #260
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Wincing in disgust at the headless abomination, Malthos slashes his dagger across its torso.

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    Didn't notice that my ribs were smashed. Kerrr-ap.

    * post roll count doesn't match database
    Last edited by Fates; 2012-01-17 at 11:51 PM.
    Formerly known as MasterofFates

    Spoiler: Quotes
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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

    Iron Penguin


    Sublimepie



  21. - Top - End - #261
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav snarls, attempting to bisect what's left of the second zombie before it can bring itself to bear against him.

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    AoO Attack roll - (1d20+4)[13]
    Damage roll - (2d8+4)[8]
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  22. - Top - End - #262
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav then roars at seeing his ally brought low, and bum-rushes the zombie. His glaive whistles through the air, at the last enemy...

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    Charge.

    Attack roll - (1d20+6)[18]
    Damage - (2d8+4)[8]
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  23. - Top - End - #263
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkov's first blow slices through the first creature in a spray of gore... His second severs the last creature's right arm cleanly off.

    Recoiling from the blow, it jerks, stepping inside your reach, it's left arm snaps out, gripping you round the throat...

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    Down to you and the monster now, let's just finish this out.

    Zombie3 Grapples Kulkov: (1d20+5)[18]
    resist grapple, DC= above roll.

  24. - Top - End - #264
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav grits his teeth, and tries to force it off of him. Though its grip strength is surprisingly well-matched to his own, he manages to prevent it from getting a good hold on his wind-pipe.

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    Grapple check - (1d20+8)[20](Hooray for Powerful Build!)
    Last edited by Sucrose; 2012-01-17 at 11:49 PM.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  25. - Top - End - #265
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Nice, it's your turn.

    @Malthos: Well, you still got your attack of opportunity in... Then your ribs got smashed. Besides, it was about time one of those guys hit. They were rolling horribly.
    Last edited by Mr. X; 2012-01-18 at 12:24 AM.

  26. - Top - End - #266
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    Kulkav steps back, and once more seeks to end the threat to his allies' lives.

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    Glaive attack - (1d20+4)[5]
    Glaive damage - (2d8+4)[16]
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  27. - Top - End - #267
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    Default Re: [Group 2] The World's Largest Dungeon - IC

    For Kulkov:
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    Ohh, give me a percentile roll for that botch.

  28. - Top - End - #268
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    On the plus side, the zombie can't make a coup de grace.
    Formerly known as MasterofFates

    Spoiler: Quotes
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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

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  29. - Top - End - #269
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    Well, expletive deleted.

    Percentile roll - (1d100)[50]
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

    Thanks to Cealocanth and PersonalSavior for my avatars!
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  30. - Top - End - #270
    Ogre in the Playground
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    Default Re: [Group 2] The World's Largest Dungeon - IC

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    Oh, that's not soooooo bad...


    Stepping back from the creature, you slip in the gore coating the floor, and fall crashing to the ground.

    No sooner have you hit the ground than the creature is upon you...

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    Zombie3 attacks Kulkov DC 8(12-4 prone): (1d20+5)[12]
    If hit, take damage:(1d6+5)[7]

    Fredric Attacks Zombie3 DC 9:(1d20)[8]


    It's bony fingers rake down your leg, tearing through flesh an sinue, as Fredric rushes forward, slashing wildly with his dagger. He fails to land a solid blow, but does get the thing to twitch backwards for a moment...
    Last edited by Mr. X; 2012-01-18 at 11:57 PM.

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