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Thread: [Nexus] Home 9

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    Barbarian in the Playground
     
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    Default [Nexus] Home 9

    There's no place like home. Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.

    If you want an address in this thread, please PM me and I will post the locations in this post.

    Examples:
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    123 Generic Drive: Home of John and Jack Doe and their daughter Jane. PM <player name 1> or <player name 2> if you want to interact here. Located near Inside and the Taverna Generica.

    Mary's House: Home of Mary Moe. Located many miles from Town civilization in an isolated mountain valley. Unlikely to be found by someone who doesn't know where it is. Mary Moe's player is <player name 3>.


    ================================================

    OOC Rules:

    1. Please post location tags on each post. Ex: [123 Generic Drive] or [Doe House]

    2. The players who own each residence control what goes on within it. A residence is a quasi-PC and cannot be godmodded. You can attempt to break in / burn it down / knock on the door, etc, but it is up to the player controlling the home to let you know what happens next. If a player wants to make their home entirely impervious to everything, that is their right (however boring that might be). Players are permitted to make additional ooc rules if they want that apply to their own homes. By entering their property, you are agreeing to roleplay within their cosmology.

    3. Play nice. Any disagreements between players, please take it to one of the OOC threads or PMs.


    ================================================

    Locations:
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    75 Ocean Rd - Daisuke's new house, this house is near the beach, and has a mixture of traditional Japanese styling and modern comforts. Player: horngeek

    134 Ninja Drive - a 1 story ranch style home owned by Dave Smith, professional Ninja. Player: Mindfreak586

    1312 Hidden Valley Road: Home of Judy the Assassin and Mint, their daughter, Xerina, and adopted Grey Render; Rocky. Players: Lex-kat, Quinsar, Neon Knight

    4224 Wing House - Home of George Kingsley. Player: Gimliggamer

    Al's Lab - Home of AMEN scientist Al Rato. He does most of his experiments and research here. Living with him is the cyborg Delta 88, or just Delta for short. Her programming has been modified by Al, making her a live-in servant of sorts. Al's player is ApeofLight, and Delta's player is KerfuffleMach2.

    Alhana's Dwelling - In the far reaches of Acro can be found the nice little wooden house of the banished elven princess, Alhana Starbreeze. She made it herself with some magical help from man known as Lee. On the outside and inside are intricately carved designs. It has two bedrooms a kitchen and a bathroom. Player: Viera champion

    Basil's Cabin - In an especially woody and remote area, some ways from the city, a cabin sits in the woods. It doesn't seem much different from any of the other hunting cabins one sometimes runs across, except that its scale is sized for minotaurs rather than humans. Players: Wolfbane and Happyturtle

    Brendan's Upstairs - The 'upstairs apartment' at Brendan's House of Hobbies. A fairly sizeable yet still cozy home for the proprietor, his wife, and their guests. Possibly infested with lionfish. Players: Recaiden and Bushranger

    Clearing in the woods - A one story log cabin built in a large clearing in the woods not far from the Dancing Fox Inn. Complete with wooden fence. This is the residence of Zaydon, Opie, and Kate. Anybody can stop by, but if nobody's home, the place will be locked. Zaydon and Opie's players are KerfuffleMach2, and Kate's player is celtois. Note: Zaydon is now deceased, and Opie has taken to living in DFI. As it stands, the cabin is abandoned.

    Crimson Tempest-


    The ship was designed with the above image as a base.
    The most prominent feature, the flame ring, has been pushed forward towards the front of the ship, while a secondary, lesser flame ring was inserted towards the back. Auxiliary and surplus power supply.
    Barriers, that can be turned off as necessary, are constructed around the rings to protect them from light attack.
    Primary Elemental Entrapment Ring - PEER
    Secondary Elemental Entrapment Ring - SEER

    Cannons are installed along the ship, each connected to small elemental rift-batteries to the plane of fire, that allow them to launch bursts of augmented flame in projectile form.

    The various rooms within the ship have been magically altered to be Larger On The Inside.
    This allows for more ships in a smaller space, keeping the ship's fairly lean. (Player: VampireRot)

    Eldena's Cottage: The dwelling of the Viera red mage Eldena. On the outskirts of Town. Not very difficult to find. Appears to be shaped out of a tree. That's because it was. Yay magic! People are free to enter and exit as they please. But don't break anything unless Eldena is there. Player: Viera champion

    Hallowmere Lake: Several hours away from the city, with no roads leading there, is a small lake surrounded by trees. On an island in the lake is a cabin, well built from fresh lumber and brick and connected to the land by a small bridge. The entrances of the house face East and West, allowing anyone who sits on the decks to watch the sunrise or sunset. There's a garage attached to it as well, and further additions seem to be in progress. A small metal sign hangs under the mailbox near the front entrance. On it, a pair of names is etched in by ornate laserwork: Sunny and Carl (players: Happyturtle and Wolfbane)

    The House of the Rising Sun - Large house on a headleand facing the Emerald Sea, which, by strange happenstance, borders both Town and Acronymia. Home to Natasha, Oracle of the Dawn, and occasionally Khiansa Daggerfall, adventurer, and Natasha's sometimes lover.
    Player: Kid Kris
    Anyone can drop by to seek the Oracle's wisdom, or rest in the gardens, or just to say hi and share a pot of tea, but please PM, as the player may not read the thread.
    Further Description, may update.

    Jake Stevenson's Home: In the Victorian sector of Inside, Jacob Stevenson lives above his watchmaker shop and shares the space with his alter-ego, Augustus Acre. The room is a combination living room / bedroom, with well made furniture. The bed is a day bed, meant to work as either a sofa or bed, but because of that, it's the equivalent of a single sized modern bed. It isn't really appropriate for guests, so he rarely invites people here. Most people who wished to encounter Jake would meet him at his shop in Inside instead of his home. (player: Happyturtle)

    Javert's House - It's a white house. Javert lives here alone and very rarely ever leaves. (player: singingnoodle)

    Junkyard workshop - In a junkyard in the ACROverse, what looks to be a shoddy shack has been built. This building was made by Runner before he joined GLoG. Inside is a high tech workshop and laboratory. The building has very high security, and any attempt to break in immediately causes the workshop to alert Runner, which will bring him over to investigate. Runner and Sentry both have security access. Runner's player is KerfuffleMach2, and Sentry's player is FaceofEvil.

    Mithar Keep -
    Spoiler
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    Thanks in part to a recent influx of affluence, a new Keep has sprung into being, fueled by the tireless Nexus contractors that create all buildings while no one else is looking. The walls stand at a daunting twenty five feet high, cast from seamless black granite that glitters faintly under the morning sun. These very walls surround an eighty foot wide courtyard on five sides, forming a pentagon of safety over the inhabitants. At each of the five corners sits a squat tower, ten feet higher than the walls it is connected to, from which defenders can protect the flanks of the nearest two towers in a near perfect net of safety. Surmounting the towers are gleaming black adamantine spikes, crafted from the Mithar treasure hoard and used to fly flags bearing the crests of the Therishein and Mithar Houses.

    Immediately as you enter through the gates you can see two square, flat-topped granite outbuildings flanking either side of the short road leading up to the keep proper. The right most building holds the forge, where Harnel himself works tirelessly to turn out high quality adamantine arms and armor. The left is his armory, stocked high with the fruits of his labor.

    The keep itself retains the outer wall's pentagonal theme, five sides of glittering stone reaching almost fifty five feet in height. It is capped by a flat roof that acts as a flight deck for Harnel to take off from and land on. To this end imposing black spikes have been installed to act as perches, so that he and his future children will have no trouble landing in extreme weather.

    In the first apex of the Tower walls from the gate there is a door set deep into the stone. Beyond this door is the ground floor, more specifically the entrance hall where Harnel greets his guests. The room is oddly shaped, a sort of wedge that gets wider towards the exterior walls. Towards the center it converges into three doors, one leading off to the kitchen on the right, and another to the living room on the left. The one in the center leads up a spiral staircase to the next floor, and the ones after that eventually. Also on the first floor is a washroom and Harnel's personal study. All of the rooms are arrayed around the central staircase in the unique wedge shaped pattern.

    The second floor is a bit more esoteric, holding only three rooms. On the apex facing the gate is a small space for storing alchemical ingredients and curative potions. The recreational room take up a double sized wedge on the west side, while the east is a room for the safe practice of rituals and other potentially catastrophic magic.

    The third is where the family makes its home, including a double sized master bedroom and two guest rooms, one already set aside for the little one on the way. Another bathroom can also be found here, to eliminate the inconvenience of running down two flights of stairs in the middle of the night.

    The fourth and final floor was left open and converted into a massive library as Harnel's gift to his lovely Cessie. A place so well stocked with lore, both arcane and mundane, that I'm certain no one could possibly read every tome amongst its shelves. From here the stairs only lead upward to the Aerie, which has been equipped with guard-rails and no slip coatings to ensure that no one takes a nasty tumble to their doom while enjoying the pleasant view.

    Because honestly, who builds a tower with roof access and then doesn't install guard-rails? Incompetent contractors, that's who.

    Other things of note include the extensive tunnel complex the land was built on, now fully integrated into the design to allow quick access to all of the buildings on sight without exposing the people inside to an enemy siege. These tunnels also join to a rather well built cellar/bomb shelter and Harnel's underground hoard of adamantine bars. An interesting fact: All the metal fixings, including faucets, doorknobs and hinges, were made from this very stash.

    In addition, the contractors left their benefactor something special behind in the Entrance Hall to show their gratitude to him for allowing them to work with such superior quality materials. A pair of his precious bars were carefully welded to a plaque, to be hung over the mantle with pride in honor of this momentous testament to what can be done with the right people and piles and piles of money. (Players: Harnel and ShadowCaller)


    Nabrius' Domain - Located in the depths of Hell, Nabrius' home is rather comfy despite its location. A fireplace provides most of the light in the room. The low, crackling hellfire lights up the carpets floor and the comfy chair and love seat off to the side On the left wall is a small bar, well stocked with wines and champagne, along with some harder drinks. Directly opposite of the fireplace is a bed. Red silk sheets cover it, a curtain hangs ready to be drawn around it, and it's easily large enough for two people to move around freely. The only exit from the room is a single, windowless door opposite of the bar. A small sword rack hangs on the door by the wall, able to hold a single blade. Player: Gulaghar

    The Nest/Rael's House - A converted hotel in the Red Zone. It currently houses Rael Kairos, a 300 year old vampire, a large number of strange lifeforms he's created, and a couple of dozen other vampires that he's made.
    Break-in attempts are fine, even if Rael isn't home, as the other residents are capable of defending themselves against intruders. If you're just looking to mess with the place, he won't hold a grudge as long as you don't kill or maim any of the sentient inhabitants. Stealing most things is also okay, though any unique things he might come after you to get back. Full scale attacks are also welcome, but he will come after you.
    Players: C'nor, Technoscrabble, Beans

    New Rock Household - A nice place in the city's suburban area, just inside the walls. It was specially built to appear larger on the inside than it does on the outside. It has the works - White picket fence, workshed out back, spacious basement(with attached laundry room), a study, kitchen, bedrooms, guest room(with it's own bathroom), living room, parlor, dining room, entry hall, three bathrooms...Everything a typical suburban family could want, complete with a nice hardwood floor.

    Darn shame Lucas and Lillith are turning the study into a room meant solely for displaying adventuring trophies, and Arthur's going to be using the workshed for his crazy experiments. The neighbors are going to complain, no doubt.
    Players: blackouttwo and Artemis97

    Phil's Warehouse - 3224 Seaside Rd Big, slightly rusted corrugated steel warehouse that was once abandoned, sits on a lot that's been overgrown with weeds and small trees and bushes and such...has a gravel driveway leading up to it...and...near the docks...
    Oh, yeah, it has a hydraulic lift leading to an underground garage! And the inside is full of parts and half-finished inventions! Run by TechnoScrabble.

    The Tarmikos Studio - This space serves as both a living area and workshop for artificer and plane-hopper Niara Tarmikos. It is, in fact, its own separate plane of existence - and a minuscule one at that. It comprises, in its entirety, of a single room (around 180ft. long, 60ft. wide and 30ft. tall), and is split into many separate rooms with simple partition walls. To those who know of its existence and have the means to travel there, it is easy to gain access to. Niara's player is Baeleck.


    Home 1
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    Last edited by Slii Arhem; 2011-12-11 at 05:17 PM.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

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    Default Re: [Nexus] Home 9

    Quote Originally Posted by Harnel View Post
    [Mithar Keep]

    Harnel thinks about that for a second, "Everything should be fine, but I'm... concerned. We should probably take a look at the rest of the building. Hopefull it's contained just to the wish I made from Libra; everything else in our home should be just like how i wanted it."

    He'll move back over to the ladder. he left the trap door open so that he could climb up to it as well. He left the trap door open, so no troubles there.

    I suppose they tour the house then.
    [Mithar Keep]

    Once she climbed up and they closed the door Cessie can't help but look rather amused at the whole situation. "I guess you got much more breasts then you bargained for this time hm?" She grins, "So are these ones large enough?"

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    [Mithar Keep]

    Harnel gives Cessie a look that's somehow both amused and flat at the same time, "Yes Cessie. These ones are indeed large enough." he rolls his eyes, "Come on, I want you to see the library. I got you a lot of books for it and I want to see how you like it."
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    Quote Originally Posted by Lord Magtok View Post
    Magtok nods, as if he actually understood a word of that and had any idea whether or not it even said anything. "Oh, I'm doing alright, thanks. The other clones apparently are going on all sorts of crazy dates and launching terrible schemes to take over AMEN and such, but I don't envy them much. Sometimes it's nice just to sit down somewhere and not worry about getting shot in the head."
    Julie & Eric's

    Boo nods as if he still understood Common, and wasn't just a physical manifestation of childish spite.

    And speaking of childish spite...

    As they continue to play, Magtok may notice a few changes to his attire. A frill here, an artful wrinkle there, a neckline far lower than he remembered... It seems that every time Boo loses a hand, he attempts to make another tiny incremental change to his opponent's robes without the cyborg noticing. Of course, should there be any hidden protections woven into the robes then it's likely none of this happens. But if not...

    Well, then Magtok will be looking very red carpet at the moment.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

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    Default Re: [Nexus] Home 9

    Quote Originally Posted by Harnel View Post
    [Fettina's Suite]

    Evan simply forgot about the drugs for the moment. He still hasn't remembered them, so he's not about to catch himself now.

    Evan scratches his chin, thinking about that for a moment, "A few things. It's not difficult to change your face or things about your body, like size and skin color, but any changes that you make to make yourself larger, or add new things? The biomass has to come from somewhere. My suggestion is to have food on hand; you'll be ravenous after making yourself larger, in any way. Making yourself smaller though? A lot easier. You can't suddenly grow new body parts without food on hand, but you can compress your body quite easily. You keep the same weight, but it makes you smaller in size. It can let you hide limbs and the like."

    Evan smiles, and black flames sprout from his back. Tine will see a pair of large red wings unfold, along with a tail, "Wings are pretty easy to cover up; they're just bones and skin, mostly. Tails take a lot more work, since they have vertebrae in them, as well as muscles and all that Jazz. Doable, but difficult. You can also make new limbs, like arms if you wanna go all Shiva on someone."

    "The big issue though, is there's a limit to how much you can do. If you're focusing on hiding a trio of limbs, it might be too much work to change your skin color, or the horns on your head. Make yourself shorter, and you might not be able to grow a new limb. See what I'm saying?"
    "Yeah, I think I get it. Simple enough. Good thing I won't need to hide much, around here," Tina nods. She's always been pretty bright, even for all her faults. She steps around Evan, trying to lay a hand on his tail and lift it up. "I guess I could start with some wings." The platinum girl looks up at his leathery appendages. "Sounds like I should just focus on one thing anyway. You'll teach me how to fly, too, right?"
    Last edited by Murkus; 2011-11-15 at 02:23 PM.
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    "If you meet a spirit walking,
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    Do not follow after."

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    Default Re: [Nexus] Home 9

    Quote Originally Posted by Murkus View Post
    Back Room

    Cornelia, on the other hand, flops back on to her pillow with a groan. Her bare arms sprawl to either side. "They don't even got a bath, useless sons o'..." From there, her speech devolves into a lot of grumbled cussing. "I guess errythin's strong if ye drink the whole damn bottle..."
    Boris tries to lay a hand on Cornelia's arm. "It's not that bad, you had an opportunity to drink, and took full advantage of it." He pauses a few moments, then asks, "Why don't you at least get dressed, so we can get some water?"

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    Back Room

    "Yeah, arright. We headin' back to Watch, or...?" Cornelia's not sure what to do. She'd need to call another coach, unless they wanted to walk back.

    In any case, she very nearly rolls out of bed. The blacksmith straightens, takes her dress, and sets about slipping into it again.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

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    [Back Room]

    "Well, I need to head to Erin's soon, pick up my Vintorez. Did you want to come with? I recall you wanting to see what Kevlar was." Boris speaks more quietly than usual, he has a bit of a headache.

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    [Mithar Keep]

    "What kind of books? I'm expecting something quite spectacular now." The mage says with a chuckle.

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    Quote Originally Posted by Murkus View Post
    "Yeah, I think I get it. Simple enough. Good thing I won't need to hide much, around here," Tina nods. She's always been pretty bright, even for all her faults. She steps around Evan, trying to lay a hand on his tail and lift it up. "I guess I could start with some wings." The platinum girl looks up at his leathery appendages. "Sounds like I should just focus on one thing anyway. You'll teach me how to fly, too, right?"
    [Fettina's Suite]

    Evan doesn't move out of the way as Fettina looks over the limbs he normally hides. She's curious, and he certainly doesn't mind

    "I'm actually gonna stop you right there. You don't have a threshold for change yet; as far as I know, you have never used magic in your life. You try this no and you'll likely just warp your shoulder blades into complete uselessness. Nah, first we're going to start with adjusting something you already have. Feet."

    "But first, I need you to sit down and meditate. Then I'll be able to help you learn the spell in the first place."


    [Mithar Keep]

    "You'll see," Harnel says, grinning. Assuming they both go up to the library, he'll make a grand motion towards everything there.

    Shelves line the walls, reaching the roof twelve feet up, and they're completely lined with books, the entire way around the room, and even with several other bookshelves in the middle of the room. There's also a desk specifically for Cessie, a large black leather reclining chair sitting behind it. If Cessie takes the time to look, she'll see that just about every single on of these books is one various forms of magic, and how to learn the ones that can be taught. There's books on theories about the multiverse, the nature of magic, souls and their destination after death in various worlds, how worlds come to be, Mathematical formulae attempting to quantify the way magic works, various elements and how magic works alongside them, a treatise on Daedra, tomes regarding supernatural afflictions such as vampirism and lycanthropy, among others, and even several large editions detailing gods and theories on how they exist.

    It's quite the impressive collection, and there's a faint amount of magic coming off of the shelves. It's a protections spell, that keeps the books dust free, and entirely free of insects, mold, and the like.
    Last edited by Halae; 2011-11-15 at 09:18 PM.
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    Default Re: [Nexus] Home 9

    [Mithar Keep]

    The mage blinks as she looks around the room in amazement, this was a bit more then she had expected. An library was one thing, but all these books, it just seemed too good to be true. She goes to carefully take out a book from it's place, quickly going through it.

    "How... did you manage to get all this? These books... who arranged all this Harnel? This collection would take years to complete." She turns to her husband almost in shock.

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    [Haunted Warehouse -to- Streets of Inside]

    I don't think that the residue/remains resulting from a car peeling out of an area would be washed away by a sudden downpour. Alas, I am not well-versed in that field.

    Where the rubber streaks end, a path of destruction begins. Lampposts have been toppled. Fire hydrants have been rammed out of the ground. Signs are scattered about the streets. It's almost like a riot just stormed through this sector of the city! If Tom is so stout of heart that he follows this path for long enough, he'll run across the ditched white delivery van that is "parked" in the wall just outside of a disreputable bar. The Beer Bin. That name is fail.

    Hopefully, Tom won't get sick from being out in the cold, inhospitable rain (without a jacket?) for this long. That wouldn't be good at all!

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    [Mithar Keep]

    "It's not so hard as one might think," Harnel says, smiling at Cessie's shock. "The books here were mostly gotten together by my friends at the college we ended up at when we visited my world. The rest of these were gotten here in the Nexus; it's not that hard to find a bookstore that specializes in things mages might be interested in, and we're not exactly short on money."
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    [Back Room]

    "Um, yeh, I guess," She says hoarsely. Cornelia dreads the thought of going out in the nice, bright sun. The blacksmith straightens her clothes and picks up her earrings, putting them on slowly. It makes things worse that she remembers what she said last night - and Boris's reaction.

    Cornelia sighs and picks up her purse.

    [Fettina's Suite]

    Tina drops Evan's tail, frowning at the demon skeptically. Still, with good humour. "My feet? The hell's wrong with my feet?" The pianist walks back into the living room and sits down. Perhaps she's changed her mind about starting in the morning. "Whatever. How do I start?"
    Last edited by Murkus; 2011-11-15 at 10:34 PM.
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    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

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    [Back Room]

    Boris stands up from the bed and does his best to look more presentable. He hears Cornelia sighing, and thinks of last night, hoping he hadn't hurt her feelings. "Are you alright? Besides the hangover, I mean."

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    [Fettina's Suite]

    Evan rolls his eyes, "Your feet are fine. What I'm talking about is practicing on them. Your hands are mechanical, so they're a bad choice for a beginner, so your feet are the next best idea."

    Evan gives her a curious look. "I'm going to get you to meditate. Get into a comfortable, upright sitting position, or laying down. Then I want you to just breathe through your nose, deep breaths. Listen to the sound of my voice as I take you through it."
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    [Back Room]

    "...Hm? Yeah. Not tired, that's fer sure." Cornelia's actually good at lying. She wants Boris to forget the whole thing - as if her desires were just the result of too much champagne. She's sad, but it's for the best.

    The blacksmith turns to smile at him mildly, a bit pained.

    Fettina's Suite

    Tina does as he suggests, lying down on her back and tthreading her fingers together on her stomach. She starts breathing through her nose quietly, deciding not to talk. It'll probably help get her in the right state of mind quicker.
    Last edited by Murkus; 2011-11-15 at 11:05 PM.
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    Barbarian in the Playground
     
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    [Back Room]

    Boris smiles weakly in return. It would be difficult for him to just forget the previous night - it was quite the shock, and he knows that too much champagne doesn't drastically change one's desires. He tries to pull Cornelia into a soft embrace, kissing her cheek.

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    Halfling in the Playground
     
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    [Back Room]

    Cornelia ends up hugging him back, tightly, but not too quickly. She's still keeping up the charade. If Boris isn't ready for marriage, she doesn't want to do that to him.

    After that, she leans back, smiling a little more brightly. "Shall we go?"
    My avatar was done by Gullara. Thanks again!

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    Barbarian in the Playground
     
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    [Back Room]

    Boris tries to clasp one of Cornelia's hands, leading her out of the room. "Yes, let's.."

    ((I think we can handwave the trip to Erin's Emporium, is that fine?))

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    [Back Room]

    The two go on their (semi)merry way!

    And sure. Where to? Or did you want to have Boris do his own thing for now?
    Last edited by Murkus; 2011-11-15 at 11:30 PM.
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    Barbarian in the Playground
     
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    [Back Room]

    ((I'll post in the Mallside thread.))

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    Quote Originally Posted by Murkus View Post
    Fettina's Suite

    Tina does as he suggests, lying down on her back and tthreading her fingers together on her stomach. She starts breathing through her nose quietly, deciding not to talk. It'll probably help get her in the right state of mind quicker.
    Fettina's suite]

    "Remember to keep your eyes closed, to focus on what I'm saying and what you're feeling. Breathe in... and breathe out. Only think about how the breathing moves through your body. Feel your chest rise and fall with the breaths you take. Nothing else, just focus on the breathing. In... and out..."

    Evan carries on like that for about five minutes, letting Fettina get into a relaxed but aware state of mind as she listens to his voice. Silently, he holds a hand above her head. If she's in the meditative state he tried to get her into, the transfer will be swift and painless. If, however, she kept thinking about other things, then this is likely going to cause a migraine as the spell Evan is imparting upon her slogs its way through her active thoughts.
    If You need me to post somewhere, drop me a message, please

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    Haunted Warehouse -> Streets of Insi-Wait, Should We Move Threads? Inside's Kinda Busy With the Zombie Thing, So...Maybe Srs Plots? I Dunno

    To the Beer Bin, then. Hopefully the scoundrels and mangy scum inside will be willing to help him. He does have the face of the most notorious supervillain-turned-businessman on his side. Of course, there's no guarantee that pretending to be Magtok will get him anywhere, though. He could be welcomed in like a fellow brother-in-arms, or shot on sight. There's only one way to find out, however, and he's probably not going to get another chance to investigate this matter, so he'll just have to step inside.

    ...After looting the delivery van first, of course. If there's anything even remotely valuable or potentially useful in his search, he'll try to get it out of the automobile. Hopefully this isn't one of those vehicles with the alarm that goes off if you smash a chrome fist through the windshield, or this could get really awkward soon.

    Julie & Eric's

    Magtok narrows his eyes, looks down at his clothes, and then back up at Boo. He lifts up a undoubtedly frilly arm, and points a finger right at the loathsome spirit.

    "You're dessthpicable."
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
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    Julie & Eric's

    "Nyehehehe...?" Boo spins in place, and by the time he's done he has an aproximation of a puffball tail and whiskers decorating him. When the next hand is dealt out, between two of Magtok's cards will be a folded up paper duck mask.

    ((Time for me to hit the road. No more posts for a few hours.))
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    Ettin in the Playground
     
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    smile Re: [Nexus] Home 9

    [Umbrella Apartments]

    Meli silently sighs and begins writing a reply to AJ when the other winged girl points out the knife.

    "[That's -
    It looks well-made, I think. I am not sure if I know anything about metal-forging-crafting-Uhm, making metal tools]"


    She seems to have calmed down from the initial panic of being attacked by a zombie by now, but her normal eye still shifts towards the door every few seconds.
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

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    [Haunted Warehouse -to- Serious Threads, I Guess? Seems Like This Would Fit In There]

    Locked within the totaled (crashed) van, Tom shall find: an assortment of mixed CDs, a crowbar, a lockpicking kit, a book entitled "Lockpicking Fer Dumbies", and a gigantic supply of dark red blood packets (Yuck!). There's also a few feet of rope and three man-sized cloth sacks, though I doubt Thomas would be interested in that junk.

    There is also a stain on the trunk-space of the van. A bloody stain. A captive must have been wounded back here...

    Tom, upon attempting to proceed into the bar shall find his route blocked by a burly, undead bouncer. I'm not sure how an undead creature retained his muscle mass what with atrophy and all those inconvenient principles of medicine, but whatever this guy tried, it worked out to his benefit.

    "And just what do you think you're doing, little man?"

    The bouncer growls. From the sound of it, I'd say he might be suffering from a touch of neural decay.
    Last edited by The Alexandrian; 2011-11-16 at 01:26 PM.

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    Fettina's Suite

    Thankfully, Tina is actually very good at relaxing that way. Her breathing slows and grows more steady, her body grows still. She very nearly drifts off, but Evan's voice holds her mind still as well.

    The path is clear for the spell, and it goes through without any reaction from the platinum girl.
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    Do not follow after."

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    Bugbear in the Playground
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    Default Re: [Nexus] Home 9

    Riv's Fortress

    "You might as well spill who this mystery benefactor was. Not like it ain't easy to guess, an I'm not in the mood for playing games. Especially now that I have to deal with the army you gave that conniving mage." Riv says, fake smile twisting right back into his characteristic scowl. It's a bluff of course, having only second hand information about the incident Riv couldn't possibly know Cyrus was responsible, but he hardly sees a need to let on how clueless he is. No. Much better to put on a facade of knowledge than risk showing weakness.

    Sir Hex's Mansion

    When the Hatteress awakes, she'll find herself in rather a pickle. While she was unconscious, some utter cad has gone and chained her to an armchair! The binding chains are made of mithril, engraved with simple runes on every other link to avoid someone just teleporting out of them or turning incorporeal, and securely bind her arms and legs to the arms and legs of the chair. Getting free of the chains themselves would be fairly easy for anyone who knows what they're doing, but unfortunately for the very mad scientist, there's another layer of defense to the insidious prison; it's a really, really comfy armchair.

    It is, most probably, the most comfortable chair the Hatteress has ever seen. It may be the best armchair ever made. Certainly, no one who sits down in it will be in any hurry to get up anytime soon, in fact, they're far more likely to just take a nap. The creator of the Armchair of Absolute Relaxation was actually killed by it, dying of starvation when he ran out of snacks within arms reach and decided he'd rather starve than risk the cat stealing his seat while he was getting more food.

    It's a really nice armchair. It even has a built in footrest and a compartment for storing the remote!

    The room around the Hatteress and her incredibly comfortable prison has been quickly converted to resemble a courtroom, with tables and chairs hastily thrown together to form a jury bench, and several desks having been overturned to build a desk fort which serves as a judges podium. Sitting in the makeshift fort is a certain Sir Hex, avatar of chaos, a ridiculous white wig on his head and a rubber mallet in hand. The jury, meanwhile, is made up of a small herd of kangaroos.

    "Ahem. Order in the courtroom, sit down and shut up!" Sir Hex shouts, bashing his mallet against the surface of an ancient dragon ivory desk until the kangaroos cease their chatter, before turning a baleful eye upon the Hatter. "Erhem. Do you know of the crimes of which you stand accused?"
    Last edited by ThirdEmperor; 2011-11-16 at 11:59 PM.
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    Lady Serpentine's Avatar

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    [Trium's House]

    Presumaby, Trium and Spec teleport in.


    The room they're in is fairly large, appears to be completely unfurnished, and is painted to look as though one is floating in space.

    Also, through the windows, it can be seen that they're deep underwater.

    Quote Originally Posted by ThirdEmperor View Post
    Riv's Fortress

    "You might as well spill who this mystery benefactor was. Not like it ain't easy to guess, an I'm not in the mood for playing games. Especially now that I have to deal with the army you gave that conniving mage." Riv says, fake smile twisting right back into his characteristic scowl. It's a bluff of course, having only second hand information about the incident Riv couldn't possibly know Cyrus was responsible, but he hardly sees a need to let on how clueless he is. No. Much better to put on a facade of knowledge than risk showing weakness.
    "If it's so easy to guess, then why not do so? The deal incuded, naturally enough, not telling people who it was, but nothing was specified about confirming guesses.

    Also, can I go back to working on what I was doing while I answer? I'd prefer to finish this before I have to kill her."
    Last edited by Lady Serpentine; 2011-11-17 at 12:59 AM.

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