New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 37 of 50 FirstFirst ... 12272829303132333435363738394041424344454647 ... LastLast
Results 1,081 to 1,110 of 1473

Thread: Machines of War

  1. - Top - End - #1081
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

    Join Date
    Jan 2012

    Default Re: Machines of War

    OOC @ Curf
    Spoiler
    Show
    Those potions you are chugging cure 1d8+1.
    Spoiler
    Show

  2. - Top - End - #1082
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    Backing away from Jaster is backing towards the mercenaries. Are you sure you want to do that?

    @Keiji
    Spoiler
    Show
    The chest doesn't open. Its weight is somewhere around 40 lbs, but it isn't tied or chained to anything.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  3. - Top - End - #1083
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

    Join Date
    Jan 2012

    Default Re: Machines of War

    DM
    Spoiler
    Show
    Great, that goes into the bag as well. I'll let the rogue play with it later.
    Spoiler
    Show

  4. - Top - End - #1084
    Barbarian in the Playground
     
    curf06's Avatar

    Join Date
    Apr 2012

    Default Re: Machines of War

    I don't want to go into the mercs.

    DM
    Spoiler
    Show

    Would drinking a potion provoke an attack of opportunity?

  5. - Top - End - #1085
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    @Keiji:
    Spoiler
    Show
    As you put it in the bag, you feel the contents tumble around


    @Curf
    Spoiler
    Show
    yes
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  6. - Top - End - #1086
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

    Join Date
    Jan 2012

    Default Re: Machines of War

    DM
    Spoiler
    Show
    Hmm, if it is delicate, then either it is like the papers and will merit being destroyed, or else it may be valuable. But, wealth means but little and I imagine extradimensional spaces don't get too jostled. I will handle the chest carefully but it goes in the bag all the same, for now I need to return to the fray. And with that thought, and the chest stowed, Keiji does.
    Spoiler
    Show

  7. - Top - End - #1087
    Ogre in the Playground
     
    INWranger's Avatar

    Join Date
    Jan 2010

    Default Re: Machines of War

    Can I attack Clay yet?
    (1d20+5)[9]
    (1d6+3)[4] + (1d6)[3]
    (1d20+5)[13]
    (1d6+3)[4]

  8. - Top - End - #1088
    Barbarian in the Playground
     
    curf06's Avatar

    Join Date
    Apr 2012

    Default Re: Machines of War

    I chug a Cure Light Wound Potion

    (1d8+1)[6]

  9. - Top - End - #1089
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    The thugs nearest Curf seize the opportunity as his guard is down.
    (1d20+6)[15] (1d8+2)[4]
    (1d20+5)[21],(1d4+1)[4]
    (1d20+7)[24], (1d10+5)[11]

    Jaster's heretofore deft swings fall on empty air. Clay responds (1d20+9)[17], (2d6+7)[12].
    the others attack Curf as well (1d20+6)[16] (1d8+2)[10]
    (1d20+5)[12],(1d4+1)[4]
    (1d20+7)[8], (1d10+5)[10]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  10. - Top - End - #1090
    Barbarian in the Playground
     
    curf06's Avatar

    Join Date
    Apr 2012

    Default Re: Machines of War

    DM
    Spoiler
    Show

    If I'm at -8, then I'm unconscious right?

  11. - Top - End - #1091
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    Curf falls unconscious (but successfully downing the potion) under a flurry of blades. After he goes down, instead of attacking Jaster, the last three attacks should have been directed at Jaster (but they miss).

    Jaster's turn again.

    Summary:

    Scruff has not reemerged from the bunkroom.
    Clay is still swinging.
    You have a crowd of mercenaries waiting to step up.
    Curf is down and needs to roll a d%. Because he just drank a healing potion, he has a 50% chance of stabilizing instead of the usual 10% because of lingering effects of the potion.
    Keiji is in the office
    Jaster is still in the hallway facing a tide of steel.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  12. - Top - End - #1092
    Ogre in the Playground
     
    INWranger's Avatar

    Join Date
    Jan 2010

    Default Re: Machines of War

    Newest attack rolls directed at Clay.
    (1d20+5)[7]
    (1d6+3)[7] + (1d6)[4]
    (1d20+5)[19]
    (1d6+3)[7]

  13. - Top - End - #1093
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

    Join Date
    Jan 2012

    Default Re: Machines of War

    Back into the hall and rejoining the fray, and attacking whoever is closest (be it merc or Clay).
    (1d20+7)[25]
    (1d8+1)[7]
    Spoiler
    Show

  14. - Top - End - #1094
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    Jaster's blade brings Clay to a standstill, but Keij'i's fist sends him to the floor. Shoulder to shoulder, the two of you face the incoming tide.

    Attacking Jaster: (1d20+6)[17], (1d8+2)[8]
    (1d20+5)[9], (1d4+1)[2]
    Attacking Keiji: (1d20+7)[26], (1d10+5)[11].

    Make spot checks on your next turns.

    Edit: I should also mention that we are going camping tonight so I will not be able to post until tomorrow or possibly Saturday. So I just mentioned it.
    Last edited by madtinker; 2012-07-19 at 08:58 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  15. - Top - End - #1095
    Barbarian in the Playground
     
    curf06's Avatar

    Join Date
    Apr 2012

    Default Re: Machines of War

    Stabilizing
    (1d100)[52]

  16. - Top - End - #1096
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

    Join Date
    Jan 2012

    Default Re: Machines of War

    DM - spot check
    Spoiler
    Show
    (1d20+6)[15]
    Spoiler
    Show

  17. - Top - End - #1097
    Ogre in the Playground
     
    INWranger's Avatar

    Join Date
    Jan 2010

    Default Re: Machines of War

    DM spot
    Spoiler
    Show
    (1d20+7)[19]

    Attack the nearest mercenary to me
    (1d20+5)[17]
    (1d6+3)[6] + (1d6)[3]
    (1d20+5)[19]
    (1d6+3)[4]

  18. - Top - End - #1098
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    Curf's life slowly ebbs away, and you notice a dark figure standing in the hallway. Scruff has returned to the fight and is standing behind you wearing blood red armor.

    He attacks Jaster (1d20+13)[21], (1d10+9)[17].

    Jaster responds with a slash and a thrust, but only the thrust finds a chink in Scruff's armor, though it is hard to tell if Scruff is bleeding or not.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  19. - Top - End - #1099
    Ogre in the Playground
     
    INWranger's Avatar

    Join Date
    Jan 2010

    Default Re: Machines of War

    "Keiji, stabilize Curf. Use one of my potions if you have to." Switch to defensive mode. To Scruff, "I am ready to surrender if that doesn't include me and my associates getting killed. You may need a new lackey, seeing I killed most or all of your old ones."

  20. - Top - End - #1100
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

    Join Date
    Jan 2012

    Default Re: Machines of War

    I'll go ahead and use one of the potions in my bag to stabilize Curf. If that would provoke AoO -- could I manage around that with tumble or by dragging Curf to a saver local?
    Spoiler
    Show

  21. - Top - End - #1101
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    It's a full round action to administer a potion to an unconscious person, and it will take a move action (with AoOs) to retrieve the potion from your bag. I can agree that tumble would help you avoid AoOs at DC 15. Here, only one enemy threatens you.

    Curf is at -9, if our counts are correct.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  22. - Top - End - #1102
    Bugbear in the Playground
     
    Manwhoisthisman's Avatar

    Join Date
    Jan 2012

    Default Re: Machines of War

    In that case, I will attempt to use a heal check to stabilize Curf first (standard), then a move action to grab a potion if I fail. I'll just have to wait until next turn to use it.

    Heal (1d20+2)[6]
    Tumble (1d20+12)[16]
    Spoiler
    Show

  23. - Top - End - #1103
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    The good news is that you manage to avoid all attempts to at attacking you, but the bad news is that your ministrations are inneffective.

    Curf, double check your HPs, taking into account the +1's you left off the potions imbibed earlier. Then roll another d%.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  24. - Top - End - #1104
    Ogre in the Playground
     
    INWranger's Avatar

    Join Date
    Jan 2010

    Default Re: Machines of War

    "I came to buy information, and was detained instead. Wouldn't you break out and take what you could?"

  25. - Top - End - #1105
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    Scruff holds up a hand, and his thugs check their attacks mid-swing.

    Jaster, make a diplomacy check.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  26. - Top - End - #1106
    Ogre in the Playground
     
    INWranger's Avatar

    Join Date
    Jan 2010

    Default Re: Machines of War

    Diplomacy ( may it only help)
    (1d20+3)[23]

  27. - Top - End - #1107
    Troll in the Playground
     
    madtinker's Avatar

    Join Date
    Jun 2009
    Location
    Utah
    Gender
    Male

    Default Re: Machines of War

    I think we can come to an arrangement. Put down your weapons and we'll talk.

    OOC
    Spoiler
    Show
    Wow, good roll.

    I would like nothing better than for Curf06 to remain in the game, but if he won't post we can't let him hold us up. If he reappears soon he'll roll to stabilize. If he makes it he'll stay in, if not he can make a new character.

    If he doesn't show, we can keep playing with just the two of you, or find another player or two if you guys know someone who wants in.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  28. - Top - End - #1108
    Ogre in the Playground
     
    INWranger's Avatar

    Join Date
    Jan 2010

    Default Re: Machines of War

    Place my swords and bow on the ground.

  29. - Top - End - #1109
    Barbarian in the Playground
     
    curf06's Avatar

    Join Date
    Apr 2012

    Default Re: Machines of War

    Apologies, I'm at a family reunion. Things have been crazy busy.

    Including the +1's I missed out on I should be at -7 health.

    Stabilizing Roll
    (1d%)[12]

  30. - Top - End - #1110
    Barbarian in the Playground
     
    curf06's Avatar

    Join Date
    Apr 2012

    Default Re: Machines of War

    DM
    Spoiler
    Show

    If my character dies he dies. I'll roll another one.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •