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    Default The Razor (base class, 3.5, Peach) Bleed for me!

    Design Plan
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    So the idea was a single hand based fighter, that could compare with a TWF. I also planed for it to be the master of silly amounts of attacks. This sort of makes up for being weak against DR, and the lower power attack multiplier, and the lack of maneuvers. I also planed that rather then dealing lots of damage on a hit, he should deal damage mostly in the form of stacking damage over time. As the only class with enough attacks to make this work.

    To make up for the lack of maneuvers for utility, I mixed in a ton of additional utility abilities, and 4+int skills.
    My aim was T3, and I think I hit it...

    original plan:
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    so the idea was a single hand based fighter, that could compare with a TWF. I also planed for it to be the master of silly amounts of attacks. the individual attacks will often miss, but they should have enough attacks to compensate. I also planed that rather then dealing lots of damage on a hit, he should deal damage mostly in the form of stacking damage over time.




    image by numinous00027great
    "Ha, all those tiny wounds mean nothing! It will take far more than that little frog sticker to best Denathor the Great *thump*..."-Denathor, lord of Silverdam succumbing to his wounds.


    The Razor.


    Most warriors seek to end combat with a few powerful blows. The Razor is of a different school, using many bleeding cuts to the same affect. His foes die after dozens of flesh wounds, laughing at the minor irritations.

    Adventures: Razors adventure for most of the reasons warblades do. they might be out for glory, or out for gold. Though deep down most Razors just want to hone their fighting style... and the foes they face as adventurers are about as effective whet stones as they can find.

    Characteristics: A Razor is the strong forward skirmisher. With his flurries of blows, and his fast tactical movement he can get in and out of combat with ease. A few blows is all he needs to quickly bleed most foes dry. even large foes will eventual bleed out. But as he is lighter armored then most melee, and has a lower HD, he is not at his best standing toe to toe with a foe.

    Alignment: Any. The art of cutting is rather universal. Though good Razors tend to have a problem dealing with the cruel combat style they master.

    Religion: Mostly Razors favor gods of war, and gods of speed. Evil Razors tend to also favor gods of blood and death.

    Background: Razor can come from all walks of life. Though often self taught, razors can learn form masters of the style. The common denominator of all Razors origins is the desire to do harm to someone. Not the desire to kill someone, the desire to mortally wound them and watch them die. This can be a band of bandits that terrorized the Razors home town, or perhaps the psychotic rage of a mad Razor.

    Races: As with all classes, humans are common as razors. Elves with their grace often become razors.

    Other Classes: Razors are not the best without back up. They work best with another melee warrior, as they can quickly wound and withdraw letting his ally hold the foe till it drops of blood loss. With a focused support caster, the razor can truly dominate. With healing his low HP won't matter, and with a few armor class buffs, he can take on foes face to face. At higher levels, the Razor can truly master tactical movement. With long 5ft steps he can close with foes and let of a full attack. With his Ludicrous speed he can rush across the field with blinding speed.

    Role: A Razor excels as a swift skirmisher, and can be pressed into the role of tank.

    Game rule information.

    Hit Die: d8
    Starting Age: Simple
    Starting Gold: 6d4x10
    abilities: Strength can be useful, as you want to hit with a few of your blows, though it can be replaced with dexterity. As a Razor only has medium armor, a high dexterity is important to keep his ac high. With your low hit die, the extra HP from a high constitution is always useful.

    {table=head]Level|BAB|Fort|Ref|Will|Special

    1st|+1|+0|+2|+0|Quick Draw, Rapid Strike, Bleeding Cuts

    2nd|+2|+0|+3|+0|Evade the Razor

    3rd|+3|+1|+3|+1|Fast foot work, Fast movement

    4th|+4|+1|+4|+1|Evasion

    5th|+5|+1|+4|+1|Weak joints, Improved Bleeding Cuts

    6th|+6/+1|+2|+5|+2|Accurate flurry, Wounded Links

    7th|+7/+2|+2|+5|+2|Uncanny Dodge, Ludicrous Speed

    8th|+8/+3|+2|+6|+2|Special Ability

    9th|+9/+4|+3|+6|+3|Improved Evasion, Faster then the eye

    10th|+10/+5|+3|+7|+3|Greater Bleeding Cuts

    11th|+11/+6/+1|+3|+7|+3|Improved Uncanny Dodge

    12th|+12/+7/+2|+4|+8|+4|Special Ability

    13th|+13/+8/+3|+4|+8|+4|Improved Ludicrous Speed

    14th|+14/+9/+4|+4|+9|+4|Improved Weak joints

    15th|+15/+10/+5|+5|+9|+5|Master Bleeding Cuts

    16th|+16/+11/+6/+1|+5|+10|+5|Special Ability, Improved Wounded Links

    17th|+17/+12/+7/+2|+5|+10|+5|Speed cut

    18th|+18/+13/+8/+3|+6|+11|+6|Speed step

    19th|+19/+14/+9/+4|+6|+11|+6|Ludicrous Lunge

    20th|+20/+15/+10/+5|+6|+12|+6|Special Ability, Death by a thousand Razors
    [/table]

    skills: Balance(Dex), Bluff(Cha), Climb(Str), Craft(Int), Diplomacy(Cha), Escape Artist(Dex), Jump(Str), Profession(Wis), Sense Motive(Wis), Slight of Hand(Dex), Spot(Wis) Swim(Str), Tumble(Dex), and Use Rope(Dex).
    skill points: 4+int mod(x4 at first level).

    Class Features:

    The following are class features of the Razor.

    Weapon and Armor Proficiency: A Razor is proficient with all simple and martial weapons, and with light armor, but not with any kind of shields.

    AC Bonus (Ex): When unarmored and unencumbered, the Razor adds her Intelligence bonus (if any) to its AC. In addition, a Razor gains a +1 bonus to this AC at 4th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 8th, +3 at 12th, +4 at 16th, and +5 at 20th level).

    These bonuses to AC apply even against touch attacks or when the Razor is flat-footed. It loses these bonuses when she is immobilized or helpless, when it wears any armor, when she carries a shield, or when it carries a medium or heavy load.

    Quick Draw: At first level, a razor gains the Quick Draw as a bonus feat.

    Rapid Strike (Ex): At first level, a Razor learns the art of attacking quickly with one hand. Whenever he makes an attack with a weapon held in one hand, with nothing in his other(s) hand(s)*, and when not attacking with any natural weapons, he may make an additional attack per off hand empty. This attack(s) is considered the same attack bonuses and penalties of the original attack, except strike maneuvers unless they are meant for two weapon fighting do not initiate their effect on both attacks. When using Rapid Strike both attacks are made with the following penalty:

    {table]Level|One-handed|Light
    1st-4th|-4|-2
    5th-8th|-2|-1
    9th and above|-0|-0[/table]

    You may not Rapid Strike on an attack granted by Rapid strike.

    *Rapid strike is a difficult style, and requires a great deal of practice. You only gain the benefit of empty hands as long as the hands are natural. So a Thri keen or marlith would benefit, while a human under the effects of a spell that gives him two extra arms won't.

    Bleeding Cuts(Ex): At first level, a Razor learns to leave bleeding wounds. Every time the Razor deals lethal damage with any attack, he gives the target a point of bleeding. Bleeding points are multiplied on a critical hit just like normal damage. For each point a bleeding a creature has at the start of its turn, it take one point of damage.

    Damage from the bleeding points stop one minute after the last amount of blood points were given to the creature. The points still exist on the creature until healed, any additional blood points given restarts the damage and one minute timer.

    A DC 10 heal check can stop the bleeding as if one minute had past as a full round action. A DC 30 heal check removes all bleeding points from a creature with 1 minute of work.

    If a creature regains hit points in any way, it heals an equal amount of bleeding points.

    Creatures without vital fluids(blood, icor, alchemical fluid ect.) are immune to bleed points. Damage reduction doesn't apply against bleeding damage.

    Evade the Razor(Ex): At second level, a Razor learns the art of avoidance. As long as he has a hand free, he gets a +2 shield ac, plus 1 per 4 points of base attack bonus, rounded up. This bonus is negated if the razor loses his dexterity bonus to armor class.

    Fast foot work(Ex): At third level, a Razor learns to move quickly while keeping up his guard. He can now take 10ft steps in place of five foot step.

    At seventh level he can take up to 2 10ft steps during his turn, both as free actions, with the normal limit on stepping(can't be done in a round you do normal movement).

    At twelfth level, he may take up to 3 10ft steps during his turn, all as free actions, with the normal limit on stepping(can't be done in a round you do normal movement).

    At seventeenth level, he may take 6 10ft steps, all as free actions, with the normal limit on stepping(can't be done in a round you do normal movement).

    All step lengths are doubled under the effects of ludicrous speed.

    Fast movement(Ex): At third level, a Razor learns to increase his speed. At third level he gets a 10ft bonus to land movement speed when wearing light or medium armor and carrying up to a heavy load. This increases to +20 ft at seventh level, +40 ft at twelfth level, and +70 ft at sixteenth level.

    Evasion(Ex): At fourth or higher if a Razor makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a Razor is wearing light armor or no armor. A helpless Razor does not gain the benefit of evasion.

    Weak joints(Ex): At fifth level, the Razor can sacrifice power for accuracy. He can take a 2 point penalty to all damage for a round to get +1 to hit for a round. The damage penalty can't exceed his base attack bonus.

    Improved Bleeding Cuts: At fifth level, a Razor learns to leave even deeper cuts. Every time the Razor gives bleeding points, the amount of bleeding points is increased by one before other modifiers.

    Accurate flurry(Ex): At sixth level, a Razor learns to sacrifice accuracy for Constancy. At the start of the Razors turn he can chose to take a penalty to his first iterative attack to gain a bonus in his latter iterative attack(s). This trade is 1(penalty)-2(bonus). for the first 5 points of bonus, the bonus applies only to the last iterative attack in a full attack action. Every point after that applies to both the second to last and last iterative attack in a full attack action. The penalty is caped at -1, increasing to -3 at +11 BAB, and -5 at +16 BAB. The penalty also applies to all attacks made during the round outside of the full attack.

    Wounded Links(EX): at sixth level, a Razor learns to make the bloodless bleed, to hell with the possible. He can now give bleeding points to creatures and objects without vital fluid, but only half the normal amount of bleed points. This reduction is applied after all other modifiers(such as multiplication do to a critical hit).

    Uncanny Dodge(Ex): At 7th level a Razor can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
    If a Razor already has uncanny dodge from a different class he automatically gains improved uncanny dodge instead.

    Ludicrous Speed(Ex): At seventh level, the Razor is moving with supernatural haste. As a free action, the Razor can chose to be treated as if under the effects of the Haste spell until his next turn. This can be used a number of turns equal to ľ razor level, and these turns need not be consecutive. When there are no turns left, the Razor is considered fatigued. After one minute of complete rest, the amount of rounds is reset.

    Additionally, while under the effects of Ludicrous Speed, you can ignore the angle of any surface you are moving on as long as you are on a surface you could normally stand on at the end of your movement.

    Special Ability: At eighth, twelfth, sixteenth, and twentieth levels a Razor selects a Special ability from the list below.
    Spoiler
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    Parry: When you are attacked, you may use up one of your attacks of opportunity for the round to make an opposed attack roll with the attacker. If you beat the initial attack roll, the attack misses. If the foe beats your attack roll he hits as normal. This may be used against ranged attacks and spells that require an attack roll.

    Riposte:(requires Parry) When you win an attack roll with parry against a target within your reach, you may take a standard action against the target. (this can be an attack, a disarm attempt, a trip attempt ect. but not any action that doesn't directly affects the foe. A tangle foot bag is entirely legitimate, a move action away is not.) Ranged weapons are considered for this purpose to have a reach of one range increment.

    Attack on Preparation:(requires Parry and Riposte) When a foe declares an attack on you, you may make a reflex save. This uses one of your attacks of opportunity for the round. If you reflex save beats DC 10+1/2 foes BAB+foes dexterity modifier, you may make a standard action against the foe (this can be an attack, a disarm attempt, a trip attempt ect. but not any action that directly affects the foe. A tangle foot bag is entirely legitimate, a move action away is not.)
    This can be used with parry and Riposte, though do note that both parry and this abilaty use up an attack of opportunity for the round.

    Acrobatic Charge: You may chose to make a jump check at the start of a charge. For each 5 points of your check, you can move over a five ft. square during your charge without counting as touching it (you must be able to pass through the square normally if flying at ground level. so 20ft high wall? no. 5ft lava trench? yes). so you can charge across chasms, difficult terrain, a table ect.

    Acrobatic Leap:(requires acrobatic charge) You may use acrobatic charge to travel in any direction, even vertically. you still use 5 points of the jump check for each 5ft you cross, and may only rise at a 45 degree angle from any surface(so you can run up a wall vertically, but only rise at a 45 degree angle if you jump straight into the air). if you run out of jump in the air you start falling at a 45 degree angle to the ground. you get a +5 untyped bonus on jump checks.

    One Handed Rend: Your strikes add on each other. Every time you hit a foe with both an attack and the copy of the attack given by rapid strike, you give the foe additional bleed points equal to the normal amount you would give that foe with one hit.

    Scratch: You sacrifice a deep initial wound for a greater target area. You may chose when attacking to attack a foes touch armor class. if you do so, you only deal 1 point of damage +1 point per 4 class levels if you hit, but give bleed points normally with the hit.

    Bleeding defenses: You may strip a foe of his natural defenses along with his blood. When you hit a foe with damage reduction, you may chose to suppress his damage reduction in place of bleed points. The amount of DR suppressed is equal to the number of bleed points you chose not to give. The damage reduction is suppressed until your next turn. The suppression is cumulative.

    Feats: Instead of an ability, a Razor may gain a feat from the following list. (rapid reload, weapon expertise, combat reflexes, improved initiative, improved disarm.)


    Improved Evasion(Ex): At 9th level, a Razorís evasion ability improves. He still takes no damage on a successful reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless Razor does not gain the benefit of improved evasion.

    Faster then the eye(Ex):At ninth level a Razor under the effects of Ludicrous speed and moving, he is invisible to all normal sense. He can still be sensed by supernatural means, such as blind sight and tremor sense. creatures that don't sense him do not get an attack of opportunity for the movement or any actions he makes as part of the movement. All creatures unaware of him are treated as flatfooted to his attacks during the movement. If he ends the movement out of a creatures line of sight it isn't aware the Razor passed through the space. If the Razor attacks during his move(due to feats like spring attack ect.) foes do not notice the wounds until after the Razor finishes his move.

    Greater Bleeding Cuts(Ex): At tenth level, a Razor learns to leave still bloodier cuts. Every time the Razor gives bleeding points, he adds another point of bleeding before other modifiers.

    Additionally, on a critical hit he deals 2 points of strength damage in addition to the attacks other effects, +1 point of strength damage for each additional point of critical multiplier. Creatures immune to critical hits are immune to the strength damage.

    Improved Uncanny Dodge(Ex): At eleventh level, a Razor can no longer be flanked.
    This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has Razor levels.
    If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

    Improved Ludicrous Speed(Ex): At thirteenth level, the Razor has mastered the art of supernatural bursts of speed. The number of turns he can use ludicrous speed before becoming fatigued increases to 1/2 razor level.

    Additionally, the benefits of Faster then the eye improve. Now no sense can detect him while moving and under the effects of Ludicrous speed.

    Improved Weak Joints(EX): At fourteenth level, the Razor can trade less damage for more accuracy. the exchange rate improves to 1(bonus):1(penalty).

    Master Bleeding Cuts(Ex): At fifteenth level, a Razor learns to leave wounds that pour out blood. Every time the Razor gives bleeding points, he gives another point of bleeding before other modifiers.

    Additionally, on a critical hit he deals 2 points of constitution damage, +1 point of constitution damage for each additional point of critical multiplier. Creatures immune to critical hits are immune to the constitution damage.

    Improved Wounded Links: at sixteenth level, a Razor learns to make EVERYTHING BLEED! He can now give bleeding points to creatures and objects without vital fluid at the normally rate.

    Speed cut(Ex): At seventeenth level, any weapon the Razor wields is considered to have the speed enhancement as long as he wields it. The extra attack granted by this abilaty stacks with the extra attack granted by the haste spell, and Ludicrous Speed.

    Finally, when under the effects of Ludicrous Speed, the Razor can make an extra attack as part of a standard action attack.

    Speed step(EX): At eighteenth level a Razor is moving to fast for the material plane. He is considered to be ethereal while under the effects of Ludicrous speed and moving.

    Ludicrous Lunge(Ex): At nineteenth level, a Razor learns to keep his furious tempo even while running. While under the effects of Ludicrous speed, a Razor may make a full attack at the end of a charge.

    Death by a thousand Razors(EX): At twentieth level, many of the Razors abilities improve. Every time the Razor gives bleeding points, he gives an additional point of bleeding(stacking). He now is constantly under the effects of Ludicrous speed, and is never at risk to be fatigued by it.



    thoughts so far? to weak? to strong? not enough stuff? to much bleeding? an ability given to late? an ability given to early?

    eidt:look, its much prettier now. fixed most of the grammar...
    edit: major over haul. should be able to do its shtick sooner. also now accurate flurry works as intended.
    edit: ok, messed with some fluff, and a few abilities.
    Last edited by bobthe6th; 2013-01-21 at 10:35 PM.
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    Default Re: The Razor (base class D&D3.5, Peach) bleed for me!

    I cleaned up the class, added some fluff, added a photo, and added 17th and 19th level abilities.


    now can I get some PEACH?
    Avatar by Szilard, thank you sir for the fine work!

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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    Haste as an at will ability (especially if limited early on) isn't that big a deal. You might want to list activation and deactivation methods for ludicrous speed though.
    You should probably mention attack on preparation is in addition to normal attacks of opportunity.
    Bleeding as is is too powerful. Bleeding can be too easily restarted, making this a powerful ability. I would suggest eitehr adding in a method of permanently removing it (such as the panacea spell or even a higher heal check) or maybe something along these lines: "bleeding stops of its own accord 1 minute after bleeding damage was last dealt."

    edit- why is ludicrous speed supernatural in nature? it would be viable as an extraordinary ability, after all it is just involves him moving really fast.
    Last edited by eftexar; 2011-12-19 at 04:10 PM.

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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    point... and actually, it isn't even at will. its a few rounds per day, though at will might be a good idea... perhaps that many rounds can be used before the Razor becomes fatigued and can no longer haste himself. after lets say one minute of rest, the fatigued effect is removed? that sound better? I think it will just be a free action activate deactivate.

    Bleeding heals normally, but only after it has been seen to. I think a one minute timer that resets each time the creature takes more bleeding points would work better...

    I had it as Su because it was kinda copying a spell. but you have a point... will change.
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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    I like the fatigue idea. I have always thought that limits to uses per day is a bad idea for a melee oriented class (as they have so much less utility than spellcasters).
    Last edited by eftexar; 2011-12-19 at 04:20 PM.

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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    made some changes. added more clarification to bleeding points, fixed ludicrous speed/improved ludicrous speed/ death by a thousand cuts.


    so hows it look now?


    also, any other Ideas for the cap stone? it is kinda meant to make most of his main shtick better...


    also, does anyone know how hard it is to get original ability names for this class. between swashbuckler, dervish, dualist ect... its a pain.
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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    I would keep the capstone you have now, but would also make haste a constant effect at this point (no activation, no fatigue risk).

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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    true. 20 rounds in a row is close to that, and a smart Razor would get his cleric to persist Haste at this point... changing.
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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    so um... anyone else got an opinion on the class?
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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    Looks good, however please run it through a spell checker and repost it. The glaring typoes are likely turning people off.

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    Default Re: The Razor (base class, 3.5, Peach) bleed for me!

    I did before I posted it... but I can see why you thought that. freaking alinement. went back through and got all but one....

    actually, what is the proper spelling or reposet? I personally make no claims to be able to spell in french(or Italian... not sure of its exact origin. guessing french.)

    found and fixed

    but other than my bad spelling/grammar, any opinions.

    edit: currently doing a read through and editing as I go.
    edit; and done I think. feel free to point out any massive errors you see.
    Last edited by bobthe6th; 2011-12-20 at 12:30 AM.
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    Minor nitpick, but some capitalization would be appreciated. Also, might want to change uncanny dodge and evasion to Razor instead of Rogue and Monk. A pretty solid class, there are some wording issues with some of the abilities.
    Thanks to Ceika for the avatar.

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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    Ok did another run through, and fixed most of the above problems.
    Now it shoukd be all cappitalized.... and I got the rest of the monk/rogue changes, and fixed the wording of evasion/improved evasion/uncanny dodge/improved uncanny dodge. I also caught the last of the female to male changes.

    So,,, which of the abilaty wordings did you have a problem with?
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    You know what? It would not be overpowered if you made it so that you add Bleed points to your damage for every attack you make; sure it builds up, but if you think about it...

    This is a melee class, designed around one of the worst combat styles (it is REALLY hard to get high damage with an Einhander), that has no bonuses to damage.

    As it is, you are going to be adding only 21 points of damage cumulative to your target each round at level 20, if you can get close up to smack it around a bit, and connect with every attack. This is excluding stuff like attacks of opportunity and crit fishing, which you can't even do properly because all the stuff that gives you extra attacks on a critical hit will be negated by the fact that you are fighting one-handed.

    I mean, sure, you can use Parry, Riposte and Attack on Preparation to get extra attacks, and you could Robilar's Gambit it up to get two attacks to every single attack you opponent makes (Riposte+Robilar's Gambit); however, this requires that your opponent is attacking you in melee, and is within you reach, which at later levels is a BAD assumption to make.

    And also, while Bleeding Cuts does add up to semi-decent damage over a period of time (126 damage after 3 rounds is rather decent), that requires that you hit with every attack. For 3 rounds. I hope you don't run into anyone with Crit immunity, or miss chances, or Regeneration, or who don't have vital fluids... which are most high level enemies.

    And at 2nd level where you get it, you are dealing 2 damage next round if you flurry. And make contact with every attack. Meanwhile, the Barbarian just added 2 damage to each attack with their Rage, combined with their better damage dice for their weapons.

    So in the first 2 rounds of combat, you deal about 4*(1d6+Str)+6 damage if you hit with every attack! Yay! (I'm counting the Bleeding damage that is dealt at the beginning of the next round as damage you dealt that round.)

    Meanwhile, over the same amount of time, the Barbarian has dealt 4d6+3*Str+8 damage (assuming they power attack for full both rounds; the penalty comes out to EXACTLY THE SAME), only needing to hit on two attacks. Consider that your average Barbarian will have a Strength score of around 20 while not raging, which goes up to 24 (26 with the right feats), whereas yours might have a 20 (Strength isn't your core Ability Score, but you can focus on it in the first couple of levels without nerfing yourself.)

    So the Razor deals on average 40 damage, assuming all 4 attacks hit; the Barbarian deals 43 damage (46 with the right feats), with two attacks hitting.

    However, replacing that with having it accrue per attack would have them deal the same 6 damage if all attacks hit in the first 2 rounds... but then the next round would bump that up to 15, rather than 12 extra points of damage (still assuming all hit), and then 28 damage rather than 20, and so on and so forth (I'm noting damage over the course of the rounds, not in a given round.)

    Then, by 20th level, the difference would be +63 damage if all attacks hit in the first round, rather than +21.

    Basically, what I'm trying to say is that combats in DnD last such a short amount of time that damage over time becomes a horrible thing to base a class around, unless you are willing to make that damage rack up QUICKLY.

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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    long response.
    Spoiler
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    I think the wording is
    "Every time the Razor deals damage with an attack, he deals a point of bleeding."
    "At tenth level, a Razor learns to leave even deeper cuts. Every time the Razor deals damage with an attack, he deals an additional point of bleeding."
    "At eighteenth level, a Razor learns to leave cuts that spray blood forth at an incredible rate. Every time the Razor deals damage with an attack, he deals an additional point of bleeding."
    "At twentieth level, many of the Razors abilities improve. All attacks now deal an additional point of bleeding."
    so um...
    yeah...
    at level 19 he can full out pounce, with a base speed +30 so a human now has a 120ft charge. if that doesn't reach a foe, it isn't in melee and you wip out a bow and start pew pewing at it, for 4 BP a hit. even before that he has some stupid long steps, starting at 10ft at 4th to 30ft at 20th. free aoo free movement. though I think I should make it start sooner... would a 30 step at 12 and a twenty at 8 be better? then maybe a 40ft step at 16 and a 60 ft step at 20? anyway...

    at level 20 he adds 4 bleed points per hit multiplied on a crit, and can make 12 attacks as a full round.(he has auto haste and speed) 6 of which are at MAX BAB, or can be shifted around to make it 15/15/15/15/15/15/15/15/10/10/10/10 with str bonus+weapon bonus+ect... with the ability to trade a little damage for a boost to hit(as at this point, damage is very secondary. all you need is enough to beat DR, or a trick to beat DR like a metaline weapon and some knowledge). most of the time he should hit, and with a good crit rate (15-20 keen scimitar) 3 attacks should crit for 6 str damage+6 con damage+another 12 bleed points. 60 bleed points of bleed on a full attack+6 points of con damage and 6 points strength damage. then aoos which can double tap, aoos that he provokes ect... he should add about 80 damage a round in blood points to a foe if he rolls well. then he should do it again and agian and again... 60+round not high enough for you?

    at a more midiling level, lets say 10. this is mid op, with rolled stats so he gets an 18 strength, and is carrying a +1 keen scimitar(he spent his feats building up for spring attack, for ninja fun later.) he has a full attack of +8+1+4=+13/+13/+7+1+4=+12/+12 assume the foe has 20 ac(not a heavily arrmored BBEG) he hits on a 8+ on his first two and a 9+ on his secound two. he hits with a little over half his swings. he crits about once a round.
    he swings for 1d6+5 damage and 2 bleed points. so his average damage in a round is 3d6+15+2 points of strength damage+6 bleed points. weak but ok ish... unless he has a smart support caster! or gets some potions of haste as loot. then he getts another attack, and can stack on the bleed with a 50-50 chance of another crit, but regardless another hit. couple rounds and the dragon should fall...

    Barbarian is the best melee at level one. before anyone else's styles are coming online, the Barbarian has his buff(rage) and is swinging the free weapon style THF for silly damage. this class is about as crappy as any other a level one...


    up shot, I think it already does stack. if my wording was unclear...
    but you did point out some gaps. I think he is getting some new stuff and some levels moved around.
    Last edited by bobthe6th; 2011-12-20 at 06:06 PM.
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    I was thinking more along the line of "you add the amount of Bleeding points you have already accrued to each attack you make.", but I had missed the multiplication on a critical and the fact that it was 4 per attack at 20th level, rather than 3 per attack; so, yeah, the damage is better than I thought.

    But, yeah, I still suggest moving Bleeding Strike to 1st level; it isn't OP at that point (though if you can find a way to one-hand a Scythe... which would look badass.)

    And maybe a later class feature that lets you, say, shove the opponent, dealing the Bleed damage to them a second time that round as, say, a standard action to begin with, then a move action, then a swift action, or some other such set-up.

    And something that lets them actually contribute vs. Constructs and the like.

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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    would adding another point of bleeding at level 6, and moving the master version back to 16 be OP? would make the progression cleaner, with less weight at the end of the class.
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    ok, now it is less forward weighted, has some anti construct/undead tricks, weak joints works as intended(ie anti power attack), Luducrus speed comes much earlier in the progression, and fast foot work progression was increased to work as a short range pounce.

    now he can attack a lot sooner, and gets better at it sooner.

    so thoughts on the revised version? did I go overboard? under powered? OP? yes it gets haste at level 7, but for one round and then he's fatigued. it gets better, but until level 13 it isn't viable as an ability to use in every combat. then most combat he will run on full haste,as he had been if he had a smart support caster. and at level 20 the permanent effect is reasonable.
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    Is his name Denathor or Denithor?


    and this class is incredible.
    there is a PrC with one handed, but no cool bleeding
    Last edited by Soliloquy; 2012-01-17 at 05:58 PM.

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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    both, either. He was a little mad by this point, and thought Denithor sounded better...

    glad you liked it.
    the point was to make a swashbuckler that could kick butt with a martial addept.

    the one handed options were just a bit sad, so I gave it all kinds of fun.

    odd that this has resurfaced... made me remember to fix the speed step.
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    So any new PEACHs?
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    any new thoughts?
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    The current version is awesome. Great job!

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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    really nothing? odd. I was waiting to have it all torn down on a small point. *sigh* I think I have written to many papers.

    nobody sees a gaping flaw, a massive balance issue. I need something to keep procrastinating finishing my blasting way...
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    Riposte doesn't require parry. Attack on Preperation... I'm not sure about that. There is a feat (can't remember the name) that lets you make a 5ft step instead of a aoo, so if a razor takes it he has a good chance of being untouchable. I'm sure there are other abuses. Also, taking a feat is Rediculously useless compared with the other abilitys. Maybe make it any feat?

    Other then that, and the capitalization errors, and the poor wording on bleeding damage this looks great. Well done, nice concept, and balanced if not completely polished.
    The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    Weapon and Armor Proficiency: A Razor is proficient with all simple and martial weapons and with up to medium armor(light and medium) but not with shields.
    and up to redundant armor (repetitive and redundant).

    Also, you may want another picture / theme somehow. Your picture is a guy with a shield and a sword, and your theme is "wields only one thing at a time", which is a bit... conflicting. In reality, I'd also expect a hero to use both arms, regardless of their training. Perhaps you could emphasize that he uses the other hand to be a badass acrobat.

    A 10-foot step is a huge deal in kiting. You can full attack, run back, and force opponents to use an entire move action to catch you. That makes this ability meh at level 3, but really awesome at levels 6 and up, which means this class becomes an optimal dip for high-dpr types. I recommend putting this at level 6-8, so as to disincentive dips (unless you're OK with the whole dipthong). Also, the scaling is kind of ridiculous--I'm reading this before looking at everything else in the class (and perhaps there's a speed boost somewhere), but it appears that you could theoretically take a "5' step" that is larger than your move speed. That's sort of disassociated.

    Also, "weak joints" is weird... you require a -2 penalty per +1 to hit, but you say that the penalty cannot exceed 1/4 character level, which means the ability is useless until 8th level. What are you going for here?

    Could you clarify accurate flurry a bit for me? I'm not sure how to take it... and I'm also not sure (if my reading is correct) if there's any reason not to use it, since you get, overall, more accurate attacks on the whole.

    You should add a clause to Ludicrous Speed that its penalties apply even if the player is immune to fatigue (like being a zombie or something).

    Riposte should say "requires parry" or something.

    .... annnnd the laptop is dying. Tiem for goes. I like the class, though. Well done, sir.

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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    Ah, i love the smell of a good PEACH in the morning, but edditing has to wait till the after noon.

    @DragonStar: AOP should only allow a strait attack, but I guess that's ambiguose.


    @JTB: The repatition will be done away with.

    Man... I had to dig for hours to find the picture. Its about the best I could find. And I never say he can't use both arms...

    It also sets you up for a charge... which can be a pounce. This class is a bit TWF, and needs something to get in range for a full attack. And three half initiator levels... seems a fair prestige. Not sure... and the whole rediculose 5ft steps, well that's near epic. He is self hasting most of the time, and is acting like straw hat sammuri. The laws of phisics fell dieing under the feat of level gain.

    Low level power attack. Sucks a bit, but if you need that +1 you need that +1.

    It balences the iteratives a bit. The class needs to hit with most of its huge full attack to deal good damage. The trade off is, as a lot of your attacks will be full BAB and so take a little acuracy hit. It works out to about 1 pont of difrance between the attacks, and I could show you some of the math...

    Yep an another yep.

    Thanks!
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    ok, cleaned the repetition, clarified rapid flury, removed mettle/impoved from specials, clarified parry(slap a disintegrate out of the air and get a cookie) riposte(same goes for disarming a oger of his club) and attack on preparation(if anyone tags a wizard with a tangle foot bag on this... you win.), and added some charge fun to special tricks.
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    last bump before I let this refade... Does still need more input on the new stuff.
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    Default Re: The Razor (base class, 3.5, Peach) Bleed for me!

    Looks much better, but I would suggest taking an hour and making sure your grammar is perfect. Run it through an English spellchecker in word or something. Its hard to read because of how its written. Im not sure that I understand what an ability does or does not do... If you can do that I promise I'll give you a through critique.

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