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  1. - Top - End - #181
    Bugbear in the Playground
     
    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    I read it as flying parallel to the road, not away from us.

  2. - Top - End - #182
    Bugbear in the Playground
     
    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    You are both correct, flying parallel to the road and away from you to the east, the exact direction you need to go to get to Death Knoll and Ryclend.

    As to the danger bit, guess we'll have to wait and see... though if not now, soon enough!
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  3. - Top - End - #183
    Bugbear in the Playground
     
    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Oh, well then... I guess we'll have to chase it down...

  4. - Top - End - #184
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    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    hehe silly elf, but still...

    Halad fired 1 shot and hit (could move this round too).
    Carn fired 3 arrows and missed.
    Manticore started at 300' from party, moved 100' east (now 400' [or 330 if he moved] from Halad).

    The last roll just posted for Halad would be the next round.

    So each round the elf moves 70 and shoots, the manticore moves 100, meaning it would only gain 30'/rd distance. With small terrain variations in hills and the road, this situation wouldn't change for several more rounds at least. With max range of 1100' feet he could potentially fire at it for quite a while (depending on arrow supply), until it changes directions out of sight from Victor, or the road curves around the next hill to the south (in sight, about 150' ahead).
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  5. - Top - End - #185
    Bugbear in the Playground
     
    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    It would be quite a while, but the haste won't last that long. I forgot it was taking double moves, and am reluctant to run head long after it.

  6. - Top - End - #186
    Barbarian in the Playground
     
    Vauron's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Victor is only at 3 wounds, he used a charge from his healing belt to heal 5 of his wounds.

  7. - Top - End - #187
    Orc in the Playground
     
    Dark_Stalion's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Sorry for being absent for a few days. If I gave Skyrim as an excuse, would you forgive me?
    The management holds no responsibility for loss of sanity while reading this post.

    Kurt

  8. - Top - End - #188
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    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Quote Originally Posted by Vauron View Post
    Victor is only at 3 wounds, he used a charge from his healing belt to heal 5 of his wounds.
    Oy, missed that edited.

    Quote Originally Posted by Dark_Stalion View Post
    Sorry for being absent for a few days. If I gave Skyrim as an excuse, would you forgive me?
    No forgiveness for that but none really needed.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  9. - Top - End - #189
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [3.5] Ryclend Deephold OOC

    aid another roll for appraise
    Spoiler
    Show
    (1d20+3)[6]
    My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.

  10. - Top - End - #190
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    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Flipping through Races of the Wild and Complete Adventurer, I found a few nifty Ranger spells I'd like to ask about. Here are the details:

    Arrow Mind(CAdv p143)
    <Div, VSM(flint arrowhead), 1 Immediate Action,
    Personal, 1min/lvl(D)>
    – When using a straight bow of any size, the
    caster threatens all hexes within his/her
    normal reach, allowing Attacks of
    Opportunity with the bow.
    In addition, the caster does not generate Attacks
    of Opportunity when firing a bow in a
    threatened hex.

    Exacting Shot(CAdv p148)
    <Trans, VS, 1StdAct, Touched, 1min/lvl>
    – The touched ranged weapon gains the
    following bonuses against the caster’s
    Favored Enemies:
    a) any threatened critical is automatically
    confirmed; and
    b) ignores miss chance due to Concealment
    (but not Total Concealment).
    Note: the spell fails if the target ranged weapon
    has any magical effects or properties related
    to critical hits (such as ‘Flaming Burst’).

    Guided Shot(CAdv p150)
    <Div, V, 1 Swift Action, Personal, 1rnd>
    – The caster receives the following bonuses with
    ranged attacks:
    a) attack does not receive a penalty due to
    distance (though the maximum distance is
    still the same); and
    b) ignores AC bonus due to Cover for less
    than Total Cover.

    Hawkeye(CDiv p166)(CAdv p151)
    <Trans, V, 1StdAct, Personal, 10min/lvl(D)>
    – Gain a +5 Competence bonus on Spot checks
    and all projectile weapon range increments
    are increased by 50%.

    Raptor’s Sight(RotW p175)
    <Trans, VS/DF, 1StdAct, Personal, 1hr/lvl(D)>
    – The caster receives the following:
    a) +5 Competence bonus on Spot checks; &
    b) If the caster has at least 5 ranks in Spot,
    he/she only receives –1 penalty per range
    increment on ranged attacks (normally –2).

  11. - Top - End - #191
    Bugbear in the Playground
     
    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Quote Originally Posted by Gadora View Post
    Hm... I've a question that I'd like to get out of the way before it really matters. Can fiendish creatures speak? Same question for celestial creatures, I suppose.

    At the moment it doesn't make much difference, but I'm going to have my spiders run off and act as scouts for the remaining duration of the spell, and I'd like to know if I should order them to "Yell if you see anything dangerous," or "If you see anything threatening, throw web in the air to alert me."
    I tend to go by the entry in the SRD for most things like that. Some can understand it and respond to commands but not speak. Others can also speak, and if they have either celestial or fiendish as summoned monsters those would be available for communication.

    So, the spiders understand fiendish but can't speak it.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  12. - Top - End - #192
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    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    @Daryk

    Those spells look acceptable.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  13. - Top - End - #193
    Bugbear in the Playground
     
    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Great, thanks!

  14. - Top - End - #194
    Dwarf in the Playground
     
    GnomePirate

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    Default Re: [3.5] Ryclend Deephold OOC

    Gryn, the use of my healing belt on Carn was only one charge, and the 1st charge today. Don't care too much, but if we have another 2-3 encounters today, wee may need em :)
    Run like you mean it boys & girls,
    that there's a lich!

  15. - Top - End - #195
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    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Quote Originally Posted by Figment_ View Post
    Gryn, the use of my healing belt on Carn was only one charge, and the 1st charge today. Don't care too much, but if we have another 2-3 encounters today, wee may need em :)
    Right you are, Victor used a charge from his belt and I mistakenly credited that to Roderick. I fixed the notation in my post.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  16. - Top - End - #196
    Barbarian in the Playground
     
    Vauron's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    What time is it? I thought we were still in the morning or early afternoon at most.

  17. - Top - End - #197
    Bugbear in the Playground
     
    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Quote Originally Posted by Vauron View Post
    What time is it? I thought we were still in the morning or early afternoon at most.
    Encountered the manticore in the "early afternoon" My last game post ended near sunset. So you have hours to walk (fly in at least one case, ok 2 with the raven) along the road and talk - if any of you want to do so.

    Otherwise just decide whether to push on into the night or rest. Best estimate would be that you would arrive at Death Knoll sometime after midnight, possibly hours after.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  18. - Top - End - #198
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    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    If you decide to push on it would be considered a forced march. So each person would normally need a constitution check (DC 10 initially) or take 1d6 nonlethal damage and be fatigued. Each hour after the first another check is needed (+2 on DC each hour). Healing any nonlethal damage taken from failure would also remove the fatigue.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  19. - Top - End - #199
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    Dark_Stalion's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Bartholemu will trudge along silently unless someone talks to him. Roll for fatigue: (1d20)[4]

    Edit: Ah, typical bartholemu, slowing everyone down
    Last edited by Dark_Stalion; 2011-11-22 at 04:47 PM.
    The management holds no responsibility for loss of sanity while reading this post.

    Kurt

  20. - Top - End - #200
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [3.5] Ryclend Deephold OOC

    Carn
    Carn will walk along, joking and making small talk.
    roll for fatigue: (1d20)[7]
    My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.

  21. - Top - End - #201
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    Gadora's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Quote Originally Posted by Gryndel View Post
    If you decide to push on it would be considered a forced march. So each person would normally need a constitution check (DC 10 initially) or take 1d6 nonlethal damage and be fatigued. Each hour after the first another check is needed (+2 on DC each hour). Healing any nonlethal damage taken from failure would also remove the fatigue.
    Huh. This is not why I bought the easy travel armor, but hooray! Alberich's good for another two hours before he needs to make rolls.
    Proud member of the Gnomish Wanderer fanclub!

    Lovely Gnomatar by Gnomish Wanderer

  22. - Top - End - #202
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    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    With Endurance, Halad gets a total of +5 for the CON check (+1 for CON, +4 for the feat). Is there any bonus for moving almost half speed (30 out of 50)?

    CON Check: (1d20+5)[25]

  23. - Top - End - #203
    Bugbear in the Playground
     
    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    With the number of folks taking non-lethal damage, I think we should halt after the first hour of force marching. We're likely to be attacked over night no matter how close or far we are from Death Knoll, and we should save our strength as much as possible for that.

  24. - Top - End - #204
    Barbarian in the Playground
     
    Vauron's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Con check
    (1d20+3)[16]
    Nonlethal
    (1d6)[2]

    Remember, the keys we were all given add a +1 to essentially all d20 rolls, in addition to damage rolls.

  25. - Top - End - #205
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    Jokes's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Quote Originally Posted by Gadora View Post
    Huh. This is not why I bought the easy travel armor, but hooray! Alberich's good for another two hours before he needs to make rolls.
    I have easy travel armour as well.

    Sorry for being absent, work gets pretty draining this time of year.

  26. - Top - End - #206
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [3.5] Ryclend Deephold OOC

    Wait- I just realized something: Christopher Paolini stole my name! Seriously, there is a character named Carn in inheritance
    spoiler alert
    Spoiler
    Show
    who dies in the 21st chapter
    My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.

  27. - Top - End - #207
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    Gryndel's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Sorry gang, been dealing with a housing issue here and had no time for gaming fun recently. I'll be posting again in a day or three.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  28. - Top - End - #208
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    Daryk's Avatar

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    Default Re: [3.5] Ryclend Deephold OOC

    Marching order-wise, I'd swap Ferdinand and Halad, leaving the 'Sorcadin' at the front of the main body while the Ranger takes point some distance ahead.

  29. - Top - End - #209
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    Default Re: [3.5] Ryclend Deephold OOC

    Quote Originally Posted by Daryk View Post
    Marching order-wise, I'd swap Ferdinand and Halad, leaving the 'Sorcadin' at the front of the main body while the Ranger takes point some distance ahead.
    Probably a good idea.
    Game on...

    Heretic's Bane Magnum Rurikson

    Ryclend Deephold Game OOC Dice

  30. - Top - End - #210
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: [3.5] Ryclend Deephold OOC

    Yeah, Carn should maybe move up a bit as well. He can take care of himself and isn't bad in a fight.
    My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.

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