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Thread: Machines of War

  1. - Top - End - #241
    Ogre in the Playground
     
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    Default Re: Machines of War

    Sometime around midnight you lose the trail. You pass the night restlessly, but with the light of morning you may be able to pick up the trail again.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  2. - Top - End - #242
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    Default Re: Machines of War

    Keep following them and see who/what they are before doing anything else.
    Track
    (1d20+5)[23]
    spot
    (1d20+4)[24]
    listen
    (1d20+3)[4]

  3. - Top - End - #243
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    Default Re: Machines of War

    You are able to find the trail at dawn, and you follow it until noon, when they apparently start following a dirt road. Make another survival check to track them on this new surface.

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    still nine miles ahead, because they left at dawn as well.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  4. - Top - End - #244
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    Default Re: Machines of War

    Oh good, encountering them here would be less suspicious.
    Survival
    (1d20+5)[17]
    spot
    (1d20+4)[10]

  5. - Top - End - #245
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    Default Re: Machines of War

    The tracks continue east. As far as you can tell, it is a group of three, probably male.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  6. - Top - End - #246
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    Default Re: Machines of War

    Male what? Humans?
    survival
    (1d20+5)[21]
    spot
    (1d20+4)[7]
    listen
    (1d20+3)[14]

  7. - Top - End - #247
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    Default Re: Machines of War

    Hard to tell if they're human or not, but their boot soles are definitely not from a woman's boot.

    It's almost evening (but not yet dark). As you come around a bend in the road you find four men, humans, obstructing your path.

    The toll is ten gold
    The shortest one says to you.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  8. - Top - End - #248
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    Default Re: Machines of War

    Do they have any type of uniform on? Is side of the road blocked by trees, etc?
    Do they have crossbows and can I see the bolts?

  9. - Top - End - #249
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    Default Re: Machines of War

    One has a greatsword, one has a bastard sword and shield, one a rapier, and the last a shortbow. They have no uniforms, are unshaven and unkempt. The brush on each side of the road is thick enough to impede movement, but is not impassable.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  10. - Top - End - #250
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    Default Re: Machines of War

    I don't respect the law. You have nothing. Your ears will make an excellent addition to my current string.
    attack the nearest one.
    initiative
    (1d20+4)[18]
    attack
    (1d20+5)[6]
    (1d6+3)[6]
    (1d20+4)[9]
    (1d4+2)[5]

  11. - Top - End - #251
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    Default Re: Machines of War

    Your arrow zings by the ear of the tall one with the greatsword.

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    2d8+4 hp each.
    init greatsword - (1d20+1)[4], HP - (2d8+4)[9] AC 13
    init bastard sword - (1d20+1)[15], HP - (2d8+4)[14] AC 15
    init rapier - (1d20+2)[22], HP - (2d8+4)[17] AC 14
    init longbow - (1d20+3)[6], HP - (2d8+4)[11] AC 15


    You won initiative, and you fired your arrow unexpectedly, so now you go again. And yo can see where you are on the "Road" sheet of the google doc
    Last edited by madtinker; 2011-12-05 at 11:53 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  12. - Top - End - #252
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    Default Re: Machines of War

    I thought I tried to stab him, but whatever, fire my bow again at the greatsword guy. (Humans are Jasters favored enemies.)
    (1d20+7)[17]
    (1d8+3)[4]

  13. - Top - End - #253
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    Default Re: Machines of War

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    The rapier guy actually delayed his action: he's kind of a coward.
    BS - 14 HP
    R - 17 HP
    LB - 11 HP
    GS - 5 HP

    Bastard sword guy, the short one who demanded your money, tries to bring a bastard sword down on your head slash - (1d20+4)[8] damage - (1d6+2)[8]
    The rapier guy moves forward, but stays behind his friend.
    Greatsword charges you. charge - (1d20+6)[22]damage - (2d6+3)[6]. Since his friends are in his way, bow guy just stands there, ready to fire if you make a run for it.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  14. - Top - End - #254
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    Default Re: Machines of War

    Drop the bow and draw swords and attack the guy in front of me.
    (1d20+5)[17]
    (1d6+3)[8]
    (1d20+4)[24]
    (1d4+2)[6]

  15. - Top - End - #255
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    Default Re: Machines of War

    Your first blow levels him, and I'll redirect your dagger strike to the only one close enough - the bastard sword guy. He retaliates with a grunt [roll-swing]1d20+4[/roll](1d0+2)[3]. Then he sidesteps so his buddy can get closer too.

    Rapier stab (1d20+4)[19]damage - (1d6+1)[2]. Bow guy again waits.

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    BS - 8 HP
    R - 17 HP
    LB - 11 HP
    GS - -1 HP
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  16. - Top - End - #256
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    Default Re: Machines of War

    try again - (1d20+4)[19] try again.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  17. - Top - End - #257
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    Default Re: Machines of War

    and that damage should be (1d10+2)[4]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  18. - Top - End - #258
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    Default Re: Machines of War

    Finish the bastard sword guy
    (1d20+5)[25]
    (1d6+3)[8]
    (1d20+4)[18]
    (1d4+2)[3]

  19. - Top - End - #259
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    Default Re: Machines of War

    rolling for short sword crit
    (1d20+5)[18]
    (1d6+3)[5]

  20. - Top - End - #260
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    He goes down, bleeding profusely enough he could get a job advertising kool-aid. The rapier guy tries to take one last stab(1d20+4)[7] (1d6+1)[4] before running away. (take an attack of opportunity if you like). Likewise, the bowman fires a parting shot (1d20+5)[18](1d8)[6]. They retreat down the road.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  21. - Top - End - #261
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    Default Re: Machines of War

    Absolutely I will take an attack of opportunity.
    (1d20+5)[21]
    (1d6+3)[5]
    (1d20+4)[9]
    (1d4+2)[6]

  22. - Top - End - #262
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    Default Re: Machines of War

    You slash him with your sword, leaving a bleeding stripe down his back. (you only get one AoO).

    You hear them crashing through the brush in the woods.


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    BS - -5 HP
    R - 9 HP
    LB - 11 HP
    GS - -1 HP
    Last edited by madtinker; 2011-12-06 at 01:17 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  23. - Top - End - #263
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    Default Re: Machines of War

    Loot the bodies and then continue on to the next in. let me know what I find.
    greatsword
    (1d20+3)[19]
    bastard sword
    (1d20+3)[15]
    rapier
    (1d20+3)[19]

  24. - Top - End - #264
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    Default Re: Machines of War

    The guy with the rapier got away. Besides their mundane weapons, between the two bodies (still breathing, but shallowly) is about 265 gold they have in their purses, and some jewels and jewelry, probably valued at another three hundred gold.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  25. - Top - End - #265
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    Default Re: Machines of War

    I thought I killed the rapier guy. Write "you got off lucky" in blood on the shield and go to the next inn that my original quarry was heading in the direction of.

  26. - Top - End - #266
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    Default Re: Machines of War

    Nope, just winged him. The road up ahead forks. One leads northeast, the other, southeast. Make a survival check.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  27. - Top - End - #267
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    Default Re: Machines of War

    survival check for tracking my quarry down.
    (1d20+5)[24]

  28. - Top - End - #268
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    They are on the road heading southeast. It looks like they passed this way about three hours ago.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  29. - Top - End - #269
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    Default Re: Machines of War

    Keep on them and try to catch them and identify them before they get to a town or something like that.
    survival
    (1d20+5)[6](6)
    An I probably just lost the trail.
    Try to pick it up again

  30. - Top - End - #270
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    Default Re: Machines of War

    You can retry a failed check after one hour of searching. Your luck couldn't last forever.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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