Results 1,081 to 1,110 of 1473
Thread: Machines of War
-
2012-07-17, 06:51 AM (ISO 8601)
- Join Date
- Jan 2012
-
2012-07-17, 09:08 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Backing away from Jaster is backing towards the mercenaries. Are you sure you want to do that?
@KeijiSpoilerThe chest doesn't open. Its weight is somewhere around 40 lbs, but it isn't tied or chained to anything.Originally Posted by The Giant
-
2012-07-17, 09:45 AM (ISO 8601)
- Join Date
- Jan 2012
-
2012-07-17, 09:58 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I don't want to go into the mercs.
DM
Spoiler
Would drinking a potion provoke an attack of opportunity?
Machines of War
Spoiler
Fallen Tribes
-
2012-07-17, 06:51 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
@Keiji:
SpoilerAs you put it in the bag, you feel the contents tumble around
@CurfSpoileryesOriginally Posted by The Giant
-
2012-07-17, 08:38 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War
DM
SpoilerHmm, if it is delicate, then either it is like the papers and will merit being destroyed, or else it may be valuable. But, wealth means but little and I imagine extradimensional spaces don't get too jostled. I will handle the chest carefully but it goes in the bag all the same, for now I need to return to the fray. And with that thought, and the chest stowed, Keiji does.
-
2012-07-17, 09:01 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Can I attack Clay yet?
(1d20+5)[9]
(1d6+3)[4] + (1d6)[3]
(1d20+5)[13]
(1d6+3)[4]
-
2012-07-18, 12:46 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
I chug a Cure Light Wound Potion
(1d8+1)[6]Machines of War
Spoiler
Fallen Tribes
-
2012-07-18, 08:51 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The thugs nearest Curf seize the opportunity as his guard is down.
(1d20+6)[15] (1d8+2)[4]
(1d20+5)[21],(1d4+1)[4]
(1d20+7)[24], (1d10+5)[11]
Jaster's heretofore deft swings fall on empty air. Clay responds (1d20+9)[17], (2d6+7)[12].
the others attack Curf as well (1d20+6)[16] (1d8+2)[10]
(1d20+5)[12],(1d4+1)[4]
(1d20+7)[8], (1d10+5)[10]Originally Posted by The Giant
-
2012-07-18, 10:10 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
DM
Spoiler
If I'm at -8, then I'm unconscious right?
Machines of War
Spoiler
Fallen Tribes
-
2012-07-18, 08:02 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Curf falls unconscious (but successfully downing the potion) under a flurry of blades. After he goes down, instead of attacking Jaster, the last three attacks should have been directed at Jaster (but they miss).
Jaster's turn again.
Summary:
Scruff has not reemerged from the bunkroom.
Clay is still swinging.
You have a crowd of mercenaries waiting to step up.
Curf is down and needs to roll a d%. Because he just drank a healing potion, he has a 50% chance of stabilizing instead of the usual 10% because of lingering effects of the potion.
Keiji is in the office
Jaster is still in the hallway facing a tide of steel.Originally Posted by The Giant
-
2012-07-18, 08:05 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Newest attack rolls directed at Clay.
(1d20+5)[7]
(1d6+3)[7] + (1d6)[4]
(1d20+5)[19]
(1d6+3)[7]
-
2012-07-18, 09:13 PM (ISO 8601)
- Join Date
- Jan 2012
-
2012-07-19, 08:45 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Jaster's blade brings Clay to a standstill, but Keij'i's fist sends him to the floor. Shoulder to shoulder, the two of you face the incoming tide.
Attacking Jaster: (1d20+6)[17], (1d8+2)[8]
(1d20+5)[9], (1d4+1)[2]
Attacking Keiji: (1d20+7)[26], (1d10+5)[11].
Make spot checks on your next turns.
Edit: I should also mention that we are going camping tonight so I will not be able to post until tomorrow or possibly Saturday. So I just mentioned it.Last edited by madtinker; 2012-07-19 at 08:58 AM.
Originally Posted by The Giant
-
2012-07-19, 10:46 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Stabilizing
(1d100)[52]Machines of War
Spoiler
Fallen Tribes
-
2012-07-19, 06:23 PM (ISO 8601)
- Join Date
- Jan 2012
-
2012-07-19, 08:09 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM spot
Spoiler(1d20+7)[19]
Attack the nearest mercenary to me
(1d20+5)[17]
(1d6+3)[6] + (1d6)[3]
(1d20+5)[19]
(1d6+3)[4]
-
2012-07-21, 09:41 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Curf's life slowly ebbs away, and you notice a dark figure standing in the hallway. Scruff has returned to the fight and is standing behind you wearing blood red armor.
He attacks Jaster (1d20+13)[21], (1d10+9)[17].
Jaster responds with a slash and a thrust, but only the thrust finds a chink in Scruff's armor, though it is hard to tell if Scruff is bleeding or not.Originally Posted by The Giant
-
2012-07-21, 05:23 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
"Keiji, stabilize Curf. Use one of my potions if you have to." Switch to defensive mode. To Scruff, "I am ready to surrender if that doesn't include me and my associates getting killed. You may need a new lackey, seeing I killed most or all of your old ones."
-
2012-07-21, 07:42 PM (ISO 8601)
- Join Date
- Jan 2012
-
2012-07-21, 09:54 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
It's a full round action to administer a potion to an unconscious person, and it will take a move action (with AoOs) to retrieve the potion from your bag. I can agree that tumble would help you avoid AoOs at DC 15. Here, only one enemy threatens you.
Curf is at -9, if our counts are correct.Originally Posted by The Giant
-
2012-07-21, 09:57 PM (ISO 8601)
- Join Date
- Jan 2012
-
2012-07-22, 10:26 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
The good news is that you manage to avoid all attempts to at attacking you, but the bad news is that your ministrations are inneffective.
Curf, double check your HPs, taking into account the +1's you left off the potions imbibed earlier. Then roll another d%.Originally Posted by The Giant
-
2012-07-22, 12:23 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
"I came to buy information, and was detained instead. Wouldn't you break out and take what you could?"
-
2012-07-24, 08:47 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
Scruff holds up a hand, and his thugs check their attacks mid-swing.
Jaster, make a diplomacy check.Originally Posted by The Giant
-
2012-07-24, 08:23 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Diplomacy ( may it only help)
(1d20+3)[23]
-
2012-07-24, 11:18 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
I think we can come to an arrangement. Put down your weapons and we'll talk.
OOCSpoilerWow, good roll.
I would like nothing better than for Curf06 to remain in the game, but if he won't post we can't let him hold us up. If he reappears soon he'll roll to stabilize. If he makes it he'll stay in, if not he can make a new character.
If he doesn't show, we can keep playing with just the two of you, or find another player or two if you guys know someone who wants in.Originally Posted by The Giant
-
2012-07-24, 11:53 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
Place my swords and bow on the ground.
-
2012-07-26, 12:13 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
Apologies, I'm at a family reunion. Things have been crazy busy.
Including the +1's I missed out on I should be at -7 health.
Stabilizing Roll
(1d%)[12]Machines of War
Spoiler
Fallen Tribes
-
2012-07-26, 12:14 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
DM
Spoiler
If my character dies he dies. I'll roll another one.
Machines of War
Spoiler
Fallen Tribes