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Thread: ZOMBIES! Curse or Infection?
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2011-10-28, 10:57 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
I kinda like cursed/magic/Living dead-type zombies. The Zombie virus is OK, but I'm starting to feel like it's starting to become "expected", whereas it was originally just a new twist to the whole zombie thing.
I remember when I watched Zombieland at the beginning the main character just says "When the virus hit..." or something like that. It's a virus. People already knew it would be a virus. There's no need to explain that it's a virus anymore. At this point making it not a virus might be the new twist to the whole thing...
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2011-10-28, 11:07 AM (ISO 8601)
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- Sep 2008
Re: ZOMBIES! Curse or Infection?
While an infection is most likely to produce a transferable zombie like state, I have come to prefer a third option: we don't know. It's not magic per se in the sense of a spell, but it's magic in the sense it doesn't make any sense. Zombies don't make any sense, they make Thermodynamics cry, they make Biology curl up in a foetal position, they make Mechanical Engineering slam its head through a wall.
Any attempt at a rational explanation is going to run into inconsistencies.
So . . .don't.
After all, the unknown is much scarier.
Is it a curse?
Is it a disease?
Is Hell full?
Is it Armageddon?
The characters can speculate, but in the end, no one knows.
Maybe someday a full scientific team can get to work on figuring this out, but for now survival is a bit more important.
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2011-10-28, 11:12 AM (ISO 8601)
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- Oct 2008
Re: ZOMBIES! Curse or Infection?
Well, I didn't mean in the literal sense of actual rabies, but some kind of rage-inducing pathogen.
That's a good point, actually. If the virus were 'smart' enough to program it's victims to recognise (and not eat) other hosts- using chemical signals or wotnot- you'd presume it'd be smart enough to try infecting people without killing them. (Or, for that matter, mutate into a less lethal/dormant form, which is the main regulating factor against virulent disease. On the other hand, if the zombies have some kind of crude metabolic pathway in place, they might still need to eat...)
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2011-10-28, 12:49 PM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
Resident Vancian Apologist
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2011-10-28, 02:13 PM (ISO 8601)
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- Oct 2011
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Re: ZOMBIES! Curse or Infection?
Well both sides are making good points, some people are making points with no clear choice also. But its looking like the infection zombies are in the lead, (its probably their extra speed)
In my story I am working on a combination of both types. A magic base that spreads. :)
Cl:{D
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Lydia Deshayes, Socially Awkward Necromancer with a Broken Heart
Wanderlust, a free spirited, hammer weilding barbarian.
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2011-10-29, 11:14 AM (ISO 8601)
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- Sep 2008
Re: ZOMBIES! Curse or Infection?
I had an idea for a story for after after the end. Civilisations has returned in small spots and life within these areas is fairly good, but most areas are still pretty dangerous. A group of soldiers is escorting a team of scientists from a conclave out into the wild to try and investigate the phenomena. The major conflict would be the scientists need to know and study verses the soldiers trying to keep themselves and the scientists alive, the scientists theoretical knowledge verses the experience of the soldiers.
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2011-10-29, 11:46 AM (ISO 8601)
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- Jul 2011
Re: ZOMBIES! Curse or Infection?
Maybe you could have a curse separately from a virus within the same story, with both having alarmingly similar results, and with zombies who are both cursed and infected being stronger than ones who are just one or the other.
Actually, I'm going to write a story like that...
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2011-10-29, 01:48 PM (ISO 8601)
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- May 2007
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Re: ZOMBIES! Curse or Infection?
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2011-10-29, 01:59 PM (ISO 8601)
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- Feb 2006
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- Under a 1st Ed AD&D DMG
Re: ZOMBIES! Curse or Infection?
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2011-10-29, 02:15 PM (ISO 8601)
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- Dec 2010
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- right behind you
Re: ZOMBIES! Curse or Infection?
Ive always liked the Constantine version of the world to explain things. There are demonic and angelic forces at work, both sides make their own moves, neither side is omnipotent, so plots get snuck by their opposite faction.
Anyways, as far as zombies go, Night of the living dead style zombies only work small scale and short term. I think the real danger only lasted about a single night or so in that farmhouse right? At the end of the movie, didnt the general population basically round up the undead, burn em down, and wipe them out? 28 days later is the scary disease zombie movie, as you need fast zombies to have any real world wide threat. I honestly havent seen many of the curse style zombie movies, so I cant really judge them. I will admit that most of my books that have zombies tend to go the magic route. But then you are dealing with totally different setups.
For instance, the magic zombies tend to be tougher, either naturally, or because the evil necro who raised it is also casting spells to strengthen it. Its almost never a vast swarm of zombies killing everything. In the magic settings it seems like animated skeletons are the most common swarm undead troops.
Take the book Canticle. Its a forgotten realms book, but the basic gist is, an evil priest/sorcerer/necromancer/god only knows, has setup a base in the catacombs directly underneath one of the holiest sites in the world. He creates undead servants, everything from a mummy, to a zombie, to skeletons to ghouls. But he only made ONE zombie. He buffed it incredibly, but still, his swarm troops were the skeletons in the catacombs, his heavy hitter was the mummy. He made the zombie resistant to fire, enhanced its strength, and I think gave it some enchanted armor or something. I dunno if he only made one zombie due to lack of freshly dead bodies, or if there was another reason, but there was no zombie swarm. However, that zombie was one bad dude in a fight."Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2011-10-29, 02:52 PM (ISO 8601)
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- Jul 2011
Re: ZOMBIES! Curse or Infection?
Last edited by enderlord99; 2011-10-29 at 02:52 PM.
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2011-10-29, 04:27 PM (ISO 8601)
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2011-10-29, 05:58 PM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
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2011-10-29, 06:03 PM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2011-10-29, 06:08 PM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
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2011-10-29, 07:00 PM (ISO 8601)
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2011-10-29, 07:14 PM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
A thirst for knowledge doesn't mean your dumb, but if from of the better off areas and or a particularly well off conclave, I see it being possible. There is a zombie webcomic called, appropriately enough, The Zombie Hunters. The cultural level at home base is about what I am thinking here.
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2011-10-30, 05:46 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
Without going into the fact that calling scientists dumb is like calling the military pacificist...
How is a scientist not something worth having in a post-apocalypse scenario? I mean, I guess I could see the argument that certain kinds of science wouldn't be that useful; for example, if you're fighting zombies every day then naming new species of bugs and curing baldness aren't a priority.
But identifying medicinal plants? Knowing how to build and repair vehicles and weapons? Finding an energy source that's easy to acquire and usable with your limited resources, while also having enough output to matter?
Also, who says scientists need to be sheltered? Do you think scientists just sit in a tiny lab reading books and mixing chemicals all day? Do you not realize that a good portion of a scientist's time is actually going to be spent in the field, doing hands-on work?Last edited by Knight9910; 2011-10-30 at 05:47 AM.
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2011-10-30, 06:29 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
also, in my experience, the definition of scientist does not exclude "raging lunatic with a gun"... whilst I agree that your average trained soldier is going to be a better fighter, there are plenty of scientists in various field who are extremely fit and capable of holding their ground in a fight.
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2011-10-30, 06:45 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
You kinda suggested they valued gaining knowledge over surviving to make use of it. That's... well, kinda dumb, which is why you see it as a quality of scientists in parody and satire, because it's over the top and audacious and, well, dumb. Maybe I'm misreading you though.
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2011-10-30, 09:29 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
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2011-10-30, 09:57 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
engineers would probably be more useful in general than scientists.
there is a HUGE amount of overlap in training, but its generally the engineers with experience holding things together with string and duct tape.a tiny space dedicated to a beloved grandpa now passed. may every lunch be peanut butter-banana sandwiches.
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2011-10-30, 10:11 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
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2011-10-30, 10:19 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
Last edited by thubby; 2011-10-30 at 10:20 AM.
a tiny space dedicated to a beloved grandpa now passed. may every lunch be peanut butter-banana sandwiches.
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gnome_4ever:
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2011-10-30, 10:23 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
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2011-10-30, 10:49 AM (ISO 8601)
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- Dec 2005
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2011-10-30, 11:19 AM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
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2011-10-30, 12:24 PM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
shame on you for forgetting McGyver.
but no..I know a few who do martial arts, one who runs marathons and a couple of my old school buddies who were the most sporty active people in the world now work at Cern and other similar fancy science places in the world..and from what little I can see from their facebook piccies, they are no slackers.
and that's just the people I know.. I would expect that in a world largely taken over by zombies, the scientists that have managed to stay alive enough to be involved in some kind of reconstruction/survival comunity..would be the fittest and the toughest amongst their peers.. I see therefore no reason why a scientist would not be a good thing to have around....
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2011-10-30, 02:09 PM (ISO 8601)
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Re: ZOMBIES! Curse or Infection?
Wait, MacGyver was a scientist? I thought he was a government agent with some scientific knowledge. That's not really the same thing.
...and this has gone completely off topic. Um, back on topic. I think Raven is right somewhat. The concept of undead defy pretty much all science as we know it. Admittedly what we humans know of science is rather limited, but still.
That said, is it possible to explain zombies without sounding like you're just spouting a bunch of technobabble BS? Of course it's possible. It's just that most people don't try because, really, why? Zombies are so enormously popular right now pretty much nothing with zombies in it can fail. (Note I didn't say anything with zombies would be GOOD, just that it wouldn't fail.)
Trying to make a zombie story more appealing to the masses is like trying to make water more wet. Pointless.Gallery M Coloring - Instant download adult coloring pages for sale on Etsy!
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2011-10-30, 03:51 PM (ISO 8601)
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- Aug 2011
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Re: ZOMBIES! Curse or Infection?
Cursed are BY FAR less scary. You just hole up of 2 months with a stockpile of food and water, and whatever the maggots, coyotes, at such haven't gotten, the rot will have.
Infected, though, are braindead, so I'm not too worried, same thing. Coyotes, dogs, pumas, and such will devour/destroy them, they'll starve once a ll the humans hide, and they very well might dehydrate to death. Just kick back for two months or so, then stick your head outside from a roof, so no zombies, see how it looks, then, yeah.