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    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default [NEXUS] WATCHTOWER the 13th


    Jutting out of the side of Overlook Waterfall like some sort of weird cathedral that got turned on it's side and converted into a fortress, is the WATCHTOWER.
    Who built it? Unknown (A sect of mages known as the Dillinites). What purpose does it serve? Unknown (Dillinite Forward Command Base). How do people even know about these things? A sort of sixth sense, really, which tells everybody in Acronymia when a new thread is created (Unknown).


    Previously abandoned, the WATCHTOWER has now been refurbished, thanks to the constant attentions of the members. However, due to recent events it still bears several craters and battle damaged bits and the like.

    The base is also now Dimension Locked, to members and non-members alike. Teleporters, and other such users of inter-spatial travel, will only be allowed to appear or disappear at or from the main gate, at the closest.

    OOC NOTES & RULES
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    1. No destroying the place, or doing something to it that'll produce a similar effect (for example, no placing a massive time freeze on the entire area forever), unless it's part of an epic plot, and you've run it through me. You're allowed to damage it, but destroying it just takes the fun out of it for all the other players.
    2. No godmoding/godmodding. Even if it's permitted in some ACRONYMs, it isn't in the WATCHTOWER. The occasional mishap's OK, repeated offense isn't.
    3. Please try and keep posts longer than one or two lines of speech. Description is appreciated. One-or-two-liners that don't do much are OK once in a while - but not regularly.
    4. If you want random smashy hahaN00BlulzFun, here's not the place. Anything spammy, random, or just plain annoying, can go! Of course, if your silliness is in moderation and well-roleplayed, and considerate of other players, then welcome in.
    5. Romance/Fanservice/Secks/WOOHOO!/Whateveryawannacallit is acceptable here, but remember to curtain once it goes past the snuggling stage, and be aware that there may be IC repercussions for dropping the curtain whenever you're online, as this is a thread with a mission. And said mission does not involve ******* like rabbits.





    THE BUILDING
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    Ground Level/First Floor
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    • Courtyard - A courtyard, surrounded by high stone walls. Bare, and pretty much uncultivated, the courtyard is filled with grass, wild flowers and bomb craters. A gravel path leads from the main gates to the main entrance. Off to one side is a well and an small, overgrown apple orchard, dotted with small obelisks carved with faded runes that once, and now once more, having been reactivated by Sakura, fueled powerful spells of growth and plenty. Off to the other is what might have once been a vegetable garden, and a large animal pen, which is now an ad hoc stable building for the rare occasion people bring horses or other animal mounts to the WATCHTOWER. Near the building, against the cliffs, construction golems have built a wide lift, large enough to accommodate several vehicles, up to the Airship Gantry.
    • Main Room - A sort of wide, square lounge area. There are several low tables and comfy chairs. To one side is a 'fireplace' which is really just a stone recess occupied by the illusion of a fire, and several heating glyphs (restored by KR). No chimney, you see. Several torch brackets hang on the walls but are empty. Light here is provided (as in all rooms of the building) by glyphs in the ceiling. At the back are three doors, leading to the barracks and stairway. Near the fireplace is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has two doors, which lead to the Main Room and Kitchen.
    • Kitchen - A kitchen. It contains modern kitchen equipment. It's also square. Has a door leading to the stairway. Has never been visited. Ever. For shame, people. This room claimed in the name of Butler!
    • Barracks (East) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s). A room initially contains a single bed, a dresser, a desk with a chair, and a miniature closed off bathroom area containing a toilet and a sink with a mirror.
    • Barracks (West) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s). One of the rooms has become a miniature shrine to the Demon Dalachrech, Lord of Invertebrates. A room initially contains a single bed, a dresser, a desk with a chair, and a miniature closed off bathroom area containing a toilet and a sink with a mirror.
    • Showers - A shower room accessible at the end of each barracks corridor.
      ...
      Wait wait wait, public showers? How barbaric! Public MIXED-SEX Showers? How... Yeah, it's barbaric.
      NOTE: There are cubicles. The showers are 'public' not in the sense that WATCHTOWER members will be forced to look at each other naked, only in the sense that they are not present in the rooms.
      (Of course, there's nothing stopping members from buying themselves a nice little bathtub or something.)




    Second Floor
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    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Library, Offices, Infirmary and Labs.
    • Library - A large room, with a large window that overlooks the courtyard. In the center of the room is a statue, perhaps a shrine to some long-forgotten god of knowledge, that has been covered with a purple cloth, and a sign that warns 'Do Not Remove Upon Pain of Death.' How strange. Radiating out from the statue are masses upon masses of shelves, upon which sit books on all topics, but mostly magic. At one wall is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Offices - A sparse room that doesn't see much use. The office contains a back-up mainframe, as well as filing cabinets where hard copies of important information (and member forms) are stored. The offices also provide storage space for the dozen or so Construction Golems that were left behind.
    • Infirmary - A stark white clean room, with several partitions. Each segment contains a bed, as well as various medical equipment both magical and technological. The beds themselves are sturdy, quite comfortable, and also have straps if restraining the patient is necessary. There are several shelves in each section containing medicine and healing herbs and stuff.
    • The Labs - Previously where the Dillinite mages performed unholy experiments and summoned volatile beasts. The first room is a semi-circular one, which leads to four labs which are separated from the 'main' room by thick blast doors and decontamination chambers. Access to this room is restricted to Members only, or guests accompanied by a Member, as determined by a magical handscanner. The four labs vary wildly in appearance, due to the differing styles of the resident MAD SCIENTISTS (and mages). Each one, however, contains magical interface panels linked to computers, which can be used to control laboratory functions.




    Third Floor
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    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Security Room, Arena and the two Vaults.
    • Security Room - Access restricted to Members only, as determined by a magical handscanner. If WATCHTOWER were a ship, this would be the bridge. Overlooking the courtyard, this room is filled with magical interface panels which control the base defenses, internal and external, as well as the prison cells. Computer wires and ports interlink with the panels, converting mana signals into binary, allowing control from one of the computer terminals in the room for the less magically inclined. The computers are also wired to the WATCHTOWER mainframe, which is located in this room, allowing for access to the main database. The mainframe can only be accessed from the computers in this room. Internal defenses include magical forcefields in every doorway that can be activated singularly, or all together in an emergency. External defenses include extra strong magical forcefields on the main gate and doors, as well as magical forcefields over the windows. There are also a variety of cunning magical traps buried in the courtyard and the path to WATCHTOWER, that may be deployed for explosive effect. Forcefields may remain active for roughly 4 hours before having to recharge (for 24 hours), or until they are beaten down or dispelled. Traps take a roughly 12 hours to recharge. Simply dispelling the forcefield or traps (or indeed, any of the various glyphs in the building) only deactivates them. More powerful spells (like a Mage's Disjunction, for instance) must be used to get rid of them permanently. At one wall is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Arena - A large, squarish (and yet also roundish) Arena. It's been somewhat refurbished as a training room/gymnasium, with some training equipment, a few dummies and bags and a weapon's rack.
    • Prison Cells - A 'C' shaped corridor that surrounds the Arena. The prison cells are actually along the inside of the C, allowing them to open up directly into the Arena. Something that the Dillinites used regularly, to much enjoyment. The cells are sparse, three walled affairs containing a chamberpot and a mattress. The rear wall is hinged, to open into the Arena. The front of the cells is barred, of course, and the bars can be magically charged or supplemented by a magical forcefield, activated from the Security Room.
    • Vaults (East) - An 'L' shaped room, this particular Vault acts as an armory, containing racks of weapons and armor (magical or not) left behind from the Dillinite days, as well as a few extra additions.
    • Vaults (West) - An 'L' shaped room, this particular Vault holds some gold, and also some of the artifacts, good or evil that WATCHTOWER have managed to procure. This vault has more security than the other vault, and has a handscanner much like the security room. Right now it contains:
      • A large block of an incredibly strong concrete-like substance, etched with runes of binding and sealing, warded against teleportation or dimensional irregularities, and a number of other things. Sealed inside are a pair of ceramic jars, similarly warded, which house the captured souls of Shepherd and Cynthia.




    Basement
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    • Safe Room - A large room located deep underground, filled with mattresses and several months of consumables. Virtually impregnable, and accessible from the main building only via secret Doorway in the Main Room, Library, Security Room or Observatory. The Doorway may also be used to return to any of these locations (even by non-members, if they entered through different means or as a guest). In the back is a small door that leads to the Escape Tunnel. There is also a large bronze door, locked and inscribed with runes of sealing and warding, which leads to the Catacombs. This room is teleport proof, scry-proof, psi-proof, spy-proof, teleprot proof, and whatever other proofs you care to imagine (including 180-proof!) save for Epic MagicTM.
    • Escape Tunnel - A long tunnel. It leads to a hidden one-way trapdoor further south, near the Taverna Generica.




    Catacombs
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    A bunch of catacombs and stuff below the basement. Excitement and plots sure to be found here, as well as a viable avenue for a sneak attack. This isn't technically, part of the building, merely a network of DungeonsTM under it. NO probably has a tunnel leading into here. If not, they're being painfully lax with their network.



    Observatory Level
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    • Observatory - Accessible through a trap door at the top of the spiral staircase. The room is enclosed at the front half by a tremendous glass dome, which serves as the focus for the powerful scrying spell etched all around. In the center is a raised circular viewing platform, with more runes etched around. On three sides are magical interface panels linked to computers like in the Security Room. The computers here are partially networked to the Security Room computers, and allow searching to a copy of the Central Database. The computers and interface panels are primarily used, however, to control the view from the observatory. The scrying spell is capable of reaching across a large area of the planet, as well as deep space. Things can also be viewed from any angle, eliminating conventional obstacles, however things underground or inside buildings cannot be seen. The scrying can of course be severed, blocked or traced back to its source using magic. There is a door to the side of the Observatory that leads to the Airship Gantry. At the back wall, opposite the Gantry door is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Airship Gantry - Jutting out the side of the cliff, and even slightly set into it for protection, is an large gantry, accessible from the Observatory, which acts as an airdock for WATCHTOWER's small (but ever increasing) airfleet. It's pretty awesome. There is room for expansion, and the WATCHTOWER construction golems have built a large lift so that land-based vehicles and mounts can be stored up here as well.
      ::Vehicles::
      • A large, heavily armored zeppelin of K-Corp design, captured after a failed attack on WATCHTOWER. It's been decorated psychedelic patterns painted all over the envelope, as well as a pair of angry eyes and mouth. The gondola, while not as eye-blindingly colorful, has a memorial to Butler B. Butler painted on the side. The zeppelin has a rather large cargo hold, as well as a separate bomb-bay, which can drop rather large bombs (though they are currently in rather short supply). It's armed with a rather heavy variety of weapons, including: two disruptor quad-cannons mounted in the aft of the envelope (one ventral, the other dorsal); two heavier disruptor quad-cannons mounted on either side of the gondola and two long-range flamethrowers mounted on the fore. The thing is powered by one of DC's zero-point modules, and can pretty much stay aloft and fire forever, carrying no fuel except for that which goes in the flamethrowers. It has energy shielding, though prolonged use cuts into the ship's energy supply significantly. Currently WATCHTOWER's only functioning aircraft, and is usually used for large scale assaults.
      • A smaller airship stolen from Lethargia, built for transport. It has controls, two seats for the pilot and co-pilot, and cages in the back for prisoners. It's currently in a state of refurbishment, (and has been for several months, due to KR's lack of proper materials). The combustion engines have been replaced by much simpler ones, seemingly powered by magitech, and everything that can possibly be simplified has been. The hull has been reinforced slightly, and is now both fireproof (up to several thousand degrees centigrade) and vacuum proof. The inside has been hollowed out somewhat, regular controls having been replaced, again, by much simpler ones, and benches have been added along the sides, for extra passengers. The center is dominated by some sort of receptacle, for what looks like a large cylindrical device that stretches from floor to ceiling, though the device itself is currently missing.
      • An alien spacecraft, hijacked by DC during an extraterrestrial invasion of Inside. Details in the spoiler:
        Spoiler
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        -It's solar-powered and never lands, instead meant to sit in space and recharge. The solar power tech is enough that so long as it's kept charged, it shouldn't run out unless it's being used heavily.
        -Its main weapons are high-efficiency laser cannons (basically, more shots than usual) with a single mass driver mounted somewhere. I imagine the bottom or something like that. He said it was better for ground targets due to being difficult to aim, so I imagine it's on the bottom or something.
        -It has shields, with variable amounts of power able to be diverted to them. They're quite strong at max power, but this takes power from movement and weapons.
        -The main method of boarding it consists of transporter beams (aka cliche 'abduction beams'.)
        -There are, of course, airlocks.
        -There are shuttle ports.
        -The ship's actual frame/armor is pretty tough, though some of the interior is...flimsy at times, or so I saw during the hijacking.

        And of course, the ship has an armory!

        -Many laser rifles (can be dialed down for weak rapid-fire or dialed up for more powerful shots but slow-firing)
        -Power armor designed for aliens
        -Beam focuser modification for lasers (allows greater armor-piercing capability for the lasers weakens them a bit, they have to be dialed up fully to regain normal power)
        -Deployable uni-directional shields (can be fired through from one side but not the other, lasts a minute maximum, can be depleted by enemy fire)
        -Mines, grenades, and directional charges, probably fairly standard explosives or something since they weren't described much. The grenades are supposedly some kind of cross between frag and incendiary.
        -Pickaxe/hammer-like melee weapons that use pistons to deliver a secondary shock to drive the pick in deeper. Designed to pierce armor.

        Much of the armory (including all of the alien power armor) and quite a bit of the interior have been disassembled and/or removed by WATCHTOWER's rather large cohort of mad scientists for study, though some of it's slowly being put back and reassembled. As of the moment, it's non-functional.
      • Several generic cars and motorbikes intended for use by members. They're unarmed and (mostly) unarmored, and though somewhat futuristic looking (running on electricity rather than hydrocarbon fuels), are plainly intended for transport only.




    MEMBERSHIP
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    Membership at WATCHTOWER is a two-step system.
    Prospective Watchmen should fill out the below form and submit it to any member.
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    Name:
    Age:
    Sex:
    Species:
    Profession:
    Reason for joining WATCHTOWER:
    Special skills/items you believe will aid/have decided to contribute to WATCHTOWER:
    Other Information:

    Additionally, prospective Watchmen must prove their worth to the organization. The proof is open-ended, and can be decided by any member, (Watchman or higher) with proofs ranging from a simple interview or test of skill, duels in the arena, even to accompanying a member on a WATCHTOWER mission. ((OoC note: Players of prospective members are encouraged to discuss the terms of their test in advance with the player of their 'interviewing' member, in order to find a test suitable to both players. Not everyone wants to run an entire adventure for a new member, but on the other hand, some people might find a simple interview or test too simple for their tastes.))
    Prospective members who have been approved by a member become Watchman Initiates, and gain access to the base's facilities, including quarters, as well as full access to the Labs, Safe Room, East Vaults (Armory) and vehicles from the Airship Gantry/Garage, but do not have access to the Security Room or West Vaults without another member present.

    To become a full Watchman, Watchman Initiate must perform in any Watchtower mission, or other 'real life' (ie, non-staged) situation, under the approval of a senior member (Sentry/Beholder rank or higher). This can be any sort of situation that proves the Initiate's ability to handle genuine danger/risk, and can range from fighting full, apocalypse level threats, to things as simple as spying on someone, scouting out a place, negotiating a thingy, or healing a severely injured person. WATCHTOWER doesn't have room for people who are going to crack under pressure, no matter how skilled they might otherwise be.
    Watchmen Initiates who undertook a mission as part of their initial membership trial can forgo this step and become a full Watchman immediately, providing there was a member of appropriate seniority there to witness and approve their membership. Watchmen get the full run of the base, including restricted areas, and can approve new Watchmen Initiates.

    WATCHTOWER is also accepting applications for cleaning, nursing, secretarial, maintenance, security, or other miscellaneous duties, without the full responsibilities of membership. Prospective staff members should apply to, and be interviewed by a senior member for suitability. WATCHTOWER staff members will receive quarters if requested, and will be allowed full run of the base except for the Labs, Vaults, Prisons and Security Room, unless as required and allowed for on account of their job.


    FREQUENTLY ASKED QUESTIONS - Submit a Question today!
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    What the hell is WATCHTOWER's purpose, anyway?
    An excellent question! And one that I've just noticed is not answered in the OP in any way! Which is terrible! Anyway, whereas GLoG concerns itself with redeeming evil-doers (and healing the sick and sheltering refugees etc.), HALO smites them and AMEN are them, WATCHTOWER doesn't typically concern itself with concepts of good and evil in any way. Rather, WATCHTOWER exists to deal with massive scale threats to the Nexus, like apocalypses or vast demonic invasions. Of course, given that evil-doers tend to be the ones who cause those things, WATCHTOWER tends to be pitted against the forces of evil more often than not, but is unlikely to concern itself with muggings, murders or exploding taverns. Also, calling WATCHTOWER a 'Good' organization is likely to draw the ire of some of the more omnicidal members around.



    LIST OF MEMBERS
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    Oracle (Commander)
    • DC - Darkcomet
    • KR - Kid Kris
    • Wenomir (in denial) - Morty


    Sentinel (Sub-Commander)
    • Cessie Mithar - Shadowcaller
    • Harnel - Harnel
    • Ilpholin Xar'Cha - Reinholdt


    Sentry (Lieutenant)
    • Jeremy - Wolfbane
    • Shawna von Letters - The Bushranger
    • Catherine - horngeek


    Beholder (Specialist) Roughly equivalent to Sentry, with added responsibilities.
    • Dominic (Doctor) - billtodamax
    • Darcy Diavolo (Infiltrator) - Happyturtle
    • Terrowin (Cleric) - Earl of Purple


    Watchman (Member)
    • Decker - Happyturtle
    • Spyridon - FireFox
    • Adir Frescot - Murkus
    • Sakura - Gulaghar
    • Sarget - Gulaghar
    • Valeriya Waskensen - Murkus
    • Boris Krestyanov - Rotting Baron
    • Jasper - ThirdEmperor
    • Tic - Gulaghar
    • Tac - Gulaghar
    • Toe - Gulaghar
    • Mia Mechanicus - Zefir
    • Jakob - BladeofObliviom
    • Vizekasadriz - Shadowcaller
    • Mr. Sirtch - Lord Magtok


    Watchman Initiate (Recruit)
    • Kathrine Wyrmhunter - Mindfreak586
    • Harin Grael - C'nor
    • Wolfgang Hirsch - Rotting Baron
    • Nathaniel Hutchinson - billtodamax


    Staff (Restricted Access)
    • Butler B. Butler (Janitor/Butler) - Reinholdt



    ARCHIVED THREADS


    This OP will be subject to updates, so even though major updates will be posted or generally mentioned in the Nexus OOC thread, it would be advisable that you check back regularly. Also, whenever this thread reaches 50, I'd ask no-one else start the new thread, at least until all the pictures are in, or until I say okay.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Barbarian in the Playground
     
    Devixer's Avatar

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Murkus View Post
    Showers

    Once Cornelia's finished, she likely turns off the water and grabs a towel to get dried off. Finally fallen silent, it seems. Unless Boris has anything else to say, she likely gets dressed again before heading out to saddle George.
    Boris doesn't say anything either. He quickly gets dried and dressed, and follows Cornelia outside.

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    Ogre in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Murkus View Post
    Adir and Cornelia's Room

    Adir has a feeling everything's gonna be just fine. It might just be having Sakura right there, but hey.

    The deer runs a hand through her 'hair', and he smirks a little. "Wanna pick up where we left off?"
    Sakura doesn't respond with words. Instead she lies back on the bed, trying to pull him along side her and pull the curtain as well.

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    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Infirmary]

    Jakob's still here, unless someone decided to move him.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Harnel View Post
    [Outside]

    Harnel stops briefly to turn back towards Cessie, and yells back to her, Quite a bit of rage at that last comment, "No, my father taught me to take some time to calm down so that I don't yell at my wife!" And then he'll keep moving, flying quite quickly. He'll be out of earshot for the next post, so yelling at him more won't have much of an effect.
    [Outside]

    The sorceress looks so angry and frustrated she doesn't know what to do.

    Finally she just throws her hands in the air and goes off back into her room.

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    Barbarian in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Rotting Baron View Post
    [Infirmary]

    Once Wolfgang has a satisfactory amount of blood, he starts to head out of the infirmary. "I have better equipment for blood tests in my lab. I should have results for you within a couple of weeks."
    Quote Originally Posted by Murkus View Post
    Infirmary

    "Um. Right. Well, I'll just let you guys do your thing..." Adir says, starting to head for the door. Dominic frightens him, and he's starting to feel unnecessary. But mostly the 'scary wraith doctor' part. "Lemme know how it goes."
    Quote Originally Posted by BladeofObliviom View Post
    [Infirmary]

    Jakob's still here, unless someone decided to move him.
    I have a feeling you won't find anything. Dominic says sinisterly. This arm had some sort of spell that looks like it was holding it together, and it looks like he was maintaining that spell with his mind. Dominic puts the syringe he was holding back down on the cart - it was just a precaution, in case Jakob was allergic to magic.

    Goodbye. Dominic says to Adir as he leaves.

    Alright, we need to get a psion down here. He says.
    Avatar by Me!
    Recaiden made the mime doll.


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    Ogre in the Playground
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Kitchen => Cessie's Room

    Jeremy watches Cessie storm inside with a bit of a sigh as he finishes up the dishes from the meal he prepared for Sakura. Damage Control time... He thinks to himself before going to turn on some hot water.

    Several minutes later, Cessie might hear some knocking on her door.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Infirmary]

    "I prefer 'psychic', but it'll do." DC spontaneously arrives in his usual creepily omniscient-seeming way once the need for a psychic is brought up.

    "Describe the exact problem for me, would you?"
    Avatar by Ashen Lilies.
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    by Happyturtle and Ashen Lilies

    FFR Links:

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    Halfling in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Rotting Baron View Post
    Boris doesn't say anything either. He quickly gets dried and dressed, and follows Cornelia outside.
    Once George is ready, and Cornelia has her boots on, the gunslinger climbs aboard. "C'mon, Boris. Let's get goin'."

    Quote Originally Posted by Gulaghar View Post
    Sakura doesn't respond with words. Instead she lies back on the bed, trying to pull him along side her and pull the curtain as well.
    Adir lies down with her, and the curtain is pulled.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

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    Barbarian in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Infirmary]

    "Well, my medical capabilities are clearly outclassed. I have projects to work on, so if you need me, I will be in my lab." Wolfgang turns on his heels and heads out of the infirmary, unless stopped.

    [Outside]

    Boris smiles as he climbs on George. "Lead the way."
    Last edited by Devixer; 2011-10-03 at 11:03 PM.

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    Ogre in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Adir and Sakura's Room]

    Once the curtain rises again Sakura is lying o her side as close to Adir as possible. That belly of hers isn't very friendly to lying on her back or stomach. She's still wide awake of course. She'd just woken up after all.

    "Love you." Sakura says, moving a hand up to caress her fiance's face.

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    Barbarian in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Darkcomet View Post
    [Infirmary]

    "I prefer 'psychic', but it'll do." DC spontaneously arrives in his usual creepily omniscient-seeming way once the need for a psychic is brought up.

    "Describe the exact problem for me, would you?"
    Quote Originally Posted by Rotting Baron View Post
    [Infirmary]

    "Well, my medical capabilities are clearly outclassed. I have projects to work on, so if you need me, I will be in my lab." Wolfgang turns on his heels and heads out of the infirmary, unless stopped.
    DC. Dominic says with a nod. His mind seems to have shut down - either that or it's been stopped from interacting with the world and his body. Dominic summarises. Of course, I can't really gather much more. Please, take care when you're investigating his mind. He offers Wolfgang a wave as he leaves.
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by C'nor View Post
    [Lab]

    "Then it's probably not that useful to me, I'm afraid."

    Though it might be more so now that I remember about the sun.
    [Lab]

    "That is right. It's as allways. You never can get it all."
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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Lab]

    "True enough. And if you do, you end up losing it somehow."

    He sounds mildly bitter.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Labs ==> Courtyard]

    When the whole mess started, Wenomir was looking through the labs, searching for something about the cursed dagger. Due to the immortal laws of comedy, he now emerges from the labs, completely oblivious as to what's been going on, other than that he heard shouts.
    What's going on? He asks the first person he runs across.
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Wolfbane View Post
    Cessie's Room

    Jeremy watches Cessie storm inside with a bit of a sigh as he finishes up the dishes from the meal he prepared for Sakura. Damage Control time... He thinks to himself before going to turn on some hot water.

    Several minutes later, Cessie might hear some knocking on her door.
    Cessie's Room

    It takes a while but finally the door is opened by the sorceress herself. Her usually calm demeanor quite strained. "Yes Jeremy? If this is about what happened outside I'm sorry you had to see it. It won't happen again." She should have taken Harnel inside, no one should see a couple arguing in public.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by C'nor View Post
    [Lab]

    "True enough. And if you do, you end up losing it somehow."

    He sounds mildly bitter.
    [Lab]

    "Yep. But why would you want to change your implantates? I mean they work right?"
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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Lab]

    "Well enough. But if I get unplugged while using it, I die. If I'm connected magically, then I can't really get unplugged"
    Last edited by Lady Serpentine; 2011-10-04 at 07:19 AM.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Morty View Post
    [Labs ==> Courtyard]

    When the whole mess started, Wenomir was looking through the labs, searching for something about the cursed dagger. Due to the immortal laws of comedy, he now emerges from the labs, completely oblivious as to what's been going on, other than that he heard shouts.
    What's going on? He asks the first person he runs across.
    [Courtyard]

    Coincidentally enough, the first person he runs into is probably KR, leaning against one of the walls, staring into the overgrown orchard.
    "Marital issues, I think." Says KR blandly. She suddenly turns to look at Wenomir.
    "Did you know Harnel wanted to become a full dragon?"
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Courtyard]

    Convenient indeed. Of course, Wenomir won't tell her anything about his planned dinner for two yet. It's going to be a surprise.
    Marital? Oh dear. Those are ugly. While Wenomir's personal experience with romance is limited, he grew up in a small village where news of such issues spread fast. And yes, I did. He asked me on advice about that. I told him he shouldn't, but he must have gone through with it anyway.
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Shadowcaller View Post
    Cessie's Room

    It takes a while but finally the door is opened by the sorceress herself. Her usually calm demeanor quite strained. "Yes Jeremy? If this is about what happened outside I'm sorry you had to see it. It won't happen again." She should have taken Harnel inside, no one should see a couple arguing in public.
    Cessie's Room

    She'll see Jeremy looking slightly worried but holding a platter of different teas. "It's okay Cessie. Arguments happen. I just wanted to make sure you were going to be okay and came to help." He holds up the platter a bit. "Mind if I come in? It might help you relax a bit."

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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Courtyard]

    "I guess you weren't the only one to suggest so." KR shrugs. She doesn't have much of an opinion either way.
    "It did bring a pair of very angry dragons and a disgruntled mercenary to our front door, though..."
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Courtyard]

    Wenomir shakes his head. Yes, I've heard shouting. Do I want to know how exactly it happened? It must have been a colossal screw-up to result in two angry dragons and a distruntled merc.
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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Courtyard]

    KR's mouth twists.
    "I'm not so sure of it myself. Something involving a deal with some being called 'Libra'.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Quote Originally Posted by Wolfbane View Post
    Cessie's Room

    She'll see Jeremy looking slightly worried but holding a platter of different teas. "It's okay Cessie. Arguments happen. I just wanted to make sure you were going to be okay and came to help." He holds up the platter a bit. "Mind if I come in? It might help you relax a bit."
    Cessie's Room

    The mage have to take a deep breath to remain calm, the anger of the recent events still very present.
    "Come in." She replies, stepping inside the room. "I don't usually drink tea however. Doesn't it effect the mind?" She says, trying to focus on something else then Harnel's idiocy.

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Cessie

    Jeremy enters and sets the tray down on an appropriate table. "Only somewhat. It depends on the type. It has small amounts of caffeine which can help you think clearly, and others have different things added in like mint or jasmine which can sometimes help calm you down and make you relax."

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    Default Re: [NEXUS] WATCHTOWER the 13th

    [Courtyard]

    Wenomir sighs. I hope Harnel and Cessie can work it out. I'll try refrain from telling him "I told you so". Anyway, I was looking up some ways to deal with the soul-stealing dagger.
    Last edited by Morty; 2011-10-04 at 11:04 AM.
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    Default Re: [NEXUS] WATCHTOWER the 13th

    Cessie's Room

    "Harnel deserves all my anger right now." Cessie replies with a glance at the tea. "I have been too lenient, if he haven't learned after all this time I can't go soft on him again. He didn't even realized he broke his promise this time, just how stupid can a person really get? Can he ever learn?"

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Cessie's Room

    Jeremy takes a moment, listening as he pours some jasmine tea. "You're right to be angry and hurt." He admits as he passes her a small cup of the tea. "But if this was something of a dream of his for a long time, then its understandable that he'd get carried away by it. It doesn't make him any less wrong, as he should have told you, but have you ever felt the same way about something?"

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    Default Re: [NEXUS] WATCHTOWER the 13th

    Cessie's Room

    The sorceress takes a very little sip of tea but doesn't seem to get in a much better mood. "Yes, but the difference between us is that I actually think before I act unlike him. I wouldn't be so angry if this had been the first time but he just keeps doing it despite me telling him not to. He never learns, he just keeps himself in his own little world without a clue of what's going outside."

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