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  1. - Top - End - #931
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    I don't know what's causing the miss chance, but if it matters Marros still has Blindsight up. (6 rounds remaining)

    Also, the Orc caster has 20 fort?!

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    Return: Marros Darkeyes
    Shadows of the Colossus: Ulric
    Flying Cities:Rourke Irontracker
    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

  2. - Top - End - #932
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Initiative Order
    Harley
    Rangers
    Orcs
    Maimed Troll
    Dead Druid
    Holly
    Kurjan
    Brute Troll

    (1d20+7)[12] Kurjan's Initiative Roll

    Please roll Initiative for your Actions!

    Like another, strange bolt of lightning, Marros descends in a mysterious blur, striking at Kurjan's face.
    As his fist collides, there is a crackle of black sparks about his hand, and Kurjan roars in rage at seeing the monk had eluded capture.
    Twisting in mid-air, Kurjan's magical protections leave Marros striking at empty air, only to come upon the necromancer's true location through blind-luck, raising up more sparks with each strike.
    "Gloztz! Zhaviz! Jiztroy len!"

  3. - Top - End - #933
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    I don't know what's causing the miss chance, but if it matters Marros still has Blindsight up. (6 rounds remaining)
    It doesn't matter.

    Also, the Orc caster has 20 fort?!
    Sorry, mistake...
    ...he's immune to Fortitude effects.

  4. - Top - End - #934
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

    As he drifts slowly past the Orc, Marros becomes a spinning blur "Fury of the Whirlwind fists and feet fly too fast to see, as black sparks fly, then suddenly the Monk is gone, only to reappear once more above the Orc, foot arcing slowly out, as he begins the assault anew.

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    Initiative: (1d20+5)[9]

    Full attack flurry: (all attacks count as magic/silver/adamantite/force)

    Attack:(1d20+31)[51] (1d2)[2] hits on 2
    Damage: (4d6+25)[37](1d6)[5]fire(1d4)[4]force
    Attack:(1d20+31)[34] (1d2)[2] hits on 2
    Damage: (4d6+25)[44](1d6)[6]fire(1d4)[3]force
    Attack:(1d20+31)[32] (1d2)[2] hits on 2
    Damage: (4d6+25)[43](1d6)[6]fire(1d4)[2]force
    Attack:(1d20+31)[35] (1d2)[2] hits on 2
    Damage: (4d6+25)[40](1d6)[2]fire(1d4)[2]force
    Attack:(1d20+31)[43] (1d2)[1] hits on 2
    Damage: (4d6+25)[37](1d6)[1]fire(1d4)[3]force
    Attack:(1d20+31)[39] (1d2)[1] hits on 2
    Damage: (4d6+25)[40](1d6)[3]fire(1d4)[4]force
    Attack:(1d20+26)[32] (1d2)[1] hits on 2
    Damage: (4d6+25)[40](1d6)[5]fire(1d4)[1]force
    Attack:(1d20+26)[31] (1d2)[1] hits on 2
    Damage: (4d6+25)[41](1d6)[1]fire(1d4)[4]force

    Then anklet of translocate (swift action, 0/2 charges remaining), and flash of sunset.

    Attack:(1d20+31)[49] (1d2)[1] hits on 2
    Damage: (4d6+25)[38](1d6)[6]fire(1d4)[2]force
    Attack:(1d20+31)[42] (1d2)[2] hits on 2
    Damage: (4d6+25)[38](1d6)[3]fire(1d4)[2]force
    Attack:(1d20+31)[32] (1d2)[1] hits on 2
    Damage: (4d6+25)[40](1d6)[4]fire(1d4)[4]force
    Attack:(1d20+31)[35] (1d2)[1] hits on 2
    Damage: (4d6+25)[38](1d6)[6]fire(1d4)[4]force
    Attack:(1d20+31)[39] (1d2)[2] hits on 2
    Damage: (4d6+25)[34](1d6)[3]fire(1d4)[2]force
    Attack:(1d20+31)[42] (1d2)[1] hits on 2
    Damage: (4d6+25)[33](1d6)[3]fire(1d4)[3]force


    Also of note, Marros has Spell Resistance 23.

    Edit: Also, he triggers his Scouts as a free action. Marros now has True Seeing 10/10 rounds
    Last edited by Todash; 2012-02-21 at 06:27 PM.
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    Return: Marros Darkeyes
    Shadows of the Colossus: Ulric
    Flying Cities:Rourke Irontracker
    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

  5. - Top - End - #935
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Initiative (1d20+8)[27]

    I can't attack since I'm still falling, right? In that case:


    Still falling, Alex quickly turns in the air once, facing the largest group of orcs he had spied from his position at the top of the tower after using the scroll. With a flick of his wrist and using his index and pinkie to aim, he releases a small white ball that explodes into a giant web, trapping and slowing the orcs.

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    Using cloak of arachnida to cast web at the largest group of orcs possible without trapping the sheriffs or dwarves (or any other allie). It has a reach of 120 ft and a DC 14. I think the largest group was at the southeast corner, but I may be wrong.

    Will edit if necesary.

    Sorry, mistake...
    ...he's immune to Fortitude effects.
    That doesn't mean what I think it means, does it?
    : I may be in error, but I believe the appropiate proclamation is "Sneak Attack, bitch."

    Thoughts on fanfiction.

  6. - Top - End - #936
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Critical confirm: (1d20+31)[40]
    Damage: (4d6+27)[45]+(1d6)[6](1d10)[7]fire+(1d4)[4]force

    I noticed he beat me on Init. () If he moves, then I simply change the order of my actions. Teleport first, (triggers bonus flurry), then full attack.
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    Return: Marros Darkeyes
    Shadows of the Colossus: Ulric
    Flying Cities:Rourke Irontracker
    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

  7. - Top - End - #937
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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    I noticed he beat me on Init. () If he moves, then I simply change the order of my actions. Teleport first, (triggers bonus flurry), then full attack.
    You're assuming he's moving somewhere Marros can follow?

    On further consideration, Therandil should maybe be neutral...the way I'm playing him, which I hadn't really planned out in full ahead of time, he's got some good-leaning moral intuitions, but he missed out on a few crucial lessons about what is and is not okay within the ethical framework of a civilized society. This tends to lead him to a few...lapses. Thoughts?
    I have no problem with his neutrality.
    And his 'innocence' is also welcome...

    Mind you, I like the way he turned out.
    Me too!
    By the way, can I get a name for Therandil's mother?

    (1d20)[7]
    (1d20+4)[14]

  8. - Top - End - #938
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    You're assuming he's moving somewhere Marros can follow?
    I assume nothing when it comes to you. Just stating a possible retcon ahead of time, to make your life easier.

    Oh, and I rather like your playing of Therandil as well A S. He's not so much "good" or "bad" in the human sense. He has a dragon's perspective, so much less emphasis on the value of human morality/social mores.
    It's pretty awesome.
    Last edited by Todash; 2012-02-20 at 07:59 PM.
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    Return: Marros Darkeyes
    Shadows of the Colossus: Ulric
    Flying Cities:Rourke Irontracker
    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

  9. - Top - End - #939
    Bugbear in the Playground
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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    I know the wolf killed Therandil; he's put two and two together and is assuming that necromancer + wolf = wolf is necromancer's pet...maybe he's dumb :P .

    Therandil's mom is named Kazul.

    initiative - (1d20+8)[15]


    Therandil flies in close to deliver a crushing blow of force to Kurjan as best he can.

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    Move: Fly toward wherever Kurjan is now.
    Standard: Arcane Fusion to cast Wings of Flurry (targeting only Kurjan) and Magic Missile.
    wings damage - (14d6)[55] (DC22 Reflex save for half damage, and to avoid Daze for 1 round)
    missile damage - (5d4+5)[16]

  10. - Top - End - #940
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    I foresee March 7th or 10th as out start date.
    Yikes, we better get cruising...
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    Return: Marros Darkeyes
    Shadows of the Colossus: Ulric
    Flying Cities:Rourke Irontracker
    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

  11. - Top - End - #941
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    BlackDragon

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Yikes, we better get cruising...
    I'm sure we'll manage.

    I think we have action from everyone. Now we just have to wait for Oasys to tell us just how horribly we died.
    : I may be in error, but I believe the appropiate proclamation is "Sneak Attack, bitch."

    Thoughts on fanfiction.

  12. - Top - End - #942
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Yikes, we better get cruising...
    Eh.

    Initiative Order
    Alex
    Harley
    Rangers
    Ghost Lord
    Orcs
    Maimed Troll
    Dead Druid
    Therandil
    Holly
    Kurjan
    Marros
    Brute Troll

    (1d20+3)[20] Orc Reflex Saves
    (1d20+12)[24] Kurjan's Reflex Save



    (1d20+14)[29] Marros' Fortitude Save vs. Ghost Lord's Horrific Appearance, Success!
    (1d20+12)[31] Therandil's Fortitude Save vs. Ghost Lord's Horrific Appearance, Success!
    (1d20+24)[43] Therandil's Concentration Check, Success!
    (1d4)[4] Strength Damage
    (1d4)[4] Dexterity Damage
    (1d4)[2] Constitution Damage


    (1d20+14)[26] Marros' Fortitude Save vs. Ghost Lord's Corrupting Gaze, Fail
    Therandil's Fortitude Save vs. Ghost Lord's Corrupting Gaze, Fail
    (1d20+24)[44] Therandil's Concentration Check, east Success...
    (2d10)[13] Damage
    (1d4)[4] Charisma Damage

    (1d20+14)[34] Marros' Fortitude Save vs. Prisoner's Horrific Appearance, Success!
    (1d4)[1] Strength Damage
    (1d4)[1] Dexterity Damage
    (1d4)[3] Constitution Damage

    (1d20+14)[33] Marros' Fortitude Save vs. Prisoner's Horrific Appearance, Success!
    (1d4)[1] Strength Damage
    (1d4)[4] Dexterity Damage
    (1d4)[1] Constitution Damage

    (1d20+12)[27] Ghost Prisoners's Corrupting Touch Attack Roll, Miss!
    (1d6+3)[4]
    (1d20+14)[15] Ghost Prisoners's Corrupting Touch Attack Roll, Miss!
    (1d6+3)[8]


    (1d20+12)[27] Therandil's Fortitude Save vs. Ghost Prisoner's Horrific Appearance, Success!
    (1d4)[2] Strength Damage
    (1d4)[1] Dexterity Damage
    (1d4)[4] Constitution Damage

    (1d20+14)[19] Therandil's Fortitude Save vs. Prisoner's Horrific Appearance, Fail
    (1d4)[3] Strength Damage
    (1d4)[4] Dexterity Damage
    (1d4)[1] Constitution Damage
    (1d20+12)[21] Ghost Prisoners's Corrupting Touch Attack Roll, Hits
    (1d6+3)[6] Damage to Therandil
    (1d20+14)[34] Ghost Prisoners's Corrupting Touch Attack Roll, Hits
    (1d6+3)[8] Damage to Therandil

    (1d20+13)[19] Therandil's Will Save vs. Frightful Moan, Success!
    (1d20+21)[38] Marros' Will Save vs. Frightful Moan, Success!
    (1d20+13)[19] Therandil's Will Save vs. Frightful Moan, Success!
    (1d20+21)[22] Marros' Will Save vs. Frightful Moan, FAIL!

    (1d20+13)[33] Marros' Reflex Save, Success!
    (5d6)[13] Electricity Damage to Marros, halved

    Kurjan auto-succeeds to cast defensively.

    Still falling, Alex quickly turns in the air once, facing the largest group of orcs he had spied from his position at the top of the tower after using the scroll. With a flick of his wrist and using his index and pinkie to aim, he releases a small white ball that explodes into a giant web, trapping and slowing the orcs.
    Or so he'd hoped. The webbing descends on a group of orcs, but their thrashing fighting motions keep them free of the sticky strands, and already they begin to hack and cut at the sticking fibres.
    Grinning at the trapped orcs, Harley catches a glimpse of the druid, looking up at Therandil, Alex and the monk in the air, watching as they flit about the orc necromancer.
    One of the rangers falls to an orc's lucky strike, but his fellow sheriff's push their own assault, keeping the orcs back.
    Spears and axes clash against flashing swords as the orcs scream at their hated intruders, as the ghost lord manifests from the Ethereal Plane, placing this furious eyes on Marros and Therandil.
    As fear clutches the two men's hearts, the sorceror keeps his spellcasting going, even as Marros reaches out to destroy the troublesome orc.
    Therandil flies in close to deliver a crushing blow of force to Kurjan as best he can.
    The necromancer sneers at the wings of force, "Tli zani zpihh tlat kehhij ny zom!?!?!?"
    Twin streaks of black lightning tear from the sky

    As he drifts slowly past the Orc, Marros becomes a spinning blur "Fury of the Whirlwind fists and feet fly too fast to see, as black sparks fly, then suddenly the Monk is gone, only to reappear once more above the Orc, foot arcing slowly out, as he begins the assault anew.

    HOLD POSTS

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    Therandil and Marros both take 13 Damage, 4 Charisma Damage
    Also, I forgot Therandil had also gained a Negative Level
    He also gains two Negative Levels from the Ghosts, and takes Cold Damage, which I'll roll.
    The Sorceror also takes 3 Strength Damage, 4 Dexterity Damage, and 1 Constitution Damage.

  13. - Top - End - #943
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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    (1d20+12)[14] Therandil's Fortitude Save vs. Ghost Lord's Corrupting Gaze, Fails...

  14. - Top - End - #944
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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    (1d6)[2] Cold Damage
    (1d6)[5] Cold Damage
    (2d4)[3] Rounds of Panick for Marros

    (1d20+14)[25] Confirming Critical
    (1d6+3)[8] Damage to Therandil

  15. - Top - End - #945
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Initiative Order
    Alex
    Harley
    Rangers
    Ghost Lord
    Orcs
    Maimed Troll
    Dead Druid
    Therandil
    Holly
    Kurjan
    Marros
    Brute Troll

    Still falling, Alex quickly turns in the air once, facing the largest group of orcs he had spied from his position at the top of the tower after using the scroll. With a flick of his wrist and using his index and pinkie to aim, he releases a small white ball that explodes into a giant web, trapping and slowing the orcs.
    Or so he'd hoped. The webbing descends on a group of orcs, but their thrashing fighting motions keep them free of the sticky strands, and already they begin to hack and cut at the sticking fibers.
    Grimacing at the trapped orcs, Harley catches a glimpse of the druid, looking up at Therandil, Alex and the monk in the air, watching as they flit about the orc necromancer. He knocks back an orc with a nasty swing, cutting through their ranks.
    One of the rangers falls to an orc's lucky strike, but his fellow sheriff's push their own assault, keeping the orcs back.
    Spears and axes clash against flashing swords as the orcs scream at their hated intruders, as the ghost lord manifests from the Ethereal Plane, placing its furious eyes on Marros and Therandil.
    As fear clutches the two men's hearts, the sorceror keeps his spellcasting going, even as Marros reaches out to destroy the troublesome orc.
    Therandil flies in close to deliver a crushing blow of force to Kurjan as best he can.
    The necromancer sneers at the wings of force, "Tli zani zpihh tlat kehhij ny zom!?!?!?"
    A streak of black lightning tear from the sky, slamming through Marros and making his armor spark angrily as it absorbs the negative energy hidden in the bolt, while Kurjan curses as the Therandil's deadly wings hack at his flesh.
    Snarling an angry curses, Kurjan fades from sight.
    As he drifts slowly past space the necromancer had once occupied, Marros finds himself becoming a terrified visage of fear.

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    If anyone hear is immune to fear effects, or I've made a mistake, I'd be glad to hear it.

  16. - Top - End - #946
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    A banner of the storm’s eye must be held overhead to function. You can mount the banner on a pole that you hold in one hand, or you can mount it on a backpack frame that leaves both hands free. Such a backpack frame costs 5 gp and weighs 10 pounds, but it’s bulky. The wearer of the backpack frame has a maximum Dexterity bonus to Armor Class of +3 and a –3 armor check penalty. These penalties don’t stack with those from armor or encumbrance, so armored or heavily laden characters might not take the penalty.
    As long as it’s held overhead, the banner functions without requiring any further action on the part of its bearer.

  17. - Top - End - #947
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Banner of the Storm's Eye - refluffed to have the symbol of the Unbroken circle. It occupies my shoulder slot, comboed with my war wizard's cloak.


    MiC Page 151:
    As long as it is held aloft, the banner automatically suppresses (but does not dispel) fear effects on all creatures within 20 feet. It also prevents any creature
    within 20 feet from becoming confused or stunned.
    Alternatively, you can mount the banner on a backpack frame to leave your hands free. The backpack frame costs 5 gp and weighs 10 pounds. While so mounted, the banner occupies your shoulders body slot.
    Hmm, never saw anything about the armor check penalty, where is that from Oasys? That could cause serious problems, although I suppose Marros would have no problem carrying it all the time...
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    Return: Marros Darkeyes
    Shadows of the Colossus: Ulric
    Flying Cities:Rourke Irontracker
    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

  18. - Top - End - #948
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Also, just a note on the ghosts,
    The ghost also gains a manifestation ability, plus one to three other special attacks as described below
    Are they each getting all of the specials?

    Also, Manifesting, corrupting touch and the frightful moan are all standard actions. Not sure how many you have, but that seems like a lot of actions.
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    Return: Marros Darkeyes
    Shadows of the Colossus: Ulric
    Flying Cities:Rourke Irontracker
    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

  19. - Top - End - #949
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    BlackDragon

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Snarling an angry curses, Kurjan fades from sight.
    Heck no!


    Cursing his luck as the orcs hacked their way free of the web, Alex turn his attention to the battlefield. Noticing that one of the most dangerous foes had disappeared and more had taken his place, he quickly mutters "Revelio". Seeing the unseen, he takes a quick look around before searching for the orc.

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    Swift: activate Dragon Mask for See Invisibility (5 minutes). Lets me see ethereal creatures as well.
    Move: Perception 29 to find Kurjan (and anything else of interest), sheathe weapons.
    Move: draw bow.
    : I may be in error, but I believe the appropiate proclamation is "Sneak Attack, bitch."

    Thoughts on fanfiction.

  20. - Top - End - #950
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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Hmm, never saw anything about the armor check penalty, where is that from Oasys?
    Oh, that's where you got it from, the Magic Item Compendium?
    My search for it took me to the Explorer's Handbook...
    ...but I believe the Compendium supersedes that.

    My reasoning was that Marros wasn't using the banner because 1. He hadn't applied the armor penalty and 2. he hadn't mentioned having it when facing the ghosts on three previous occasions.

    Are they each getting all of the specials?
    I was supposed to have more Notes from Dranga Skaldotter's Anthology of the Dark Tide, but this will have to do...

    ...the Dark Tide infused undead with disturbing new, dark abilities...
    ...deadly chills, hardened flesh and nimble bones...
    More worryingly, the Dark Tide appears to have imbued all kinds of undead with the ability to drain positive energy from the living...
    ...this writer's hand
    trembles to wonder what may have been given to undead who could already use this frightening power...
    ...bad enough, the Dark Tide appears to bolster the strengths and downplay the weaknesses of the undead-ghosts manifest from the ethereal with haste, and wield a far greater ranger of deadly powers... I wonder...
    vampires and wights, ghouls liches?

    Are they each getting all of the specials?
    • Ghosts Manifest as a Swift Action, have all three of their Special Attacks, and other unrevealed abilities...
    • All undead have the Energy Drain ability, deal an additional 1d6 cold damage, and other unrevealed abilities..


    Heck no!
    Swift: activate Dragon Mask for See Invisibility (5 minutes). Lets me see ethereal creatures as well.

    ...
    You do realize that he's gonna have to save vs. their horrifying gazes, right?

  21. - Top - End - #951
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    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    My reasoning was that Marros wasn't using the banner because 1. He hadn't applied the armor penalty and 2. he hadn't mentioned having it when facing the ghosts on three previous occasions.
    Fair reasoning, but 1. There is no armor penalty in the MiC. and 2. They had not tried to fear me, in our previous encounters.

    If you wanted to rule that there is an armor penalty, he could carry it all the time and attack normally. That could be kinda cool actually...

    Notes from Dranga Skaldotter's Anthology of the Dark Tide, but this will have to do...
    Ahhh, I gotcha. I shall henceforth refrain from bringing up normal undead rules. In other news, "FFFFFFFUUUUUUUUUUUUUUUUUUUU"

    You do realize that he's gonna have to save vs. their horrifying gazes, right?
    When manifested they are no longer invisible. They are still incorporeal, but can be seen normally. Barring the Dark Tide voodoo of course.


    Soooo, retcon for Marros?

    Last edited by Todash; 2012-02-22 at 12:40 AM.
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  22. - Top - End - #952
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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Fair reasoning, but 1. There is no armor penalty. and 2. They had not tried to fear me, in our previous encounters.
    There's no armor penalty because the Magic Item Compendium succeeds the Explorer's Handbook.

    When manifested they are no longer invisible. They are still incorporeal, but can be seen normally. Barring the Dark Tide voodoo of course.
    I figure since Alex was falling downward, aiming at the ground, he wouldn't have actually seen them, and everyone else is busy fighting.

    Soooo, retcon for Marros?
    Could you edit the sheet to show which items are equipped and where and their weight. Their prices can go elsewhere.

    A retcon indeed then, Marros would still succumb to the Horrifying Gaze and potentially the Corrupting Gaze, though the Moan would have no effect as long as he's got the Banner equipped.
    And assuming the banner is like those ones worn on the back in ancient armies, like in Japan, I'd think penalties are warranted, whatever the Compendium says.
    The banner-bearer was NOT meant to fight.

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    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    [QUOTE]

    Corrupting Gaze
    Yep, already updated sheet

    Could you edit the sheet to show which items are equipped and where and their weight
    Working on it now.

    There's no armor penalty because the Magic Item Compendium succeeds the Explorer's Handbook.
    I'd think penalties are warranted
    So which way do you want to rule on this? He can simply hold it as a banner and fight easily enough. Or maybe just have it be a smaller banner on my back, make the effect personal only and reduce the cost somewhat? I'm happy to work with you on this.

    A retcon indeed then
    Okay, so I smacked the Orc around! Also, where did he go? Marros has blindsight and trueseeing active at the moment.
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    BlackDragon

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    ...the Dark Tide infused undead with disturbing new, dark abilities...
    ...deadly chills, hardened flesh and nimble bones...
    More worryingly, the Dark Tide appears to have imbued all kinds of undead with the ability to drain positive energy from the living...
    ...this writer's hand trembles to wonder what may have been given to undead who could already use this frightening power...
    ...bad enough, the Dark Tide appears to bolster the strengths and downplay the weaknesses of the undead-ghosts manifest from the ethereal with haste, and wield a far greater ranger of deadly powers... I wonder... vampires and wights, ghouls liches?


    You do realize that he's gonna have to save vs. their horrifying gazes, right?
    Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu-
    Oops?
    Would you say Alex knows about the ghost's gaze? If so, I think I may have a way to stop them.
    Also, did you make a new kind of gaze or did you mix up Corrupting Gaze and Horrific Appearence?
    : I may be in error, but I believe the appropiate proclamation is "Sneak Attack, bitch."

    Thoughts on fanfiction.

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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    So which way do you want to rule on this? He can simply hold it as a banner and fight easily enough. Or maybe just have it be a smaller banner on my back, make the effect personal only and reduce the cost somewhat? I'm happy to work with you on this.
    Alternatively, you can mount the banner on a backpack frame to leave
    your hands free. The backpack frame costs 5 gp and weighs 10 pounds. While
    so mounted, the banner occupies your shoulders body slot.

    • If he's wearing it on his back, he'd take the -3 penalties. It would work as described in the MIC, in a 20 ft. radius.
    • He can remove it from its frame, and wear it as a cloak, for a personal effect, no penalty.
    • He can hold it in both hands, aloft for the full effect, and I guess use it as an improvised weapon with two hands?


    Okay, so I smacked the Orc around!
    Hardly; Kurjan departed before the Ghost Prisoner's made their appearances.

    Marros has blindsight and trueseeing active at the moment.
    How the heck does he have true seeing?


    Would you say Alex knows about the ghost's gaze? If so, I think I may have a way to stop them.
    Well, I'd say he has no idea the ghosts are THERE, since the range of the moans are 30 ft, so Alex and everyone on the ground remain blissfully unaware...

    Also, did you make a new kind of gaze or did you mix up Corrupting Gaze and Horrific Appearence?
    Uh...
    ...I don't think so...
    ...why?

  26. - Top - End - #956
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    BlackDragon

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Well, I'd say he has no idea the ghosts are THERE, since the range of the moans are 30 ft, so Alex and everyone on the ground remain blissfully unaware...
    So he's safe from them? (For the moment)
    As for the moans, wouldn't he hear them but be unaffected at that distance?

    Uh...
    ...I don't think so...
    ...why?
    You kept saying "horrifying gazes", which sounds like you mixed up Corrupting Gaze and Horrific Appearence. Either that or you combined them.

    By the way, Marros should be immune to quite a few Frightful Moans and Horrific Appearence since he saved against them.
    : I may be in error, but I believe the appropiate proclamation is "Sneak Attack, bitch."

    Thoughts on fanfiction.

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    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    banner
    Okay, I like that ruling. For now, the frame is in his haversack, (say full round action to assemble and equip?) and the banner is equipped personally. If he held it in his hands, he would just attack with his free hand/feet. It's good to be a monk.

    Marros should be immune
    I think he only rolled the ones I failed against before, and they had not yet used the moan against.

    How the heck does he have true seeing?
    From my previous action post;

    Also, he triggers his Scouts as a free action. Marros now has True Seeing 10/10 rounds
    I added it after I posted, but before you posted. So I say again, I smacked the orc around?
    Last edited by Todash; 2012-02-22 at 11:55 AM.
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    Scions of Stonehall:Reorn Strongheart
    Kung Fu:Shang Ji-You

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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    So he's safe from them? (For the moment)
    I suppose it depends on your version of safe...

    As for the moans, wouldn't he hear them but be unaffected at that distance?
    Fair enough, roll against the Horrifying Appearances of 7 ghosts.

    Okay, I like that ruling. For now, the frame is in his haversack, (say full round action to assemble and equip?) and the banner is equipped personally. If he held it in his hands, he would just attack with his free hand/feet. It's good to be a monk.
    Spoilers!

    So I say again, I smacked the orc around?
    Not unless Marros can become Ethereal and travel atleast 800 ft beneath the ground. or into the air?
    And makes a Spot Check.

  29. - Top - End - #959
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    DruidGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Not unless Marros can become Ethereal and travel atleast 800 ft beneath the ground. or into the air?
    And makes a Spot Check.
    Okay, so what did he do? He wasn't frightened, and my target went *poof*. If they are in range, he would shift his flurry attacks to the ghosts.

    I'm sorry to be filling the thread up with spoilers. Just trying to figure things out.

    Last edited by Todash; 2012-02-22 at 12:38 PM.
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  30. - Top - End - #960
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    RedWizardGuy

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    Default Re: Fortuitous Findings in Foraging: A Study, Part II

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    Okay, so what did he do?
    Ethereal Jaunt, Quickened Dimension Door

    If they are in range, he would shift his flurry attacks to the ghosts.
    Next round, Ghosts were acting on their Surprise Round.

    No problemo.

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