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Thread: Machines of War
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2012-01-23, 11:18 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Spot check
(1d20+7)[20]
And get my longbow ready.
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2012-01-24, 01:11 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Also, here is the link to the new campaign.
HTML Code:http://www.giantitp.com/forums/showthread.php?p=12587115#post12587115
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2012-01-24, 09:15 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
You can barely make out the outline of a large figure crouching in the brush just at the top of the ledge. It's about twenty feet above the forest floor, and still about a hundred yards from where you stand. To get there you would have to circle around and approach from the north or south.
Originally Posted by The Giant
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2012-01-24, 12:09 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Attempt to circle around from the North and avoid being heard, and especially seen.
SpoilerMove silently
(1d20+9)[24]
hide
(1d20+14)[32]
Move silently
(1d20+9)[27]
hide
(1d20+14)[24]
Move silently
(1d20+9)[21]
hide
(1d20+14)[26]
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2012-01-24, 06:11 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
Spoilernothing to see here
When you make it to the same level, you are able to approach unseen from the north. The large half orc from Woolshire is crouched in the bushes across a clearing that is maybe twenty feet across. His campfire smolders under a tree beside a dirty bedroll to your left.Originally Posted by The Giant
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2012-01-24, 06:29 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Jaster is tired of this other party and decides it is time to whittle them down a little. Sneak attack with the long bow.
attack
(1d20+7)[21]
damage
[roll]1d8+2d6+1[/roll]
If the orc survives and surrenders, Jaster might get what info he can, then end his life.
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2012-01-24, 06:34 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
try this again
damage
(1d8+1)[3]
sneak damage
(2d6)[8]
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2012-01-24, 07:23 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Your arrow sticks, and the half orc roars in surprise. He turns to you and for the first time you get a good look at him. He is nearly seven feet of rippling muscle covered in armor. A massive shield is supported in his left hand, and in his right is a bloodstained ax with hair and bits of gore still stuck to the head.
Roll initiative.
init - (1d20+2)[6]Originally Posted by The Giant
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2012-01-24, 07:49 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Initiative
having trouble
[roll]1d20+4[/roll]=17Last edited by INWranger; 2012-01-24 at 07:53 PM.
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2012-01-24, 07:59 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Now Jaster briefly wonders if it would be possible to kick the half orc off the cliff, but decides that is a better escape plan for him than offensive strategy. Since he won initiative, shoot the orc again.
attack
(1d20+7)[13]
damage
(1d8+1)[5]
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2012-01-25, 09:42 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Your arrow pings harmlessly off his steel shield. He rushes you, snarling and bringing his ax down with a fierce swipe.
attack - (1d20+12)[32]
damage - (1d8+5)[7]Originally Posted by The Giant
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2012-01-25, 09:45 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
crit confirm - (1d20+12)[28]
damage - (2d8+10)[16]Originally Posted by The Giant
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2012-01-25, 10:59 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
get out the shortsword and dagger, and hope that he goes down quickly or stops hitting me.
attack
(1d20+5)[17]
damage
(1d6)[1]
attack
(1d20+4)[15]
damage
(1d4)[4]
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2012-01-25, 12:09 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Even getting past his shield, your attacks fail to pierce his armor. He presses his advantage, flailing madly with his ax.
attack - (1d20+10)[13]
[roll=damage]18+5[/roll]
the attack missed, so I won't bother re-rolling damage.Last edited by madtinker; 2012-01-25 at 12:10 PM.
Originally Posted by The Giant
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2012-01-25, 12:28 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Right now I figure I have a 25% chance of hitting him, against a 50% of Him hitting me. A dramatic exit is probably in order. Take a running jump off the overhang and hope his AoO misses. The new plan is to set him on fire.
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2012-01-25, 03:25 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
AoO (1d20+10)[17], damage (1d8+5)[13]. His swing goes wide, and as you sail off the cliff you hear "Gort no forget you elf! You regret you born!"
Last edited by madtinker; 2012-01-25 at 03:27 PM.
Originally Posted by The Giant
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2012-01-25, 07:18 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Drink a healing potion and get an alchemists fire in my hand. Taunting: What? Is Gort too big of a pantywaist to chase the little elf?
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2012-01-25, 09:02 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
You've really got his goat, and his already poor syntax degenerates further. "Gort crush elf!" He takes a running leap off the cliff, effectively charging on a leap attack.
jump - (1d20+10)[12] DC 15
if jump is successful, take nonlethal - (1d6)[3], add (1d6)[3] lethal damage if unsuccessful. Also, he doesn't get the +2 charging bonus if he doesn't land the jump, so subtract two from his attack.
attack - (1d20+14)[19]
damage - (1d8+7)[14]Last edited by madtinker; 2012-01-25 at 09:03 PM.
Originally Posted by The Giant
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2012-01-26, 02:13 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Ring of Feather Fall, best investment ever.
Back up 5 feet (avoids the splash) and throw the alchemists fire straight at the orc.
ranged touch attack bypasses armor and shields
(1d20+6)[24]
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2012-01-26, 09:36 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
fire damage - (1d6)[2]
His torso and arms a flaming inferno, the crazed half orc bears down on you with a vengeance. attack - (1d20+12)[32], damage - (1d8+7)[12].Originally Posted by The Giant
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2012-01-26, 09:39 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Normally, this would be a critical threat, but since he's on fire he's too distracted to take full advantage of it.
Originally Posted by The Giant
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2012-01-26, 11:46 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Jaster decides to withdraw, meaning use the withdraw action and run away, then circle back to get his bow, or wait until Grog either tires and passes out, our Jaster has drunk enough healing potions to fight him. So withdraw to maximum (60 ft).
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2012-01-26, 12:59 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Gort gives chase, tromping through the brush like a crazed animal.
Originally Posted by The Giant
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2012-01-26, 02:26 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
do I have to stop to rink my healing potions, or can I run away and drink them over my next three turns? Also, he should have taken another
(1d6)[1]
of fire damage.
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2012-01-26, 05:17 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Withdrawing is a full round action, drinking a potion is a standard action, so you would have to stop to drink your potion and probably he would just hammer you. You are running through a forest though, let me just remind you. Fire damage noted.
Originally Posted by The Giant
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2012-01-26, 07:23 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Just keep running toward the fort, until he gets there and the soldiers kill him, or he stops chasing me. If I can find a really big cliff with a way out, jump off of it. Shame I had to leave my long bow behind. I can get it later, maybe.
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2012-01-27, 09:40 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
After about half a minute Gort ceases his pursuit, but you can't tell why.
Originally Posted by The Giant
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2012-01-27, 10:55 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
First, chug the three healing potions I have. Second, how far from the fort am I?
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2012-01-27, 12:52 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
You're a couple miles away, and night is falling.
Originally Posted by The Giant
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2012-01-27, 02:09 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Quietly back track and see if I can find Gort. So try to track myself backwards. Do not be so eager to attack this time.
move silently
(1d20+9)[14]
hide
(1d20+14)[24]
survival
(1d20+5)[6]