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    Default MageWorld

    Content moved. You can find the new version of this material in this thread.
    Last edited by Rappy; 2013-04-30 at 08:09 PM.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Content moved.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    This may be one of the best concepts for a post-apoc setting I have ever read. I will be following this closely.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Wow, FreakAngels (magic based end of know world, "the crash") meets YOSH (small portion of population gets magic at the same time, "the weirding"). Something I never expected to see. This should be good.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    I am thoroughly intrigued. Definitely watching.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Ooh, this looks very interesting. I am following this.

    Edit: On the nature on the magical explosions: did each one have different effects on humans living there? As in, are there huge humaniods of different kinds roaming northern europe now that have no relation to furry ape-like creatures living in north america and tibet?
    Last edited by Pokonic; 2011-10-06 at 03:32 PM.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Quote Originally Posted by radmelon View Post
    This may be one of the best concepts for a post-apoc setting I have ever read. I will be following this closely.
    Quote Originally Posted by jojolagger View Post
    Wow, FreakAngels (magic based end of know world, "the crash") meets YOSH (small portion of population gets magic at the same time, "the weirding"). Something I never expected to see. This should be good.
    Quote Originally Posted by Domriso View Post
    I am thoroughly intrigued. Definitely watching.
    Quote Originally Posted by Pokonic View Post
    Ooh, this looks very interesting. I am following this.
    Thanks. I wanted something to do when I wasn't working on my urban fantasy pet project, and this idea seemed like a fun one to try out.

    Speaking of which, the game basics post is now edited in. Playable Mutants will be coming up next.

    Edit: On the nature on the magical explosions: did each one have different effects on humans living there? As in, are there huge humaniods of different kinds roaming northern europe now that have no relation to furry ape-like creatures living in north america and tibet?
    Indeed. For instance, angels (in this case referring to luminous empaths) only arose from Ra and Dagr explosion, thus limiting them to Europe and the Middle East, while the sickly, flesh-dependent ghouls were born out of pretty much every explosion other than Amaterasu.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Content moved.
    Last edited by Rappy; 2013-04-30 at 07:58 PM.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    General update info: A note on vehicle alterations has been added to the second post, and the Eastern North America atlas has been updated with the stat block of President Herman of the UAS and the major locations of Appalachia.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Okay, the UAS and Appalachian Territories have been updated again. Now with more NPC goodness.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Ohhhhh... Shiny....

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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    After combing over my copies of the Darwin's World books outside of the Survivor's Handbook, the Basics of Mage World section has been heavily updated. In addition, the hodag has now been finished and added to eastern North America's bestiary.

    After the Bestiary of the East Coast post is done and over with, I plan on either giving a look at Central North America or islands in the Gulf of Mexico and the Atlantic Ocean. Are there any preferences to which?
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    I must say I'm slightly more interested about the west coast, as I live there. I wanna know how screwed I am.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Really phenomenal stuff! keep it coming.

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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    I would like to second that.

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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    I must bite the question: How screwed over was the land of horses and whisky?(Kentucky) Not the Appalachia, but away from the high hills into the central part of it and such. To be exact, the central, more urbanised part.


    Hopefully, not that bad. I have several investmants there, one of them being the house I live in.

    Lets do this a hemasphere at a time, eh? Central North America gets my vote for what you should look at next.
    Last edited by Pokonic; 2011-11-26 at 06:04 AM.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Alright, on that suggestion, the central lands of the Mississippi River's flow and the Great Lakes will be next.

    At the moment, I'm feeling rather ill, but I managed to get some additions to the eastern North America section, including Kentucky, as well as the nanoshred to the east coast bestiary. When the next location's gazette goes up, you'll know the razorback and the last noteworthy East Coast locations have been edited into their posts as well.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    I'm enjoying reading this, I wanna see what happened to Britain and Leeds :P

    Moar please. And keep up the good work.

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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Some day...some way...I'll get a chance to roll dice for a D20 game. Until then, Thread: Subscribed!

    Get well soon, Rappy.

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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    I know I said that I'd be doing the Great Lakes Region Gazette next, but with my grandmother having radiation treatments every weekday, I simply don't have as much time to think about that as I had thought. Instead, the next few updates to this thread will probably be things such as new traps, new equipment, generic NPCs, etc.

    They'll all still be catalogued in order in the contents entry in post 1, though, so don't worry about having to hop around later.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Fair enough. Family does come first, after all.
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    Quote Originally Posted by A Friend Of Mine
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Indeed. Cannot worry about die rolling when there is a RL problem, eh? Hopefully, your grandmother will be okay. Radiation treatment is tough.
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    What happened to Canada?
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    Quote Originally Posted by A Friend Of Mine
    Bloody Mess: The gift that keeps on gibbing.
    Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.

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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    A question to the audience: while I'm working out the timeline stuff, what would you think about a less intensive post on supplemental material? Stuff that may be used in NPCs later if I feel like it, but are not necessary to players, from d20 Modern books other than the ones I feature in the first post?
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Rappy should do what she feels is best for the thread. If the next post will help serve Rappy's motivation to assemble more material, then maybe she should.

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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    General thread update: I have started the 2014 entry of the timeline and completed the Blood and Guts: General Edition entry of the supplemental post. In addition, the East Coast Bestiary has a new entry: the previously mentioned but not before statted lindwyrm!
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    Default Re: [d20 Modern Post-Apocalyptic] MageWorld: Magic After the End

    Hooray for the "Homebrew section allows the original poster to resurrect the thread in spite of the six month" rule!

    Yes, MageWorld is back on track, and a new post will be up soon that starts information on the Mississippi Bay region.
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