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2011-11-11, 06:51 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge In The Playground XXVI
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2011-11-11, 07:02 PM (ISO 8601)
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- Jun 2011
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- Minnesota
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Re: Iron Chef Optimization Challenge In The Playground XXVI
Got it. Officially submitted at 5:59PM CT, or 11:59PM GMT. I used literally every last minute to put it together.
It's not my best work, and I wish I had more time to polish it, but such as life. Work kind of got in the way.
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2011-11-11, 07:04 PM (ISO 8601)
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- Jun 2011
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Re: Iron Chef Optimization Challenge In The Playground XXVI
I'm happy I didn't try to throw an entry together; I didn't really have any inspiration. I'm excited to see if anyone did anything useful with this class though and I'm going to try to judge.
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2011-11-11, 07:05 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Now, it's time for the reveal! Please refrain from posting in the thread until I give the all clear. Thanks.
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2011-11-11, 07:10 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
He had a shady past. . . .
Originally Posted by Lord McUmbra
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2011-11-11, 07:12 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Shadows and dust. . . .
Originally Posted by Sandamir
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2011-11-11, 07:16 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Shadows look like anything, depending on your perspective. . . .
Originally Posted by Ensis Tenebra
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2011-11-11, 07:20 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge In The Playground XXVI
Ichabod is terrified of this guy. . . .
Originally Posted by Pumpkinhead
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2011-11-11, 07:24 PM (ISO 8601)
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Re: Iron Chef Optimization Challenge In The Playground XXVI
Followed BECMI around everywhere, looking for a red box. . . .
Originally Posted by Osric the Fallen
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2011-11-11, 07:26 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Not all who wander are lost. . . .
Originally Posted by Lucian the Wanderer
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2011-11-11, 07:29 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Escaping from Waldo's shadow. . . .
Originally Posted by Khariman Sandiga
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2011-11-11, 07:33 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Coming down from the mountains. . . .
Originally Posted by Theodore Johannes Kaczynski
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2011-11-11, 07:35 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Daddy was a Drow and Mommy was a black widow. . . .
Originally Posted by Vesper
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2011-11-11, 07:37 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Made from shadowsteel, maybe?
Originally Posted by Artou Defoor
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2011-11-11, 07:40 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Shadow assassin? Targets, or modus operandi? Hmmm. . . .
Originally Posted by Athek
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2011-11-11, 07:43 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
This one jumps out, literally.
Originally Posted by Karn the Conqueror
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2011-11-11, 07:45 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Left upon my chamber door. . . .
Originally Posted by The Raven
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2011-11-11, 07:47 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Even the name is obscured. . . .
Originally Posted by The Dancing Shadow
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2011-11-11, 07:53 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
He says his name is Dini. Who?
Originally Posted by Mr. Dini
Level 20:Claire sighed as she knocked on the door to her sponsor’s room. She wasn’t sure what she was hoping to find, but she did have a good idea of what was likely. He bid her to come in, in the guise of Mr. Dini, as usual. She shut the door behind her and looked at him with a determined expression, setting Mr. Dini’s weak chin into a more chiseled jaw as subtly as she could. News of this sort should be delivered in as serious a fashion as possible.SpoilerThis concludes the story arc of Claire the changeling. Shadowdancer finally gives its trademark shadow jump at this level, which would see plenty of use as one of Mr. Dini’s magic tricks. While she was somewhat weary of the public’s love for her same old fare last time around, she has grown comfortable with it since she is allowed to challenge herself artistically with the new things she’s constantly bringing into her act.
As at the last checkpoint, multiple class features converged in the story, the same thing happens here. Now that she is interacting more frequently with the crowd, her diplomacy increases to a more respectable level since it’s only fitting of a performer of her caliber by this point. She is becoming somewhat resigned to being Mr. Dini, so the Persona Immersion is, as has been the trend with her feats, an adaptation her body has undertaken on its own rather than any conscious action on her part. The last level represents her reunion with her father and her finally finding out what she is and that there are others like her. The level of cabinet trickster is her showing her pride in her doppelgänger and changeling heritage, plus its detect thoughts ability would fit right in with the gilded age magic act that she performs as Mr. Dini. The apparition of the illusion of her adult Claire form in the mirror is not her shadow illusion this time, but her Shadow companion playing tricks on her since it shares her CN alignment and is somewhat playful with her fractured psyche and her image of herself is somewhat complicated
She asked him why exactly he had agreed to all the new, unorthodox ideas she had been throwing in his direction over the past few years and he asked what she was on about. She took a deep breath and a gamble and let the accumulated bulk of Mr. Dini slide away, letting the fine, tailored clothes suited to his ponderous form fall loose on her frame, the appearance of Claire long since forgotten, her skin taking on a smooth, translucent appearance that hadn’t had a place outside her own fevered dreams since she was a little girl and was startled by a fateful clap of thunder.
He cocked an eyebrow, the closest thing she ever saw to an expression on his face. Without a word he crossed the room, walking right past her and locked the door, an indulgence only his room possessed. He lowered the top hat that was perpetually perched just so on his head and Claire’s milky, white eyes widened as she saw his hair crawl back into his scalp and his debonair mustachios slither into nothingness, disappearing beneath his skin as it faded to a gray that precisely matched her own. He hugged her tightly to him and for the first time she could remember, her body was still.
She didn’t bother to ask whether they would publicize their true nature. As soon as she had had the thought, her father, or perhaps her mother, shook his head at her. When she asked him how he knew what she was thinking, he just smiled and said there would be plenty of time to teach her. She was just fine with that. She looked into the mirror behind her father and saw that shape of a girl that she used to be wave at her. She knew she could be anyone, but the pressures of the stage were off of her for once in her life and while she wasn’t sure entirely how she felt about that, she was looking forward to finding out.
Tips and TricksSpoilerPros
Claire dominates when it comes to skills. Except for the knowledges and spellcraft, she has just about everything in the game with plenty of skill points and a good int to back the skills up. if you need a skill check made with this character, it is getting done, especially since she's got 9 of them mastered by level 11
changeling rogue gives skill mastery with Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive. exemplar gives skill mastery with 1+int mod other skills which, for the purpose of this exercise, are perform (ballet), disguise, sleight of hand and hide.
taking 10 on a perform check when combined with the persuasive performance ability from later on in exemplar means everyone who sees her dance is her biggest fan
taking 10 on a disguise check helps keep all her cover IDs straight since she is (1910s era pun totally intended) a quick change artist, having in all likelihood to make multiple minor shape shifts per day and as a result being unable to coast indefinitely on a single lucky disguise roll. due to her background, she doesn't have any formal training using her abilities, which is why she doesn't have very many ranks in disguise (although her mod is still fairly high)
taking 10 on sleight of hand is primarily for the magic act, but can be combined with mosquito's bite, which is very sneaky when used in combination with a poisoned weapon in case anyone ever finds out too much about her alter egos and jeopardizes her operation
taking 10 on hide is probably the most useful overall since hiding while in combat is normally not viable since you're being threatened and rushed and are being directly observed. skill mastery takes care of the first clause of this and hide in plain sight takes care of the second. the end result is that Claire is seen only when she wants to be seen, and since this manner of hiding is nonmagical, it can't be bypassed by see invisibility, true seeing, and the like. taking 10 can also be combined with the shrouded dancer skill trick whenever 1 round of concealment is needed. it only works once an encounter, but it can be a lifesaver. combine this with defensive roll, evasion, and improved uncanny dodge, and her enemies will have a hell of a time landing a hit on her (assuming they can even find her)
even if they do manage to land a hit, with 7 d6s, 3 d10s, and 9d8s for hit dice, she's going to have a lot of health, especially taking morphic body into account. assuming average rolls, she'll have 72 base hp by level 20, modified by 60 bonus HP from con thanks to morphic body for a total of 132, which, while not astronomical, is still pretty solid for a ballerina
so defensively and skills wise, she's pretty much a beast. offensively is a slightly different story.
she doesn't absolutely need any particular piece of gear, but gloves of dex, cloak of cha, headband of intellect, circlet of persuasion, and choker of eloquence would all help further improve her chosen fields of speciality (perform (ballet) checks and more cha based skills and skill mastery)
Cons
while not exactly helpless, Claire is far from a powerhouse when it comes to dealing damage. as you can see from the build, she's not really specced for offense.
that said, combat reflexes does allow her quite a lot of AoOs per round which, when paired with hide in plain sight (enhanced by skill mastery) along with her shadow jump ability, should make her at the very least a major wildcard when it comes to battlefield control, allowing her to cover a much larger area than normal.
swashbuckler's insightful strike allows her to make use of her intelligence by putting it onto damage and her exemplary dex by putting it where it's needed, onto her attack. she will most likely use a rapier, since it would be the most similar to the swords she fenced with on stage, and can fall back on morphic natural attacks from warshaper. the damage is a little on the low side due to being medium sized, but since changelings stay in their chosen form until they change again, the only limit on how many natural attacks you can stack onto your body is how many move actions you have to spare in combat. adding morphic weapons while hiding in plain sight only to spring apparently from nowhere (or shadow jump, staying hidden in plain sight) and full attack your opponent with your numerous claws/tentacles/etc is a highly amusing prospect
SourcesSpoilerRaces of Eberron- Changeling Rogue Racial Substitution, Quick Change, Disturbing Visage, Persona Immersion, Cabinet Trickster
Complete Warrior- Swashbuckler, Warshaper
PHB- Rogue, Combat Reflexes, Dodge, Mobility, Skill Focus
Dungeon Master's Guide- Shadowdancer
Complete Adventurer-Exemplar
Exemplars of Evil-Feign Death (Alternate Class Feature replaces Evasion)
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2011-11-11, 07:56 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Tiger, tiger, burning bright. . . er, dark.
Originally Posted by Tiesa
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2011-11-11, 07:58 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
I didn't say I was afraid of the DARK, Grandma!
Originally Posted by The Damned Drake
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2011-11-11, 08:01 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Someone's major domo.
Originally Posted by Domovoi
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2011-11-11, 08:02 PM (ISO 8601)
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- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
Unless I messed up, that's the last of them. Ready, set, judge!
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2011-11-11, 08:22 PM (ISO 8601)
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- Oct 2011
Re: Iron Chef Optimization Challenge In The Playground XXVI
Still giggling about Carmen Sandiego.
Also, super happy i'm not judging. Sorry judges!Last edited by Diefje; 2011-11-11 at 08:23 PM.
Spoiler
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2011-11-11, 08:30 PM (ISO 8601)
- Join Date
- Jul 2007
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- Terra Australis
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Re: Iron Chef Optimization Challenge In The Playground XXVI
So, to summarize -
- Lord McUmbra: Strongheart Halfling Swordsage 2/Fighter 2/Monk 2/Shadowdancer 10/Shadowlord 4
- Sandamir: Human (gravetouched ghoul) Battledancer 2/Swordsage 2/Paladin of Salughter 4/Shadowdancer 10
- Ensis Tenebra: Human Ninja 2/Duskblade 3/Chameleon 7/Shadowdancer 8
- Pumpkinhead: Half-ogre Martial Rogue 2/Fighter 4/Hulking Hurler 1/Shadow Dancer 7/Pyrokineticist 4
- Osric the Fallen: Human Paragon 3/Rogue 3/Totemist 2/Avenging Executioner 2/Shadowdancer 10
- Lucian the Wanderer: Human Shadowcaster 11/Shadowdancer 9
- Khariman Sandiga: Centaur Feat Rogue 3/ Shadowdancer 10/ Exemplar 1
- Theodore Johannes Kaczynski: Human Factotum 1/Artificer 9/Shadowdancer 10
- Vesper: Drider Rogue 1/Shadowdancer 9
- Artou Defoor: Warforged Scout Monk 2/Wizard 5/Spell Thief 2/Shadowdancer 5/Unseen Seer 6
- Athek: Human Factotum 8/Martial Rogue 2/Shadowdancer 10
- Karn the Conqueror: Human (shadow walker) Lion Totem Barbarian 1/Warblade 5/Swordsage 3/Shadowdancer 10
- Maxwell Allard: Human Factotum 5/Chameleon 5/Shadowdancer 10
- The Dancing Shadow: Human Scout 4/Binder 3/Swordsage 3/Shadowdancer 10
- Mr. Dini: Changeling Rogue 2/Swashbuckler 3/Warshaper 2/Shadowdancer 7/Exemplar 5/Cabinet Trickster 1
- Tiesa: Anthropomorphic Tiger Ranger 1/Barbarian 3/Monk 3/Shadowdancer 10
- The Damned Drake: Ambush Drake 7/Shadowdancer 10/Rogue 3
- Domovoi: Halfling Bard 3/Scout 4/Shadowdancer 10/Dervish 3
Please let me know if I messed up or missed anything...Last edited by Thurbane; 2011-11-12 at 03:08 AM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2011-11-11, 08:37 PM (ISO 8601)
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- Jun 2009
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Re: Iron Chef Optimization Challenge In The Playground XXVI
And it's time to start in on my judging. Here's the build I never felt like submitting:
The Dancer in the Dark
Azurin Bard 10/Shadowdancer 10
Spoiler{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features|
1Bard 1|+0|+0|+2|+2|Bluff 4, Diplomacy 4, Disable Device 1 (cc), Hide 4, Knowledge (arcana) 1, Knowledge (nature) 1, Move Silently 3, Open Lock 1 (cc), Perform (dance) 4, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 1, Use Magic Device 4|Midnight Dodge, Mobility|Bardic music, bardic knack, mimicking song, healing hymn, inspire courage +1|
2Bard 2|+1|+0|+3|+3|Bluff 5, Diplomacy 5, Disable Device 1 (cc), Hide 5, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (local) 1, Knowledge (nature) 1, Move Silently 4, Open Lock 1 (cc), Perform (dance) 5, Sleight of Hand 1 (cc), Spellcraft 1, Use Magic Device 5||
3|Bard 3|+2|+1|+3|+3|Bluff 6, Diplomacy 6, Disable Device 1 (cc), Hide 6, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 5, Open Lock 1 (cc), Perform (dance) 6, Sleight of Hand 1 (cc), Spellcraft 1, Use Magic Device 6|Snowflake Wardance|Inspire competence|
4Bard 4|+3|+1|+4|+4|Bluff 7, Decipher Script 1, Diplomacy 7, Disable Device 1 (cc), Hide 7, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 6, Open Lock 1 (cc), Perform (dance) 7, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 2, Use Magic Device 7||
5|Bard 5|+3|+1|+4|+4|Bluff 8, Decipher Script 1, Diplomacy 8, Disable Device 1 (cc), Hide 8, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 7, Open Lock 1 (cc), Perform (dance) 8, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 3, Use Magic Device 8||
6|Bard 6|+4|+2|+5|+5|Bluff 9, Decipher Script 1, Diplomacy 9, Disable Device 1 (cc), Hide 9, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 8, Open Lock 1 (cc), Perform (dance) 9, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 4, Use Magic Device 9|Combat Reflexes, Song of the Heart|Song of the Heart|
7Bard 7|+5|+2|+5|+5|Bluff 10, Decipher Script 1, Diplomacy 10, Disable Device 1 (cc), Hide 10, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 10, Open Lock 1 (cc), Perform (dance) 10, Sleight of Hand 1 (cc), Spellcraft 1, Use Magic Device 10||
8|Shadowdancer 1|+5|+2|+7|+5|Bluff 11, Decipher Script 1, Diplomacy 11, Disable Device 1 (cc), Hide 11, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 11, Open Lock 1 (cc), Perform (dance) 11, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 7||Hide in plain sight|
9Shadowdancer 2|+6/+1|+2|+8|+5|Bluff 12, Decipher Script 1, Diplomacy 12, Disable Device 1 (cc), Hide 12, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 12, Open Lock 1 (cc), Perform (dance) 12, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 10|Requiem|Evasion, darkvision, uncanny dodge|
10Shadowdancer 3|+7/+2|+3|+8|+6|Bluff 13, Decipher Script 1, Diplomacy 13, Disable Device 1 (cc), Hide 13, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 13, Open Lock 1 (cc), Perform (dance) 13, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 13||Shadow illusion, summon shadow (3 HD)|
11Shadowdancer 4|+8/+3|+3|+9|+6|Bluff 14, Decipher Script 1, Diplomacy 14, Disable Device 1 (cc), Hide 14, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 14, Open Lock 1 (cc), Perform (dance) 14, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 14, Use Magic Device 11||Shadow jump 20 ft.|
12Bard 8|+9/+4|+3|+10|+7|Bluff 15, Decipher Script 1, Diplomacy 15, Disable Device 1 (cc), Hide 15, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 15, Open Lock 1 (cc), Perform (dance) 15, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 15, Use Magic Device 13|Darkstalker|Inspire courage +2|
13Bard 9|+9/+4|+4|+10|+7|Bluff 16, Decipher Script 1, Diplomacy 16, Disable Device 1 (cc), Hide 16, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 16, Open Lock 1 (cc), Perform (dance) 16, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 16, Use Magic Device 15||Inspire greatness|
14Bard 10|+10/+5|+4|+11|+8|Bluff 17, Decipher Script 1, Diplomacy 17, Disable Device 1 (cc), Hide 17, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 17, Open Lock 1 (cc), Perform (dance) 17, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 17, Use Magic Device 17||
15|Shadowdancer 5|+10/+5|+4|+11|+8|Bluff 18, Decipher Script 1, Diplomacy 18, Disable Device 1 (cc), Hide 18, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 18, Open Lock 1 (cc), Perform (dance) 18, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 18, Use Magic Device 18|Words of Creation|Defensive roll, improved uncanny dodge|
16Shadowdancer 6|+11/+6/+1|+5|+12|+9|Bluff 19, Decipher Script 1, Diplomacy 19, Disable Device 1 (cc), Hide 19, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 19, Open Lock 1 (cc), Perform (dance) 19, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 19, Use Magic Device 19||Shadow jump 40 ft., summon shadow (5 HD)|
17Shadowdancer 7|+12/+7/+2|+5|+12|+9|Bluff 20, Decipher Script 1, Diplomacy 20, Disable Device 1 (cc), Hide 20, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 20, Open Lock 1 (cc), Perform (dance) 20, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 20, Use Magic Device 20||Slippery mind|
18Shadowdancer 8|+13/+8/+3|+5|+13|+9|Bluff 21, Decipher Script 1, Diplomacy 21, Disable Device 1 (cc), Hide 21, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 21, Open Lock 1 (cc), Perform (dance) 21, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 21, Use Magic Device 21|Cunning Evasion|Shadow jump 80 ft.|
19Shadowdancer 9|+13/+8/+3|+6|+13|+10|Bluff 22, Decipher Script 1, Diplomacy 22, Disable Device 1 (cc), Hide 22, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 22, Open Lock 1 (cc), Perform (dance) 22, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 22, Use Magic Device 22||Summon shadow (7 HD)|
20Shadowdancer 10|+14/+9/+4|+6|+14|+10|Bluff 23, Decipher Script 1, Diplomacy 23, Disable Device 1 (cc), Hide 23, Knowledge (arcana) 1, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (history) 1, Knowledge (local) 1, Knowledge (nature) 1, Knowledge (nobility & royalty) 1, Knowledge (religion) 1, Knowledge (planes) 1, Move Silently 23, Open Lock 1 (cc), Perform (dance) 23, Sleight of Hand 1 (cc), Spellcraft 1, Tumble 23, Use Magic Device 23||Shadow jump 160 ft., improved evasion[/table]
{TABLE=head]Ability|Points|Base|Level|Total|Modifier|
STR0|8|0|8|-1|
DEX6|14|4|18|+4|
CON5|13|0|13|+1|
INT8|15|0|15|+2|
WIS0|8|0|8|-1|
CHA13|17|1|18|+4[/TABLE]
{table=head]Level|0-level|1st level|2nd level|3rd level|4th level|Spells Known|
12|||||Dancing Lights; Detect Magic; Ghost Sound; Mage Hand|
23|0||||Grease; Inspirational Boost; Prestidigitation|
33|1||||Improvisation; Songbird|
43|2|0|||Alter Self; Minor Image|
53|3|1|||Suggestion; Undersong|
63|3|2|||
7|3|3|2|0||Darkness; Haste; See Invisibility|
83|3|2|0||
9|3|3|2|0||
10|3|3|2|0||
11|3|3|2|0||
12|3|3|3|1||Dispel Magic|||||
13|3|3|3|2||
14|3|3|3|2|0|Freedom of Movement; Major Image; Shadow Conjuration|
153|3|3|2|0|
16|3|3|3|2|0|
17|3|3|3|2|0|
18|3|3|3|2|0|
19|3|3|3|2|0|
20|3|3|3|2|0|[/TABLE]
Requiem, Inspire Greatness, Song of the Heart, and Words of Creation would have gotten the shadow companion up to 12 HD at 19th level. It seemed like a one-trick pony, and it wasn't much of a trick. My adaptation section suggested using flaws to snag either Dragontouched/Dragonfire Inspiration for the standard bard route, or Shape Soulmeld (Necrocarnum Circlet)/Combat Reflexes, freeing up level 6's feat slot for Open Least Chakra (crown) to get a necrocarnum zombie of up to 10 HD, also a target for Inspire Greatness to bump him up to 15 HD. Slap a Vest of Legends on, and you can Inspire 5 HD of greatness in your shadow, your necrocarnum zombie, and yourself with one performance.
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2011-11-11, 08:56 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: Iron Chef Optimization Challenge In The Playground XXVI
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2011-11-11, 09:15 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Somewhere
- Gender
Re: Iron Chef Optimization Challenge In The Playground XXVI
I'm wondering who made the Bloodwings reference with Pumpkinhead. There is a reference in one of my builds, but I won't reveal it until after the results of the judging.
Best comment I've heard in a D&D game:
Our bard after succeeding in 2 4e grapple checks to slam a female opponent who kind of looks like Ayn Rand:
"I JUST POWERBOMBED AYN RAND!"
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2011-11-11, 10:09 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge In The Playground XXVI
I admit I wondered if we'd see an Umbral Disciple, a Shadow Sun Ninja, or a Shadowstriker submitted.
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2011-11-11, 10:16 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The depths of my insanity
- Gender