Results 661 to 690 of 1473
Thread: Machines of War
-
2012-02-23, 12:11 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Try wild empathy again, but I will probably have to fight this time.
(1d20+3)[5]
-
2012-02-23, 10:29 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The boar charges you at full bore.
attack - (1d20+6)[19]
damage - (1d8+3)[5]Originally Posted by The Giant
-
2012-02-24, 10:57 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
looks like I am having boar steak tonight. Sword and dagger time.
(1d20+5)[6]
(1d6+1)[5]
(1d20+4)[12]
(1d4)[3]
-
2012-02-24, 02:04 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Your slashing cuts holes in a whole lot of air. The boar continues his efforts to gore you. (1d20+4)[17], (1d8+3)[5].
Originally Posted by The Giant
-
2012-02-24, 02:26 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Well he missed me that time.
(1d20+5)[24]
(1d6+1)[2]
(1d20+4)[5]
(1d4)[4]
-
2012-02-24, 03:45 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Your slash makes him squeal, but he he counters by attempting to knock you prone. take an attack of opportunity.
DM onlySpoiler23/25 HP Overrun
You can attempt an overrun as a standard action taken during your move. (In general, you cannot take a standard action during a move; this is an exception.) With an overrun, you attempt to plow past or over your opponent (and move through his square) as you move. You can only overrun an opponent who is one size category larger than you, the same size, or smaller. You can make only one overrun attempt per round.
If you’re attempting to overrun an opponent, follow these steps.
Step 1
Attack of Opportunity. Since you begin the overrun by moving into the defender’s space, you provoke an attack of opportunity from the defender.
Step 2
Opponent Avoids? The defender has the option to simply avoid you. If he avoids you, he doesn’t suffer any ill effect and you may keep moving (You can always move through a square occupied by someone who lets you by.) The overrun attempt doesn’t count against your actions this round (except for any movement required to enter the opponent’s square). If your opponent doesn’t avoid you, move to Step 3.
Step 3
Opponent Blocks? If your opponent blocks you, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus on the check for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you knock the defender prone. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check (including the size modifiers noted above, but no other modifiers) to try to knock you prone.
Step 4
Consequences. If you succeed in knocking your opponent prone, you can continue your movement as normal. If you fail and are knocked prone in turn, you have to move 5 feet back the way you came and fall prone, ending your movement there. If you fail but are not knocked prone, you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square.Originally Posted by The Giant
-
2012-02-24, 05:14 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Awesome, an attack of opportunity
(1d20+5)[16]
(1d6+1)[5]
(1d20+4)[22]
(1d4)[3]
-
2012-02-24, 06:17 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The boar ignores his new gash, and rams you in the legs, attempting to knock you over. You can avoid him or block him. if you choose to avoid:
If you choose to oppose himSpoilerthen simply step out of the way.Spoilerbeat (1d20+6)[12] with a dexterity or strength check or be knocked prone. If you win the opposed check, you may attempt to knock down the boar.Originally Posted by The Giant
-
2012-02-24, 06:41 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Avoid, I have better reflex saves than opposed strength checks.
-
2012-02-25, 08:10 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
You sidestep handily, confusing the animal.
Originally Posted by The Giant
-
2012-02-25, 10:11 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Attack again
(1d20+5)[22]
(1d6+1)[6]
(1d20+4)[8]
(1d4)[1]
-
2012-02-26, 06:33 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
He uses his razor tusks to shred your legs. (1d20+4)[24], (1d8+3)[4].
DM onlySpoiler12/25Originally Posted by The Giant
-
2012-02-26, 07:21 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Ouch. That isn't nice. This wild porker is getting what he deserves.
(1d20+5)[7]
(1d6+1)[5]
(1d20+4)[11]
(1d4)[2]
-
2012-02-27, 12:21 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Oh hey, crit confirm - (1d20+4)[6], [roll = crit damage]1d8+3[/roll].
Your savage blows glance off his tough hide, and he continues his shredding.
(1d20+4)[21], (1d8+3)[6].Originally Posted by The Giant
-
2012-02-27, 05:21 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
I need to land some good attacks.
(1d20+5)[18]
(1d6+1)[3]
(1d20+4)[14]
(1d4)[2]
-
2012-02-27, 07:03 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
You graze him slightly, but he keeps on going. (1d20+4)[12], (1d8+3)[7].
DM onlyOriginally Posted by The Giant
-
2012-02-28, 12:23 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Attack some more.
(1d20+5)[10]
(1d6+1)[3]
(1d20+4)[19]
(1d4)[1]
Also
SpoilerWould I be able to apply my weapon finesse feat to a double bladed sword, or would it only apply to the offhand end?
-
2012-02-28, 01:10 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Another scratch in his tough hide. Though he doesn't have any mortal wounds, the accumulation of cuts seems to be taking its toll. (1d20+4)[13], (1d8+3)[4].
I'll have to look that up.
DMSpoiler8/25, but this is getting boring.Originally Posted by The Giant
-
2012-02-28, 03:42 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
I need to get my sword put through him.
(1d20+5)[22]
(1d6+1)[7]
(1d20+4)[16]
(1d4)[1]
The rules are a little fuzzy on it.
-
2012-02-28, 05:03 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The boar squeals like a stuck pig, but refuses to die. (1d20+4)[9], (1d8+3)[8]. DM
Spoiler0/25Originally Posted by The Giant
-
2012-02-28, 06:46 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
As he is a stuck pig the squealing is expected.
(1d20+5)[25]
(1d6+1)[3]
(1d20+4)[19]
(1d4)[1]
-
2012-02-28, 06:49 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Awesome, a critical hit
(1d20+5)[18]
(1d6+1)[3]
-
2012-02-29, 01:01 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Pork for dinner tonight! His last squeal is squelched.
Originally Posted by The Giant
-
2012-02-29, 01:22 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Take about 10 pounds of the meat to share with Kairn and the Marshal when I get back. I can sear it tonight when I make camp. Keep following the road.
-
2012-02-29, 02:18 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
It eventually peters out high on a saddle above Oldshire, within sight of both the town and fort.
And take 300 xp for killing the boar.Originally Posted by The Giant
-
2012-02-29, 07:45 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Head back into Oldshire, deliver the meat, and have some myself. Get some rest. "There must be a way to stop this war>" He thinks.
-
2012-03-01, 12:03 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
As you rest, you again see Vicciano's laughing face, mocking your futile attempts to slash his throat.
Originally Posted by The Giant
-
2012-03-01, 01:30 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
By now the trail from the camp would be cold. Take the back way into Bushton today and see if there are any changes, in defenses, number of men, and anybody I recognize.
Disguise self
Spoiler(1d20+1)[10]
-
2012-03-01, 09:00 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The army in Oldshire is ready to move. The road to Bushton is completely deserted. The brush on each side of the road has been burned to prevent flanking maneuvers.
Originally Posted by The Giant
-
2012-03-01, 10:18 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Looks like another trip is out. Report that I found an old overgrown road to the Marshal.