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    Jan 2007
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    Default General Exalted Discussion Thread VII: Playground Eternal Essence



    Have a question about how to become one with our glorious Yozi overlords? Want to discuss the Balorian Crusade? Infernals or Abyssals? What sort of build can throw Creation at some Shinma? Just how high can we get that Serenity's Appearence? This is your thread. Discuss with fervor.

    Popular Homebrew/Fixes
    • Kyeudo's warstrider fix.
    • Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
    • Pete Schaefer on Lunar Character Generation
    • Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.


    Currently Recruiting Games
    Terrestrial Jack (and friends)
    The Third Age... Pony Style! [Ponyxalted]
    Total War: Exalted
    Beginning Solar Exalted
    Against the Dying of the Light
    Cults, Chases, and Creation
    Yu-Shan Academy - Modern Exalted (Hosted on RPOL)

    List of Previous Threads:
    General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
    General Exalted Discussion II: No Longer Mortal
    General Exalted Discussion III: Weddings Are An Act of Villainy
    General Exalted Discussion IV: Roll Join Debate
    General Exalted Discussion V: Our Armies are Pants
    General Exalted Discussion VI: Ascendancy Mantle of the Playground

    Useful Links:
    The White Wolf Exalted Forum
    Exalted Character Repository

    Reynard's Sheets:
    Spoiler
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    Infernal, Solar, and Abyssal Sheet
    Spoiler
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    Name:
    Exalt Type and Caste:
    Anima:

    Motivation:

    Urge [If Infernal]

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability/Yozi
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Permanent Essence x3)+Willpower]
    Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]

    Bonus Points and XP:
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Lunar Sheet
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    Name:
    Caste:
    Spirit Animal:
    Anima:
    Tell:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
    Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
    Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
    [Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
    (Specializations +)

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [F]avoured tags, for clarity.]
    Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
    (If using Dawn Solution rules, 4 free specialty dots)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    [F]Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms and Knacks
    Spoiler
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    Attribute
    Excellencies
    [Charms]

    Knacks:

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Sidereal Sheet
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    Name:
    Exalt Type and Caste:
    Anima:
    Anima Power:

    Motivation:

    Faction:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
    Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
    (If using Dawn Solution rules, 4 free specialty dots)
    Caste Requirements:
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    The character must have at least Awareness , Bureaucracy , Linguistics (Old Realm) , Lore , Martial Arts , Occult , Socialize , Stealth and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:

    Chosen of Journeys must have Athletics , Linguistics (Old Realm and an appropriate additional language) , Resistance , Survival and Ride or Sail .

    Chosen of Serenity must have either Craft or Performance , Linguistics (focusing on eloquent speaking and writing rather than languages), Medicine , Presence and Socialize .

    Chosen of Battles must have Archery or Melee , Athletics , Dodge , Presence and War .

    Chosen of Secrets must have Awareness , Investigation , Larceny , Socialize and Stealth .

    Chosen of Endings must have Awareness , Dodge , Integrity , Martial Arts and Stealth .

    Journeys
    Resistance:
    Ride:
    Sail:
    Survival:
    Thrown:

    Serenity
    Craft:
    Dodge:
    Linguistics:
    Performance:
    Socialize:

    Battles
    Archery:
    Athletics:
    Melee:
    Presence:
    War:

    Secrets
    Investigation:
    Larceny:
    Lore:
    Occult:
    Stealth:

    Endings
    Awareness:
    Bureaucracy:
    Integrity:
    Martial Arts:
    Medicine:

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]


    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
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    Join Combat: 9 +1 Sux

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3


    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]

    Bonus Points and XP:
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    [B]Experience Points. Spent: X | Left: Y | Total: Z

    Dynast Dragonblooded Sheet.
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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 35
    13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.

    Linguistics
    Lore ●●
    Occult
    Stealth
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War ●

    Athletics
    Dodge
    Melee ●
    Presence ●
    Socialize ●●

    Bureaucracy
    Investigation
    Larceny
    Martial Arts ●
    Sail

    Archery ●
    Medicine
    Performance ●
    Ride
    Survival

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:
    Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:
    You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.

    Languages:
    High Realm (Native), ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 | Flaws:

    Lookshy Dragonblooded Sheet.
    Spoiler
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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 35
    13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.

    Linguistics ●●●
    Lore ●●
    Occult
    Stealth ●
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War ●●

    Athletics
    Dodge
    Melee ●●
    Presence ●
    Socialize ●●

    Bureaucracy
    Investigation
    Larceny
    Martial Arts ●●
    Sail

    Archery ●●
    Medicine
    Performance ●
    Ride ●
    Survival

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:
    Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not start play with Immaculate Martial Arts Charms.
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:

    Languages:
    ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Total: 18/18 | Flaws:

    Outcaste Dragonblooded Sheet. Poor buggers.
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    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 25
    13 of these MUST be placed into Aspect or Favoured.

    Linguistics
    Lore
    Occult
    Stealth
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War

    Athletics
    Dodge
    Melee
    Presence
    Socialize

    Bureaucracy
    Investigation
    Larceny
    Martial Arts
    Sail

    Archery
    Medicine
    Performance
    Ride
    Survival

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    Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.

    Also, you get Breeding.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
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    > [List of purchases, and sources]

    Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
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    Combos:

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    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:

    Languages:
    ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 | Flaws:
    Last edited by Xefas; 2011-11-20 at 01:48 PM.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    My Little Exalted
    My Little Exalted
    I used to wonder what Exalted could be (My Little Exalted)
    Until you shared its Essence with me
    Mighty Solars
    Tons of Dragonblooded
    Beautiful Sidereals
    Faithful Stewards
    Saving Creation
    It's no easy feat
    And animas make it all complete
    You have My Little Exalted
    Do you know you are our very last hope?

    This post serves no purpose besides marking it for easy finding. Also, ponies.
    Last edited by tonberrian; 2011-10-05 at 03:47 PM.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Ponies? I think I have a defiler who could solve this infestation.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    What would Tevya (of Fiddler on the Roof) look like as an exalted?
    Dragontar by Serpentine.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    But if Twilight were an Infernal, would her Devil Tiger caste be the Twilight Caste? It makes a certain amount of sense.

    Also, I looked around for any recruiting games I could find. If you guys know of any more, just say so.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Turalisj View Post
    Ponies? I think I have a defiler who could solve this infestation.
    I have a Lunar who could cause it!
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    It's like the feng shui version of an orbital death laser.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    My YSA game is always recruiting.


    Quote Originally Posted by Lix Lorn View Post
    I have a Lunar who could cause it!
    He's already dissected one lunar, don't make him dissect more.
    Last edited by Turalisj; 2011-10-05 at 03:49 PM.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Xefas View Post
    But if Twilight were an Infernal, would her Devil Tiger caste be the Twilight Caste? It makes a certain amount of sense.
    Somepony needs to make a Discord charmset.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Total War Exalted is recruiting!

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    @^: It's also already listed.

    Quote Originally Posted by Turalisj View Post
    He's already dissected one lunar, don't make him dissect more.
    You know, you can stop dissecting my Lunars at any time.

    May I ask what the Eternal Essence refers to? Sound like Heresy, but I can't be sure.
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
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    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Oh no, there will be dissecting. We need to see what makes people so obsessed with ponies.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Turalisj View Post
    Oh no, there will be dissecting. We need to see what makes people so obsessed with ponies.
    A cocktail of rainbow juice, nectar gathered from the blossoms of the awesome tree, and friendship.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Friendship? Bah, that's for the weak!


    But seriously, I could use some help developing his Devil-Tiger stuff, since I plan on him Howling as soon as possible.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Turalisj View Post
    But seriously, I could use some help developing his Devil-Tiger stuff, since I plan on him Howling as soon as possible.
    Give us some themes to work from. Try to write up a good excellency principle and we'll go from there. Also watch out that we don't feed you to the Engine when you ascend.
    Quote Originally Posted by Anarion View Post
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    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Naturally his theme needs to be Friendship.

    Then he can have Third-Circle Devas that are representations of Honesty, Loyalty, Kindness, Generosity, Laughter and Magic.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Guancyto View Post
    Naturally his theme needs to be Friendship.

    Then he can have Third-Circle Devas that are representations of Honesty, Loyalty, Kindness, Generosity, Laughter and Magic.
    You just don't one representing the desire to kill Silver.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Recaiden View Post
    @^: It's also already listed.

    You know, you can stop dissecting my Lunars at any time.

    May I ask what the Eternal Essence refers to? Sound like Heresy, but I can't be sure.
    [Yozi] Eternal Essence is an essence 7 charm that renders the being that knows it immortal and immune to any effects that would kill them which would not result in a neverborn.
    My motto: Repensum Est Canicula.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Turalisj View Post
    You just don't one representing the desire to kill Silver.
    Desire to kill us is probably best left to a second circle soul of Loyalty. Defining, perhaps. By contrast.

    Quote Originally Posted by golentan View Post
    [Yozi] Eternal Essence is an essence 7 charm that renders the being that knows it immortal and immune to any effects that would kill them which would not result in a neverborn.
    Thank you. I didn't really know where to look.
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    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Turalisj View Post
    Oh no, there will be dissecting. We need to see what makes people so obsessed with ponies.
    Lauren Faust invested in some of Deus's custom charms....
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Andromalius, the Unyielding Flames Tempered Black, First excellency

    The Unyielding Flames burns away lies that the weak tell themselves, lighting the dark truths buried within their hearts. The deceptions others tell themselves are as natural to him as the black fire within his own heart.
    The black fires of Andromalius clean away corruption with a cold efficiency. Drawing warmth from his flames is a futility, as the embers drain away hope and life. The illusion of existing shatters as waves upon rocks by the light cast by his flame, bringing those who see it close to the truth of nothingness.
    This excellency can be used to enhance actions that are unseen by others or are executed in a cold but brutal efficiency. The black fire leaves little to waste.
    ------

    So, overall themes are Illusions (in all it's forms) and draining life.

    Edit: Extended themes- Deception, Consumption, Knowledge, Efficiency, Logic

    Extended name- Andromalius, the Unyielding Tower Wreathed in the Black Flames.
    Last edited by Turalisj; 2011-10-05 at 05:43 PM.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Turalisj View Post
    The deceptions others tell themselves are as natural to him as the black fire within his own heart.
    Rest seems fairly solid, but this needs to go or be reworded. A line I've seen in several Devil-Tiger threads on the WW forums is that a Devil-Tiger or Yozi's Excellency needs to talk about themselves, not others. The "deceptions others tell themselves" is something inherently external to him, and thus probably has no place in his Excellency.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Good start, but it needs expansion.

    And possibly more themes.
    Malfeas: Authority, Rage, Dancing, Directness, Glory
    Cecylene: Law, Inevitability, Infinity, Understanding, Strength/Dominance
    Adorjan: Silence, Freedom, Surprise, Contradiction, Inspiration
    ShWLIHN: Order, Efficiency, Systems, Loyalty, Reason
    Kimbery: Motherhood, Ocean, Pain, Payment, Judgement, Horror
    Ebon Dragon: Lies, Deception, Evil, Lies, Trickery, Enemy, Emptiness, Lies, Escape, and Lies

    Andromalius: Illusion, Consumption, Efficiency.

    Perhaps Innocence, Improvement, Knowledge, Darkness, more on the Consumption, Logic, Learning, etc. would go well with Andros. A Primordial thematic excellency should be rather broad.

    Further, I would suggest a name more suggestive of a place or a type of weather. ShWLIHN has the 'flame' angle pretty locked up. Actually, it seems like a plain cross of ED and ShWLIHN. Don't just synthesize existing Yozi. Declare a truly new legend. Think outside the box of 'lunatics in hell'. Innovate! Admittedly, there is overlap. ShWLIHN and Cecylene both deal with order, ED and Adorjan both deal with freedom.
    Quote Originally Posted by Anarion View Post
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    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Hmmm.. I don't think innocence applies to him too much. The other three do fit though. I'll edit it once I get back to a computer.

    Not posting this on the ww forums, theres too much ranting going on.

    Edit: how about The Unyielding Tower Wreathed in Black Fire?
    Last edited by Turalisj; 2011-10-05 at 05:19 PM.
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    As for the My Little Exalted:

    Because I love Infernals (as the joke pounded into the ground says, they're 20% more awesome), I always like to think Pinkie is the Zenith of the Mane Six (Partying is a vital form of boosting morale)...and that Fluttershy, after failing to find her self-confidence for two seconds too late (and a dead Angel Bunny later), is approached by an anglyka, offering the chance to never be scared again...

    The deceptively beautiful Scourge that emerges from the Chrysalis has Kimbery Charms up the wazoo, although her doggedly innocent heart contains no jealousy, only pity for those bound by things such as "fear", or "wealth", or "friends"...and a creeping sense of self-loathing.

    What? If you want a Woobie, you must feel sorry for them. That Flutter of Death's Demure Wings is a Woobie Destroyer of Worlds until her friends break through the Yozi cult tactics and force her to realize a loyalist's life is suffering is irrelevant at worst, much Meaningful Angst Fodder at best.

    Plus, that makes her a candidate for training by Sutrankal. Admit it, you want to see Flutterninja.
    My Homestuck role is Thane of Space of the Land of Insanity and Frogs.

    The Malkavians would be proud.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Leliel View Post
    (and a dead Angel Bunny later)
    You deal in the yokes of lies and madness, good sir. Peddle thine atrocities elsewhere, or face a snuggly wrath.


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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Leliel View Post
    Because I love Infernals (as the joke pounded into the ground says, they're 20% more awesome), I always like to think Pinkie is the Zenith
    What?

    ~

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    Leliel's Avatar

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by AThousandWords View Post
    What?

    ~
    Because Fluttershy doesn't really fit as Zenith, and Pinkie could be either Serenity or Zenith pretty easily.

    Mainly this is because Zenith and Serenity are already pretty similar, just switch "faith" for "happiness"-assuming this isn't in the case they're synonymous.
    My Homestuck role is Thane of Space of the Land of Insanity and Frogs.

    The Malkavians would be proud.

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Xefas View Post
    You deal in the yokes of lies and madness, good sir. Peddle thine atrocities elsewhere, or face a snuggly wrath.

    Oh look, someone put some food in the coffee.
    Past Avatars:
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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    Quote Originally Posted by Turalisj View Post
    Oh look, someone put some food in the coffee.
    You fool! Those are Sidereals in those teacups!!!

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    Default Re: General Exalted Discussion Thread VII: Playground Eternal Essence

    *with black eye, slurring speech*

    Coulda...toldme dat...earliar....ugghh...Chosen of Cute....
    My Homestuck role is Thane of Space of the Land of Insanity and Frogs.

    The Malkavians would be proud.

    ***

    Thanks to Mokipi for the Exalted avatar!

    For avatars of your own, he's on White Wolf.

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