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Thread: Machines of War

  1. - Top - End - #1081
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    Manwhoisthisman's Avatar

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    Default Re: Machines of War

    OOC @ Curf
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    Those potions you are chugging cure 1d8+1.
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  2. - Top - End - #1082
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    madtinker's Avatar

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    Default Re: Machines of War

    Backing away from Jaster is backing towards the mercenaries. Are you sure you want to do that?

    @Keiji
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    The chest doesn't open. Its weight is somewhere around 40 lbs, but it isn't tied or chained to anything.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  3. - Top - End - #1083
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    Manwhoisthisman's Avatar

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    DM
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    Great, that goes into the bag as well. I'll let the rogue play with it later.
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  4. - Top - End - #1084
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    Default Re: Machines of War

    I don't want to go into the mercs.

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    Would drinking a potion provoke an attack of opportunity?

  5. - Top - End - #1085
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    Default Re: Machines of War

    @Keiji:
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    As you put it in the bag, you feel the contents tumble around


    @Curf
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    yes
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  6. - Top - End - #1086
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    Manwhoisthisman's Avatar

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    Hmm, if it is delicate, then either it is like the papers and will merit being destroyed, or else it may be valuable. But, wealth means but little and I imagine extradimensional spaces don't get too jostled. I will handle the chest carefully but it goes in the bag all the same, for now I need to return to the fray. And with that thought, and the chest stowed, Keiji does.
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  7. - Top - End - #1087
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    INWranger's Avatar

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    Default Re: Machines of War

    Can I attack Clay yet?
    (1d20+5)[9]
    (1d6+3)[4] + (1d6)[3]
    (1d20+5)[13]
    (1d6+3)[4]

  8. - Top - End - #1088
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    I chug a Cure Light Wound Potion

    (1d8+1)[6]

  9. - Top - End - #1089
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    The thugs nearest Curf seize the opportunity as his guard is down.
    (1d20+6)[15] (1d8+2)[4]
    (1d20+5)[21],(1d4+1)[4]
    (1d20+7)[24], (1d10+5)[11]

    Jaster's heretofore deft swings fall on empty air. Clay responds (1d20+9)[17], (2d6+7)[12].
    the others attack Curf as well (1d20+6)[16] (1d8+2)[10]
    (1d20+5)[12],(1d4+1)[4]
    (1d20+7)[8], (1d10+5)[10]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  10. - Top - End - #1090
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    If I'm at -8, then I'm unconscious right?

  11. - Top - End - #1091
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    Default Re: Machines of War

    Curf falls unconscious (but successfully downing the potion) under a flurry of blades. After he goes down, instead of attacking Jaster, the last three attacks should have been directed at Jaster (but they miss).

    Jaster's turn again.

    Summary:

    Scruff has not reemerged from the bunkroom.
    Clay is still swinging.
    You have a crowd of mercenaries waiting to step up.
    Curf is down and needs to roll a d%. Because he just drank a healing potion, he has a 50% chance of stabilizing instead of the usual 10% because of lingering effects of the potion.
    Keiji is in the office
    Jaster is still in the hallway facing a tide of steel.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  12. - Top - End - #1092
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    Default Re: Machines of War

    Newest attack rolls directed at Clay.
    (1d20+5)[7]
    (1d6+3)[7] + (1d6)[4]
    (1d20+5)[19]
    (1d6+3)[7]

  13. - Top - End - #1093
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    Manwhoisthisman's Avatar

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    Default Re: Machines of War

    Back into the hall and rejoining the fray, and attacking whoever is closest (be it merc or Clay).
    (1d20+7)[25]
    (1d8+1)[7]
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  14. - Top - End - #1094
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    Default Re: Machines of War

    Jaster's blade brings Clay to a standstill, but Keij'i's fist sends him to the floor. Shoulder to shoulder, the two of you face the incoming tide.

    Attacking Jaster: (1d20+6)[17], (1d8+2)[8]
    (1d20+5)[9], (1d4+1)[2]
    Attacking Keiji: (1d20+7)[26], (1d10+5)[11].

    Make spot checks on your next turns.

    Edit: I should also mention that we are going camping tonight so I will not be able to post until tomorrow or possibly Saturday. So I just mentioned it.
    Last edited by madtinker; 2012-07-19 at 08:58 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  15. - Top - End - #1095
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    Default Re: Machines of War

    Stabilizing
    (1d100)[52]

  16. - Top - End - #1096
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    DM - spot check
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    (1d20+6)[15]
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  17. - Top - End - #1097
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    DM spot
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    (1d20+7)[19]

    Attack the nearest mercenary to me
    (1d20+5)[17]
    (1d6+3)[6] + (1d6)[3]
    (1d20+5)[19]
    (1d6+3)[4]

  18. - Top - End - #1098
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    Curf's life slowly ebbs away, and you notice a dark figure standing in the hallway. Scruff has returned to the fight and is standing behind you wearing blood red armor.

    He attacks Jaster (1d20+13)[21], (1d10+9)[17].

    Jaster responds with a slash and a thrust, but only the thrust finds a chink in Scruff's armor, though it is hard to tell if Scruff is bleeding or not.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  19. - Top - End - #1099
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    "Keiji, stabilize Curf. Use one of my potions if you have to." Switch to defensive mode. To Scruff, "I am ready to surrender if that doesn't include me and my associates getting killed. You may need a new lackey, seeing I killed most or all of your old ones."

  20. - Top - End - #1100
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    I'll go ahead and use one of the potions in my bag to stabilize Curf. If that would provoke AoO -- could I manage around that with tumble or by dragging Curf to a saver local?
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  21. - Top - End - #1101
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    It's a full round action to administer a potion to an unconscious person, and it will take a move action (with AoOs) to retrieve the potion from your bag. I can agree that tumble would help you avoid AoOs at DC 15. Here, only one enemy threatens you.

    Curf is at -9, if our counts are correct.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  22. - Top - End - #1102
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    Default Re: Machines of War

    In that case, I will attempt to use a heal check to stabilize Curf first (standard), then a move action to grab a potion if I fail. I'll just have to wait until next turn to use it.

    Heal (1d20+2)[6]
    Tumble (1d20+12)[16]
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  23. - Top - End - #1103
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    The good news is that you manage to avoid all attempts to at attacking you, but the bad news is that your ministrations are inneffective.

    Curf, double check your HPs, taking into account the +1's you left off the potions imbibed earlier. Then roll another d%.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  24. - Top - End - #1104
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    "I came to buy information, and was detained instead. Wouldn't you break out and take what you could?"

  25. - Top - End - #1105
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    Scruff holds up a hand, and his thugs check their attacks mid-swing.

    Jaster, make a diplomacy check.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  26. - Top - End - #1106
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    Diplomacy ( may it only help)
    (1d20+3)[23]

  27. - Top - End - #1107
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    I think we can come to an arrangement. Put down your weapons and we'll talk.

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    Wow, good roll.

    I would like nothing better than for Curf06 to remain in the game, but if he won't post we can't let him hold us up. If he reappears soon he'll roll to stabilize. If he makes it he'll stay in, if not he can make a new character.

    If he doesn't show, we can keep playing with just the two of you, or find another player or two if you guys know someone who wants in.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  28. - Top - End - #1108
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    Place my swords and bow on the ground.

  29. - Top - End - #1109
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    Apologies, I'm at a family reunion. Things have been crazy busy.

    Including the +1's I missed out on I should be at -7 health.

    Stabilizing Roll
    (1d%)[12]

  30. - Top - End - #1110
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    Default Re: Machines of War

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    If my character dies he dies. I'll roll another one.

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