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Thread: Machines of War
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2011-12-14, 12:52 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The livery owner looks at you like you're crazy. We don't keep such monsters in stock, but I've got this horse, fastest you'll find. Hundred gold, and he's yours.
Originally Posted by The Giant
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2011-12-14, 01:53 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Done. Is that buy or rent, and does it have its gear? Anyway head on for Oldshire at the fastest pace the horse can keep and still be okay.
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2011-12-14, 02:01 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
That includes the bit and bridle, and saddle. This horse has a speed of 65 feet, but is otherwise a light horse as described in the monster manual. He is your property.
You arrive in Oldshire late in the early afternoon.Originally Posted by The Giant
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2011-12-14, 03:10 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Start by checking a couple outlying farms for activity, then go into town. Keep my bow close. This time I plan on asking the leader what is going on if I catch him in combat. The other two I will only spare if I can't catch the leader.
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2011-12-14, 08:34 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
SpoilerBy this time, the under villains have planted the forged documents and stolen the needed sample of writing, as well as made their purchase of the needed scrolls. They will arrive in Oldshire late in the evening.
Oldshire seems to be mostly a goat herding community, with a few highland sheep. It's situated on a saddle in a mountain pass between the peaks Koldune and Nebo. Legends of the two warring brothers are often retold in the inns frequented by travelers. Separated at birth by their parents, Koldune became a powerful sorcerer, while Nebo excelled at smithing all manner of magical weapons and armor to battle his brother's undead minions.
All is well on the farms, with no vultures in the sky and plenty of hustle and bustle in the town market.Originally Posted by The Giant
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2011-12-14, 11:06 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Start asking around town about the three goons I have been tracking.
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2011-12-14, 11:20 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
SpoilerI guess there is a small chance somebody might have seen a half orc, so, what the heck (1d100)[30] <5 means someone saw a half orc, and a 1 or 2 says he has two human friends.
Nobody has seen any of the thugs you describe.Last edited by madtinker; 2011-12-14 at 11:20 PM.
Originally Posted by The Giant
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2011-12-15, 12:24 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Has anything unusual been going on lately?
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2011-12-15, 11:39 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
As you talk to yourself aloud, the dirty goat herd passing by just shakes his head and takes a wide path around you.
Originally Posted by The Giant
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2011-12-15, 01:11 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Go to the inn and say I am looking for merc type work. Is there any one around here who could use a hired sword? Hold up a gold coin while doing so.
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2011-12-15, 04:29 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The matron gives you a narrow glance. Snatching the gold, she says simply Captain Kairn's the one who manages the swords in this town. You can find him in the barracks on the northeast side of town.
Originally Posted by The Giant
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2011-12-15, 07:01 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Try to go down to the barracks to find Captain Kairn.
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2011-12-15, 07:44 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Fort Nebo is a modest complex of about a hundred soldiers. Captain Kairn is you classic jarhead who never knew civilian life. His idea of fun is ten thousand push ups after a twenty mile run. Immensely strong and sturdy, and not stupid either, he has proven his worth on many a battlefield, but he has no tolerance for those of weaker flesh.
As you approach, he is drilling about twenty soldiers on the parade grounds, obviously displeased with their weak sauce gusto for pain as they repeatedly toss each other to the ground.Originally Posted by The Giant
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2011-12-15, 11:46 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Captain Kairn. What kind of work do you have that is too hard for your men and too easy for you?
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2011-12-16, 10:45 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
ATTENT-HUT!
The soldiers leap to their feet, backs straight, chests out, stomachs in, shoulders square.
WE HAVE A VISITOR!
GOOD EVENING SIR! The soldiers yell in unison.
RUN LAPS, YOU MAGGOTS!
SIR YES SIR! And off they go.
So, you want work? It just so happens I do need something done. But how do I know I can trust you to do it?Originally Posted by The Giant
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2011-12-16, 11:28 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
You being perceptive, you should know that I am telling the truth when I say my word is my bond. As far as competence, I took on three orcs at once last week and kicked their falcion wielding butts.
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2011-12-16, 11:43 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Talk's cheap. Prove it.
Originally Posted by The Giant
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2011-12-16, 12:51 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
What do you have in mind?
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2011-12-16, 12:58 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Oh, surprise me.
Originally Posted by The Giant
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2011-12-16, 01:10 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
How about this necklace of ears I looted off of one of them?
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2011-12-16, 01:20 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Interesting. You got this from a Kavkazi orc. You certainly get around. Your morbid trophy amuses him. Very well. Walk with me. Hands behind his back, he strides outside of the encampment.
I need a man to be my eyes and ears in Bushton (five miles away). Something isn't right there. Someone is stirring for a fight, and I want to know who it is. Lay low, find work, insinuate yourself into their trust, I don't care. But I don't trust them. Alert me to any troop movements or any other intelligence that may indicate activity.
Bushton is across the border in the Red Valley, a small nation independent of Smirnoff.Originally Posted by The Giant
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2011-12-16, 02:29 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
I can tell you right now it isn't just in Bushton. There have been crazy happenings going on all over the Red Valley and Smirnoff in the last couple weeks. From my experiences there is a party of two men and a half-orc who are part of it. They are tools more than anything. I will leave immediately.
Now get on my horse and get over to Bushton. Also, buy a shortbow before I leave. I will keep it on the horses saddle.
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2011-12-16, 02:37 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
After a stiff salute the Captain grants your leave. You found a weapon smith easily enough, and the price is no more than you expect. As you approach Bushton, make a spot check
DM onlySpoilerthere is a roadblock ahead. While the guards aren't paying particular attention, they are rather unfriendly.Originally Posted by The Giant
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2011-12-16, 03:08 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Jaster almost hopes it is more highwaymen. He could use the extra cash.
Spot check
(1d20+4)[20]
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2011-12-16, 03:09 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
From a ways off, you can tell there is a roadblock at the border. It doesn't appear that they have seen you yet, and although it is unusual, seems legitimate.
Originally Posted by The Giant
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2011-12-16, 03:20 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Draw my shortbow, but don't put an arrow on, yet. Go to the road block and try to pass trough and figure out what is going on.
Gather Information
(1d20+7)[17]
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2011-12-16, 03:29 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Seeing your drawn weapons, the guards (four of them) gather around your horse. State your business.
Originally Posted by The Giant
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2011-12-16, 03:42 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
I am an out-of-work mercenary going to Bushton. My weapon is ready because of the strange happenings and bandit toll stations I have encountered over the last few days.
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2011-12-16, 07:24 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Plenty of work here for mercs, 'specially with Smirnoff getting their sticky fingers in just about every pot. And they let you pass.
Originally Posted by The Giant
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2011-12-16, 08:14 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Go into Bushton and get a general idea of the situation. Get an idea of the type of people there and start looking for work for the local garrison.