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  1. - Top - End - #751
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    Default Re: Three Goddesses - IC (Thread #2)

    Taleira Ulharvyth

    Taleira dances out of the way of the devil's attacks, casting Wraithstrike as she does. That done, she darts right back in to strike, circling in and out to keep her foe off guard.

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    Swift: Extended Wraithstrike using Metamagic Specialist to not increase casting time. Full-round: Full Attack. Dervish Dance active (+5/+5), Power Attack (-10/+20), Karmic Strike Active. Tumble 33 (Movement Mastery to take 10) to not provoke. If she drops this one before finishing her full attack, she'll move on to help Atareth and Tallesin.
    AC 44, 20% miss chance.
    Attack 1
    Hit: (1d20+26)[16](42) vs. Touch AC, threat range 15-20.
    Damage: (2d4+40)[46] (adamantine) + (1d6)[1] Vampiric
    Critical: (1d20+26)[44], (2d4+40)[44] extra damage.
    Attack 2
    Hit: (1d20+21)[8](29) vs. Touch AC, threat range 15-20.
    Damage: (2d4+40)[43] (adamantine) + (1d6)[1] Vampiric
    Critical: (1d20+21)[22], (2d4+40)[43] extra damage.
    Attack 3
    Hit: (1d20+16)[18](34) vs. Touch AC, threat range 15-20.
    Damage: (2d4+40)[45] (adamantine) + (1d6)[6] Vampiric
    Critical: (1d20+16)[22], (2d4+40)[45] extra damage.
    Attack 4
    Hit: (1d20+11)[5](16) vs. Touch AC, threat range 15-20.
    Damage: (2d4+40)[45] (adamantine) + (1d6)[5] Vampiric
    Critical: (1d20+11)[17], (2d4+40)[43] extra damage.
    Last edited by Telasi; 2012-05-11 at 09:16 AM.
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  2. - Top - End - #752
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    Default Re: Three Goddesses - IC (Thread #2)

    Every adventuring group needs a true buzzsaw....and for the Tri-Goddess party, that buzzsaw is named Taleira. Her blades are only a flash of silver that is impossible to follow, about the only sign of what they are doing are the bits and pieces of devil ichor that fly about in the room in the wake of her swings. When she finally finishes, the last two devils have been put down and she doesnt even need her last swing, even though she gives it one last poke, just to make sure. She does get damaged by the barbs, but its nothing she cant handle.

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    (3d8+18)[32]
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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  3. - Top - End - #753
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    Default Re: Three Goddesses - IC (Thread #2)

    With her heart still pounding against her chest, Melinda seeks a quick confirmation from those with more developed senses. "That was the last of them in this room, right? Nothing invisible?" She quickly gropes for her pathfinding thread in case they need to retreat out a different door than the one from which they came. "Who's most hurt?"

    Listen:(1d20+29)[43]

    What was she -doing- here, anyway? They should have brought Szer instead. Her arrows would have made this far less painful...of course, there was a reason why that winged amazon wasn't with them for this planar foray. That wily woman knew what was best for her own hide.
    Last edited by Kalirren; 2012-05-11 at 05:08 PM.
    Problem Solving (mod 2): If you have one big nasty, wicked, unsolvable problem, simply create a second, and make them cancel.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

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  4. - Top - End - #754
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    Default Re: Three Goddesses - IC (Thread #2)

    Melinda is easily able to pick up the thread of her Find the Path spell, it is still glowing brightly for her.
    With the battle over for now, the party can take stock of the room that they find themselves in. It is clearly some sort of games room, with several card tables and pool tables in it. There is even a roulette table in one corner and a craps table in another.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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  5. - Top - End - #755
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    Default Re: Three Goddesses - IC (Thread #2)

    Dot notices the exit that draws Melinda's attention, and sends her devil over stand by that door, just in case. Meanwhile, she sends the small earth elemental on its way, and brings back the larger air-spirit. With its assistance, she rises up into the air, the better to get an overview of the room - and its ceiling.

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    Dot will check out the room with Arcane Sight and True Seeing active. Search (1d20+42)[48]
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  6. - Top - End - #756
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    Default Re: Three Goddesses - IC (Thread #2)

    The first thing that Dot happens to spot from her vantage point, is that each of the devils seems to have a magic amulet on them. From the aura that Dot can discern, shes pretty sure they are all equal in power and nature.
    The problem here is between the keyboard and the chair.

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  7. - Top - End - #757
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    Default Re: Three Goddesses - IC (Thread #2)

    Lildorrinene will make a search of the room, Aided by the bebilith.
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    Lil's Search: (1d20+16)[36], add +2 if any secret doors, may find traps.
    Bebilith's Aid: (1d20+15)[20]

    Nat '20' ... nice, and the demon's Aid is good enough for a +3 to hers.
    Last edited by lostsole31; 2012-05-12 at 12:32 AM.
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  8. - Top - End - #758
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    Default Re: Three Goddesses - IC (Thread #2)

    Taleira Ulharvyth

    Some healing would be nice over here. This is worse than it looks.

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    In total, need 101 HP to be at full.
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  9. - Top - End - #759
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    Default Re: Three Goddesses - IC (Thread #2)

    Ireth

    With the battle over, the nymph stops singing, but keeps humming along her song, hating the thought of starting a song but not finishing it. "I hope this doesn't hurt too terribly, Tally, you must be quite resilient to have handled such a scratching without complaint. I hope you don't think me too forward, but..."

    With that she starts a low chant and reaches out with a hand limned in a pulsing white light. As soon as it touches, all of Taleira's wounds close and grow smooth, without so much as a scratch.

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    Casting Heal on Taleira, removing status conditions and restoring 150 HP
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  10. - Top - End - #760
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    Default Re: Three Goddesses - IC (Thread #2)

    The heal from Ireth feels quite good actually, and all of Taleira's wounds are gone. Sword is still licking his shin at the moment, where the barbs of the demon pierced him as he kicked the fiend in the head. Several other members of the group have some injuries as well.
    Lil's search of the room picks up no secret doors or other hidden surprises...although she does find that some of the dice at the craps table are loaded, at least one of the decks of cards at each table is marked, and there looks to be some magnetic constructions underneath the roulette wheel.
    The four amulets on the devils prove to be amulets of natural attack, useful for a monster that relies on claw attacks. All of them are +5 in enhancement.
    The problem here is between the keyboard and the chair.

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  11. - Top - End - #761
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    Default Re: Three Goddesses - IC (Thread #2)

    Dot quickly identifies the magic of the amulets, and holds them up for the group. She dismisses the bone demon with a wave, and it vanishes.

    "Interesting. There's some high-powered magic invested in this place, all right. Atareth, if it's not too impertinent to suggest, a chain that's big enough to go around the neck of one of those demons would also fit Sword nicely, and these would do amazing things for her hoofs. Hooves? I can never remember."

    She passes out the amulets to anyone else who thinks that they can use them, keeping one for herself.

    "Nothing on the door. The games here are just as crooked as you'd expect from a gambling den on the outskirts of hell. Melinda, I'd say that whenever you're ready?"

    The air elemental lifts her higher again.
    Last edited by Toliudar; 2012-05-12 at 06:54 PM.
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  12. - Top - End - #762
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    Default Re: Three Goddesses - IC (Thread #2)

    During the time the party is in the room, the bebilith will probably disappear (assuming we spend 2 minutes here).

    Lildorrinene says, "Can I have the best healers - those with knowledge, not just spell - look everyone over, please? We'll figure out how best to apply healing. Better to use what spells we have than charged items. I am not wounded."

    Lildorrinene will also take an amulet, and considering that clothing-like items (such as amulets) resize for their wearer, putting one on Sword should not only be no problem, but considering that its (she says "its" not "his") hooves are its only attacks, he should have priority.

    Sword, Dot, Lil .... Lildorrinene will look at Ireth. "Ireth, you are a druid, yes? Are you the type that changes into and fights with the form of beasts? The amulet would serve you well if you are."
    Last edited by lostsole31; 2012-05-12 at 02:26 PM.
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  13. - Top - End - #763
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    Default Re: Three Goddesses - IC (Thread #2)

    "My compassion may aid someone more knowledgeable in the body," says Atareth, who sports some fair injuries herself. "I have seven uses of cure light wounds, as well as a heal I'd like to save in case things get truly grave."

    When Lildorrinene mentions the last amulet, Atareth makes a move to raise her hand, but stops when the succubus asks about Ireth's powers. She nods her head and lowers her hand, and appreciates the willingness others have to help Sword be more effective with the team.
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  14. - Top - End - #764
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    Default Re: Three Goddesses - IC (Thread #2)

    Taleira Ulharvyth

    Taleira smiles and shakes her head, amused by the clearly shy nymph. "Trust me, I'm not going to be upset about healing I asked for. Thanks."
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  15. - Top - End - #765
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    Default Re: Three Goddesses - IC (Thread #2)

    "I know a bit of medicine," Melinda volunteers. Completely unhurt herself, she concentrates on looking over first Tallesin, then Atareth, and Sword. As she looks over the barbs on Sword's legs, she seems to get confused. "I'm clearly not much of a veterinarian, though," she confesses. Having surveyed the extent of Atareth's wounds, she heals the deva, then suggests, "Atareth, you should tend to Sword. I'll be less able to help him."

    Melinda ushers Tallesin to the side of the craps table. "Tali, come here and help me with Tallesin. He impaled himself pretty badly." She makes sure Tallesin is seated stably, then goes to meet Taleira. The two of them share a few words as they make their way over to Tallesin's table.

    Taleira, or anyone who is reading Melinda's lips.
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    "Time to learn something new about yourself," she speaks aloud to Taleira alone as they traverse the room to the craps table. "You can shape all human flesh, not just your own. Love transcends and shapes the flesh, yes. But if you respect his form, you can heal him with its power."

    [And by this I am referring to your polymorph (humanoid only) at-will SLA. Fun fact, it's not self-only.]
    Taleira, Tallesin
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    "Tallesin, show her your arm." Having brought the amazon, Melinda taps the redness around one of Tallesin's largest wounds to identify their first target. "Take this one for example. This one's pretty large," she explains. "I'd typically either have to do this magically or go in with a knife. But you can cause his flesh to part around the barb, so we can instead extricate the whole spine without further harm to him."
    Problem Solving (mod 2): If you have one big nasty, wicked, unsolvable problem, simply create a second, and make them cancel.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

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  16. - Top - End - #766
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    Default Re: Three Goddesses - IC (Thread #2)

    Taleira Ulharvyth

    Taleira answers Melinda's call. Whatever Melinda said to her was apparently good, since her expression turns from mystified to pleased over the course of the few steps it takes to reach Tallesin.

    Melinda+lip-readers
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    "Wait, I can do that? I've never been one to shape-change much, so I never thought about it."

    Melinda, Tallesin
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    Assuming Tallesin proffers the indicated limb, Taleira takes a look at the indicated spot. "Right, then. Tallesin, relax for me." Taleira gingerly takes hold of his wrist, placing her other hand above the wound. A moment of concentration allows her to warp the mage's skin away from the barb and then back to normal once the spine is gone.
    [Have 17 HP back.]
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  17. - Top - End - #767
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    Default Re: Three Goddesses - IC (Thread #2)

    Atareth smiles at Melinda, "Thank you for the healing, sister."

    Atareth will begin healing Sword.
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    Please let me know how many CLW's will be needed. If all that is left is a light scratch after a particular application, then don't worry about the next one. It's more important to have healing on hand than to have absolutely every hit point accounted.
    (1d8+5)[9]
    (1d8+5)[12]
    (1d8+5)[7]
    (1d8+5)[10]
    (1d8+5)[12]
    (1d8+5)[6]
    (1d8+5)[10]
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  18. - Top - End - #768
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    Default Re: Three Goddesses - IC (Thread #2)

    Quote Originally Posted by PSinger View Post
    Atareth smiles at Melinda, "Thank you for the healing, sister."

    Atareth will begin healing Sword.
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    Please let me know how many CLW's will be needed. If all that is left is a light scratch after a particular application, then don't worry about the next one. It's more important to have healing on hand than to have absolutely every hit point accounted.
    [roll0]
    [roll1]
    [roll2]
    [roll3]
    [roll4]
    [roll5]
    [roll6]
    After two uses of the spell, Sword is fully healed
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  19. - Top - End - #769
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    Default Re: Three Goddesses - IC (Thread #2)

    Shaking his head "no" at when the necklace is offered to him, Tallesin casts another Toxic Weapon on his sword and sheathes it, then breathes a sigh of relief and rests lightly on his cane while the others recover too. When Taleira and Melinda offer to heal him, the mage politely replies, "Thank you kindly for the offer, sisters, but I am relatively fine, the siphoned life of the devils protecting me from the worst of things. Melinda, I am ready to proceed again at your command."
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    Default Re: Three Goddesses - IC (Thread #2)

    Ireth

    "I...I guess that I can, I just never really have considered it. I prefer not to get that close to an enemy with how dangerous that sort of thing tends to get. I use it more often to turn into something unassuming and hope that people don't realize that it's me. In any case the amulet would probably be better used by Sword than by me," she tepes back while taking stock of the room. She adds playfully, "Besides, it'll look better on him. It's more his color.

    "All joking aside, though, let's continue. This place is about as unnatural as it gets and it's starting to give me some very uncomfortable feelings."
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    Default Re: Three Goddesses - IC (Thread #2)

    Lildorrinene says, "Sword already has one now. Why don't you take this ... even if just for now. It doesn't mean it's your primary means of attack, anymore than the same amulet means it will ever be mine. It's just that it provides one hell of a whallop when you need it."
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  22. - Top - End - #772
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    Default Re: Three Goddesses - IC (Thread #2)

    "I'm glad to do what I can, Atareth." responds Melinda. She addresses the group. "That's everyone. And I agree with Ireth. It smells so bad here. Let's move on before something else shows up to investigate and scavenge." She gives the door a quick listening-to before opening it.
    Problem Solving (mod 2): If you have one big nasty, wicked, unsolvable problem, simply create a second, and make them cancel.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

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  23. - Top - End - #773
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    Default Re: Three Goddesses - IC (Thread #2)

    Melinda hears nothing at the indicated door, and then opens it to reveal a hallway beyond. As the party moves down the hall, they see several doors to their left, evenly spaced apart, however the path spell leads past them. The hall goes for about 60 feet, and ends in another door.
    As the group approaches this door, they can clearly hear the sound of metal ringing on metal.
    The problem here is between the keyboard and the chair.

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  24. - Top - End - #774
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    Default Re: Three Goddesses - IC (Thread #2)

    As soon as the group reaches the door, Dot hops down off of the air elemental, and brings in another small earth-critter. Again, she renders him (her? it?) invisible, and sends it on its way under the floor.

    "Do not stop on the other side of the door. Go under the floor, look up and around in the area on the other side of the door, and come right back here to tell us what you've seen. Thank you."
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  25. - Top - End - #775
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    Default Re: Three Goddesses - IC (Thread #2)

    The clanging is continuing as the elemental sinks into the floor, however moments later, it ceases. You are not sure if you hear some soft chanting or not. After at least a minute passes, the elemental does not return.
    The problem here is between the keyboard and the chair.

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  26. - Top - End - #776
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    Default Re: Three Goddesses - IC (Thread #2)

    "Chanting, hm?" tepes Lil. "Melinda, how long does that find spell of yours last? I'm half tempted to simply walk away, wait for whatever spell they cast to diminish if it is a very short-term spell (by round)."
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  27. - Top - End - #777
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    Default Re: Three Goddesses - IC (Thread #2)

    Melinda is suspicious when the clanging stops, and is downright alarmed at the onset of chanting. She doesn't wait for the elemental to return. The instant Melinda hears chanting, she herself issues forth a sound. It starts as a vowel coming from between her lips, but within a second it morphs into a quintessentially annoying drone, broad yet pure, that seemingly issues from nowhere in particular. It doesn't penetrate the arm's-reach shell of sculpted sound that she has cast, however.

    "And if it's Clairvoyance?" Melinda tepes back. "We can't take that chance." With the fluidity of a seasoned warrior drawing a weapon, Melinda takes out her tambourine.
    "When I open the door, I'll move in as far as I can and drop my sound-sculpting effect. Ireth, throw a dispel in just ahead of me. Everyone else do what you do best. Ready?"

    [Jarring song. A foe within 30' who hears it must make a Concentration check of DC equal to my Perform check of (1d20+39)[55]to cast any spells.]
    Last edited by Kalirren; 2012-05-14 at 11:00 PM.
    Problem Solving (mod 2): If you have one big nasty, wicked, unsolvable problem, simply create a second, and make them cancel.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

    This wonderful avatar of Melinda Joanath brought to the Internet by Telasi

  28. - Top - End - #778
    Titan in the Playground
     
    Toliudar's Avatar

    Join Date
    Sep 2005
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    Edmonton, Canada

    Default Re: Three Goddesses - IC (Thread #2)

    Dot knows that if the elemental isn't back in a few seconds, it's not coming back at all.

    "Fascinating. Next time I'll just have him look through the wall. A null-magic field, perhaps?"

    At Melinda's suggestion, she takes a look around in the hallway. She conjures another air elemental, and gestures for it to bring her up towards the ceiling.

    "Well, it's not clairvoyance, not scrying of any kind, or I'd pick up the sensor on this side. Still, whoever is on that side isn't going to become LESS ready for us anytime soon. Let's do this."

    She casts a fresh version of a popular magic to sharpen everyone's reactions.

    Spoiler
    Show
    I'm assuming that Dot's Arcane Sight isn't picking up a magic sensor for any kind of divination?

    She'll bring in another large air elemental, and cast Haste on the group.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  29. - Top - End - #779
    Bugbear in the Playground
     
    Debbie_D's Avatar

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    Jan 2012
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    Default Re: Three Goddesses - IC (Thread #2)

    The door opens to reveal what is obviously a training room for warrior types. All of the walls are covered in all sorts of exotic and mundane weapons or ranged missile targets or practice dummys. However, those things are not of great interest right now, seeing as the room also contains 4 very large and very active fighters...all of whom seem to be just waiting for the group to come through the door. Dot does not see any signs of persistant magic in the rest of the room, however quite a few of the fighters possessions glow. In particular, their armour, their shields and their swords show the most power, but there are some other, smaller items on them as well. They do not show any sort of spell like effects however. Of the elemental, there is no sign left, except for a small pile of dirt about where he would have come up out of the ground...now that she sees that, Dot is able to recognize the chanting she heard earlier, one of these warriors was able to dispel the creature, sending it back to its home plane.

    (OOC, Initiative time)
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  30. - Top - End - #780
    Bugbear in the Playground
     
    Kalirren's Avatar

    Join Date
    Apr 2006
    Location
    Ann Arbor, MI

    Default Re: Three Goddesses - IC (Thread #2)

    Melinda goes forward with her plan. Knowing that one of their foes is both martially and magically capable, she doesn't want to let that one benefit from spells. After all, that's Tali's trick, and it's too effective to be allowed.

    She lets her momentum from opening the door carry her forward into the training room, and with a rattle from the tambourine shatters her own shell of sculpted sound, letting her drone fill the new space. Her positioning leaves a clear avenue for those behind her to follow, hoping that quick movement would minimize the threat of being pinned in the doorway.
    Problem Solving (mod 2): If you have one big nasty, wicked, unsolvable problem, simply create a second, and make them cancel.

    Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
    The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.

    This wonderful avatar of Melinda Joanath brought to the Internet by Telasi

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