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2011-11-10, 08:26 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Handy! So I can still have Trazyn in my army if I wanted him in. Which I do because a HQ unit that counts as a Socring unit and can never really die as long as I have enough bodies is excellent in my book. Oh yeah and his ability to obliterate hordes of units in one round of combat is fine too
Last edited by TheNabster; 2011-11-10 at 08:27 AM.
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2011-11-10, 09:02 AM (ISO 8601)
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- Jul 2007
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- TGaPT
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-11-10, 09:49 AM (ISO 8601)
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- Aug 2010
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- The Primus Imperium
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2011-11-10, 10:21 AM (ISO 8601)
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- Feb 2010
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2011-11-10, 10:30 AM (ISO 8601)
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- Jul 2007
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- TGaPT
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-11-10, 10:41 AM (ISO 8601)
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- Aug 2010
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- The Primus Imperium
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Last edited by HalfTangible; 2011-11-10 at 10:46 AM.
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2011-11-10, 11:30 AM (ISO 8601)
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- Oct 2006
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Someone bought the Necron at the shop before I got a chance to check it out, though I assume my brother will have got another copy or two in this week.
Not really much to say, but I needed to mark the thread.
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2011-11-10, 11:44 AM (ISO 8601)
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- Jun 2007
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- Southwestern Germany
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I've decided to write an analysis of every unit in the codex - I may not be the most qualified 40k player (I think I'm much better at Fantasy), but I've spend a lot of time discussing the new Necrons with a friend of mine who plays them, so I have at least spent a fair amount of time reflecting on them. Just gimme a day or two...
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
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2011-11-10, 11:54 AM (ISO 8601)
- Join Date
- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Obyron doesn't really synergize with Zahndrekh. In fact, he doesn't synergize with much of anything. He's just combat, and as a combat HQ he's pretty bad. Sure, he gets WS6, but you're paying somewhere around 20 points for the privilege. And sure, his special rule makes him the only Necron HQ capable of threatening other Combat HQs. But with no ++ and very little else, he'd be better off as 3 1/2 Lords with Warscythes. Zahndrekh, though, is good people.
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2011-11-10, 12:11 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Obyron is well worth his points. As a utility character he is the only one who can teleport out of combat (which is a place you don't want to be with your I 2) and as a combat character since the majority of things swinging his way are missing half the time you net enough attacks to swing most combats in your favor (or at least enough to even the combat results)
Now as far as synergy that is his middle name when it comes you talk about Zahndrek.
-basic use of Obyron is best left vs horde armies but works against even smaller elite armies, that is have the two in diffrent units (more often than not zah in a back unit as support and Obyron in the front as counter assault) but when Zahndrek gets assaulted (as he will) Obyron gets to pile in which more often than not means you can sneak him in the rear of units where there is nothing but rank and file (and if its a horde this is a lot of rank and file not normaly getting their attacks) which will do little to nothing to him (being ws 6 they will miss alot (which means more attack) being t 5 they will fail to wound a lot and having a 2+ you will save most if not all that makes it through the first two hurdles ) and thus net him a lot of attacks to again swing the combat in his favor.
-more useful use for the pair however is the command barge transport method. You drop Zahndrek in his command barge. Which he than turbos to the other side of the board in the most advantageous angle for shooting. Obyron than teleports accurately with 20 warriors (or your preferred unit) next to the barge and unloads on the chosen target. You can rinse and repeat as necessary. Unless your opponent stops the barge (which is not easy being a living metal av 13 vehicle with a cover save which if you are feel like it can have stealth) you can keep doing this and there is very little which stops it since they can teleport out of combat and you can't lock a vehicle in combatCheck out my horrible homebrews
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2011-11-10, 12:22 PM (ISO 8601)
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- Nov 2008
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2011-11-10, 01:18 PM (ISO 8601)
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- Jul 2007
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- TGaPT
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-11-10, 02:04 PM (ISO 8601)
- Join Date
- Oct 2006
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- Planet Donegal
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2011-11-10, 02:48 PM (ISO 8601)
- Join Date
- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
An opponent that knows about his special rules is only going to be swinging at him with things that can hurt him. So, Fists and Co and MCs. His Ghost Shroud is essentially just a fancy Hit And Run unless you have Zahndrehk perfectly positioned 9 1/2" behind the combat.
I think you can do better with 160 points than this.
For 700 points, you too can rapid-fire with 20 Necron Warriors.
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2011-11-10, 02:56 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-11-10, 03:04 PM (ISO 8601)
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- Nov 2008
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2011-11-10, 03:12 PM (ISO 8601)
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- Jun 2009
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- ^ Creds to Lord Raziere
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2011-11-10, 03:27 PM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2011-11-10, 03:28 PM (ISO 8601)
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- Feb 2005
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Or Third Monolith! At 600 points for the three, and no Phase Out rules, it's a bad idea but not awful. Just hunker down behind and wait for your reserves to trigger (maybe with the Special Character that re-rolls reserves), and drop a Wall O' Monoliths in front of your enemy's army.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-11-10, 03:30 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Last edited by Squark; 2011-11-10 at 03:32 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2011-11-10, 03:31 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Planet Donegal
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2011-11-10, 03:43 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Second Monolith!
The problem is it kinda needs to move forward to be of any value, since it doesnt have the firepower to hand around at the back and poke people.thnx to Starwoof for the fine avatar
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2011-11-10, 04:05 PM (ISO 8601)
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- Denmark
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2011-11-10, 04:12 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Maybe stealth to Deathmarks and shot everything, or to a Ghost ark.. BUt to a monolith, seems stupid.
Still, that skill its pretty nice, you can use furious charge in wraits or something like that.. that HQ, is PRETTY nice.
a 1500 list. What do you guys THink?
Spoiler
Imotek The Stormlord . 225
Nemezor Zandrek.........185
Ghost Ark 115
Ghost Ark 115
Catacomb Command Barage w/ Imotek 80
9 Warriors 117
10 Warriors 130
6 Wraiths with Whip coils 260 ( One Doesnt have Whip )
6 Wraiths with Whip Coils 270
TOTAL: 1497 - For a 1500 list.
I think its pretty offensive and can deal with alot of armies.
Im not sure.. still a prototype or thinking.
Tell me your thougtsLast edited by filvento; 2011-11-10 at 04:13 PM.
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2011-11-10, 04:54 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I gotta say, im personaly not that caught up on the stormlord myself.
Have you consideret the posibility of replacing him with a destroyer lord, to run around with the Wraiths?
Imo those 2 units synergise really well.
Also, you are kinda low on models, isnt around 32 men a bit low in a 1500 point army?
Im also thinking only having 2 vehicles in 1500 points will mean that they get blown appart far to quickly to be worth taking.
As for the wraiths, i would like to recomend taking them with 2*pistol and 2*times whip.
The pistols should give them an additional attack in CC, and that combination allows for wound allocation shenanigans.
Lasty, imo no Necron army is complete without a lot of scarabsLast edited by lord_khaine; 2011-11-10 at 04:54 PM.
thnx to Starwoof for the fine avatar
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2011-11-10, 04:54 PM (ISO 8601)
- Join Date
- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Well, first you could break them up into 3 units of 4. Also, at most half of the unit needs Whip Coils. In fact....
Wraiths x4 - 170
- 1x Particle Caster
- 1x Whip Coils
- 1x Whip Coils and Particle Caster
can play Dancing Wounds. Which is pretty nasty with 3++.
Other than that, you're probably spending a bit too much on HQs. I'd probably drop Imotek, his Command Barge, and 4 or so wraiths for another squad of Warriors and maybe some Lords to lead them or a Destroy Lord for the Wraiths. Probably some Scarabs too.Last edited by Arcanoi; 2011-11-10 at 05:03 PM.
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2011-11-10, 05:00 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I think the Stormlord can be Great.. maybe its a bit expensive. But you can play with Night rules alot! You cant get destroyed but any GI or anything.. till you get ready for rapid fire.. and, their units get destroyed by the storm in the first turns..
Mybe it can be
4 Wraiths
4 Wraiths.. so i dont spend that many poin ts and 2x pistols 2 whipcoils
What would you guys add? More warriors?
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2011-11-10, 07:00 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I'm thinking that a horde-like army would be neat, especially if it had a few powerful peoples to go with it.
~ Thanks to Crimmy for Richardtar ~
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2011-11-10, 07:11 PM (ISO 8601)
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- Jun 2007
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- Oxford, England
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I've been having mixed reactions to the Necron update. Some of the stuff is pretty cool (like always), but why are the Imperium the only side to get versitile units that can deal with anything?
What's wrong with adaptable tactics xenos? *crys silently*
...Ahem.
Anyway:
Wraiths are awesome, but they alas can only take one of the options each. My prefered wound allocation currently is:
1 wraith bare
1 wraith with particle pistol
2 wraiths with whip coils
total: 165
And yes, Wraiths paired with a Destroyer Lord are exactly as vicious as they look. Screw Lychguard.
Also, am I a bad person, or merely a bad list builder? I looked at the dex for the first time and came up with the horror below. Be aware...I like lightning...ALOT.
SpoilerMechrons
or "Deep strike mishaps, a Demonstration"
Orikan the Diviner -165pts
6 Immortals with Gauss Blasters in a Night Scythe - 202pts
6 Immortals with Gauss Blasters in a Night Scythe
6 Immortals with Gauss Blasters in a Night Scythe
6 Immortals with Gauss Blasters in a Night Scythe
Doom Scythe - 175pts
Doom Scythe
Doom Scythe
Final Cost: - 1498pts
The look on their faces when your army comes in from nowhere on turn 2... and then explodes against the terrain: - Priceless
I then made some alterations and extensions and created this monstrosity:
SpoilerMechrons MKII
or Riders on the Storm
Orikan the Diviner - 165pts
Imhotek the Stormlord - 225pts
Royal Court (Lord with Tesseract Labyrinth, Harbinger of Eternity with Chronometron) - 95pts
5 Warriors in a Night Scythe - 165
5 Warriors in a Night Scythe
5 Warriors in a Night Scythe
5 Warriors in a Night Scythe
5 Warriors in a Night Scythe
5 Warriors in a Night Scythe
Doom Scythe - 175pts
Doom Scythe
Doom Scythe
Final Total: - 2000pts
This one actually has some thought put into it. *gasp!*
Primarily about what happens when a Harbinger of Eternity (which I originally thought were...less than stella...) is paired with Imhotek or Orikan.
Answer: Instant C'tan or rerollable Lightning. When you control time, Empowerment really DOES last longer!
I quite like the Night Scythe's "Don't Disembark on Death" thing. it means you don't have to assign any troops to guard your own objectives, as when the Night Scythes start dropping out of the sky, the troops they were carrying can enter on your board edge and just walk to them. Meanwhile the ones who actually disembarked can attack the enemy.
I actually don't intend for everything in this one to be in Deep Strike, just the Doom Scythes so they can drop into optimal Tank Busting position, what with the whole Range 12" issue. The Kight-Sighs on the other hand run around in the dark at Cruising speed, looking for side shots on enemy vehicles, or units within 6" of each other to "Pray-for-6's!" at.
Not sure if I have enough Strength 7 Lightning though, is 36 Twinlinked shots really enough?...*
(incidently, math hammer gives around 25-48~ish Destructor hits...if they all fire...which they will never get to. )
*Health Warning: Buying 9 Night/Doom Scythe kits has been known to cause spontaneous-wallet-combustion. Seek professional advice.
Last edited by Voidhawk; 2011-11-10 at 07:42 PM.
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2011-11-10, 09:07 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Except that if you are base to base with him you must swing at him. As the necron player you can use this to your advantage by keeping him in the back of the unit making it hard for your opponent to reach him. Than with his pile in move you can place him base to base 2 or more enemy models and keep the rest of your models away. This nets you on average 2 attacks (2 models charging have 4 attacks at the least hitting only half the time)
Why must Zahndrehk be so close to the combat to work? Part of the advantage of the two together is that you can make a rather swift hit and run force with necrons.
Ok what is it, if you can do better what would you use.Check out my horrible homebrews