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Thread: Machines of War

  1. - Top - End - #661
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    Default Re: Machines of War

    Try wild empathy again, but I will probably have to fight this time.
    (1d20+3)[5]

  2. - Top - End - #662
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    Default Re: Machines of War

    The boar charges you at full bore.

    attack - (1d20+6)[19]
    damage - (1d8+3)[5]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  3. - Top - End - #663
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    Default Re: Machines of War

    looks like I am having boar steak tonight. Sword and dagger time.
    (1d20+5)[6]
    (1d6+1)[5]
    (1d20+4)[12]
    (1d4)[3]

  4. - Top - End - #664
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    Default Re: Machines of War

    Your slashing cuts holes in a whole lot of air. The boar continues his efforts to gore you. (1d20+4)[17], (1d8+3)[5].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  5. - Top - End - #665
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    Default Re: Machines of War

    Well he missed me that time.
    (1d20+5)[24]
    (1d6+1)[2]

    (1d20+4)[5]
    (1d4)[4]

  6. - Top - End - #666
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    Default Re: Machines of War

    Your slash makes him squeal, but he he counters by attempting to knock you prone. take an attack of opportunity.

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    23/25 HP Overrun
    You can attempt an overrun as a standard action taken during your move. (In general, you cannot take a standard action during a move; this is an exception.) With an overrun, you attempt to plow past or over your opponent (and move through his square) as you move. You can only overrun an opponent who is one size category larger than you, the same size, or smaller. You can make only one overrun attempt per round.

    If you’re attempting to overrun an opponent, follow these steps.

    Step 1
    Attack of Opportunity. Since you begin the overrun by moving into the defender’s space, you provoke an attack of opportunity from the defender.

    Step 2
    Opponent Avoids? The defender has the option to simply avoid you. If he avoids you, he doesn’t suffer any ill effect and you may keep moving (You can always move through a square occupied by someone who lets you by.) The overrun attempt doesn’t count against your actions this round (except for any movement required to enter the opponent’s square). If your opponent doesn’t avoid you, move to Step 3.

    Step 3
    Opponent Blocks? If your opponent blocks you, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus on the check for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you knock the defender prone. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check (including the size modifiers noted above, but no other modifiers) to try to knock you prone.

    Step 4
    Consequences. If you succeed in knocking your opponent prone, you can continue your movement as normal. If you fail and are knocked prone in turn, you have to move 5 feet back the way you came and fall prone, ending your movement there. If you fail but are not knocked prone, you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  7. - Top - End - #667
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    Default Re: Machines of War

    Awesome, an attack of opportunity
    (1d20+5)[16]
    (1d6+1)[5]
    (1d20+4)[22]
    (1d4)[3]

  8. - Top - End - #668
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    Default Re: Machines of War

    The boar ignores his new gash, and rams you in the legs, attempting to knock you over. You can avoid him or block him. if you choose to avoid:
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    then simply step out of the way.
    If you choose to oppose him
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    beat (1d20+6)[12] with a dexterity or strength check or be knocked prone. If you win the opposed check, you may attempt to knock down the boar.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  9. - Top - End - #669
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    Default Re: Machines of War

    Avoid, I have better reflex saves than opposed strength checks.

  10. - Top - End - #670
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    Default Re: Machines of War

    You sidestep handily, confusing the animal.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  11. - Top - End - #671
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    Default Re: Machines of War

    Attack again
    (1d20+5)[22]
    (1d6+1)[6]
    (1d20+4)[8]
    (1d4)[1]

  12. - Top - End - #672
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    Default Re: Machines of War

    He uses his razor tusks to shred your legs. (1d20+4)[24], (1d8+3)[4].

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    12/25
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  13. - Top - End - #673
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    Ouch. That isn't nice. This wild porker is getting what he deserves.
    (1d20+5)[7]
    (1d6+1)[5]
    (1d20+4)[11]
    (1d4)[2]

  14. - Top - End - #674
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    Default Re: Machines of War

    Oh hey, crit confirm - (1d20+4)[6], [roll = crit damage]1d8+3[/roll].

    Your savage blows glance off his tough hide, and he continues his shredding.

    (1d20+4)[21], (1d8+3)[6].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  15. - Top - End - #675
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    Default Re: Machines of War

    I need to land some good attacks.
    (1d20+5)[18]
    (1d6+1)[3]
    (1d20+4)[14]
    (1d4)[2]

  16. - Top - End - #676
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    Default Re: Machines of War

    You graze him slightly, but he keeps on going. (1d20+4)[12], (1d8+3)[7].

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    9/25, boar
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  17. - Top - End - #677
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    Default Re: Machines of War

    Attack some more.
    (1d20+5)[10]
    (1d6+1)[3]
    (1d20+4)[19]
    (1d4)[1]
    Also
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    Would I be able to apply my weapon finesse feat to a double bladed sword, or would it only apply to the offhand end?

  18. - Top - End - #678
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    Default Re: Machines of War

    Another scratch in his tough hide. Though he doesn't have any mortal wounds, the accumulation of cuts seems to be taking its toll. (1d20+4)[13], (1d8+3)[4].

    I'll have to look that up.

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    8/25, but this is getting boring.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  19. - Top - End - #679
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    Default Re: Machines of War

    I need to get my sword put through him.
    (1d20+5)[22]
    (1d6+1)[7]
    (1d20+4)[16]
    (1d4)[1]

    The rules are a little fuzzy on it.

  20. - Top - End - #680
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    Default Re: Machines of War

    The boar squeals like a stuck pig, but refuses to die. (1d20+4)[9], (1d8+3)[8]. DM
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    0/25
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  21. - Top - End - #681
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    Default Re: Machines of War

    As he is a stuck pig the squealing is expected.
    (1d20+5)[25]
    (1d6+1)[3]

    (1d20+4)[19]
    (1d4)[1]

  22. - Top - End - #682
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    Default Re: Machines of War

    Awesome, a critical hit

    (1d20+5)[18]
    (1d6+1)[3]

  23. - Top - End - #683
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    Default Re: Machines of War

    Pork for dinner tonight! His last squeal is squelched.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  24. - Top - End - #684
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    Default Re: Machines of War

    Take about 10 pounds of the meat to share with Kairn and the Marshal when I get back. I can sear it tonight when I make camp. Keep following the road.

  25. - Top - End - #685
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    Default Re: Machines of War

    It eventually peters out high on a saddle above Oldshire, within sight of both the town and fort.

    And take 300 xp for killing the boar.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  26. - Top - End - #686
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    Default Re: Machines of War

    Head back into Oldshire, deliver the meat, and have some myself. Get some rest. "There must be a way to stop this war>" He thinks.

  27. - Top - End - #687
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    As you rest, you again see Vicciano's laughing face, mocking your futile attempts to slash his throat.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  28. - Top - End - #688
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    Default Re: Machines of War

    By now the trail from the camp would be cold. Take the back way into Bushton today and see if there are any changes, in defenses, number of men, and anybody I recognize.
    Disguise self
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    (1d20+1)[10]

  29. - Top - End - #689
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    Default Re: Machines of War

    The army in Oldshire is ready to move. The road to Bushton is completely deserted. The brush on each side of the road has been burned to prevent flanking maneuvers.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  30. - Top - End - #690
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    Default Re: Machines of War

    Looks like another trip is out. Report that I found an old overgrown road to the Marshal.

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