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Thread: Machines of War

  1. - Top - End - #151
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    Default Re: Machines of War

    Grog, still bleary eyed from his wounds, falls unconscious again as you hustle him up the ladder.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  2. - Top - End - #152
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    Default Re: Machines of War

    Do a spot and listen check and then get grog out and kill him if there isn't anyone to see us. And get Leriond to help.
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    Spot
    (1d20+4)[21]
    listen
    (1d20+3)[5]

    If there are no more interruptions I will hunker down and recover of my wounds.

  3. - Top - End - #153
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    Default Re: Machines of War

    The orc slowly bleeds out on the floor. His eyes glaze over as his nerves twitch for the last time.

    After a few days, both you and Leriond are fully recovered, though cabin fever is setting in.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  4. - Top - End - #154
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    Default Re: Machines of War

    Well I am leaving for the nearest town to contact the elves who backed the Two-Blade Swords and tell them what is going on. I will find out what I can from the nearest settlement to the orcs where our short hairy man friends are. The trail is probably cold by now, but that doesn't mean I can't pick it up. You may come if you want. After I report to the elves I don't know what I am going to do. Depends on whether they have another job for me.
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    BTW, when do I see some XP? So far I have killed two orcs, two hobgoblins, and one dire badger in open combat, plus snuck past a bunch of hobos.

  5. - Top - End - #155
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    Default Re: Machines of War

    You've been getting it, i just haven't kept track. You should have 7500 on your character sheet; 12000 is already above level 5. Plus 1500 for combat and dangerous encounters, and 200 for role playing.

    The nearest town is Whisperdowns, an elven farming village in the foothills to the west. It's three days walk by road, or two days if you cut through the forest.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  6. - Top - End - #156
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    Default Re: Machines of War

    Sneak out of the ruins and cut through the forest to Whisperdowns.
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    Hide
    (1d20+14)[25]
    move silently
    (1d20+9)[21]
    listen
    (1d20+3)[8]
    spot
    (1d20+4)[19]

  7. - Top - End - #157
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    Default Re: Machines of War

    DM only
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    hide - (1d20+8)[25]MS - (1d20+4)[6]for Leriond

    You and Leriond successfully sneak past the hobgoblins still camping outside the tree, and are on your way to Whisperdowns. The forest is alive, vibrant and glowing. You startle deer, elk, and once a moose at a quiet mountain pond. And then night comes. Where do you set up camp?
    Last edited by madtinker; 2011-11-30 at 03:51 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  8. - Top - End - #158
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    In the woods? Find a place with cover from possible rain, like under the low hanging limbs of an evergreen that will conceal us from prying eyes. Make it a good hundred yards from any paths and check a twenty yard perimeter for any holes larger than a rabbit hole, making sure that any such holes are either abandoned or contain normal rabbits. Make no fire and Jaster sleeps for four hours (half elf), then lets Leriond sleep however long he needs to. Alternate watches.
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    Lets try for a dull night with minimal surprises.

  9. - Top - End - #159
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    Leriond needs no sleep, but does trance for several hours after midnight. As rain begins to fall, the great branches of the evergreen keep you dry.

    DM only
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    just to keep him on his toes.


    Make a spot check.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  10. - Top - End - #160
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    Default Re: Machines of War

    fun times, lets see what happens. If nothing, move as soon as we can.
    [roll]1d20+4[/roll]

  11. - Top - End - #161
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    Default Re: Machines of War

    try that again (1d20+4)[7] You know you can't preview your post if you want the dice roller to work, right?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  12. - Top - End - #162
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    As you stare out into the inky darkness, inky darkness stares back. You, as nearly as you can tell, are alone. The rain halts just before sunrise, and the new day is clear and beautiful.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  13. - Top - End - #163
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    Yeah I know you can't preview the post, i tend to not read the whole thing before I post. Need to work on that. Anyway, we are going to hide and move silently out of here
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    Hide
    (1d20+14)[26]
    move silently
    (1d20+9)[13]

  14. - Top - End - #164
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    DM only
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    Again, there isn't anything there.crocodile


    You're making good time. Late in the afternoon you reach a boggy marsh. You recall you're into the river delta that marks a large lake in the foothills. Whisperdowns is on the other side of this lake.
    Last edited by madtinker; 2011-12-01 at 09:50 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  15. - Top - End - #165
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    Default Re: Machines of War

    Ask Leriond if he knows of a place we can take a boat across the lake. If he doesn't we start walking at what should be the least time consuming way around the lake.

  16. - Top - End - #166
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    Default Re: Machines of War

    DM only
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    Croc hide - (1d20+17)[28], Jaster spot - (1d20+4)[18] Leriond Spot - (1d20+8)[24]

    Leriond, as unfamiliar with this area as you are, just shrugs. After about twenty minutes, a dark grey, long, low beast charges at you from the water.
    Last edited by madtinker; 2011-12-01 at 12:31 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  17. - Top - End - #167
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    Hope it is a regular or dire animal and use wild empathy to change it from unfriendly to indifferent
    (1d20+3)[20]

  18. - Top - End - #168
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    Default Re: Machines of War

    Wild empathy normally takes several rounds to do, and you can rush it at a -10 penalty. But with that modifier, your attempt to calm the alligator fails. He lunges at your leg, attempting to drag you into the swamp. bite - (1d20+6)[17], grapple - (1d20+6)[13]. If the attack hits vs. touch AC (you were surprised), make an opposed grapple check to avoid being drug into the water.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  19. - Top - End - #169
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    Default Re: Machines of War

    The bite hits and if I lose both my armor and dexterity bonus then the grapple hits. With my Dexterity bonus the grapple misses.
    Grapple check
    (1d20+3)[16]

  20. - Top - End - #170
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    Default Re: Machines of War

    bite damage - (1d8+6)[13]

    Grapple doesn't hit or miss; it is a check opposed by your grapple check. In your case, you won the grapple check, so he doesn't drag you into the water, but you still take damage.

    Roll initiative init alligator - (1d20+1)[5]
    Init Leriond - (1d20+4)[8]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  21. - Top - End - #171
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    Default Re: Machines of War

    Initiative for Jaster.
    (1d20+4)[18]
    Also, draw draw short sword and dagger.

  22. - Top - End - #172
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    You win initiative. Go.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  23. - Top - End - #173
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    Default Re: Machines of War

    Attack the alligator
    (1d20+5)[6]
    (1d6+1)[7]
    (1d20+4)[16]
    (1d4)[1]

  24. - Top - End - #174
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    Default Re: Machines of War

    With his tough skin, he isn't easy to damage, but your dagger does break his skin a little.

    Leriond whips out his longbow, trying to pierce the beast's hide.
    bow attack - (1d20+6)[14]
    damage - (1d8+2)[10]

    The alligator slaps at you with his tail.
    tail smack - (1d20+6)[7]
    damage - (1d12+6)[10]

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    AC 15, 21 HP
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  25. - Top - End - #175
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    Default Re: Machines of War

    Attack again
    (1d20+5)[13]
    (1d6+1)[7]
    (1d20+4)[7]
    (1d4)[4]

  26. - Top - End - #176
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    Default Re: Machines of War

    You handily dodge his tail, but he comes at you again with the bite.

    Leriond attack - (1d20+6)[14]
    damage - (1d8+2)[9]

    bite - (1d20+6)[13]
    damage - (1d8+6)[12]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  27. - Top - End - #177
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    Default Re: Machines of War

    I step out of the way of the bite and remind myself to get more damage causing weapons later.
    (1d20+5)[19]
    (1d6+1)[4]
    (1d20+4)[6]
    (1d4)[3]

  28. - Top - End - #178
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    Default Re: Machines of War

    Your sword cuts a nice gash across his nose.

    Leriod weighs in with his bow (1d20+6)[18]
    damage - (1d8+2)[5]

    bite, again [roll=1d20+6[/roll]
    (1d8+6)[10]


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    AC 15, 12 hit points
    Last edited by madtinker; 2011-12-01 at 11:27 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  29. - Top - End - #179
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    Default Re: Machines of War

    try that again bite - (1d20+6)[18]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  30. - Top - End - #180
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    Default Re: Machines of War

    What was that last attack roll for the gator?
    Attack again
    (1d20+5)[13]
    (1d6+1)[6]
    (1d20+4)[22]
    (1d4)[4]

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