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2011-10-15, 08:32 PM (ISO 8601)
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Re: Lets Invent some Tier 6s! PEACHers Encouraged!
Actually, I may just stick with what I have, but put it in another thread. Variety is good(but not for this specific thread)... or maybe I will do both. OTOH we do have two other attempts in this thread, and if those suffice...
So would 2/3 initiator progression be the way to go (if anywhere), or is 3/4 actually acceptable? All the way down to 1/2?
Ah, will specifically nerf-bat that then if I continue with this.
Well, reducing the initiator level progression should help with that too, but I can reduce that too if people think it necessary.Last edited by DracoDei; 2011-10-15 at 08:33 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2011-10-15, 08:43 PM (ISO 8601)
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- Mar 2008
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
Last edited by dspeyer; 2011-10-15 at 08:44 PM.
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Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2011-10-15, 09:37 PM (ISO 8601)
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- Aug 2011
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- lost in my own mind
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
I specifically left it at 1/3ML, simply because they can still take that feat if they so choose. If I raise their ML any, I'll be putting a ban on Expanded Knowledge. What is the general consensus on this? Raise ML to 1/2 and block the feat, or leave it as is? I kind of feel I should block the feat, after much reconsideration, but I'd like to hear what you all think.
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2011-10-16, 07:52 AM (ISO 8601)
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- Mar 2011
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Re: Lets Invent some Tier 6s! PEACHers Encouraged!
Leave as is, it's the class in itself which is aiming for T6, optimisation is a completely seperate consideration. Besides, at 1/3 ML having access to Exp. Knowledge doesn't help so much.
All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
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Telekineticist and ACFs, Feats, Shadow Hand PrC
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2011-10-16, 09:02 AM (ISO 8601)
- Join Date
- Dec 2010
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- Where I live.
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
I was actually suggesting a ML of 1/2 level because they LITERALLY CANNOT USE A 4TH LEVEL POWER!
That would require a ML of 7, which would require level 21.
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2011-10-16, 12:06 PM (ISO 8601)
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- Mar 2008
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
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Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2011-10-16, 12:18 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
Since the class does not specifically state otherwise, yet still made learns it as a 4th level power, Energy Burst costs 7 PP.
This is slightly confusing. The text says 1 ML per 3 levels, which would mean an ML of 0 from level 1-2, ML 1 at level 3, ML 2 at level 6, ML 3 at level 9, ML 4 at level 12, ML 5 at level 15, and ML 6 at level 18. However, the example states otherwise. Judging from the example and the levels at which new powers are gained, was the ML supposed to be 1 + 1/3 class levels?
Edit:
New maneuver levels come every 2 IL. A 2/3 IL progression gives a new level of maneuvers every 3 levels (1st level maneuvers come at level 2, up until 7th level maneuvers at level 20). A 3/4 IL progression gives 3 levels of maneuvers over the course of every 8 levels (1st level maneuvers come at level 2, 2nd at 4, 3rd at 7, 4th at 10, 5th at 12, 6th at 15, 7th at 18, and 8th at level 20).Last edited by Garryl; 2011-10-16 at 12:23 PM.
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2011-10-16, 12:27 PM (ISO 8601)
- Join Date
- Dec 2010
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- Where I live.
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
That's because Energy Burst is a 3rd level power.
I mean, check Empathic Feedback; it shows the difference in power point costs through a power having a different pp cost based on being different levels for different classes.
And, as for it never explicitly says that it needs to cost x many PP...
Originally Posted by SRD
EDIT: Damn it, Garryl, stop poststealing, you ninja you!
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2011-10-16, 12:30 PM (ISO 8601)
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- Mar 2008
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
Ah, I'd missed that. I'd gotten used to looking at power descriptions. Energy Burst is usually 3rd level.
It would seem elegant to increase the base damage to 7d6. Or maybe neater to just swap in energy ball.
Also it would be neater if the new powers all occurred at 6n+1, instead of 6n except the first. And it might be clearer if ml were a column in the table.Last edited by dspeyer; 2011-10-16 at 12:40 PM.
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Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2011-10-16, 01:17 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
These are addictive.
The Hunter-Gatherer
Somehow when civilized folks say "barbarian" they aren't thinking of a rich oral tradition and a flexible social structure rooted in respect for the tribal elders.
spells known spells per day level fort ref will bab special 0th 1st 0th 1st 1 0 0 0 0 favored family +2 2 0 0 0 1 track 3 1 1 1 1 there are no stores (+2 on all craft checks) 4 1 1 1 2 endurance 5 1 1 1 2 hide in plain sight (natural terrain only) 6 2 2 2 3 favored family +4/+2 2 1 7 2 2 2 3 2 2 8 2 2 2 4 animal companion (as 1st level druid) 3 2 9 3 3 3 4 3 3 10 3 3 3 5 4 3 11 3 3 3 5 favored family +6/+4/+2 4 4 12 4 4 4 6 5 4 13 4 4 4 6 animal companion (as 4th level druid) 5 1 4 0 14 4 4 4 7 5 1 4 1 15 5 5 5 7 5 1 5 1 16 5 5 5 8 favored family +8/+6/+4/+2 6 1 5 1 17 5 5 5 8 6 2 5 1 18 6 6 6 9 animal companion (as 8th level druid) 6 2 5 2 19 6 6 6 9 6 2 6 2 20 6 6 6 10 commune with nature 1/day 6 3 6 2
Hit die: d6
Class Skills: Climb, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (nature), Listen, Move Silently, Perform, Ride, Search, Spot, Survival, Swim, Use Rope
Skill Points: 8+int
Weapons: Dagger, Club, Spear and Shortbow
Armor: none
Spellcasting is spontaneous, wisdom-based and from the druid list.
favored family: pick a family of animals or plants (such as bears or roses). Gain a +2 bonus on survival, knowledge(nature) and search checks related to that family. Every five levels, gain another family and increase all existing families by 2.
edit: add 1 to all the 0th level spells/day because there are no bonus 0th level spellsLast edited by dspeyer; 2015-06-03 at 10:22 PM.
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Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2011-10-16, 11:55 PM (ISO 8601)
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- Sep 2011
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Re: Lets Invent some Tier 6s! PEACHers Encouraged!
Housecat
"Meow" -Housecat
-Is a housecat
THE SELF-DEFENSE ENTHUSIAST
Wretched Coward
is the master angry?
The School Teacher
Thanks all, glad this has taken on a life of its own :)
--PCHey! You want to play something badass? Play my Necromancer.
Does your pet lack "Shock and Awe?" Check out these Pet Prestige Classes.
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2011-10-26, 03:57 PM (ISO 8601)
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- May 2007
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Re: Lets Invent some Tier 6s! PEACHers Encouraged!
You need to bump up the 0th level spells per day by 1 each or otherwise modify, because you don't get bonus 0th levels. Maybe say that any bonus spells of higher than the highest level you can cast (at that particular class level) apply to 0th level instead? It would be an odd mechanic, but I think it would work...
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2011-10-27, 11:53 AM (ISO 8601)
- Join Date
- Mar 2011
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- Arse end of nowhere, UK
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Re: Lets Invent some Tier 6s! PEACHers Encouraged!
Just go 1 at 6/7, then 2 at 8/9/10.
Sorted!All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
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2011-10-27, 07:56 PM (ISO 8601)
- Join Date
- Mar 2008
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2011-11-19, 02:12 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- lost in my own mind
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
I apologize if I'm breaking forum etiquette by reviving this; I finished this one a bit ago but never got to posting it.
I'm not sure about this one. I feel that the Barbarian is already a pretty crappy class, so it kind of hurt to make it crappier. Still, here you go, a T6 Barbarian:
Savage
Spoiler{TABLE=head]Level|BAB|Fort|Ref|Will|Class Abilities
1|+1|+2|+0|+0|Illiteracy
2|+2|+3|+0|+0|Rage 1/day
3|+3|+3|+1|+1|
4|+4|+4|+1|+1|Fast Movement
5|+5|+4|+1|+1|
6|+6/+1|+5|+2|+2|Rage 2/day
7|+7/+2|+5|+2|+2|
8|+8/+3|+6|+2|+2|
9|+9/+4|+6|+3|+3|
10|+10/+5|+7|+3|+3|Rage 3/day
11|+11/+6/+1|+7|+3|+3|Damage Reduction 1/-
12|+12/+7/+2|+8|+4|+4|
13|+13/+8/+3|+8|+4|+4|
14|+14/+9/+4|+9|+4|+4|Rage 4/day
15|+15/+10/+5|+9|+5|+5|
16|+16/+11/+6/+1|+10|+5|+5|Damage Reduction 2/-
17|+17/+12/+7/+2|+10|+5|+5|
18|+18/+13/+8/+3|+11|+6|+6|Rage 5/day
19|+19/+14/+9/+4|+11|+6|+6|
20|+20/+15/+10/+5|+12|+6|+6|[/TABLE]
Hit Die: D10
Skill Points: 2 + Int mod per level
Class Skills: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Proficiencies: Savages are proficient with all simple weapons, the handaxe, the warhammer, the greataxe and the greatclub. They are proficient with light armor and with light shields.
Illiteracy, Rage, Fast Movement, Damage Reduction: As the Barbarian class abilities of the same name.
I feel the full BAB may be too much; should I make it 3/4BAB?
Also, edited the Elementalist to gain ML at every odd level.
Also also, still working on a T6 Ranger/Scout.
For easy perusal, all my T6 classes are on the first page in my first post in this thread.Last edited by Noctis Vigil; 2011-11-19 at 03:00 AM.
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2011-11-19, 02:48 AM (ISO 8601)
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- Jan 2009
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Re: Lets Invent some Tier 6s! PEACHers Encouraged!
That savage is overpowered. It's T5 at least, possibly even T4.
Drop uncanny dodge and tireless rage.
Move fast movement to 4th level.
3/4 BAB
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2011-11-19, 03:03 AM (ISO 8601)
- Join Date
- Aug 2011
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- lost in my own mind
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
T5 I can understand, but how in heck does this hit T4? The original Barbarian is solidly in 4. Still, I will nerf it.
Tireless Rage can go, I can see where it's breaking the limit. Uncanny Dodge was also removed. I left the BAB at full; it's no more powerful than my Holy Warrior T6 at this point.
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2011-11-23, 10:56 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Lets Invent some Tier 6s! PEACHers Encouraged!
I have never home-brewed and my doctor says I have a table allergy, but how about the spectaculenduferous class
...
The Fat Person
Advantages: takes significantly less falling damage, has a lot of hit points, some resistance to blunt weapons, and can sit on an enemy by moving into their square and making an unarmed check
Disadvantages: slow, worse at dodge rolls, and bad at disguise and diplomacy checks
Possible other abilities: chokes enemies by smothering them, anvil-like flattening abilities, and ability to increase size at willI am a dark/ice type pokemon with moves:
chatter, hyper voice, nasty plot, torment.