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2011-12-31, 09:38 PM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Mailman and Cindy would disagree. Blasting, when optimized, is either a "Save or Die" or a "No Save Just Die". If the ability to permanently remove an enemy or multiple enemies from the battlefield isn't powerful, I don't know what is. I'd far rather kill someone than cast Grease under them or leave them in Solid Fog.
Healing is, and always will be weak.
What if I had a standard action spell that could, with no save or SR, and bypassing all immunities, and with unlimited range, daze an enemy for a round? Would that be a spell worth preparing? Now what if I could do it retroactively?
That shouldn't be a character's only ability... but it's not a bad one. I certainly wouldn't call it "weak". Perhaps not "strong" either, I'd want a more favourable ratio of actions denied for that, but I think it earns the title off "decent".
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2011-12-31, 09:58 PM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Alright. Since you've got plenty of feedback about the handbook itself, I'd just like to mention two things about the formatting.
In the first post, with class combinations it's kind of hard to tell the difference between one or the other. For example, Wizard/Cleric is just above Druid/Wizard. It would be best to put the Combinations in bold so that they're easier to distinguish.
Additionally, I would mention the source of anything you suggest. Not only so that players can find what they're supposed to be looking for, but also so they can avoid searching for something from a book that isn't allowed in their campaign. This reduces the time you have to look through your books for something you have, and prevents you from looking through your books for something you don't have.
There used to be a list of common abbreviations for the various books, but I can't seem to find it now. Sorry to not be of more help.
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2011-12-31, 10:05 PM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Amen, brotha. Also, LB, I appreciate the points that you're making. I also assume you're trying to teach people something. Sarcasm makes people less likely to listen and absorb what you're trying to say, making it damn near impossible to learn anything. If you want to make a guide that shows how smart you are, and how you know so much more about optimizing and playing a batman than anything else, please do so. But call a spade a spade, a handbook a handbook, and a vanity thread a vanity thread.
Last edited by LibraryOgre; 2012-01-01 at 09:20 PM.
Guess who's good at avatars? Thormag. That's who.
A Campaign Setting more than a year in the making, Patria!
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2011-12-31, 10:07 PM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Silver is really irritating to read on a white background. Request alteration of color.
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2011-12-31, 10:13 PM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Okay, let's continue that tool metaphor. Blasting is a tool, yes, but it is an oversized, overweighted, badly-built wooden Batarang, compared to, say, the sleek, metal batarang with the options for bolo or rope attatchments, which is decent control. Plus, a good wizard will focus specialize and get rid of evocation, necromancy, and something else in this build that the cleric covers.
Which is why scrolls of mostly useless situational spells is a good idea.
A wizard who preps 2 damage spells per day or a cleric that can convert to a heal is neither a blast-wizard nor a healbot. Its a guy with options. The guy with the most options is the guy who is most likely to have the correct option.
And a cleric should take Spontaneous Domain ACF. If you need a heal-bitch get a ranger or something to do it. The only heal you should bother with is Heal.
Zeal, I got a lot of respect for you, and I think you're a pretty cool guy, but, seriously, context is cool. Just a tip.
This is more true, to an extent. Still, consider the phrase I used: "retroactively deny them actions".
What if I had a standard action spell that could, with no save or SR, and bypassing all immunities, and with unlimited range, daze an enemy for a round? Would that be a spell worth preparing? Now what if I could do it retroactively?
That shouldn't be a character's only ability... but it's not a bad one. I certainly wouldn't call it "weak". Perhaps not "strong" either, I'd want a more favourable ratio of actions denied for that, but I think it earns the title off "decent".
I'll start on that tomorrow. I'm hitting hay right now.
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2011-12-31, 10:45 PM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
I have no idea what you mean here.
Except for the fact that, outside of heal, your healing ability is far lower than the average damage of that level. Compare an Orc Barbarian, level 1, with a falchion. Compare this thing's damage to a 5th level cleric's heal. 3d8+5<2d4+14. A CR 1 enemy just did more than your heal. Nice.Sure, I agree. Solid Fog is a great spell to prepare. Healing, however, doesn't work that way.
By more favorable, you mean able to stop something more than 4 levels below you? I mean, the only healing spells that people should remember is the Vigor line and Heal. Nothing else can heal enough to bother at the level you get it.
Again, I've played a Healer. At 5th level I was healing well over 30 hp a pop, and I wasn't even trying to optimize that hard - specifically, I wasn't taking advantage of the many many ways to boost the Caster Level of Healing spells.
In my infamous Druid thread, I used the example of a basic CR 5 Troll to demonstrate the importance of AC at low/mid levels, because Trolls have a nasty offence against low-AC enemies. My Healer though? At level 5, they could heal about as much damage as that Troll could dish out in a round.
So no. You're repeating another bit of board "common knowledge" that fails to live up to reality. A half-decent effort on a terrible class can match enemy DPR with their healing. Cure Serious Wounds won't solve your problems straight out of the box with zero effort, just like blasting spells without metamagic and/or special effort aren't worth using, but both have a lot of effects and feats and items and abilities that help boost them. Even a moderate investment can get the numbers high enough to be quite relevant.Last edited by sonofzeal; 2011-12-31 at 10:46 PM.
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2012-01-01, 02:47 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Originally Posted by Little Brother
Originally Posted by Little Brother
The Cure line are useful for mid combat refills on those that need it, more so the ones who have less HP that others like Wizards (no reason to cast a spell that heals 150 on a PC with 60).
One of the most important healing spells i have found as a Cleric player is a level 2 spell - Close Wounds has stopped a lot of PC deathsLast edited by Leon; 2012-01-01 at 02:54 AM.
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2012-01-01, 03:06 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
2d4+14?
Are we talking an optimized player with a 24str (2d4+10str+2PA)? Or the NPC orc barbarian?
Because either way, I'm not seeing the +14 damage. And yes, at low levels, that +2 actually matters.
No, obviously any skilled player doesn't bother playing if he can't enter his first PrC. Because those early levels can be filled with PC deaths or even TPKs solely because the DM rolled a crit at a bad time.Last edited by herrhauptmann; 2012-01-01 at 03:08 AM.
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2012-01-01, 03:31 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
If I wanted to show off or anything, I wouldn't have wasted hours on writing and updating the guide.
This is to try to reduce the frequency of Theurge-Day, right after Monkday. Seriously, though, a guide is about optimization. I am not going to tell people to build some jank. I am going to tell them how to make a good build, and if they decide to play sub-optimally with it, that's their call.
Will do.
A Theurge is tight on feats and skills, and putting effort into a sub-optimal mechanic is a bad idea. I know you can put a lot of effort into making healing keep up, PrC and feat investment, but a Theurge is better off using those feats for Practiced Spellcaster, Alternative Spell Source, and other, actually good, feats. I can make a truenamer decent if I want to. Or, I Can make a jank truenamer. Which should I do?
If you need something to give a bunch of healing, get a Ranger, or wands, or Heal. A Ranger can do it just as well as a cleric, and rarely has better things to do at the levels you are referring to. You can put effort into any jank, and make it passable. You can put effort into something good and make it a lot better. Which is a better idea, I wonder? If you are really so terrified of damage that you need a healbot, you can use something ACTUALLY GOOD, like say, DMM Persist, to persist a Mass(Lesser) Vigor. A lot more healing, using ONE spell slot.
No. Absolutely false. A Focused Evocater is and always will be bad, especially if they ban Transmutation and Conjuration.
[quote[So groups below the level that Heal is available at have to live with low health & party deaths due to the classes with healing options not using them?[/quote]I hear wands are cheap. I hear Vigor is an actually half-decent chain if you REALLY need it and lack something good, like, say, a Bard or Ranger or some such.
The Cure line are useful for mid combat refills on those that need it, more so the ones who have less HP that others like Wizards (no reason to cast a spell that heals 150 on a PC with 60).
One of the most important healing spells i have found as a Cleric player is a level 2 spell - Close Wounds has stopped a lot of PC deaths
Decent Orc Barbarian, 22 Str(18+4), in a Rage, that's a +8 modifier. Two-handed to +12 damage, PA to 14.
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2012-01-01, 03:37 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
To be fair, NPCs and enemies don't get 18s in any stat without DM modification. A standard Orc Barbarian would only have a 21 Strength while raging. That's still a decent amount, but not as much as you're saying it is. An Orc with the Elite array would be 23, but I'm pretty sure standard enemies don't get the elite array.
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2012-01-01, 03:37 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Whats this 'You're a bad player if you play at low levels stuff?'
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2012-01-01, 03:42 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-01-01, 03:49 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
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2012-01-01, 03:53 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-01-01, 04:50 AM (ISO 8601)
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2012-01-01, 04:56 AM (ISO 8601)
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2012-01-01, 05:58 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
What I mean by "one specific build with a handbook disguise" is that your guide basically assumes that you will be a Wizard / Cleric (most likely of the cloistered variety), and that you will use the specific early-entry tricks you mention. While you do mention and evaluate a few alternate builds, you mostly do so offhandedly at best and derisively at worst.
In general, while this is an optimization handbook and therefore yes, you will recommend choices that bring a higher power level to the table, I think you assume too much in that regard, and it limits access to casual players or those whose style of play differs from yours. Handbooks should provide options, the more the better, and an evaluation thereof. There's also a caustic tonality to what you consider "suboptimal," which I think does not help your case and creates a more hostile lens through which some people will evaluate your product. Phrases like "Laugh at anyone who suggests it" or "Revoke/deny any relationship with anyone who suggests this" are unnecessarily vicious - you could benefit greatly from some distance, perspective, and a healthy dose of objectivity (the journalistic, dispassionate kind rather than the evaluative, "this is objectively better" kind, which you already seem to possess). Yes, sorcerers are inferior to wizards, but they're still Tier 2, which is more than enough for quite a few play styles and groups. Yes, beguilers are inferior to a cloistered cleric with proper domain choices, but some people prefer the spontaneity and situational versatility afforded by the class.
These are mostly quibbles about tone and accessibility, and I think that your handbook could stand to gain some benefit by mellowing things out a bit and opening yourself up to a wider range of options.Last edited by Gnorman; 2012-01-01 at 06:00 AM.
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2012-01-01, 06:14 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
I've done some updating, as has TDC, and I will get a lot more done on monday. More specifics on what you want?
In general, while this is an optimization handbook and therefore yes, you will recommend choices that bring a higher power level to the table, I think you assume too much in that regard, and it limits access to casual players or those whose style of play differs from yours. Handbooks should provide options, the more the better, and an evaluation thereof. There's also a caustic tonality to what you consider "suboptimal," which I think does not help your case and creates a more hostile lens through which some people will evaluate your product. Phrases like "Laugh at anyone who suggests it" or "Revoke/deny any relationship with anyone who suggests this" are unnecessarily vicious - you could benefit greatly from some distance, perspective, and a healthy dose of objectivity (the journalistic, dispassionate kind rather than the evaluative, "this is objectively better" kind, which you already seem to possess). Yes, sorcerers are inferior to wizards, but they're still Tier 2, which is more than enough for quite a few play styles and groups. Yes, beguilers are inferior to a cloistered cleric with proper domain choices, but some people prefer to spontaneity and versatility afforded by the class.
These are mostly quibbles about tone and accessibility, and I think that your handbook could stand to gain some benefit by mellowing things out a bit and opening yourself up to a wider range of options.
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2012-01-01, 06:30 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
If my table rarely goes above level 15, what do I care about 9th level spells? Evaluate the class on its own merits, not relative to hypothetical level 20 power builds. Spells are tools, and I don't need to use a sledgehammer when a smaller one would do. It's not about the class you have or the spells you know - it's about how you use them. I think that your handbook efforts would be better spent exploring how to use those options rather than dismissing them outright. Try to meet us halfway in terms of optimization level? List casters may not have the full range of options available to them, they may be "inferior," but I personally much prefer their mechanics and find them to be more user-friendly and intuitive. Why can't I use them in a theurge?
Say I want to make a theurge using Sorcerer as a base. Instead of telling me that I'm wrong and I shouldn't use the Sorcerer, perhaps you could come up with a build that complements and builds on the chassis of the class?
You can, theoretically, go with a human, take Southern Magician, Able Learner, and Versatile Caster, then take Sorcerer and Druid, take a bloodline at level 3, and then go Mystic Theurge to Fochlucan Lyrist. You do need intelligence 16 and high Wisdom and Charisma
Explain?Last edited by Gnorman; 2012-01-01 at 07:19 AM.
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2012-01-01, 06:32 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
In line with this - DeepSkyBlue is fine while bolded, but on my home screen it is difficult to read when unbolded. And PaleGreen is headache-inducing. My work machine shows colours somewhat differently, so I know it varies from computer to computer, but I also know the way it displays for me is a fairly common one.
Just something to be aware of.
A Theurge is tight on feats and skills, and putting effort into a sub-optimal mechanic is a bad idea. I know you can put a lot of effort into making healing keep up, PrC and feat investment, but a Theurge is better off using those feats for Practiced Spellcaster, Alternative Spell Source, and other, actually good, feats. I can make a truenamer decent if I want to. Or, I Can make a jank truenamer. Which should I do?
I'm not saying a Theurge should focus on healing. But your examples as to how much it sucks are completely ridiculous, and massively exaggerating the point. It generally gets a bad rap on these boards and that's okay, but you take it to a level of vitriol and denigration that is simply not warranted.
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2012-01-01, 08:02 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Last edited by Leon; 2012-01-01 at 08:04 AM.
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2012-01-01, 08:18 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
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2012-01-01, 08:29 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Okay, I'll go fix it.
My character spent a grand total of one feat on it. One feat, and a 1st level class feature, let her match high-DPR monsters in healing. Some day I might sit down and figure out how much healing I could actually get out of Cure Serious, if I were truly committed to it. But a 5th level character who only spent a single feat there was healing as much as a CR 5 Troll could dish out, while the rest of the party was free to do their thing in safety. Few other Cleric spells would have been as significant in that fight, at least off the Core list - Calm Emotions and Bestow Curse are the only ones I can see, but both offer more failure points.
I'm not saying a Theurge should focus on healing. But your examples as to how much it sucks are completely ridiculous, and massively exaggerating the point. It generally gets a bad rap on these boards and that's okay, but you take it to a level of vitriol and denigration that is simply not warranted.
No. A Truenamer does not work well, ever. It works passably, at best. A Focused Evocater does not work well. There is an absolute to everything, and, in this case, the absolute is that those classes do. Not. Work. The Evocater mentioned above? Doesn't work. It lacks all of the toys, and cries when Cindy pokes her head in, or when the mail arrives. A Truenamer doesn't work. I've played one. It can keep up in the same team that a Samurai or a fighter can keep up. It cannot keep up with a bunch of ToB/Casters.
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2012-01-01, 08:56 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Appreciated.
And mine spent a minimum of one feat, too, depending on which early entry I went with. Guess which one of these two will contribute more to the party? Grease shuts down said troll. Glitterdust, Web, and so on do the same thing. The difference is, I used a powerful, useful spell that can be used in other situations.
Explain.
Meanwhile, you're comparing against a bog standard Cleric who hasn't even glanced at his Cure line before. You're comparing a character fully optimized for single-hit damage, with a character who's put exactly zero effort into making Cure worthwhile. You'd be better off comparing it to the damage a lvl 5 Human Warrior with Elite Array does with a longsword; that's the type of apathetic approach to Healing you've taken. It's a totally false comparison, and completely distorts the situation. But you say it like it proves that nobody should be using Healing and that it's a total waste of time and resources.
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2012-01-01, 10:25 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Web still applies, Glitterdust, and so on do as well. Or, if you really want something else to do, you can use the buffs that make a Cleric good. Your buddy the Warblade? I think he could use an Animal Buff, maybe Bear's Strength, or whatever. You could Fear a target, depending on its HD. Summon a minion. Hold Person is pro. You have domains for a reason, too. I can go on.
While a lvl 1 character can do a huge amount of damage with a single swing if fully optimized for it and using a 1/day ability and assuming they hit, a lvl 5 Orc Barbarian (which is what we should be comparing the Cleric to) is doing... about the same, give or take depending on optimization and situational boosts. At 5th level the Barb won't have special enhancements on their sword. They'll have exactly one more feat to play with. Their Strength has gone up a measly 1 point. Their Rage hasn't improved at all. They might, best case scenario, have a +2 enhancement to Strength. These are piddly little boosts compared to the numbers they're putting out at lvl 1.
Meanwhile, you're comparing against a bog standard Cleric who hasn't even glanced at his Cure line before. You're comparing a character fully optimized for single-hit damage, with a character who's put exactly zero effort into making Cure worthwhile. You'd be better off comparing it to the damage a lvl 5 Human Warrior with Elite Array does with a longsword; that's the type of apathetic approach to Healing you've taken. It's a totally false comparison, and completely distorts the situation. But you say it like it proves that nobody should be using Healing and that it's a total waste of time and resources.
And, for reference, no. I said Cure spells are a waste of time. Just stick with Vigors and Heal and you'll be fine.
EDIT: Damn you, arithmetic! I will get you yet!Last edited by Little Brother; 2012-01-01 at 10:27 AM.
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2012-01-01, 10:40 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
you're optimizing a build somewhat, and comparing the result to and entirely unop build for healing. of course your numbers will be skewed in favor of the damage-dealer.
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2012-01-01, 11:32 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
They Work, now whether they work to your exacting requirements is another matter but overall they work and all are playable options.
Now with "keeping" up - a good group will keep up and work well regardless of what actual classes make its numbers.
We did have a batman style wizard in the current group for a while, he was a ok character but for all that fancy control magic its pointless if he doesn't work with the rest of the group, the player was eventually asked to leave outside reasons but we didn't miss that wizard at all and probably have done better since without it
Now I'm puzzled, you dislike Evokers for what they do yet are happy with the mailman sorcerer (which from what i read a damage optimized sorcerer) which with a similar amount of Optimization the Evoker would do similar things.
No idea what a cindy is aside from a Character sheet that was posted here which isn't helpful. The Mailman guide has some useful stuff in it to keep in mind should i every want to play a Artillery Platform.Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2012-01-01, 11:43 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
also mind that, even if a wizard focus specializes in evocation and bans conjuration, transmutation, and illusion, it's still a wizard with divination, necromancy, abjuration, forcecage, and contingency, and still has a huge toolkit.
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2012-01-01, 11:57 AM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP
Gee, I never realized a class that gets worse as it leveled was a good thing. Maybe you should meet up with the guy who came up with Risen Martyr and the Mountblanc PrC.
Now with "keeping" up - a good group will keep up and work well regardless of what actual classes make its numbers.
We did have a batman style wizard in the current group for a while, he was a ok character but for all that fancy control magic its pointless if he doesn't work with the rest of the group, the player was eventually asked to leave outside reasons but we didn't miss that wizard at all and probably have done better since without it
Now I'm puzzled, you dislike Evokers for what they do yet are happy with the mailman sorcerer (which from what i read a damage optimized sorcerer) which with a similar amount of Optimization the Evoker would do similar things.
A toolkit full of oversized, old, rusty, out of date and falling apart tools? Yeah, no. It has almost none of the important toys. It is terrible.
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2012-01-01, 01:28 PM (ISO 8601)
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Re: The Urge to Theurge - A Theurge Handbook WIP