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Thread: Melee build for Pathfinder
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2011-10-11, 02:41 PM (ISO 8601)
- Join Date
- Oct 2008
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2011-10-11, 03:48 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Texas
- Gender
Re: Melee build for Pathfinder
Ok...............are you guys trying to optimize for a magus build still? Thanks for some of the info when I do ever be one but I'm NOT GOING MAGUS for like the second time I said. I forgot that somebody mentioned magus, but unfortunately the campaign won't have that for now. Thanks and happy gaming! Oh and my question was a few posts back if anybody cared to look :P lol
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2011-10-11, 09:26 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Melee build for Pathfinder
Or you can have that feat combination anyway for move + full attack, while also having the option to deal more melee damage for no expense and use heavier armor, guaranteeing more protection.
"It's simply better" is, using your words..."simply" incorrect.
Now, sorry mr ranger557, I went off on a tangent here. Won't happen again. Just rest assured that "dervish magus" is not the "One true way" to make an optimal magus.
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2011-10-11, 09:42 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Melee build for Pathfinder
I'm sorry, I'll amend that; better if you begin at any point before 13th level. And even then, it is debatable, seeing as the dex build will have a higher touch AC, high Ref save, higher to hit with ranged attacks, higher initiative score, and you'll even save a bit of money on armor, all for the low cost of two feats.
Prestige Bard, updated for Pathfinder.
Revamped Spell Resistance system, for use with Spell Points/Psionics.