Results 1 to 5 of 5

Thread: Building undead

  1. - Top - End - #1
    Barbarian in the Playground
     
    BlueWizardGirl

    Join Date
    Oct 2011
    Location
    western washington
    Gender
    Male

    Default Building undead

    I have a friend who had a really interesting idea that I have been fiddling with for a too long and I've come to the conclusion that I have thought about it too much and I just can't make it on my own. So my first instinct is to go to the playground. So his idea is that he wants to actually make undead. Have to gather dead bodies and assemble them into the monstrosities he wants them to be. Not unlike making golems. I've had several ideas on how to do this: spells, soulmelds, psionics, artificer but for undead, feats. I definitely that I have to come up with a feat called craft undead. I've been using craft construct as a model and that is coming along slowly. Any thoughts on how crafting undead as a homebrewed class would work? As long as it's not a ToM subsystem then it'll be fine. The main goal of this should a good amount of reasonably strong undead and buffing capabilities. Any ideas?
    Last edited by kulosle; 2011-12-04 at 07:18 AM.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Sep 2009

    Default Re: Building undead

    What he's describing sounds more like a flesh golem (think Frankenstein's monster) than an actual undead.
    My general 3.5 balance fix.
    My psionics remix.
    My common-sense houserules.
    More minor homebrew (weapons, races).

    Complete system remake (under construction, barely started)

    Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
    Come visit the Core Coliseum today, for a totally different style of optimization.

  3. - Top - End - #3
    Ogre in the Playground
     
    Mulletmanalive's Avatar

    Join Date
    Jul 2009
    Location
    WOTC ≱ my opinion

    Default Re: Building undead

    Trouble with that suggestion, Yitzi, is that the D&D rules assume that an insanely powerful elemental is animating a Flesh Golem.

    They just don't behave like undead.

    For customisation, check out Xenoalchemy, which has days of different options. I don't think there is a monster customisation thing in there but there are's so many options.

    Also, there's the Ashen Necromancer which has a lot of customisation, though none of it is geared towards actual piecemeal stuff.

    Finally, there's a spell, an immensely long spell, in in the ain Ravenloft book called Stradh's Maelific Meld, which has rules for stitching all kinds of things together and animating it. The example is a gargoyle winged, werewolf torsoed drider with the Phase Spider's shift abiliities.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
    Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
    Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Sep 2009

    Default Re: Building undead

    Quote Originally Posted by Mulletmanalive View Post
    Trouble with that suggestion, Yitzi, is that the D&D rules assume that an insanely powerful elemental is animating a Flesh Golem.

    They just don't behave like undead.
    True...I suppose you could design something to fit it...even so, it would probably make more sense to make it a modification of a flesh golem than a modification of some type of undead.
    My general 3.5 balance fix.
    My psionics remix.
    My common-sense houserules.
    More minor homebrew (weapons, races).

    Complete system remake (under construction, barely started)

    Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
    Come visit the Core Coliseum today, for a totally different style of optimization.

  5. - Top - End - #5
    Barbarian in the Playground
     
    BlueWizardGirl

    Join Date
    Oct 2011
    Location
    western washington
    Gender
    Male

    Default Re: Building undead

    Quote Originally Posted by Mulletmanalive View Post
    Finally, there's a spell, an immensely long spell, in in the ain Ravenloft book called Stradh's Maelific Meld, which has rules for stitching all kinds of things together and animating it. The example is a gargoyle winged, werewolf torsoed drider with the Phase Spider's shift abiliities.
    Where is this? Sounds highly fascinating. I would like to keep this as much DND 3.5 as possible. But i'm open to most things.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •