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2011-11-21, 08:32 AM (ISO 8601)
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- Jun 2011
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2011-11-21, 10:47 AM (ISO 8601)
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- Oct 2010
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Re: (3.5) Whats the point of the Core sorcerer?
I don't think you were meant to take that question seriously.
Magic has several potent advantages over psionics, particularly in the Conjuration, Illusion, Necromancy and metamagic areas.
Psionics had the edge in Divination, Evocation and Enchantment - unfortunately, those happen to be the three weakest schools.
Psionics does however possess great facility as far as temporal manipulation (read: action economy) and object creation.
Hm? There are deities in the core books; they just happen to be Product Identity and so didn't make it to the SRD.Last edited by Psyren; 2011-11-21 at 10:48 AM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2011-11-21, 01:47 PM (ISO 8601)
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- Nov 2011
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- Austin, TX
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Re: (3.5) Whats the point of the Core sorcerer?
If leadership is unbanned then sorcs might have a slight advantage with charisma being a key stat. But I always dislike that sorcs only get 2+Int skills which is almost always Spellcraft UMD or maybe something for a prereq unless you increase your Int, which in some point spreads is somewhat annoying; Compared to the Wizard which, assuming Leadership is banned, can dump Charisma and still be a better diplomancer than the Sorc due to his high Int. Its just a little annoyance I have. That and that Wizards get feat while Sorcs don't. It allows them to become even more versatile then the Sorcs. I sometimes think the R&D team though that Sorcs were superior and needed nerfing, while it could be argued they are better in some ways the fact is those 2 thing always make me shy away from Sorcs versus Wizards.
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2011-11-21, 03:22 PM (ISO 8601)
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- Mar 2010
Re: (3.5) Whats the point of the Core sorcerer?
Ah yes, CoP has it's disadvantages. I know how to make it a progressively worse risk if they abuse it too much. I don't mind them asking things that advance the plot however.
The real problem seems to be Commune. See, a good aligned Cleric and his all-powerful Deity friend should be free of all those pesky limitations (and they are by RAW). So then I'd be stuck answering most of them. Well there is a back door (get a servant to answer that stuff. Like a Planetar or something) but still it's harder spell to negate via fiat.
Overall though (and we've gone way off topic - Core sorcerers and all) I tend to encourage (or otherwise force if necessary) my players to use stuff as it was intended by the game desigenrs. IMO (and me being the DM, my opinion matters) CoP and Commune are meant to resolve specific problems I present or the party has created, or to advance the plot, help solve one of the big daramatic mysteries etc. Batman/GOD trying to cover his options and to avoid the wrath of the DM...?
What is the point anyway? Surely if a DM wants your Wizard dead, your Wizard will die. A player going by Tippy's advice has already entered the Celerity-Timestop-lol astrally projected-Shapechanged etc. arms race vs. the DM and I don't see this ending well for either party really.
And all the while, this time could have been spent playing and advancing the story. Don't forget what DnD is after all - storytelling, mythology made flesh for the modern day folk that is superior to movies and PC games (arguably). I once read some poster here saying how his groups weekly sessions consisted of the party of tier 1 casters flying somewhere, invisible and buffed, finding the target (which they scry-ed last night) and nuking it from orbit. Great, you've now achieved "grinding for XP and gold" in a game that has the single best advantage out of any such forms of entertainment - an unlimited story and unlimited freedom of action and choice.
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2011-11-21, 03:33 PM (ISO 8601)
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- Jan 2007
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- Icy Evil Canadia
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Re: (3.5) Whats the point of the Core sorcerer?
All those "spells known" don't really matter nearly so much as how many different spells they can have memorized at any given time, and in what quantity, right now. (And note, any half-decently built sorcerer knows 1-2 more spells per spell level than core would indicate they should. Possibly more than that.)
The potential to use more spells is nice, but once any given fight comes along, it ceases to matter.
The sorcerer tends to have more useful tactical options (things to do in any given fight -- especially if they take a lot of metamagic feats.) The wizard tends to have far more strategic options (they get to choose what spells they can ready every day, as opposed to every level. In the end, especially with the 1-level delay on sorcerer spells, the well-played wizard ends up more powerful, but it's not nearly so big a difference in real gameplay as forum gameplay theorists would have us believe.Last edited by Talya; 2011-11-21 at 03:35 PM.
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2011-11-21, 03:38 PM (ISO 8601)
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- Mar 2011
Re: (3.5) Whats the point of the Core sorcerer?
Avatar by A Rainy Knight
Spoiler: CharactersTarok and Kamo, level 6 half-orc ranger, bunyip-slayer, and all around badass.
I like half-orcs
Retired:
Aldrin Cress, level 10 human sorcerer. Hero of Korvosa.
Tireas Slate, level 4 tiefling ninja. Eternally scheming.
DMing: Dragon's Demand
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2011-11-21, 04:19 PM (ISO 8601)
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- Nov 2010
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- Forests of Sweden
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Re: (3.5) Whats the point of the Core sorcerer?
Edit: Woops, sorry. Didn't see the word "core".
As brought up previously in the thread:
A Bloodline feat will add one spell know per spell level. Apprentice (Dungeon Master's Guide II) will let you swap out spells known more often than usual. So both put together will get you one extra spell of your choice per spell level.
If you are open to the idea of having unholy undead flesh growing inside of you, there's also Mother Cyst, from Libris Mortis, which adds another 10 [Evil] spells. Swap them out. As long as you pick a good bloodline, that's 20 nice spells added to your list by level 20, for the cost of three feats.
An item called a Knowstone will let you add more spells known while you have the (slotless) item. Costs you 1000*Spellevel squared.
So options do exist. If evil doesn't fit into the equation, there's still the bloodline and the Knowstones.Last edited by FearlessGnome; 2011-11-21 at 04:21 PM.
Throw the dice high.
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2011-11-21, 04:55 PM (ISO 8601)
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- Mar 2009
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Re: (3.5) Whats the point of the Core sorcerer?
Thank you for responding. I agree, and I can see a number of ways in which this can be done. I am just curious as to which of these options that other people actually choose in real games.
Notably, if prophecies are only guidelines or the like, it seems to me that wizards won't necessarily be prepared for everything they encounter, only for a majority of cases, meaning that there may still be some slight robustness advantage to being a sorcerer rather than a wizard. Probably not enough to count for much, though.
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2011-11-21, 05:57 PM (ISO 8601)
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- Mar 2011
Re: (3.5) Whats the point of the Core sorcerer?
Avatar by A Rainy Knight
Spoiler: CharactersTarok and Kamo, level 6 half-orc ranger, bunyip-slayer, and all around badass.
I like half-orcs
Retired:
Aldrin Cress, level 10 human sorcerer. Hero of Korvosa.
Tireas Slate, level 4 tiefling ninja. Eternally scheming.
DMing: Dragon's Demand
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2011-11-21, 06:38 PM (ISO 8601)
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- Apr 2010
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- London, EU
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Re: (3.5) Whats the point of the Core sorcerer?
Well there are a number of Feats and PrCs, not in core I'm afraid. CDiv has quite a few though.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
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2011-11-21, 08:36 PM (ISO 8601)
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- May 2008
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- In an Octopus's Garden
Re: (3.5) Whats the point of the Core sorcerer?
Not in core. Here are a few more options.
Runestaves in the MIC (note that you can customize them). Extra Spell in CArc. Sandshaper from Sandstorm. Exalted Arcanist (IIRC -- BoED). Arcane Preparation gets access to sanctified spells. Draconic Leagacy grants a few more spells. Gaining a domain from a Prestige class -- like Divine Oracle.Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2018-01-30, 10:54 AM (ISO 8601)
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- Sep 2012
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2018-01-30, 08:32 PM (ISO 8601)
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- Sep 2005
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Re: (3.5) Whats the point of the Core sorcerer?
Sheriff: Please don't revive old threads.