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Thread: Machines of War
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2013-01-28, 04:06 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM
SpoilerI suppose I should roll initiative and attack. So draw swords and I would close in where his club would have less effect, but this is DnD and not actual combat.
initiative (1d20+4)[10]
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2013-01-28, 09:12 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
@Keiji
SpoilerHe grabs the roll and stuffs it in his pocket before following you up the stairs. You mean that elf freak with two swords and shiny mail shirt isn't your friend? Only, Scruff's boys are putting him under 'fer meddling.Originally Posted by The Giant
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2013-01-28, 09:20 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
Spoilerlvl 4 Barbarian with spiked club, 18 Con and 18 strength, 12 dex. (4d12+16)[39] AC 17 (+1 dex, +1 amulet Nat Arm, +5 armor). attack +10 (BAB+str+WF+MW), and his weapon is poisoned with black adder venom.
initiative - (1d20+1)[9]
@JasterSpoilerYou win initiativeLast edited by madtinker; 2013-01-28 at 09:21 PM.
Originally Posted by The Giant
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2013-01-29, 11:01 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM
SpoilerAttack the guy in front of me with my short swords.
Attack
(1d20+5)[21]
damage
(2d6+1)[8]
attack
(1d20+5)[22]
damage
(1d6+1)[6]
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2013-01-29, 09:18 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
Spoilerbase AC: 17. With rage: AC: 15, str=22, con = 22. HP = 47, atk = +12, damage = 1d12+9, poison. current HP = 34
@JasterSpoilerYour strikes land, but only launches him into a frothing frenzy. He swings the club with both hands, right at your head. (1d20+12)[31], (1d12+9)[19].
make a fortitude save.Last edited by madtinker; 2013-01-29 at 09:20 PM.
Originally Posted by The Giant
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2013-01-30, 09:18 AM (ISO 8601)
- Join Date
- Jan 2012
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2013-01-30, 09:25 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM
Spoiler
fortitude (1d20+5)[8]
Attack him again.
(1d20+5)[18]
(2d6+1)[8]
(1d20+5)[12]
(1d6+1)[7]
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2013-01-30, 10:04 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
Spoilercurrent HP: 26
@JasterSpoilertake (1d6)[1] constitution damage. Your first strike hits but your second strike misses. He swings the club once more (1d20+12)[28], (1d12+9)[13]
@KeijiSpoilerFriend or no friend, this bloke is getting stomped outside of Pratchett's. It's a bar on Short street. He's gonna be smeared all over the wall. If you hurry you may have time to save him.Originally Posted by The Giant
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2013-01-30, 12:25 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM
SpoilerIs that constitution damage temporary or permanent?
Pray for and amazing roll and he misses all his next attacks
(1d20+5)[21]
(2d6+1)[5]
(1d20+5)[12]
(1d6+1)[4]
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2013-01-31, 09:53 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War
DM
Spoiler"Fair enough," Keiji says and tosses the kid a silver. "Now, go away." Keiji continues up the stairs, finds a convenient window exit, and takes the rooftop route over to Pratchett's.
Climbing (1d20+3)[5] from window to roof
Jumping (1d20+9)[16] from roof to roof
Jumping (1d20+9)[19]
Jumping (1d20+9)[29]
Balance (1d20+7)[17] if needed, since not all roofs are created equal (or flat).
Let me know if you'd like any other rolls.
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2013-01-31, 01:34 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
OOC
"I apologize for my lack of posting, my computer's hard drive failed and I just recently got my computer back."
DM
Spoiler
I watch from a safe distance as Luther gets out of his carriage. If he goes inside, then I creep up to the side of the building to see if I can perceive movement or conversation. Otherwise I wait and watch.
Machines of War
Spoiler
Fallen Tribes
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2013-01-31, 03:32 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM
SpoilerHP:21
glad you're still with us!
@JasterSpoilerYour first strike lands a glancing blow to his forearm. Because of differences in the timeline, I need to pause your fight.
@KeijiSpoilerLuckily, climbing onto the roof is as easy as stepping out the window. You pick your way across the rooftops, and find yourself looking down at a large man with a bloody spiked club administering Jaster the beating of a lifetime. Five other men egg him on as Jaster makes a desperate swipe.
@CurfSpoilerLuther goes inside. Make a spot check and a hide if you wish to approach unseen.Originally Posted by The Giant
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2013-01-31, 07:02 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
DM
Spoiler
Spot
(1d20+9)[21]
Hide
(1d20+11)[27]
Machines of War
Spoiler
Fallen Tribes
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2013-02-01, 09:54 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Machines of War
DM
Spoiler
Keiji, realizing his best tactic to help Jaster at this point may be distraction, stands on the roof and throws a flurry of shuriken at the club wielding man.
<rules question: was it 3.0 where shuriken can be thrown 3 per attack. I find no mention of that in the 3.5 srd =( .>
(1d20+5)[23](1d2+1)[2]
(1d20+5)[6](1d2+1)[3]
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2013-02-01, 05:04 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM only
SpoilerHP:15climb - (1d20+9)[13]
@JasterSpoileryou hear a faint whir and a cloud of tiny metal shards appears in the thug's throat. He looks up and behind you, surprise in his face, then drops the club, lunges past you and attempts to climb the wall, but falls back in a scream of fury.
@KeijiSpoilerYou know, shuriken have always bothered me because they're so weak. Throwing three per attack seems like a perfect fix; I'd be happy to allow that. damage - (2d2+2)[4]
Your first cloud of piercing shards peppers the thug with good effect. He looks up at you in surprise, drops the club, lunges past you and attempts to climb the wall, but falls back screaming in fury.
@CurfSpoilerThere is a guard patrolling the grounds with a massive dog on a lead, but they don't notice you. You find a cozy hiding spot under a front window behind some bushes.Last edited by madtinker; 2013-02-01 at 05:06 PM.
Originally Posted by The Giant
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2013-02-01, 07:13 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM
SpoilerTake an attack of opportunity with main hand and if I have time two full rounds to drink two cure light wounds potions.
AOO
(1d20+7)[12]
(2d6+1)[6]
potion 1
(1d8)[6]
potion 2?
(1d8)[3]
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2013-02-02, 04:48 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
@Jaster/Keiji
SpoilerJaster sees Keiji on the roof of the tavern and only has time for one potion. Two of the other men throws punches at Jaster (1d20+3)[15],(1d3+2)[4], (1d20+3)[15],(1d3+2)[3], one pulls a dagger but doesn't seem ready to use it, and the others draw crossbows to shoot Keiji off the roof.Last edited by madtinker; 2013-02-02 at 04:48 PM.
Originally Posted by The Giant
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2013-02-02, 05:28 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
DM
Spoiler
I attempt to listen and/or see where Luther is.
Spot
(1d20+9)[23]
Listen
(1d20+5)[11]
Machines of War
Spoiler
Fallen Tribes
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2013-02-02, 07:49 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM/Kieji
Spoiler
Attack the one closest to me.
Attack
(1d20+5)[21]
damage (2d6+1)[10]
(1d20+5)[24]
damage (1d6+1)[6]
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2013-02-02, 07:59 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM/Kieji
SpoilerCritical threat on my off hand.
(1d20+5)[8]
damage
(1d6+1)[4]
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2013-02-03, 02:14 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
@Curf
SpoilerLuther is standing in the front room talking animatedly with another man. They look very much alike; they are probably brothers. Unfortunately, you can't make out what they're saying.Originally Posted by The Giant
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2013-02-04, 09:43 AM (ISO 8601)
- Join Date
- Jan 2012
-
2013-02-04, 02:17 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
DM
Spoiler
I move a little closer to see if I can hear better.
Listen
(1d20+5)[21]
Machines of War
Spoiler
Fallen Tribes
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2013-02-04, 02:31 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
@Keiji/Jaster
SpoilerKeiji's shuriken make a sieve of one crossbowman's chest, and he breaks off and runs away. The big guy continues trying to climb the wall. (1d20+7)[27]. As Jaster fells the fist-fighter the remaining three also flee, yelling behind them for Casey to bug out.
@CurfSpoiler"like it. Your thugs are making mistakes. the trail can't lead back to me. That was the deal from the beginning. I warn you Lexus, I'm out of this whole thing if that guy isn't put down hard. If he has friends, this is all over."
"Luthor, don't worry, this is what Scruff is good at. By morning he'll be just another DFD (drunk found dead). Now, have a drink and calm yourself, there's no need to do anything rash."Originally Posted by The Giant
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2013-02-04, 04:08 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM/Kieji
SpoilerIs Casey trying to escape or kill Kieji? Either way, get out my bow and shoot him when he is almost to the top of the wall. Do I get a sneak attack and/or flanking bonus as he is flat footed and paying me no attention, and we are both using ranged weapons?
attack
(1d20+7)[22]
damage
(1d8+1)[8]
Last edited by INWranger; 2013-02-04 at 04:13 PM.
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2013-02-04, 06:05 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Machines of War
DM
Spoiler
I listen for a little longer to see if I can glean anymore information.
Machines of War
Spoiler
Fallen Tribes
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2013-02-04, 09:50 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
DM
SpoilerHP 7
@Jaster/KeijiSpoilerCasey got to the top of the wall, so no flat footed, but your arrow does embed itself deep in his shoulder.
@CurfSpoilerThey stop talking, and after throwing back a glass of wine, Luther leaves.Originally Posted by The Giant
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2013-02-05, 09:13 AM (ISO 8601)
- Join Date
- Jan 2012
-
2013-02-05, 09:26 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Utah
- Gender
Re: Machines of War
@Keiji/Jaster
SpoilerKeiji disappears over the rooftops, evading Casey's grasping hands, but Casey gives chase (1d20+14)[22], making the jump and staying on Keiji's heels. Jaster is left alone in the street.Last edited by madtinker; 2013-02-05 at 09:28 AM.
Originally Posted by The Giant
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2013-02-05, 11:07 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Machines of War
DM
SpoilerDown a healing potion (1d8)[7]
Search the two bodies for papers and loot.
search
(1d20+3)[22]
(1d20+3)[22]
Then climb the wall (1d20+5)[23]and see if I can spot them and be of assistance to Kieji.