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Thread: Machines of War
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2012-06-26, 10:56 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I get their gear from the chest and pass it to them through the bars. I then go back to picking the lock.
DM
Spoiler
Open Lock
(1d20+6)[26]
Machines of War
Spoiler
Fallen Tribes
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2012-06-27, 08:48 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Just when you thought it might never give, the lock opend with a well oiled click.
Originally Posted by The Giant
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2012-06-27, 01:41 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
In a whisper: "What do you guys want to do now? Do want to look for information? Or do you simply want to get out of this place?"
Machines of War
Spoiler
Fallen Tribes
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2012-06-27, 05:43 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
I would say rifle their records and see why and if we can get your bounty cleared. If there isn't time we take all the records we can and then torch the place to cover the theft.
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2012-06-27, 06:15 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Whilst whispering, "Okay let's make our way over to the records."
DM
Spoiler
Move Silently
(1d20+11)[18]
Machines of War
Spoiler
Fallen Tribes
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2012-06-28, 06:26 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War
Keiji nods and begins to follow quietly.
Last edited by Manwhoisthisman; 2012-06-28 at 06:28 PM.
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2012-06-28, 06:28 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War
DM
SpoilerDice roll fail =(
move silently (1d20+7)[26]
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2012-06-28, 09:13 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Curf, you recall that the books are locked in Trevor's (rat man) office at night. His office is down the hall towards the barracks. Here is a link to a google doc where you can see the rough layout (as told by Curf).
Originally Posted by The Giant
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2012-06-29, 12:22 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Whispering, "Okay we need to head down the hall leading away from the cells. At the end of the hall we take a right, and Trevor's Office will be the first room on our left.
Remember at the end of the hall leading away from the cells is the Officers Bunk Room.
If there are no objections; follow me, stay quiet, and I'll take you guys to Trevor's Office."Machines of War
Spoiler
Fallen Tribes
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2012-06-30, 12:53 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
follow curf to Trevors office.
move silently
Spoiler(1d20+9)[13]
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2012-06-30, 06:49 AM (ISO 8601)
- Join Date
- Jan 2012
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2012-06-30, 09:21 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Move Silently
Spoiler
(1d20+11)[17]
Machines of War
Spoiler
Fallen Tribes
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2012-06-30, 12:43 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
SpoilerScruff and Trevor are asleep, and the other mercenaries are either asleep or to busy to notice anything, especially through doors this far away. Unless they get less than five, they won't be heard.
You make your way, cat-like to the door of the office, without any signs of being detected.
Edit: The door is heavy oak and iron bound, with a large brass lock.Last edited by madtinker; 2012-07-01 at 12:57 AM.
Originally Posted by The Giant
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2012-07-01, 09:02 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I check the door to see if there is light coming from under the door.
If not I open the door a crack and peer inside.
Spot
Spoiler
(1d20+9)[29]
Machines of War
Spoiler
Fallen Tribes
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2012-07-01, 10:30 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The door rattles as you push against the lock, but doesn't yield.
Originally Posted by The Giant
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2012-07-01, 01:12 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
In a whisper: "Where does Trevor sleep? I'll go and get the key. Doubtless we will need more once we are inside."
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2012-07-02, 09:50 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
"I'll pick the lock. We don't want to risk waking anyone up."
Open Lock
Spoiler
(1d20+6)[25]
Machines of War
Spoiler
Fallen Tribes
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2012-07-02, 08:57 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The lock clicks silently open.
DM onlySpoilerThe door is alarmed a permanent alarm spell. Trevor will wake up if anyone goes in.Originally Posted by The Giant
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2012-07-02, 11:46 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I open the door enough so that I can peer inside.
Spot
Spoiler
(1d20+9)[12]
Machines of War
Spoiler
Fallen Tribes
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2012-07-03, 08:40 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
In the dark of the hallway, it's almost impossible to see anything but the bulk of a desk.
Jaster's elf vision lets him make out some shelves and a large chest.Originally Posted by The Giant
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2012-07-03, 10:41 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I go over to inspect the chest and lock. I am looking for any traps.
Search
Spoiler
(1d20+7)[26]
Machines of War
Spoiler
Fallen Tribes
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2012-07-03, 07:08 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-07-03, 08:08 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Search the desk for traps or alarms.
(1d20+3)[9]
Then move on to the shelves.
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2012-07-03, 08:17 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
You don't find any traps on the desk or chest, though it is difficult to tell in the dark, as you are mostly feeling around with your hands.
Listen checks all around.
22 or better (21 for Keiji)
SpoilerSomeone is waking up in the adjacent room, you can hear them whispering but you can't make out what is being said.
32 or better (31 for Keiji)
SpoilerThe whispering is "Wake up! Two somethings just broke into my office."Originally Posted by The Giant
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2012-07-03, 08:25 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Listen check
(1d20+4)[18]
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2012-07-03, 09:24 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I open the chest and search its contents.
Open Lock
(1d20+6)[11]
Search
(1d20+7)[19]Machines of War
Spoiler
Fallen Tribes
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2012-07-04, 07:02 AM (ISO 8601)
- Join Date
- Jan 2012
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2012-07-04, 09:21 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The chest isn't opening, and you can't tell why because it is dark, but you imagine that its because the chest is locked.
The others don't notice any unusual sounds. Jaster, in the dim light you can see rows of ledger books, neatly labeled with titles like "accounts" "roster" "legal" and dated, with the oldest ledgers at the top and current ones at about eye level. Also there are cubbies with loose documents, and the cubbies are labeled "current legal" and "open bounties"Originally Posted by The Giant
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2012-07-04, 12:37 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I listen to hear if anyone has noticed us.
Listen
(1d20+5)[7]Machines of War
Spoiler
Fallen Tribes
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2012-07-04, 11:42 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Suggest we start looking at the ledgers and documents on the shelf.