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Thread: Machines of War

  1. - Top - End - #1111
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    Default Re: Machines of War

    After Jaster lowers his weapons, all eyes turn to Keiji. All eyes, that is, except Curf's, which flutter open for a second as his blood congeals.

    Read: Curf stops losing hit points!
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  2. - Top - End - #1112
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    "Don't worry, I'll cause no trouble." Keiji continues to administer the potion to Curf, and then sits.
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  3. - Top - End - #1113
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    Alright then. You've got guts, waltzing around our headquarters like that. Lucky for us there weren't more of you.

    Do you shmucks even know why we were holding you here? And where did that one come from?
    indicating Curf with obvious disdain.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  4. - Top - End - #1114
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    No idea, but sitting in a cell makes nervous and restless. As for him I met him in some ruins on the way to the city. He complained about your boys hassling him and I thought you might know the information I asked for, but I could have used his help in pursuit of other leads. I am curious, why are you after him, if indeed you are?
    sense motive
    (1d20+7)[27]

  5. - Top - End - #1115
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    You might want to have someone without a creepy grin inform your guests that their questions will be answered in the morning. I would have come back if asked.

  6. - Top - End - #1116
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    Curf was one of our employees. He left, and burned his bridges on the way out. If I had let him go discipline would fall apart. That's no way to run an organization.

    As for you, you came in asking sensitive questions. We couldn't take the risk that you might disappear.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  7. - Top - End - #1117
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    I see. Not only did he quit, he was unprofessional and disruptive about it too. More of an example to others than anything against him personally. I can respect that. In regards to us, you were trying to protect your interests. I don't agree with your methods but your motives make sense.
    Now that we have who did what and why cleared, what sort of arrangement did you have in mind? Could we discuss terms in private?

    diplomacy (1d20+3)[10]
    If I can get my own hearing this is my proposal:
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    I can't speak for my associates, but I am willing to do several jobs, the number of which to be agreed upon prior to me doing them as an independent agent. I will work where only what I manage to pick up will be my payment. As far as my official affiliation with Red Raven goes, I don't want to exist.

  8. - Top - End - #1118
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    DM
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    Am I conscious yet?

  9. - Top - End - #1119
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    Scruff motions for the three of you and three of the thugs to follow him to his office.

    If Vicciano lets you live, and you agree to swear an oath of secrecy and obedience I will tell you what I'll have you do. But the terms are roughly these: You owe me a debt and until it is paid you will do what I say. At that point we may reevaluate your terms of service.

    Curf, roll for HP regained from that potion.
    Last edited by madtinker; 2012-07-30 at 08:40 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  10. - Top - End - #1120
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    Default Re: Machines of War

    Health
    (1d8+1)[2]

  11. - Top - End - #1121
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    Default Re: Machines of War

    As long as I swear secrecy and obedience to you.
    down a potion of cure moderate wounds
    (2d8+1)[13]

  12. - Top - End - #1122
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    Keiji simply nods and moves to follow Scruff.
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  13. - Top - End - #1123
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    Excellent! Then we shall see what Vicciano has to say about you, and you can begin paying off your debt.

    @Curf: you are at -5 and still unconscious.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  14. - Top - End - #1124
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    I suppose I should potion him up so that he can walk. I have a sufficient supply to get him into the positives.
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  15. - Top - End - #1125
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    Pick my weapons off the floor, sheathe them and follow Scruff. Then start praying to Chuckles that he give Vicciano a sense of humor.

  16. - Top - End - #1126
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    Default Re: Machines of War

    As you reach for your weapons the thugs reach for theirs. Leave them on the floor one of them growls.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  17. - Top - End - #1127
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    Once I am conscious.

    I get my barrings then ask, "What's going on?"

  18. - Top - End - #1128
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    Fine. Just looking out for you. They are cursed to anyone but me who picks them up.
    bluff (1d20+3)[22]

  19. - Top - End - #1129
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    Curf, we are surrendering to possibly save our lives and work off what we owe for killing your former associates, breaking and entering and generally being a nuisance.

  20. - Top - End - #1130
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    DM
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    rolling sense motive. (1d20+4)[13]. -1 wisdom, +5 because the bluff is a little hard to believe, but not impossible.


    All the same, leave them. But, the guards give your weapons a wide berth. Well, as wide as they can given the narrow hallway.
    Last edited by madtinker; 2012-08-02 at 09:07 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  21. - Top - End - #1131
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    "So Scruff, does this mean that accept my reason for burning bridges on my way out?"

  22. - Top - End - #1132
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    Shut yer yap. I still ain't decided what to do with you. I didn't think you'd make it back here alive.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  23. - Top - End - #1133
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    Default Re: Machines of War

    Okay then.

  24. - Top - End - #1134
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    Does anyone have anything to do or say before Vicciano arrives?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  25. - Top - End - #1135
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    DM

    I do not have anything else to say/do.

  26. - Top - End - #1136
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    I think we should roll up the potions to figure out how many it takes to get Curf positive and to know how positive he is.
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  27. - Top - End - #1137
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    Default Re: Machines of War

    Health Potion Rolls

    (1d8+1)[6]

  28. - Top - End - #1138
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    Default Re: Machines of War

    I am now at 1hp.

  29. - Top - End - #1139
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    Drink a cure moderate and two light wounds potions. Then pray a lot that Vicianno will be not nasty about me trying to kill him, but don't say anything.
    (4d8)[23]

  30. - Top - End - #1140
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    Default Re: Machines of War

    I drink 3 of my own health potions.

    (3d8+3)[13]

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