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Thread: Machines of War

  1. - Top - End - #931
    Barbarian in the Playground
     
    curf06's Avatar

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    Default Re: Machines of War

    DM
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    I peep through the window to see the guard placement in the holding area.

    Spot
    (1d20+9)[14]

    If there aren't any guards looking in my general direction or Jaster's I take a pebble/small rock (about the size of a dime) and throw it at Jaster to get his attention.

  2. - Top - End - #932
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Excellent, I'll use my slowfall to drop down into an alley and head back to the room to see if I can locate Curf. I still want to keep an eye out for anyone tailing me, and I'll wait a few seconds outside the room door to see if I hear anything before entering.
    Spot (1d20+6)[12]
    Listen (1d20+6)[14]

  3. - Top - End - #933
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Machines of War

    @Keiji
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    You neither see nor hear anyone following you, but when you open the door, Curf is not there.


    @Curf
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    Jaster seems to be alone in the cell, with no guards in sight. After a brief search you find a few pebbles of the correct size.


    @Jaster
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    You hear a soft click. Then another, and you realize someone is throwing pebbles in through your window. It's Curf.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  4. - Top - End - #934
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    I throw enough pebbles at Jaster until I get his attention.

  5. - Top - End - #935
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Keiji just sighs, and sits on the bed to meditate for a moment.
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    The skill nobody uses (because its fun!)
    Concentrate (1d20+3)[4]

    I look around to see if there is any sign of struggle or a fight. If not, I wander down to the inn below to see if I notice him anywhere. If not, I think its time I wandered back to where Jaster got taken. I stay alert for any followers, but I do nothing to avoid them.

  6. - Top - End - #936
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

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    Clearly, I need to meditate longer than that before I gather my thoughts.
    Concentrate (1d20+3)[10]... (1d20+3)[4]... (1d20+3)[6]...

  7. - Top - End - #937
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    INWranger's Avatar

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    Default Re: Machines of War

    DM
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    What time of the day is it?

    DM and Curf
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    "What have we got going on? And do they usually execute their guests in the morning?"

  8. - Top - End - #938
    Barbarian in the Playground
     
    curf06's Avatar

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    DM and Jaster
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    "I know as much as you do. And unless they've changed policies recently, they don't normally execute quests this quickly. Also where is Keiji?"

  9. - Top - End - #939
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    madtinker's Avatar

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    Default Re: Machines of War

    For the record, it is now about mid afternoon.

    @Keiji
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    Your thoughts wander hopelessly, and you gain no insight for the current situation. The innkeeper served Curf a meal about an hour or two ago, and he left soon after that.

    Are you going to go inside, or just wander around the streets nearby?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  10. - Top - End - #940
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    Manwhoisthisman's Avatar

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    I enter the building. If the same person is at the desk as earlier, I will comment "I'm here to pick up my friend, is he done playing?"

  11. - Top - End - #941
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    INWranger's Avatar

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    DM and Curf
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    "The ratty looking desk-man Trevor said after tomorrow morning I would have no more questions, and said it with an evil grin. As for Keiji, We heard them issuing orders to take us into custody so I sent him to get you as backup."

  12. - Top - End - #942
    Barbarian in the Playground
     
    curf06's Avatar

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    DM and Jaster
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    "Well, about that... I got tired of waiting for you guys, figured something must have gone wrong, and decided to come looking for you guys. I left a note at the Inn for you to read. So hopefully Keiji is smart and realizes I came looking for you.

    I know it's a little late for this, but you probably should have gone after Miller first and gotten info out of him (and possibly silenced him), before visiting with Trevor.

    The question now is do you want me to sneak in through the back door: now, wait until night, wait for Keiji, or some combination of the three?"
    Last edited by curf06; 2012-06-08 at 07:59 PM.

  13. - Top - End - #943
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    @Keiji
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    He snaps his fingers, once. "Your friend requested information from us. Valuable information. He is being detained until we can deliver that information."
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  14. - Top - End - #944
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    Manwhoisthisman's Avatar

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    DM
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    "I don't suppose you would mind my staying as well, would you?"

  15. - Top - End - #945
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    DM and Curf
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    "You should be more familiar with their security procedures around here. When would be the easiest time to have a jail break? We can wait for Keiji until about midnight. The more people we have working on this the more likely we are to succeed. The last idea is you two meet up and start something in the morning. I have a backup weapon they didn't find and could fight my way to my gear, but I would need someone to handle half the guys in this joint. Of course, Miller could be much easier to handle if we burn the place to the ground and have that as some fear leverage."

  16. - Top - End - #946
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    @Keiji
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    "Of course not." Just then a surly thug walks in from the back. He escorts you to the back hallway, to the right and opens a door at the end.


    @Jaster/Curf
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    Listen checks!
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  17. - Top - End - #947
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    DM
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    How many?
    Listening
    (1d20+4)[22]
    (1d20+4)[19]
    (1d20+4)[19]
    (1d20+4)[13]

  18. - Top - End - #948
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    curf06's Avatar

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    Listen
    (1d20+5)[12]

  19. - Top - End - #949
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    curf06's Avatar

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    DM and Jaster
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    "I''l go back to the Inn and look for Keiji, then come back for at dusk."


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    I make my way back to the inn, whilst trying to bring as little attention to myself.

  20. - Top - End - #950
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    @Jaster/curf
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    you hear someone coming down the hall, standing in front of the door.


    Keiji
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    Hang tight. Make a listen check if you like.


    DM only
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    Trevor gets a listen check to hear the talking, and a spot check to notice the pebbles.listen - (1d20+10)[26] DC 20. spot - (1d20+10)[21] DC 15.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  21. - Top - End - #951
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    Manwhoisthisman's Avatar

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    DM
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    Listen(1d20+6)[12]

  22. - Top - End - #952
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    @Keiji
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    You don't hear anything unusual, but Trevor pauses in front of the door, straining to listen to something.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  23. - Top - End - #953
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    DM
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    Don't reply to Curf. Do something natural in whatever position I was in, probably resume pacing, but only to the wall away from the door, then face the wall and lean against it as if in despair.

  24. - Top - End - #954
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    Default Re: Machines of War

    The DM let me know that he will not be able to post until Wednesday. For you who are breathlessly following the action, it will be back soon.

  25. - Top - End - #955
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    The rat man (Trevor) walks into the room accompanied by Keiji. Looks like your friend couldn't stay away. Trevor glances at the pebbles on the floor, opens Jaster's cell, and locks Keiji inside.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  26. - Top - End - #956
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    DM and Keiji
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    Did you learn anything? I hope you can pick locks, because I am not sure if the other plans that I have will work, though my last plan is looking better.

  27. - Top - End - #957
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    DM and Jaster
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    "I don't know how to pick locks. The best I could do is try to bend the bars. I wasn't able to find any help. Though honestly, I wasn't even sure you would still be waiting here." Keiji then walks over to attempts to force the bars (assuming the rat man is gone).

    Strength (1d20+1)[15]

  28. - Top - End - #958
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    DM and Keiji
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    I am expecting our friend to come, maybe tomorrow. we might have to fight our way out. if we can get to my gear it would probably help our odds.

  29. - Top - End - #959
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    @Jaster and Keiji
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    you struggle against the bars, but they refuse so budge
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  30. - Top - End - #960
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    Default Re: Machines of War

    DM and Keiji
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    Wait for something to happen.

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