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    Titan in the Playground
     
    Morph Bark's Avatar

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    Default Bloodlines: Naruto

    A little while ago I tried to make a Bloodline, see what it'd turn out. Now I've remade it to be a little more functional and synergetic and have begun to add more bloodlines taken from the same source material. Enjoy!


    Sage-Chosen
    Spoiler
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    {table=head] Level |
    Intermediate
    |
    Major

    1 | | Ki, Spot +2
    2 | Ki, Spot +2 | Elemental Mastery
    3 | | Wisdom +1
    4 | Elemental Mastery | Banshō Ten'in, Shinra Tensei
    5 | | Ninja Affinity +2
    6 | Wisdom +1 | More Than Human, Summoner
    7 | | Autohypnosis +2
    8 | Banshō Ten'in, Shinra Tensei | Arms of Asura
    9 | | Charisma +1
    10 | Ninja Affinity +2 | The King of Hell
    11 | | Ninja Affinity +4
    12 | Summoner | Absorb Magic
    13 | | Hide +2
    14 | Autohypnosis +2 | Great Summoner
    15 | | Intelligence +1
    16 | Arms of Asura | Mindsight bonus feat, Reaper of Souls
    17 | | Ninja Affinity +6
    18 | Charisma +1 | Greater Absorb Magic
    19 | | Search +2
    20 | The King of Hell | Chibaku Tensei, Mass Raising, Summon Outer Path[/table]

    Ki: If you have a ki pool, it increases by 2 for every Bloodline level you have already taken if you have a Minor Bloodline, 3 per Bloodline level taken if you have a Moderate one and 4 per Bloodline level taken if you have a Major one. If you do not have a ki pool, you gain one with the amount of ki described above. If you take any levels in Ninja, your ki pool increases by 1 per 2 Ninja levels you have.

    Elemental Mastery: You can gain a +1 increase in caster level and DC for any spell, power or ninjutsu you use that has the Air, Earth, Electricity, Fire or Water descriptor by spending 1 point of ki as a free action while using that spell, power or ninjutsu. This ability is possessed by all Paths.

    Banshō Ten'in (Su): You can affect one or more objects or creatures by concentrating your mind upon, pulling them towards you. You can pull one object or creature per character level (maximum fifteen separate targets), as long as all are within the ability’s range and each is no more than 10 feet away from another one. The range of this ability is 10 feet per character level. This is a Deva Path ability.

    Creatures are allowed Will saves (and spell resistance) to negate the effect, as are those whose held possessions are targeted by this power. You can target one or more objects or creatures with a total weight of 100 lbs per point of ki you spend.

    More Than Human (Ex): For 1 round per 2 character levels each day (plus 1 per 2 Ninja levels), which need not be consecutive, you may act as if under the effects of a haste spell. This is a Human Path ability.

    Summoner (Su): This ability functions like a summon nature’s ally spell of a level up to half your character level minus one. You must spend an amount of ki points equal to the spell’s level, plus 4 for every extra animal you summon (up to the limit stated in the summon nature’s ally spells). You may use this ability only once per day per two summon nature’s ally levels that you have access to (rounded up; to a maximum of 5/day at level 20). You may not use this ability again while this ability or your Great Summoner ability is active. This is an Animal Path ability.

    Arms of Asura (Su): You gain the ability to summon two pairs of extra arms on your body. These arms are mechanical in nature and grant you a +4 bonus on grapple checks. Furthermore, you can fire off the hands as ranged attacks or open the arms up to reveal any one one-handed or light weapon you are proficient with (chosen at the time of summoning for each arm) or an in-built shuriken-shooter or crossbow bolt firing mechanism (deals damage as a light crossbow for your size). You may choose to summon less than the full amount of arms. Summoning the arms costs 1 ki per arm and requires you to spend an additional 1 ki per arm at the start of every turn while it remains summoned. De-summoning any amount of arms takes a move action. This is an Asura Path ability.

    The King of Hell (Su): This ability costs 5 ki to use and a full-round action to activate. You may summon the King of Hell. This is a Naraka Path ability.

    Absorb Magic (Su): This ability costs 6 ki and an immediate action to activate. You create a skin-tight field around your body that nullifies all spells, spell-like abilities and supernatural abilities used on you. You regain 1 ki per spell, spell-like ability or supernatural ability used on you, but you cannot regain more than 3 ki per round. You cannot use your own spells, spell-like abilities or supernatural abilities while this is active. This ability requires you to spend 3 ki as a swift action every turn to keep it active. This is a Preta Path ability.

    Great Summoner (Su): You can summon any animal with the Titanic template applied (MMII p217) by spending 7 ki points as a 1-round action. You may only summon animals who are viable to having the Titanic template applied to them. The creature remains for 1 round/level. You may not use this ability while your Summoner ability is active. This is an Animal Path ability.

    Reaper of Souls (Su): When you touch a creature, you may spend 8 ki to extract any information they know from their mind as a 1-round action (Will save DC 18 + Cha mod negates). At the end of the mindreading, the creature dies (Fort save DC 18 + Cha mod reduces this to 1d6+1 negative levels). This is a Human Path ability.

    Greater Absorb Magic (Su): This ability costs 9 ki and an immediate action to activate and it lasts until the end of your next turn. You create a skin-tight field around your body that nullifies all spells, spell-like abilities and supernatural abilities used on you. You regain 1 ki per level of each spell used on you, per equivalent spell level of each spell-like ability used on you and 1 ki per 2 HD of any creature using a supernatural ability on you, but you cannot regain more than 9 ki per round. You cannot use your own spells, spell-like abilities or supernatural abilities while this is active. This is a Preta Path ability.

    Shinra Tensei (Su): Once per round, as an immediate action, you may spend 2 points of ki to completely negate the effects of a single attack targeting you, or the effects of a single area of effect spell, power, ninjutsu, supernatural ability or environmental effect. This is a Deva Path ability.

    Chibaku Tensei (Su): This ability costs 10 ki to use and a 1-round action to activate. After using this ability, you may no longer use it for the rest of the day and you may no longer use Banshō Ten'in and Shinra Tensei for the rest of the day. This is a Deva Path ability.

    This ability functions like imprisonment, except it has a range of 60 ft and up to one Colossal creature or its equivalent may be targeted (four Gargantuan, sixteen Huge, etc.) as long as they all are within 30 ft of one another, and the creatures are entombed high above the surface of the world, in a Colossal-sized ball of rock. Furthermore, instead of a Will save, the targets must succeed on a Fortitude save DC 20 + the Sage-Chosen’s Charisma modifier, to which the targets gain a size bonus or penalty (+4 for every category larger than Medium, -4 for every category smaller than Medium).

    If a target ever breaks free, it instantly takes 2d6 points of nonlethal damage from the cold or heat (depending on the environment) and 1d4 points of nonlethal from the vacuum. The target also will immediately begin to suffocate. Unless the target can magically fly or has some other form of non-physical propulsion available, the target is stuck until someone else rescues it. Even if the target can fly, the surface is 24 hours away, assuming a fly spell, which allows a maximum speed of 720 feet per round while descending.

    Mass Raising (Su): This ability costs 10 ki to use and a 1-round action to activate. You may use raise dead on every creature within 100 ft that hasn't been dead for longer than a day.

    Summon the Demonic Statue of the Outer Path (Su): This ability costs 10 ki to use and a 1-round action to activate. You may summon the Demonic Statue of the Outer Path.


    Uchiha
    Spoiler
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    {table=head] Level |
    Minor
    |
    Intermediate
    |
    Major

    1 | | | Ki, Spot +2
    2 | | Ki, Spot +2 | Defensive precognition (Ps)
    3 | | | Charisma +1
    4 | Ki, Spot +2 | Defensive precognition 1/day (Ps) | Flaming sphere or mirror image (Sp)
    5 | | | Ninja Affinity +2
    6 | | Charisma +1 | Fireball or major image (Sp)
    7 | | | Autohypnosis +2
    8 | Defensive precognition (Ps) | Flaming sphere or mirror image (Sp) | Hands of Fire and Lightning (Su)
    9 | | | Dexterity +1
    10 | | Ninja Affinity +2 | Nightmare or shadow evocation (Sp)
    11 | | | Ninja Affinity +4
    12 | Charisma +1 | Fireball or major image (Sp) | Black Starfire (Su)
    13 | | | Hide +2
    14 | | Autohypnosis +2 | Eye of the Moon (Su)
    15 | | | Constitution +1
    16 | Flaming sphere or mirror image (Sp) | Hands of Fire and Lightning (Su) | Greater shadow evocation (Sp)
    17 | | | Ninja Affinity +6
    18 | | Dexterity +1 | Manifestation of Susano’o (Su)
    19 | | | Search +2
    20 | Ninja Affinity +2 | Nightmare or shadow evocation (Sp) | He Who Invites Reality Rewrites (Su)[/table]

    Ki: If you have a ki pool, it increases by 2 for every Bloodline level you have already taken if you have a Minor Bloodline, 3 per Bloodline level taken if you have a Moderate one and 4 per Bloodline level taken if you have a Major one. If you do not have a ki pool, you gain one with the amount of ki described above. If you take any levels in Ninja, your ki pool increases by 1 per 2 Ninja levels you have.

    Defensive Precognition (Ps): You may use defensive precognition as a psi-like ability by expending 1 ki point. The insight bonus from this psi-like ability increases by 1 for every 6 levels you have beyond the level you gain the ability at. Your caster level is equal to half your character level plus half your Ninja level.

    Flaming sphere or mirror image (Sp): You may use either of these spell-like abilities by expending 2 ki points. Your caster level is equal to half your character level plus half your Ninja level.

    Fireball or major image (Sp): You may use either of these spell-like abilities by expending 3 ki points. Your caster level is equal to half your character level plus half your Ninja level.

    Hands of Fire and Lightning (Su): You can Empower or Extend any of your Uchiha Bloodline spell-like abilities by expending extra ki points (2 to Empower, 1 to Extend). You may also choose to deal electricity damage with them instead of fire damage.

    Nightmare or shadow evocation (Sp): You may use either of these spell-like abilities by expending 5 ki points. You may not deal any type of energy damage other than electricity or fire damage with the shadow evocation Uchiha Bloodline spell-like ability. Your caster level is equal to half your character level plus half your Ninja level.

    Black Starfire (Su): Once per day you may use one of your Uchiha Bloodline spell-like abilities that deals fire damage, even if you have already used it for that day, by expending 6 ki points. That spell-like ability's deals damage as normal but also deals 2 points of Constitution damage (no save). Creatures who take damage from the spell-like ability catch on fire. This fire does not deal fire damage while it continues to burn. Instead, it causes 1 point of Constitution damage each round it continues to burn (Fortitude save negates, DC 10 + half Uchiha's HD + Uchiha's Constitution modifier). The fire continues to burn until the target makes their Fortitude save three times in a row or spends two full-round actions trying to put the fire out. If the spell-like ability was not used yet that day, this ability does not consume that daily use. Using this ability causes you to become fatigued until the end of the encounter (or exhausted if you were already fatigued).

    Eye of the Moon* (Su): You may use your Eye of the Moon ability by expending 7 ki points. This ability targets one creature within 100 ft. + 10 ft./level and is a mind-affecting illusion effect. The creature must succeed on a Will save to disbelief, and a Fortitude save to escape the effects if he fails his Will save. If the target fails both saves, you may apply any number of the following conditions to the target: ability damage (to any ability score, any amount, though never enough to get a creature's ability score below 1), blinded, confused, dazed, dazzled, deafened, exhausted, fatigued, nauseated, sickened and stunned. You may also deal up to 10 points of damage per level to the target.

    If a subject’s Fortitude save succeeds, it still takes 6d6 points of damage and becomes fatigued. Using this ability causes you to become fatigued until the end of the encounter (or exhausted if you were already fatigued).

    Greater Shadow Evocation (Sp): You may use greater shadow evocation as a spell-like ability by expending 8 ki points. You may not deal any type of energy damage other than electricity or fire damage with these Uchiha Bloodline spell-like abilities. Your caster level is equal to half your character level plus half your Ninja level.

    Manifestation of Susano’o (Su): You may use this ability by expending 9 ki points to make the ethereal shape of Susano’o appear around you as an aura stretching out 10 ft from you. All other creatures in this area are pushed away from you to make room for Susano’o. You gain Damage Reduction 10/- and immunity to all energy types while Susano’o lasts. You must make a Fortitude save DC 15 the round after you use this ability or become fatigued (or exhausted if you were already fatigued). If you succeed on the save, you must make the save again on the next round, but with the DC increased by +2. You must continue to make the save until you are exhausted or deactivate the ability as a standard action. If you become exhausted the ability automatically deactivates. You cannot use this ability while exhausted.

    He Who Invites Reality Rewrites (Su): To use this ability, you must have at least one working eye, which must be your own original eye and not a graft, and you must expend 10 ki points. When you activate this ability, it remains active for 1 minute. Every round, as an immediate action, you may decide to completely negate the effects of a spell, power, attack or effect that affects you or an ally within 30 ft. At the end of the minute, the eye that allowed you to use this ability goes blind. If you have more than one eye that makes you eligible to use this ability, choose one eye to go blind.

    At the end of the minute, when the eye goes blind, you may use a free action to keep the ability going if you still have eligible eyes left. The ability lasts for a maximum amount of time up to 1 minute per eligible eye.


    *The reasoning behind this ability is that it is based off phantasmal killer, but that even all those conditions together aren't as bad as death. Plus, heal can remedy it all at once.
    Last edited by Morph Bark; 2011-10-13 at 10:43 AM.
    Strawberries = awesome avatarist.
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  2. - Top - End - #2
    Troll in the Playground
     
    NineThePuma's Avatar

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    Default Re: Bloodlines: Naruto

    I like the Rinnegan based stuff, but Pein is someone I'm note completely fluent in, so I can't offer more advice.

    I already told you my Uchiha advice though.

  3. - Top - End - #3
    Titan in the Playground
     
    Morph Bark's Avatar

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    Default Re: Bloodlines: Naruto

    Sage-Chosen is prettymuch done.

    Uchiha's SLAs have had caster level tweaks so it never rises above their character level (24 for greater shadow evocation at level 16 was too much).
    Strawberries = awesome avatarist.
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  4. - Top - End - #4
    Titan in the Playground
     
    Morph Bark's Avatar

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    Default Re: Bloodlines: Naruto

    Well, fokkadoodle.

    Chapter 560 officially kicked these two bloodlines in the nads. ;_;
    Strawberries = awesome avatarist.
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