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  1. - Top - End - #241
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    BardGuy

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    Default Re: Cult of Arceus-OOC

    Quote Originally Posted by Prospector View Post
    Did Tesla say something he shouldn't have?
    When?

    ...Are you sure I can't blast him?

  2. - Top - End - #242
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    Flumph

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    Default Re: Cult of Arceus-OOC

    You can blast him if you want. Granted, he wants to hire you to help bring rare and endangered species to safety and bigger species populations than are seen in the wild currently, but you can still shoot him.
    Last edited by Eshkigal; 2012-01-06 at 03:54 PM.

  3. - Top - End - #243
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    BardGuy

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    Default Re: Cult of Arceus-OOC

    Quote Originally Posted by Eshkigal View Post
    You can blast him if you want. Granted, he wants to hire you to help bring rare and endangered species to safety and bigger species populations than are seen in the wild currently, but you can still shoot him.
    Assuming he is telling the truth...I should have gone influential instead of magical girl :P

    But I wanted something that fit more than I wanted power lol.

    Then again I DO have telepathy... *rubs hands together mischievously*

  4. - Top - End - #244
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    Flumph

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    Default Re: Cult of Arceus-OOC

    You also have a grovyle who is now agitated with you.

    My next post here will be to list pokemon variations for general use.
    Last edited by Eshkigal; 2012-01-06 at 07:54 PM.

  5. - Top - End - #245
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    Flumph

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    Okay, here are the variations:

    Albino: same as real world, cannot breed.
    Shiny: same as games, can breed.
    Color: has odd, uniform pigment.
    Glyph: has sigil from a previous age. Intriguing to most mystics, other traits unknown.
    Advanced: add one to intelligence. No physical difference. Prerequisite for non sentient pokemon to take talker. Stacks with self.
    Primordial: subtract one from intelligence. Counts as giant and strong. Looks more wild or dangerous than normal.
    Talker: can talk. Requires minimum Int score 4.
    Guardian: not catchable. Giant, strong, glyph, and advanced apply. Locked to single point or object.
    Giant: double size, increase weight category by minimum 1, 1.5 times lifting capacity, -5 stealth. Stacks with self.
    Pygmy: halve size, reduce weight category by minimum 1, divide lifting capacity by 2, +5 stealth. Stacks with self.
    Strong: double lifting capacity. Stacks with giant and self.
    Weak: halve lifting capacity. Stacks with pygmy and self.

    You can only have three apply to one pokemon
    Last edited by Eshkigal; 2012-01-07 at 01:29 AM.

  6. - Top - End - #246
    Ogre in the Playground
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    Default Re: Cult of Arceus-OOC

    For convienience, here are Douglas' egg bonii:
    - Add 6 to a base stat
    - Add 5 to a second base stat
    - Learns 6 random egg moves (regardless of parent's movesets)
    - Roll 1d20+6. If the result is higher than 15, choose 5 natures and assign each to the numbers 2-6, then roll 1d6. You get that nature (1 is a failure)

    Just for convienience. ^_^

    Edit: Actually, interesting - how do the above traits work in conjunction with this? Can I do something to influence those as well?
    Last edited by Kantolin; 2012-01-06 at 08:31 PM.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  7. - Top - End - #247
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    Flumph

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    Well, you can stack the odds for those with one parent that has these traits, upping it from a 50/50 chance for each to a 75% chance for what you select. Normal eggs have the potential, but it's not influenced by you, as it's normally a matter of selective breeding due to environment.
    Last edited by Eshkigal; 2012-01-06 at 08:38 PM.

  8. - Top - End - #248
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    Esprit15's Avatar

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    Default Re: Cult of Arceus-OOC

    Wait, so how do the variations work as far as choosing something? Is it DM decided, or do we roll for one? And how do we decide gender? Just flip a coin, heads it's a dude, tails it isn't?

    Well, taking care of what I know first:
    - Add 6 to a base stat
    - Add 5 to a second base stat
    - Learns 6 random egg moves (regardless of parent's movesets)
    - Roll 1d20+6. If the result is higher than 15, choose 5 natures and assign each to the numbers 2-6, then roll 1d6. You get that nature (1 is a failure)
    Species: Ralts
    Gender: Female
    Ability: I have Skill Swap. Trace, Syncronize or Mind Mold?
    Hit Points: 3 +6 (9)
    Attack: 3
    Defense: 3
    Special Attack: 5 +5 (10)
    Special Defense: 4
    Speed: 4

    Egg Moves Available: (I'll roll a d20 and the six highest will be chosen)
    Grudge
    Mean Look
    Memento
    Skill Swap
    Synchronoise
    Will-O-Wisp

    Nature: Composed (No bonus>Penalty)

    Also, not for the Ralts, what do you mean by minimum intelligence score with talker?
    Last edited by Esprit15; 2012-01-06 at 11:49 PM.
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  9. - Top - End - #249
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    Flumph

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    For your starting group and your eggs currently, you get to decide, and retroactively apply anything you may want to at this point. After this point, I'll roll for traits in pokemon in the wild and eggs, except for ones bred by Doug or other breeders with one strange parent. For gender, either choose or flip a coin.

  10. - Top - End - #250
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    Esprit15's Avatar

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    Default Re: Cult of Arceus-OOC

    Explatives, I can't roll here. Where do you want us to roll things for OOC?
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  11. - Top - End - #251
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    Quote Originally Posted by EspritRequin View Post
    Explatives, I can't roll here.
    Oh, you can, just not if you edit/preview. Do a new post and it'll let you roll.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  12. - Top - End - #252
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    Esprit15's Avatar

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    EDIT: And you missed part of my question: What does it mean for the prerequisites for 'Talker?' I'm thinking about giving Bullet that.

    Now for try #2!

    Egg Moves Available: (I'll roll a d20 and the six highest will be chosen)
    Confuse Ray (1d20)[10]
    Destiny Bond (1d20)[9]
    Disable (1d20)[9]
    Encore (1d20)[7]
    Grudge (1d20)[16]
    Mean Look (1d20)[15]
    Memento (1d20)[17]
    Shadow Sneak (1d20)[13]
    Skill Swap (1d20)[18]
    Synchronoise (1d20)[18]
    Will-O-Wisp (1d20)[17]

    Nature: (1d20+6)[25]
    If higher than 15:
    Modest=2
    Quiet=3
    Hardy=4
    Bold=5
    Composed=6
    (1d6)[6]
    Last edited by Esprit15; 2012-01-07 at 12:20 AM.
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  13. - Top - End - #253
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    Flumph

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    Default Re: Cult of Arceus-OOC

    Sorry I missed the second part of your question. Anyway, if it doesn't have at least intelligence 4, it does not qualify for talker. Though how does a metang vocalize anything?
    Last edited by Eshkigal; 2012-01-07 at 01:09 AM.

  14. - Top - End - #254
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    Default Re: Cult of Arceus-OOC

    Hm, forgot that. Well now I feel stupid.
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  15. - Top - End - #255
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    Flumph

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    Default Re: Cult of Arceus-OOC

    No, we can still figure this out. Maybe through a very intricate series of tapping, or using its intellect to know how to change vibration and pitch of held metal? It's a game with animals that can control the very fabric of reality, physics and lack of vocal chords don't exactly pose barriers.
    Last edited by Eshkigal; 2012-01-07 at 02:00 AM.

  16. - Top - End - #256
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    Esprit15's Avatar

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    Default Re: Cult of Arceus-OOC

    Well while we're at it we might as well wonder how it's an omnivore without any visible mouth.
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  17. - Top - End - #257
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    Flumph

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    Okay, going with the 'dex, the mouth's just never really seen...so there should be one on the bottom, apparently.

  18. - Top - End - #258
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    Default Re: Cult of Arceus-OOC

    And yet art also shows there to be nothing there. I think moving parts would allow it to eat, though they can't make any noises with something like that. I think using a weak psychic force to vibrate air molecules in a way that can create sounds that resemble human speech makes the most sense.
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  19. - Top - End - #259
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    Flumph

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    Default Re: Cult of Arceus-OOC

    That works too.

  20. - Top - End - #260
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    Default Re: Cult of Arceus-OOC

    So Talker Metang is approved? (I just realized that if it is, my entire team can speak to people once the Ralts gets old enough)
    Last edited by Esprit15; 2012-01-07 at 02:40 AM.
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  21. - Top - End - #261
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    Flumph

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    Always was, really. Just wondered how you were going to pull it off without a visible mouth before.

    Now then, there is one last order of business to deal with. You have fire types listed as part of your wishlist, and the charmander's going to someone in the party. Since I'm DMing, I feel somewhat odd about just handing my own guy a pokemon, especially a rare one, so I am attempting to be polite and asking if anyone wants the charmander before I give it to my character. Any takers?
    Last edited by Eshkigal; 2012-01-07 at 02:45 AM.

  22. - Top - End - #262
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    I'll take it if nobody else is interested, though IC Zachariah just got a baby Pokémon, and probably doesn't want to have to take responsibility for two new Pokémon in such a short time until the Ralts is old enough to not need to be treated like a child.
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  23. - Top - End - #263
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    Quote Originally Posted by Eshkigal View Post
    Always was, really. Just wondered how you were going to pull it off without a visible mouth before.

    Now then, there is one last order of business to deal with. You have fire types listed as part of your wishlist, and the charmander's going to someone in the party. Since I'm DMing, I feel somewhat odd about just handing my own guy a pokemon, especially a rare one, so I am attempting to be polite and asking if anyone wants the charmander before I give it to my character. Any takers?
    I wouldn't mind taking the Charamander. Tesla could use a Fire-type when building his inventions. Plus as the player, Charamander is one of my favs.
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  24. - Top - End - #264
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    Flumph

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    Default Re: Cult of Arceus-OOC

    Tesla is in the lead then. Anyone else who wants the charmander gets into a rolling match, d100, high wins. Also how we are going to resolve any other desired pokemon or items that may be competed over.

    Now, let's see what kind of luck you all have...
    (1d2)[2]
    (1d6)[6]
    Bad luck, apparently! Sorry if the next segment after the hunter makes little sense and seems grim for this thread, but the dice have no mercy for you this day.
    Last edited by Eshkigal; 2012-01-07 at 11:33 AM.

  25. - Top - End - #265
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    Should I change into my brown pants?
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  26. - Top - End - #266
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    Flumph

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    Possibly. Though you did just miss darkrai taking the ship. Since the game is still young, would you guys like to see the table this time? I'm mostly making stuff up as I go and using what sounds like a good idea for more than a day, so I just want to share.

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    1d2-1, ship is afloat; 2, ship put in danger of sinking
    1d6
    1, ship antics lead to things.
    2, boss fight-leviathan from the depths
    3, ghost ship
    4, Legendary shows up/act of Arceus
    5, pirates!
    6, roll twice (only use once)


    You rolled decidedly poorly for fate after that. Upside is, if you succeed in your task, you get game altering rewards and level up (pulling out your dex and going scan happy will get you another one on top of that). Downside is, if you fail, ship goes down and people and pokemon die.
    Last edited by Eshkigal; 2012-01-07 at 01:04 PM.

  27. - Top - End - #267
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    Righto. So on the agenda for today:
    1. Putting on brown underwear as well as brown pants.
    2. Coming up with new character (just in case).
    3. Oh, and praying. Praying a lot.
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  28. - Top - End - #268
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    Flumph

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    It's a pity there wasn't a 3 and 5 together. Now the world will never know of Captain Dugan, the Gengar with an awesome hat.
    Well, probably won't, anyway
    Last edited by Eshkigal; 2012-01-07 at 02:00 PM.

  29. - Top - End - #269
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    Default Re: Cult of Arceus-OOC

    I'm assuming my guys are just waiting for an event to pop up in front of them, then.

  30. - Top - End - #270
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    Flumph

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    Sorry, thought you were running off at random too. How would you like to handle this?

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