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Thread: Machines of War
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2012-07-05, 10:31 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Why don't we just take them, leave, read them later, and burn them.
Machines of War
Spoiler
Fallen Tribes
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2012-07-05, 07:49 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Lets take the documents, we can decide whether to burn them later, or maybe use them for blackmail. I want to search the desk and then we can leave. Maybe start a fire on the outside of this wall once we are outside.
Search
DM
Spoiler(1d20+3)[4]
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2012-07-05, 07:52 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-07-05, 09:17 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Keiji, from the hallway you see the door to the officer's bunkroom opening.
Originally Posted by The Giant
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2012-07-05, 09:23 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-07-05, 10:07 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Out steps a tall, well muscled man with long sideburns and a large chin. His long hair is tied back in a ponytail, but it is greasy and matted nonetheless. Scars crisscross his bare chest In one hand wields a massive sword, and in the other a pair of nunchaku.
Roll initiative.Last edited by madtinker; 2012-07-05 at 10:07 PM.
Originally Posted by The Giant
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2012-07-06, 08:19 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Initiative
(1d20+4)[14]
and draw my weapons
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2012-07-06, 11:26 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I draw my short bow, ready an arrow, then take the needed time to aim for the head.
Initiate
(1d20+4)[23]Machines of War
Spoiler
Fallen Tribes
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2012-07-07, 12:16 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM stuff
SpoilerInitiative (1d20+3)[20]
Still need one more initiative roll.Originally Posted by The Giant
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2012-07-07, 10:42 AM (ISO 8601)
- Join Date
- Jan 2012
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2012-07-08, 10:07 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Initiative order:
Curf
Scruff
Jaster
Keiji
Scruff is still out in the hall, so Jaster and Curf don't have a clear line of sight, and the open door is partially blocking the hallway.Originally Posted by The Giant
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2012-07-09, 12:25 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I step out into behind and to left of Kieji, so that I can have a clear line of sight to Scruff. I take the needed time to aim for Scruff's head with my bow.
Machines of War
Spoiler
Fallen Tribes
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2012-07-09, 02:29 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Are you going to shoot?
Originally Posted by The Giant
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2012-07-09, 04:44 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
How long would I have to fire an accurate shot for a persons head?
Cause that is how long I would want to wait before shooting at Scuff's head.Machines of War
Spoiler
Fallen Tribes
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2012-07-09, 07:41 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Screw the precise shot crap, flank Scruff on the other side Keiji and use it for sneak attacks on my turn.
(1d20+7)[13]
[roll]1d6+1d6+2d6+1[/roll]
(1d20+7)[16]
[roll]1d6+2d6[/roll]
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2012-07-09, 07:44 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
damage rolls again
(1d6+1)[7] + (1d6)[4] + (2d6)[6]
second weapon
(1d6)[5] + (2d6)[6]
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2012-07-09, 07:46 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
I am not aware of anything other than a coup 'de grace that gives an attack bonus for taking extra time to line up a good shot.
Originally Posted by The Giant
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2012-07-09, 11:30 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
After Curf's arrow flies, Scruff unleashes some fury on his closest opponent, Keiji
Sword slash (1d20+11)[16] (1d10+7)[10]
Sword slash (1d20+6)[20] (1d10+7)[13]
Nunchaku (1d20+9)[20] (1d6+3)[6].
After joining the fray, Jaster jabs the unarmored enemy in the chest, drawing blood.Last edited by madtinker; 2012-07-10 at 08:44 AM.
Originally Posted by The Giant
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2012-07-10, 01:01 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Sorry was unaware of that lining up shots don't do anything.
I flank Scruff attack with Sickle + Sneak attack
(1d20+6)[20]
Damage
Sickle:
(1d6)[6]
Sneak Attack
(2d6)[7]Machines of War
Spoiler
Fallen Tribes
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2012-07-10, 08:47 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
@Keiji
SpoilerYou should have considerably more than 22 HP. Did I forget to mention to take your full dice of hp at each level?
As Curf skirts his foe, Scruff reflexively takes a backhand stab. (1d20+13)[22], (1d10+7)[8].
The sickle wound becomes a fountain, as it clearly has severed an artery.Originally Posted by The Giant
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2012-07-10, 07:35 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Whenever we get back to my turn, unless Scruff offers to surrender. Keiji has yet to attack or anything.
(1d20+7)[19]
(1d6+1)[3] + (1d6)[5] + (2d6)[8]
(1d20+7)[9]
(1d6)[4] + (2d6)[3]
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2012-07-10, 09:30 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War
Keiji drops his bag to the ground and says, "Use the bag!"
He then grapples the large man.
Grappling
Spoiler
(1) No attack of opportunity since I have improved grapple.
(2) Melee touch attack (1d20+7)[22]
(3) Opposed grapple check (1d20+11)[21]
(4) Damage if successful (1d8+1)[7]
I applied weapon finesse to my unarmed attack rolls. If this does not apply for grappling, subtract 2 from the melee touch attack and/or grapple check (clearly, I think it does count).
Here is the SRD link for grappling for your convenience.
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2012-07-10, 11:21 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Opposed grapple check for Scruff (1d20+11)[26]. He ducks out of your attempted stranglehold.
Last edited by madtinker; 2012-07-11 at 08:43 AM.
Originally Posted by The Giant
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2012-07-11, 09:47 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I don't know what you want me to do with the bag.
I attack Scruff with my sickle.
(1d20+6)[25]
Damage
(1d6)[5]
Sneak Attack
(2d6)[7]Machines of War
Spoiler
Fallen Tribes
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2012-07-11, 07:07 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Wait for scruff and then use my last attack rolls. Ask Keiji how to use the bag.
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2012-07-11, 07:55 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-07-11, 08:15 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Curf's sickle adds another laceration to his chest.
Attempting to rid himself of the flanker, Scruff turns to Curf, while screaming "Look alive you maggots! We've got trouble!"
(1d20+11)[13], (1d10+7)[14]
(1d20+6)[23], (1d10+7)[12]
(1d20+9)[20], (1d6+3)[7]
Jaster's flaming sword takes a large chuck of flesh from Scruff's thigh before he can say anything more, but you can hear men in the barracks yelling and rushing for weapons.
DM onlySpoiler52 damage, 84 HP = 32/84. Scruff sees the danger, and calls for backup.Originally Posted by The Giant
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2012-07-11, 08:17 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Curf's sickle adds another laceration to his chest.
Attempting to rid himself of the flanker, Scruff turns to Curf, while screaming "Look alive you maggots! We've got trouble!"
(1d20+11)[13], (1d10+7)[17]
(1d20+6)[24], (1d10+7)[9]
(1d20+9)[28], (1d6+3)[4]
Jaster's flaming sword takes a large chuck of flesh from Scruff's thigh before he can say anything more, but you can hear men in the barracks yelling and rushing for weapons.
Also, Curf should make a spot check.
DM onlySpoiler52 damage, 84 HP = 32/84. Scruff sees the danger, and calls for backup.
And Trevor is hiding in the room with a crossbow. hide - (1d20+5)[15].Originally Posted by The Giant
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2012-07-11, 08:44 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-07-12, 12:10 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Spot
(1d20+9)[15]Machines of War
Spoiler
Fallen Tribes