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Thread: Machines of War

  1. - Top - End - #61
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    INWranger's Avatar

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    Default Re: Machines of War

    Hooray for crits, and Jaster silently praises Chuckles.
    (1d20+6)[11]
    (1d4)[4]

  2. - Top - End - #62
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    Default Re: Machines of War

    The dagger barely misses the beast's eye, but cuts deeply into his flesh. It's snarls redouble, and so do his attacks.

    claw - (1d20+5)[12]
    damage - (1d4+3)[5]
    claw - (1d20+5)[18]
    damage - (1d4+3)[7]
    bite - (1d20)[12]
    damage - (1d6+3)[9]

    DM only
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    dire badger in rage, 27/31 HP, AC 14, claw +5, 1d4+3, and bite +0, 1d6+3


    could you put a link to Jaster's sheet in your sig so it's easier for me to reference it?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  3. - Top - End - #63
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    Default Re: Machines of War

    I attack the beast again
    (1d20+7)[24]
    (1d6+1)[6]
    (1d20+6)[22]
    (1d4)[3]
    Here is the link: http://www.coyotecode.net/profiler/view.php?id=12173

  4. - Top - End - #64
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    Default Re: Machines of War

    Okay, you his second claw attack rakes across your legs, but your sword and dagger send bloody fur flying. The raging beast continues its blind assault on your person.

    claw - (1d20+5)[8]
    damage - (1d4+3)[7]
    claw - (1d20+5)[13]
    damage - (1d4+3)[6]
    bite - (1d20)[6]
    damage - (1d6+2)[6]

    Go "quick links" -> edit signature, and put a link there, so I can see it wherever you post, and keep the current HP box current.

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    dire badger in rage, 18/31 HP, AC 14, claw +5, 1d4+3, and bite +0, 1d6+2
    Last edited by madtinker; 2011-11-19 at 10:15 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  5. - Top - End - #65
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    Default Re: Machines of War

    Fight for my life some more.
    (1d20+7)[11]
    [roll]1d6+1[/roll] (6)
    (1d20+6)[26]
    (1d4)[1]

    http://www.coyotecode.net/profiler/view.php?id=12173
    Last edited by INWranger; 2011-11-19 at 10:19 PM.

  6. - Top - End - #66
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    Default Re: Machines of War

    Roll for crit confirm and damage.
    And I'm heading home for the night.
    Last edited by madtinker; 2011-11-19 at 10:25 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  7. - Top - End - #67
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    Default Re: Machines of War

    rolling for crit
    (1d20+6)[16]
    (1d4)[4]

  8. - Top - End - #68
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    Default Re: Machines of War

    The few attacks you are unable to dodge land ineffectually on your armor. Your dagger, in turn, does the lion's share of the work, damaging muscle and slicing tendons.

    The beast continues his onslaught.

    claw - (1d20+5)[14]
    damage - (1d4+3)[6]
    claw - (1d20+5)[17]
    damage - (1d4+3)[7]
    bite - (1d20)[17]
    damage - (1d6+2)[7]

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    dire badger in rage, 13/31 HP, AC 14, claw +5, 1d4+3, and bite +0, 1d6+2
    Last edited by madtinker; 2011-11-20 at 03:31 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  9. - Top - End - #69
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    Default Re: Machines of War

    Give another go for my very life.
    (1d20+5)[11]
    (1d6+1)[6]
    (1d20+4)[20]
    (1d4)[3]

  10. - Top - End - #70
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    Default Re: Machines of War

    Your armor takes the brunt of the beast's rage, but your own hide remains intact.

    claw - (1d20+5)[16]
    damage - (1d4+3)[6]
    claw - (1d20+5)[13]
    damage - (1d4+3)[7]
    bite - (1d20)[16]
    damage - (1d6+2)[3]


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    dire badger in rage, 10/31 HP, AC 14, claw +5, 1d4+3, and bite +0, 1d6+2
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  11. - Top - End - #71
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    Default Re: Machines of War

    Half-elven rage attack!!! Crap, I didn't take that feat.
    (1d20+5)[16]
    (1d6+1)[6]
    (1d20+4)[13]
    (1d4)[4]

  12. - Top - End - #72
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    Default Re: Machines of War

    The beast is severely injured now, its fur slick with blood.

    It claws at you in a desperate attempt to survive.

    claw - (1d20+5)[16]
    damage - (1d4+3)[5]
    claw - (1d20+5)[24]
    damage - (1d4+3)[6]
    bite - (1d20)[4]
    damage - (1d6+2)[3]


    DM only
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    dire badger in rage, 4/31 HP, AC 14, claw +5, 1d4+3, and bite +0, 1d6+2
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  13. - Top - End - #73
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    Default Re: Machines of War

    I wish I would have thought to use my wild empathy and handle animal, but too late.
    (1d20+5)[8]
    (1d6+1)[6]
    (1d20+4)[6]
    (1d4)[1]

  14. - Top - End - #74
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    Default Re: Machines of War

    It's last vicious swipe threw you off balance, and your slashing sword and dagger are unable to connect as your arm bleeds profusely. The beast presses his advantage.

    claw - (1d20+5)[20]
    damage - (1d4+3)[4]
    claw - (1d20+5)[12]
    damage - (1d4+3)[4]
    bite - (1d20)[19]
    damage - (1d6+2)[6]

    DM only
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    dire badger in rage, 4/31 HP, AC 14, claw +5, 1d4+3, and bite +0, 1d6+2
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  15. - Top - End - #75
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    Default Re: Machines of War

    I give the beast a mighty swipe.
    (1d20+5)[7]
    (1d6+1)[3]
    (1d20+4)[13]
    (1d4)[1]

  16. - Top - End - #76
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    His claws have finally battered down your defenses, wreaking havoc on your complexion. As you thrust and parry with all your might, so does he.

    claw - (1d20+5)[16]
    damage - (1d4+3)[6]
    claw - (1d20+5)[23]
    damage - (1d4+3)[4]
    bite - (1d20)[18]
    damage - (1d6+2)[6]

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    dire badger in rage, 4/31 HP, AC 14, claw +5, 1d4+3, and bite +0, 1d6+2
    Last edited by madtinker; 2011-11-21 at 11:26 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  17. - Top - End - #77
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    Default Re: Machines of War

    No, that last one had a hit that tied my AC. I pray to Chuckles nad give the beast another blow, praying to finish him.
    (1d20+5)[12]
    (1d6+1)[2]
    (1d20+4)[20]
    (1d4)[3]

  18. - Top - End - #78
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    Default Re: Machines of War

    The beast howls like the ROUS from The Princess Bride and keels over, defeated. In the flickering light from your smoldering torch, you can finally see that it is a monstrous badger, with thick fur, rippling muscles, and wicked, curving teeth and claws. Its blood slowly seeps out onto the rocks, making them slick and glistening.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  19. - Top - End - #79
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    Default Re: Machines of War

    First I am going to chug a cure light wounds potion.
    (1d8)[6]
    Then stab the badger again and again and again, just to be sure.
    Then I am going to sneak back to the secret room at the fort for supplies and to recover some hit points.

  20. - Top - End - #80
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    You are in N49 of the forest map. The fort is a inside an ancient Deku tree, naturally hollow and enlarged to house an elven garrison. The secret entrance is on the northwest side.

    Make a spot check.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  21. - Top - End - #81
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    Default Re: Machines of War

    spot
    (1d20+4)[24]
    I am also going to be listening
    (1d20+3)[23]
    and moving silently
    (1d20+9)[10]

  22. - Top - End - #82
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    Default Re: Machines of War

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    there is a hobgoblin soldier standing watch. hide - (1d20+3)[23]. listen - (1d20+2)[5], spot - (1d20+2)[19].


    Wow, two twenties and a one. Regardless, you spy hobgoblin soldiers standing watch, a camp of hobgoblins to the north, and other soldiers also on watch. They look alert, but you are too well hidden for them to notice you.
    Last edited by madtinker; 2011-11-22 at 03:45 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  23. - Top - End - #83
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    Default Re: Machines of War

    Sneak over to AE-40 to use the tree as cover and sneak attack the guard in AE-34 using my bow. The range should be under 30ft.
    I will keep the trees between they and Jaster until Z-43 and brush crawl to get over there, so it should be a matter of moving silently.
    Move silently walk:
    [roll]1d20+9[/roll]
    Move silently crawl
    [roll]1d20+9[/roll]
    And the die roller is being uncooperative again. Let me know if I get into position.

  24. - Top - End - #84
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    Default Re: Machines of War

    here are the die rolls I hope:
    walk
    (1d20+9)[18]
    crawl
    (1d20+9)[17]

  25. - Top - End - #85
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    spot - (1d20+2)[22]. listen - (1d20+2)[22].


    He obviously hears something, but doesn't seem to know which direction it is coming from. He's looking around, scanning the brush.
    Last edited by madtinker; 2011-11-23 at 01:36 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  26. - Top - End - #86
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    Default Re: Machines of War

    Wait until he is not looking in my direction and then sneak attack him with my bow.
    (1d20+7)[19]
    [roll]1d8+1d6+1[/roll]
    (10)

  27. - Top - End - #87
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    Default Re: Machines of War

    There's not much you can do with and arrow through your throat. This hobgoblin realizes this pretty fast, and elects to keel over dead.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  28. - Top - End - #88
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    Default Re: Machines of War

    Kudos on the funniest text death I have ever read.
    I move silently using the following steps
    J to J1 I walk
    (1d20+9)[25]
    J1 to J2 crawl
    (1d20+9)[17]
    J2 to J3 I walk, keeping the tree in AG-23 between the hobgoblin in AE-15 and I.
    (1d20+9)[17]
    J3 to J4 I crawl
    (1d20+9)[15]
    and J4 to J5 I walk, again keeping the trees between the hobgoblin and I.
    (1d20+9)[24]

  29. - Top - End - #89
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    spot - (1d20+2)[10]listen - (1d20+2)[18]


    He is oblivious to your presence.
    Last edited by madtinker; 2011-11-23 at 05:26 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  30. - Top - End - #90
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    Default Re: Machines of War

    Awesome, time for another ninja-esque sneak attack
    (1d20+7)[19]
    [roll]1d8+1d6+1[/roll]
    (6)

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