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  1. - Top - End - #211
    Ettin in the Playground
     
    Flumph

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    Default Re: Cult of Arceus-OOC

    I'll give you that one.

  2. - Top - End - #212
    Ettin in the Playground
     
    Esprit15's Avatar

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    Default Re: Cult of Arceus-OOC

    Isn't Jormundangr out of Screech's range, since it has a range of four and Ambrule is five spaces away?
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  3. - Top - End - #213
    Ogre in the Playground
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    Default Re: Cult of Arceus-OOC

    Bizzare - why are these topics not updating for me? O_o Other ones are. Huh, sorry again for the lack of responses - mostly posting to say I'm about and back into things.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  4. - Top - End - #214
    Ettin in the Playground
     
    Flumph

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    Default Re: Cult of Arceus-OOC

    Guess that's one of the changes they made this time. It missed anyway, so moving on.

  5. - Top - End - #215
    Troll in the Playground
     
    BardGuy

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    Default Re: Cult of Arceus-OOC

    Quote Originally Posted by EspritRequin View Post
    By RAW, Confuse Ray can still hit Jormungandr, since the move affects a collumn and all legal targets within the area are affected. It even says that it can't miss. Do you want to contest this useage or is it legitimate?
    I could be wrong, but I thought by RAW you would still need line of effect? The ground would block it wouldn't it?

  6. - Top - End - #216
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    Flumph

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    Default Re: Cult of Arceus-OOC

    We'll go with it this time as a learning experience for both of us, but next time will be closer to the rules.

    Can I get an Int check, Major? The boat is a new place, and while Kara is intelligent, she probably doesn't have access to blueprints unless she began scanning minds at random.
    Last edited by Eshkigal; 2012-01-04 at 09:55 AM.

  7. - Top - End - #217
    Ettin in the Playground
     
    Esprit15's Avatar

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    Default Re: Cult of Arceus-OOC

    Sorry. I missed that part. I actually was looking at the rules to see if there was anything preventing that. Guess I should have looked more carefully.

    By the way, school is starting back up, so I won't be able to post as much. Sorry if this is inconvenient.
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  8. - Top - End - #218
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    Flumph

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    Default Re: Cult of Arceus-OOC

    It happens, so no problem.

  9. - Top - End - #219
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    Flumph

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    Default Re: Cult of Arceus-OOC

    Looking at the experience rules, I messed up with Present's experience. That has been rectified.

    @Esprit: According to the book, sevipers are 30 experience a fight. You get 30*25*2=1500 experience.

  10. - Top - End - #220
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    BardGuy

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    Default Re: Cult of Arceus-OOC

    Yeah I figured I'd have to roll it. Blueprints was a bad word to use when I first woke up. I was thinking more picturing a 'based on design and size of the boat the vents would most likely lead up to the area of blah blah blah'

    Int check: (1d20+6)[7]

    Edit: SON OF A BITCH!

    Looks like she got the boats she read about mixed up -__-
    Last edited by Major; 2012-01-04 at 12:26 PM.

  11. - Top - End - #221
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    Default Re: Cult of Arceus-OOC

    Sorry, I had a late flight yesterday and was too tired afterward to post.

    Quote Originally Posted by Eshkigal View Post
    As a sidenote, they need some sensory ability to have any accuracy, or some channel built in for this purpose if you don't want penalties.
    Could I pull it off if I got the Scanner Engineer Feature?
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  12. - Top - End - #222
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    Flumph

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    Default Re: Cult of Arceus-OOC

    Yeah. Still need them to stick out slightly to shoot energy, but with the sensors you get normal accuracy.

  13. - Top - End - #223
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    Default Re: Cult of Arceus-OOC

    Can I do a slight tweak on my features and items so that I can pick up Scanner?
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  14. - Top - End - #224
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    Flumph

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    Default Re: Cult of Arceus-OOC

    Go for it, man.

  15. - Top - End - #225
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    Default Re: Cult of Arceus-OOC

    Here I go.

    Int check: (1d20+8)[19]

    Edit: Yay!
    Last edited by Prospector; 2012-01-04 at 03:40 PM.
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  16. - Top - End - #226
    Dwarf in the Playground
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    Default Re: Cult of Arceus-OOC

    The forum dice are so touchy. (1d20-3)[8]

  17. - Top - End - #227
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    Default Re: Cult of Arceus-OOC

    Based on my check and the floor plan can I make an educated guess on the route or exit the man is taking?
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  18. - Top - End - #228
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    BardGuy

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    Default Re: Cult of Arceus-OOC

    I already rolled it and got a one... So 7 total...

  19. - Top - End - #229
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    Esprit15's Avatar

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    Default Re: Cult of Arceus-OOC

    I edited my last post since you didn't seem to have much to go off of.

    I just realized I still have Tony's Houndour.
    Last edited by Esprit15; 2012-01-05 at 09:03 AM.
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  20. - Top - End - #230
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    Default Re: Cult of Arceus-OOC

    I'm going to roll here since I need it figure out what I'll post.

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    (1d4)[2]
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  21. - Top - End - #231
    Dwarf in the Playground
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    Default Re: Cult of Arceus-OOC

    (1d4)[1]

  22. - Top - End - #232
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    Default Re: Cult of Arceus-OOC

    Is he addressing Kara, Tesla or both?
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  23. - Top - End - #233
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    Flumph

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    Default Re: Cult of Arceus-OOC

    He's talking to both of you. Do you have any type of mental library power? If not, roll 1d20+int to see if you recognize him. Kara would not, due to living in the woods.
    Last edited by Eshkigal; 2012-01-05 at 05:40 PM.

  24. - Top - End - #234
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    Default Re: Cult of Arceus-OOC

    No mental library power, at least not in the book. Maybe I'll build a facial recognition program later. So I'll roll for now.

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    (1d20+8)[12]
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  25. - Top - End - #235
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    Flumph

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    Default Re: Cult of Arceus-OOC

    You know you've seen him somewhere, but you're not sure where or what context. Just that he has recently become famous in the past year.

  26. - Top - End - #236
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    Flumph

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    Default Re: Cult of Arceus-OOC

    I did say loosely based. In this case, all the classes and likely stats, none of the personality.

  27. - Top - End - #237
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    Default Re: Cult of Arceus-OOC

    Did Tesla say something he shouldn't have?
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  28. - Top - End - #238
    Ogre in the Playground
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    Default Re: Cult of Arceus-OOC

    Out of curiosity, how much longer is the cruise itself (Presuming nothing abnormal happens, of course)?

    As if I can say 'It'll take about 3 more days' and the boat will be sailing for all 3, that'd be handy to reference.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  29. - Top - End - #239
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    Flumph

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    Default Re: Cult of Arceus-OOC

    Hm. I hadn't thought about it, honestly. How about we just go with three days? One following the Red Current, one and a half near the Seafoam Islands, with the ability to disembark, half a day to get to Fuchsia? Assuming the chart I'm making has the boat safely arrive, anyway.
    All eggs hatch in the next few hours IG, however.
    Last edited by Eshkigal; 2012-01-06 at 01:37 PM.

  30. - Top - End - #240
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    Esprit15's Avatar

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    Default Re: Cult of Arceus-OOC

    Good, I wasn't looking forward to waiting an ingame week for it to hatch.
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