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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Oct 2007
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    Male

    Default [Nexus] Inside 40


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events: _________


    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city seems to be the center of a planar Nexus, a crossing point between all possible worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all possible realities.

    And more than a few realities that aren't possible.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules, Zones, Streets, and Locations

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    Rules
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    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them. More information on them will be provided later.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.



    Zones, Streets, and Locations
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    Please PM Wolfbane to have a new location placed in this registry.


    Zones:
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    In the Zone(s): The City of Inside is separated into three socioeconomic zones color-coded for your convenience.

    The Blue Zone is upper-class, well to do portions of Inside.

    The Grey Zone is the portion of the City that is middle-class. It also includes many commercial and industrial portions of the City.

    The Red Zone is the of the City that is degenerate, destitute, or downright dangerous. Sometimes all of the above.

    Streets:
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    Can you tell me how to get, how to get to Generic Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate.

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Known Streets:
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    Generic Street: The generically modern setting! Generic Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Arkham Street: Spanning 1920s-1940s style sci-fi and horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. The more upscale portion of Arkham Street is known as Metropolis Square, a metropolitan area sporting Diesel Punk style robots and rayguns and mad scientists oh my!

    Cirrus Street: Cirrus Street is the FUTURE! sci-fi portion of Inside. Most commonly seen are the post-apocalyptic Bombed Out Zone with its never-ending zombie vs Martian vs killbot vs mutant war and the hopeless squalor of the Underhive. In addition to these areas there's also the chrome and glass clad Skyway. Think Jetsons with more foot-paths. Repulser Trams connect the Skyway to other portions of Inside for those not blessed with flying cars.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Yellow Dog

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    At the edge of the city of Inside, a unique street marks the border between the wilderness and the world of men. Two rows of wooden buildings stare at one another from across the sides of a dusty, unpaved street. The dark brown wood is bare, held in place with rough nails, only the occasional brightly painted sign relieving the earth tone monotony. This street is called Yellow Dog, and it is a little mining town right out of the Old West.

    Well, not quite right out of the Old West. You see, anything and anyone that has even a little to do with the West comes to Yellow Dog. It doesn't matter what kind of West you're from; a Fantasy West with dragons and demons, a Steampunk West with stompy mechs powered by cloud benching coal furnaces, a Samurai West were a man's sword is as trusted as his six-gun, a post apocalyptic or futuristic West were revolvers come in laser form and the horses are robots; heck, even folks from just the plain old regular West are welcome here, and they don't mind strangers round these parts. This is a place were a gaggle of fur trappers and buffalo hunters haggle with a squid faced merchant about the worth of their haul. This is a street where dwarf and gnome gold miners walk into town, comparing the size of the nuggets they've panned from the rivers as they head towards the saloon. This is a place where you can pass a man dressed like a Union Cavalry Officer talking with a robot cowboy on a steel horse. You can walk down the way and pass a mysterious man who greets you with a "Konnichiwa, pardner.", as his samurai sword rattles lightly against his holstered pistol. Gunslingers, cowpokes, gamblers, bandits, prospectors, pioneers, profiteers, preachers, snake oil salesmen, trappers, hunters, townsfolk, wildmen, and things much weirder all mingle along this dusty lane.

    Welcome to Yellow Dog, pilgrim. Enjoy your stay.



    Locations:
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    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    The Misspelled Cemetary (Grey Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Red Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)




    Inside's Defenses, Remnant, and The Council
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    Defenses
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
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    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
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    The Council is the "ruling" body of Inside. A small group of individuals reside on it, and decide Inside Policy. People can go here for diplomatic relations, trials, or other activities that may concern dealing with an actual government instead of a police force or army.

  2. - Top - End - #2
    Ogre in the Playground
     
    Halae's Avatar

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    Default Re: [Nexus] Inside 40

    [Corner Cafe]

    Harnel shrugs, "Frankly, the events at the Gaze really upset Cessie. there's no avoiding her being angry once she learns the Gaze and the masks are connected, so I'm not worried about her getting too upset. Besides, this is for charity; bidding and being bid on will both help."
    If You need me to post somewhere, drop me a message, please

    Awesome avatar by the wondrous Kurien.

  3. - Top - End - #3
    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 40

    Quote Originally Posted by C'nor View Post

    "O'annya akeshil makretis... How many times do I have to say you're the one that told me before you accept it?."
    Patrol: Grey Zone

    "Could be once, could be a thousand times, we'll never know until we try~. But if we look up to the sky~. We'll see the shells falling, and here comes that whistle calling, and the dead never get to ask why~." Jean sings his little tune in a low alto, his head rolling from shoulder to shoulder as he walks.

    "If you say I told you, then I must have. It's just I can't remember telling you. One moment we were entering the Red Zone, and the next I'm talking to a half-starved demonoid about peace love and friendship. All that's left in the middle is a nice fat blank spot."
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  4. - Top - End - #4
    Ogre in the Playground
     
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    Default Re: [Nexus] Inside 40

    Quote Originally Posted by Slii Arhem View Post
    Patrol: Grey Zone

    "Could be once, could be a thousand times, we'll never know until we try~. But if we look up to the sky~. We'll see the shells falling, and here comes that whistle calling, and the dead never get to ask why~." Jean sings his little tune in a low alto, his head rolling from shoulder to shoulder as he walks.

    "If you say I told you, then I must have. It's just I can't remember telling you. One moment we were entering the Red Zone, and the next I'm talking to a half-starved demonoid about peace love and friendship. All that's left in the middle is a nice fat blank spot."
    "Basically, that's what happened... You told me right as we went in, and I was about to ask you about it when you spotted him and started talking."

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    Quote Originally Posted by C'nor View Post
    "Basically, that's what happened... You told me right as we went in, and I was about to ask you about it when you spotted him and started talking."
    Patrol: Grey Zone

    "Well it's fine now. I guess I must have been a bit fatigued is all. All that nervous energy gets to you every once in awhile." and he says no more on the subject.

    Assuming there are no more interruptions I don't see why they shouldn't be able to make it back to the base at this point. Hopefully that victim can find her way home from here.
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    Quote Originally Posted by Slii Arhem View Post
    Patrol: Grey Zone

    "Well it's fine now. I guess I must have been a bit fatigued is all. All that nervous energy gets to you every once in awhile." and he says no more on the subject.

    Assuming there are no more interruptions I don't see why they shouldn't be able to make it back to the base at this point. Hopefully that victim can find her way home from here.
    [Patrol: Grey Zone -> Base]

    No further interruptions.

    She can make it home safely, unless something happens to stop her.

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    Quote Originally Posted by happyturtle View Post
    Masks Temple

    "Salome, my best beloved..."
    Xifra inhales her scent. "You're worth it. You're worth everything."

    For a moment, she thought of asking Salome to take the flower that she wore in her hair and crush it, but no. Xifra never sully her beloved with the Objects. She shuddered that she had even let the thought poison her mind. "Tell me about the Warp, and how we will be together..."
    And as she holds her Beloved, even the call of the Objects is muted, a little. Only a little. But enough to give her hope that she could somehow rid herself of them, and be cleansed. Enough to give her hope that she could truly earn the love of the beautiful creature that Salome had plucked from a crowd and sacrificed to Slaanesh.
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    Quote Originally Posted by Harnel View Post
    [Temple of Dalachrech]

    Kail will follow along if directed to a bedroom. She seems a bit shaky the whole way along.
    Terrowin will lead the glabrezu and Kail to a bedroom. It's through a different drape in the foyer and up some stairs, then an empty room on the left.

    The bed's big, and strong enough for the demon to lie down on and pull the curtain. He's surprisingly gentle, though no incubus.
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    [Temple of Dalachrech]

    Kail is surprised by how gentle he is, but she's still not going to enjoy this. The curtain is pulled.
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    Temple of Dalachrech

    Probably after more time than Kail would like, the curtain rises. "I'll make you male once you've given birth. There are ways to enable a man to give birth, but they aren't very pleasant." The good news is, they won't need to try again- demons are supernaturally fertile with other races.

    And the main reason he's gentle is because he doesn't want to kill her, something that would be incredibly easy for him to do by accident.
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    [Temple of Dalachrech]

    "I thought as much," Kail says, feeling a bit sick, and very much in pain. The glabrezu is just under three times her height, after all. She's breathing rather heavily. "Will the pregnancy take longer because the child is half-demon?"
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    Temple of Dalachrech

    "No, standard for your race. There's a tendency to be slightly shorter, but not normally by much." So if you find a pregnant character onerous, then there's a legitimate fast-forward button here.
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    [Temple of Dalachrech]

    Nah. It's going to take nine months. Poor Kail. "Kail sighs, looking generally unhappy, "Alright... are we done here? I want to be left alone for a while."
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    Temple of Dalachrech

    "Of course. You may leave." That's not what Kail meant, is it? The glabrezu seems to fall asleep now, though it's hard to tell because of the beetle eyes. Also, the fact that demons don't need to sleep on this plane, though they can if they want.
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    [Temple of Dalachrech]

    Not what Kail mean, certainly, but she'll take it. She slips off the side of the bed and gets dressed, then moves out of the room. She's looking for Terrowin at this point, and will sort of wander until she's found him. Are there other people here in the temple?
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    Temple of Dalachrech

    Terrowin's in his office in the attic- there's two more storeys between her and him. This floor is larger than it should be and has more doors leading away- all of them lead to bedrooms similar to the one she was in, though the beds are of different sizes. The next floor up is similar, though those bedrooms aren't empty guest rooms- they are given over to the other clerics of Dalachrech. There's sounds coming from one, though they sound as though they'd rather not be disturbed and both voices are male- one human, one gnome. Fortunately, that door is locked. One a few doors away isn't locked, and within is a woman over six feet tall wearing a long (but thin) night dress and studying a book whilst lying on the bed. She has long red hair and green eyes of a shade which isn't often found in humans, at least not pure-blood ones. Also available is a shirtless male half-elf with effeminate, plain features and a two-tailed scorpion tattooed to his face; he's swinging an ornate bloodstained sickle around.

    Lauretta and Samantha may be present, but that depends on happyturtle and Gulaghar, respectively.
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    [Temple of Dalachrech]

    Kail will inquire about Terrowin's whereabouts, and assuming she's told, will head up to the office. If she isn't she'll wander around before thinking to look up there, and end up there anyways.
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    Temple of Dalachrech

    Since Narahar's too focussed on his training to notice Kail (unless he hits her with his sickle, anyway), the tall woman will be asked. She'll tell Kail where to find him and to knock three times in a set pattern- apparently a trap is set off if one doesn't. She's lying, but it's said with a straight face.

    The attic is accessible through one of the bedrooms, though this one is unfurnished save the ladder leading upwards. Above, there's a long corridor leading to a plain wooden door stamped with 'Always Knock'.
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    [Temple of Dalachrech]

    Kail will, indeed, knock, and then say, "Terrowin? I want to talk to you."
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    Temple of Dalachrech

    But did she use the method Gertrude suggested?

    "Of course, come on in." Terrowin is sitting behind a large desk, though when Kail comes in he gets up and sits somewhere else, in a chair without a large and imposing piece of furniture between them. Instead, there's a mural of a massive termite mound behind him, and behind the other chair is a mural of a massive swarm of beetles, almost a sea of them in fact.
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    [Temple of Dalachrech]

    yes, Kail makes sure to knock correctly before entering. "Terrowin, did you know he was going to ask me for... for a child?"
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    Masks Temple

    Jack nods, actually seeming humble for once, and looks around the room. Seeing what material objects he has available for a show of warding or other such magic. Has to be something useful to the temple, he knows that much.

    Erin's Emporium

    Adir appears here, by the power of editting. He rings the little bell above the door as he steps inside. The stag approaches the counter, a friendly smile on his face.
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    [EE]

    Aeryn is plotcloned behind the counter again (as her player makes a note here, huge successpost at Trog's). And looks up as Adir enters!

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    [EE]

    "Um, hi. I'm Adir Frescot. Here to pick up a Helldiver model I ordered in Mallside?" I believe Kara gave him some sort of receipt, so he'll probably hand that over.
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    [Streets]

    Talina is walking here, looking around, presumably with Nycca on her back.

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    [Streets]
    The bat-gal fey is on the tall woman's back, enjoying this familiar perch of hers.
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    Quote Originally Posted by Chaotic Bob View Post
    [At the Door of the Den]

    We'll assume Murkus'/TE's characters are gawking for a moment, mostly so this can be nudged to the relevant stage quickly.

    Ilpholin has an advantage in that her opponent is fairly mindless.
    So it's easy to predict that it'll be coming back, and from what direction.
    The sudden burst of speed and completely breaking through the window's surrounding wall might be surprising, but if her whip takes enough space she can probably catch it.

    Which will result in a pretty rock-explosion and lots of shrapnel.
    Probably not sterile shrapnel either, after all the old dusty stuff it was just rammed into.


    Over there, the sandman pulls a fancy "limbo" move, pulling a short spin and dropping his upper body backwards, to duck below Kirk's knives.
    Or mostly duck below them. One seems to have caught something as a cut has appeared in the sandman's shirt. There's a lack of bleeding, unfortunately.

    He keeps the momentum of his spin up to allow him to sling his own knife around, aimed towards Kirk's stomach.


    Precisely five seconds and electrical dinosaurs will be attempting to make rather impressive leaps from the rooftop, over the street towards the opposite rooftop.

    Bolts of lightning will fall beneath them, possibly towards every person below.
    Quote Originally Posted by Gulaghar View Post
    [At the Door of the Den]

    Kirk very suddenly drops to the ground to avoid the knife. While he's down there, the drow tries to hook his legs around the sandman's and trip him.

    Then there's lightning. No matter the result of that maneuver, Kirk gets zapped by lightening. Following actions will come next post.
    Quote Originally Posted by Reinholdt View Post
    [At the Door of the Den]

    I don't think her whip takes up too much space beyond the window. But she has no interest in a glancing shield blow anyways, instead dropping the shield and rolling the other direction upon seeing it's headed for a spot next to the window. If the moon still blows up after popping out, shrapnel pain will be coming. Unless it was contingent on hitting the whip, then I guess not. Exactly how she reacts to the lightning depends on the possible explosion.

    Since it seems Mister Squiggle's web toss missed last time, so the spider manages to toss two more while skittering, before getting blasted on the left side by lightning and chittering a spider scream. If those are even possible.


    New arrivals appear to be continuing gawking.
    This is fine, but they may wish to keep an eye out for stray lightning bolts.

    Now to business.

    With the news that Ilpholin's reflective doom mirror shield whip trick being a little smaller, it appears that the moon won't be exploding just yet.
    Just little bits of the wall it burst through.

    A few chunks of rock slide off the moon however, as consequential damage from all the cracking it's already sustained, leaving the poorly thing rather dilapidated looking.

    Dilapidated, but still trying to kill the drow/demon/nymph.
    As she rolls out of the way, the moon abruptly yanks to the side, smashing into the wall of the alley instead. A few more chunks of rock fall off, but it bounces anyway, straight into the other wall.
    It seems to have made a rather self-damaging tactic change, advancing down the alley more slowly, but in a manner that's harder to avoid.

    On the bright side, if Ilph stays in the alley with moon, she won't have to deal with that first salvo of lightning bolts.
    Those were just over the street.


    Over there, the sandman finds himself falling, as his legs decide they don't really want to be underneath him anymore, largely in part due to Kirk.
    One of his legs has outright detached, as a lightning bolt snaps through his thigh.

    Well that's strange, lightning doesn't usually do that, does it?
    His pant leg spills a large quantity of sand on the ground as he moves, appearing rather hollow for a moment, before the grains begin shaking about and trying to zoom back in.

    He glances up, towards the raptors watching on the rooftop.
    "I hate the wild-life here."


    The form-obscuring glows have surrounded the raptors again, after they released their ugly lightning strike down upon the fighters in the street.
    A brief couple of seconds of barking at each other occurs, before they split up into a group of three and two, each leaping off the roof towards the street.

    The group of three places itself between the alley Ilpholin fights in, keeping their eyes in both directions, while the group of two more blatantly advances on Kirk and his opponent.

    Undoubtedly everyone here is enjoying looking at the needlessly bright creatures.
    It's like staring into a bright flashlight. Everyone does that, right?
    "Fear and creativity are conjoined twins."
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    [Streets]

    "So, assuming you weren't born into it, what did you do before you got sold to the brothel?"

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    [Streets]
    I was thinking of going into, um, botany.
    Y'know, plant studies.

    She shrugs.
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    [Streets]

    "That sounds pretty fun, actually. How did you end up there, though? If you were going to be a botanist, I'd guess you were doing pretty well. What happened?"

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