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Thread: Getting the most out of Fusion!
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2011-12-17, 02:43 AM (ISO 8601)
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- Oct 2010
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Getting the most out of Fusion!
Fusion is a power from the Egoist list that allows you and another person to effectively become a gestalt character, but better. Your HP is the combined HP of the two (an improvement!) but everything else is just like gestalt.
The best trick I know of so far is to use Psychofeedback to raise your Con or Strength sky high, then use fusion to regain your normal set levels (or better) so that you have abusively high stats.
The other one I have been thinking about is using Leadership to get a melee cohort, which gives you melee stats when fused. Or get a Telepath Psion to cast Schism, getting you extra casting at a level equal to the cohorts on top of the combination.
What are the best tricks the playground knows for Fusion?
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2011-12-17, 02:49 AM (ISO 8601)
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- Dec 2011
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- In the internet
Re: Getting the most out of Fusion!
I had the BBEGs use this, one was a thrallherd and the other was wiz/ur-priest/Mystic theurge, do when they fused they had access to just about every ability in the game.
Not game-breaking but sorta neat.Sorry for my absence, but had a creative block for the past while.
SpoilerThere are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny.
The Zinc Saucier optimisation challenge, now with double prize money! Eternal Tower Campaign setting (WIP)
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2011-12-17, 02:54 AM (ISO 8601)
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- Mar 2008
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Re: Getting the most out of Fusion!
The XP cost is a bit of an issue, so any Fusion you do should last as long as possible. You should also keep in mind that two unfused characters have twice as many actions, and so are actually better, unless they're build right.
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2011-12-17, 03:02 AM (ISO 8601)
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- Oct 2010
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2011-12-17, 03:08 AM (ISO 8601)
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- May 2010
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2011-12-17, 08:57 AM (ISO 8601)
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- Oct 2010
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Re: Getting the most out of Fusion!
Actually, you also combine feats and racial abilities - another improvement over gestalt.
You can also Body Fuel yourself for more ammunition in a pinch, and ignore the burned ability scores by using those of your partner. You'll both likely be in trouble when the Fusion ends though.
Another trick is merely to keep casting fusion. Why be a gestalt when you can be a tristalt? Get some sneak attack, vestiges, even maneuvers or incarnum into your build.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2011-12-17, 09:01 AM (ISO 8601)
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- Dec 2011
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- In the internet
Re: Getting the most out of Fusion!
Cant cast fusion again while under the effects of fusion, it actually mentions it in the text, I think
Last edited by motoko's ghost; 2011-12-17 at 09:01 AM.
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2011-12-17, 09:07 AM (ISO 8601)
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- Oct 2010
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Re: Getting the most out of Fusion!
No, it only says that you can't use Fission (and you wouldn't want to anyway.)
FusionPlague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2011-12-17, 09:08 AM (ISO 8601)
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- Dec 2011
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- In the internet
Re: Getting the most out of Fusion!
Why am I suddenly getting the mental image of someone using persist and abusing the hell out of this?
By your powers combined, I am Captain Make the DM Cry!Last edited by motoko's ghost; 2011-12-17 at 09:09 AM.
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2011-12-17, 10:15 AM (ISO 8601)
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- Aug 2010
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Re: Getting the most out of Fusion!
Multime ultimate fusion
[Fusion+incantrix metamagic effect(persistent spell)]times X. Then simulacrums or Ice Assasins of fused self. Needs third party that isnt fused.
Fuse with a wujen and persist Body Outside Body. Be sure to have CL boosters and be fused with good warrior types(good as in skilled not the alignment). I like fusions to make Emerald Legionaires cheap. Wujen also gives you giant size so that you may fuse with any creature. Mindrape your Ice Assasin/Simulacrums. Be sure to pick up immunity to nonlethal, Regeneration, Poison Immunity(specifically Trollbane), Ability score immunity, Mind affecting immunity, death immunity, and super saves, and as many feats as you can.
Use Psychic chirurgry on them to repick all their feats. Also movement modes.
This spell is reallyabuseable.
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2011-12-17, 12:18 PM (ISO 8601)
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- Oct 2009
Re: Getting the most out of Fusion!
I just had the mental image of a BBEG using this to nom up people with powers he wants, Sylar style. I might need to do that at some point...
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2011-12-17, 12:25 PM (ISO 8601)
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- Dec 2011
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- In the internet
Re: Getting the most out of Fusion!
but fusion also carries over the minds, would they be absorbed/destroyed, if they are wouldnt their cumulative personalities overwhelm his own(either causing him to stop or go completely mad)/how would he know how to use his newfound powers. If he suppresses them could they form a gestalt and overtake his personality long enough to temporarily weaken him so the PCs can defeat him (ala savage tide adventure arc)
Sorry for my absence, but had a creative block for the past while.
SpoilerThere are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny.
The Zinc Saucier optimisation challenge, now with double prize money! Eternal Tower Campaign setting (WIP)
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2011-12-17, 03:56 PM (ISO 8601)
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- Mar 2008
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- NYC
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2011-12-17, 03:59 PM (ISO 8601)
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- Oct 2010
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2011-12-17, 05:07 PM (ISO 8601)
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- Oct 2010
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Re: Getting the most out of Fusion!
Not without Hyperconscious anyway
(Or if using pure WotC - you could abuse a PP recharge trick of some kind, and keep it going with multiple Temporal Reiterations.)
The manifester has control by default. This reads to me that he would have access to their knowledge (which he'd need to use their powers), but the component minds would have no ability to override his wishes.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2011-12-17, 05:47 PM (ISO 8601)
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- Oct 2010
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Re: Getting the most out of Fusion!
Also it has to be a willing person. The cool part would be using it with Psychofeedback over and over again to get all of your physical stats into the 30s.
Also, Fusion with a Telepath could get you Schism and combine it with Metamorphosis (form of a Choker) to get 3 standard actions a turn.
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2011-12-17, 06:31 PM (ISO 8601)
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- Jul 2005
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- Davis, California
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Re: Getting the most out of Fusion!
This multifusing is reminding me of Paul Muad'dib from Dune for some reason.
EDIT: Fusion with an Ettin gets you two heads. No RAW benefit, but you might be able to convince your DM that it gives you extra casting actions.
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2011-12-17, 06:34 PM (ISO 8601)
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- Mar 2008
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- NYC
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2011-12-17, 06:43 PM (ISO 8601)
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- Oct 2010
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Re: Getting the most out of Fusion!
Sylar knocks out his victims anyway, so it's still accurate in that respect.
Not to mention Twinned/Quickened Synchronicity, Temporal Acceleration etc.
One thing you won't be short on are PP, so you may as well translate it into as many actions as possible.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2011-12-17, 10:17 PM (ISO 8601)
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- Dec 2011
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- In the internet
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2011-12-17, 10:33 PM (ISO 8601)
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- Jun 2009
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- The land of corn
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Re: Getting the most out of Fusion!