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    Ettin in the Playground
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    Default 3 new spells (Antimagc variants)

    Need help with this three spells. All are variants of the same spell, with the idea being a "selective" antimagic field.



    Antispell Field, Lesser

    Abjuration
    Level: Clr 6 Magic 4, Protection 4, Sor/Wiz 4
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: 10 ft.
    Area: 10-ft.-radius emanation, centered on you
    Duration: 10 min./level (D)
    Saving Throw: None
    Spell Resistance: See text

    This spell acts identically to Antimagic Field, except that it blocks a single, specific spell. The spell must be chosen at the time of casting and cannot be changed at any time. Multiple castings of this spell do not stack, only the most recent Antispell Field will function. Spells with very similar effects will function, but if the effect of the spell is precisely duplicated, it is still blocked, as are shadow versions of the blocked spell.

    Antispell Field
    Abjuration
    Level: Clr 8, Magic 6, Protection 6, Sor/Wiz 6
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: 10 ft.
    Area: 10-ft.-radius emanation, centered on you
    Duration: 10 min./level (D)
    Saving Throw: None
    Spell Resistance: See text

    This spell functions identically to antispell field, lesser but blocks spells based on category. A caster may chose ONE of the following categories.

    Spell School
    Spell type (Arcane/Divine)
    Spell Level (Only one level)
    Spell Energy Type

    Spells that include a blocked element do not function in the antispell field

    Antispell Field, greater
    Abjuration
    Level: Magic 8, Protection 8, Sor/Wiz 8
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: 10 ft.
    Area: 10-ft.-radius emanation, centered on you
    Duration: 10 min./level (D)
    Saving Throw: None
    Spell Resistance: See text

    As Antispell field, except that the caster can choose up to three categories.
    Last edited by Gnoman; 2011-10-25 at 07:20 PM.

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    Barbarian in the Playground
     
    Howler Dagger's Avatar

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    Default Re: 3 new spells (Antimagc variants)

    Antispell FieldAbjuration
    Level: Clr 8, Magic 6, Protection 6, Sor/Wiz 6
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: 10 ft.
    Area: 10-ft.-radius emanation, centered on you
    Duration: 10 min./level (D)
    Saving Throw: None
    Spell Resistance: See text

    This spell functions identically to antispell field
    (emphasis mine)

    I never would have guessed that!
    Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.

    D&D 3.5≠Pathfinder

    Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin

  3. - Top - End - #3
    Ettin in the Playground
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    Default Re: 3 new spells (Antimagc variants)

    Oops. That's supposed to say "identically to antispell field, lesser"

    Any other comments? (Since I forgot to mention it, this is for 3.5e D&D.)

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    Ettin in the Playground
     
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    Default Re: 3 new spells (Antimagc variants)

    I like them. They are simple, effective, & useful. I like that they make antimagic far less binary, & would help to broaden the use of magic blocking areas by allowing lower-level characters access to them. Good temples would ban necromancy, lich lairs would block healing spells, the king's inner sanctum would prohibit illusion/enchantment, etc. Kudos.

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    Bugbear in the Playground
     
    Andion Isurand's Avatar

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    Default Re: 3 new spells (Antimagc variants)

    I would check out Otiluke's Supressing Field in Complete Mage, might give you ideas.

  6. - Top - End - #6
    Ettin in the Playground
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    Default Re: 3 new spells (Antimagc variants)

    Is the wording of Greater Antispell Field sufficiently clear?

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