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2012-04-24, 07:12 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Heavy and Metal. <.<
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2012-04-24, 07:34 PM (ISO 8601)
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- Mar 2010
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Re: Pokémon XII: Truth of the Ideal Thread
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2012-04-24, 07:38 PM (ISO 8601)
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- Nov 2009
Re: Pokémon XII: Truth of the Ideal Thread
I actually liked the trumpets.
Though with that being said, III is probably my least favorite generation. I often think of it as an awkward puberty stage for the franchise; it made some important changes (e.g. EVs and natures replacing the less interactive stat EXP) but the games their selves weren't as fun to me as every other generation (didn't like its regional Pokedex or how Hoenn was designed, and the lack of backwards compatibility was an annoying necessity). They were still great games, mind you, but when compared to the rest of the franchise, I didn't enjoy them especially.
Of course, that's just my opinion. As far as I can tell, Gen III is a bit of a polarizing installment, and the opinions I hear of it are strongly varied even by fandom's standards.
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2012-04-24, 08:20 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Well, I thank everyone for their input, I guess that makes it clear that I should definitely get Emerald over Sapphire, which is fine. ^^ I guess after Emerald, even though I do have a first-gen game, I'll probably eventually buy one of the remakes(Fire Red or Leaf Green), so I can actually PLAY the original(as I don't have a gameboy or gameboy color), and I don't think my Super gameboy works anymore.
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2012-04-24, 08:32 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
I was not a fan of Gen III. While the remakes were amazing and I greatly enjoyed them, I had problems accepting R/S/E. While plot isn't a major element of Pokemon, I honestly spent half the game wondering what the hell I was even doing. Most of the new Pokemon did not strike my fancy, which made it harder to accept that I wouldn't be seeing a large portion of the familiar Pokemon I was used to. The lack of trade compatibility made R/S/E infuriating to me.
Though I will admit, D/P/P, for all that they may have done to revitalize the series (at least, from my understanding?), aren't actually all that fantastic games. It's very hard to articulate what I like about G/S/C, but they remain my favorites in the series.
Although, Gen III did bring Coliseum and XD, and I do greatly enjoy those games for their game mechanics.
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2012-04-24, 08:49 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
I liked Gen III. I much preferred the color there than on the GBC; it introduced Natures, double battles, and modern berries; and Hoenn was a bright and cheerful place that I liked. On the other hand, the Gen I remakes never really clicked with me for some reason. I also really enjoyed Colosseum.
I think my favorite generations, in order, are V, I, III, IV, and II.The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2012-04-24, 08:52 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
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2012-04-24, 09:11 PM (ISO 8601)
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- Aug 2008
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Re: Pokémon XII: Truth of the Ideal Thread
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2012-04-24, 09:33 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Hmm, seeing as how I haven't actually played 3rd Gen yet, I'd have to say that, in order, I prefer Gen II(and the remakes!), Gen I(it was the game that got me into pokemon after-all!), Gen IV, and then Gen V.
Honestly, V may end up being my least favorite. Far to many random battles(I mean, I just got done SoulSilver about 6-9 months ago, so my memory isn't that hazy), with literally one every 2-3 steps the majority of the time, the removal of a few HMs(and subsequent introduction of them into TM status), the lack of a flower-pot to grow berries, and the seemingly odd-way Moves and Evolution is handled(am I the only one who has noticed that by evolving you often shut yourself out of a decent group of moves permanently, instead of merely delaying their gain? Pansear and SimiSear for example, according to a guide on Gamefaqs, I'm screwed on fire-based moves for Simisear since I evolved him early, and Simisear learns virtually none from here on out). NO gambling mini-games kinda sucks as well :-((Unless they come on after you beat the League, which I'm about to head to) No phone and ability to collect phone numbers is a bit disheartening, I figured they'd keep that, Soulsilver was awesome because you could go back and rechallenge trainers, and often get little prizes from them, including evo stones.
Don't get me wrong, Gen V does have a few good things going for it, The story so far I've enjoyed, and the ability to re-use Technical Machines is pretty awesome, no more spending a fortune on them. The ease of leveling pokemon with Audino's is pretty sweet as well, definitely eases the nasty grind a bit. Other then that though... Well, at least I still have the Dream World to look forward to, whenever that kicks in ^^.
Regardless, I have high hopes for Gen VI(or would it be Gen V 1/2?). Hopefully GameFreak has listened to it's fans and brings back some of the really fun things into Black & White 2, as well as add some serious cross-compatibility with Black & White 1. I'm sure I'll probably end up snagging White 2 the day it releases(since I already have Black from the original Black & white).
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2012-04-24, 09:51 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
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2012-04-24, 10:04 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Hmm, I guess I wouldn't have noticed that since I rarely bother with Stone-based Evos unless it is in fact an Eevee ^^.
Pissy on the Dream-World bit then, I didn't realize I actually HAD to connect with the C-Gear. I haven't been able to figure out how to change my Wifi Settings so that my DS can connect, so I guess I'm screwed on Dream World stuff :-(.
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2012-04-24, 10:47 PM (ISO 8601)
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2012-04-24, 11:02 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Last edited by tonberrian; 2012-04-24 at 11:09 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2012-04-24, 11:16 PM (ISO 8601)
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- Dec 2007
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Re: Pokémon XII: Truth of the Ideal Thread
Considering that the actual Dream World gameplay is right here... connecting to the internet is pretty important for it.
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2012-04-24, 11:26 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Ahh. For some odd reason, I had it in my mind that the Dream World was some sort of mini-game in-game that I'd get to get into once I beat the League/finish main storyline. Well, I guess unless I get very lucky and manage to figure out how to change my WiFi security settings so I can connect with my DS, I'll be out in the cold for the Dream World stuff.
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2012-04-25, 02:03 AM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
I have a question about the use of Trick Room and Gyro Ball together. Does Gyro Ball work like it's supposed to once Trick Room is up?
Pokemon in question using the moves is Bronzong.
Also Mando, if you see this, your new avatar is awesome.Currently playing a "blind" (Miraluka) sniper in a Star Wars SAGA Edition RP
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2012-04-25, 07:14 AM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
I've deliberately avoided affiliating with the playground's LoL community. Mostly because I don't play nearly enough for my affiliation to be more than a drain. I play with my friends; if I wanted to play with a bunch of random people from the board, i would, but that's like a pub where the other party members happen to have a bit of accountability.
To the subject matter at hand:
Gen III is one of those generations that I didn't enjoy. I went back and played it after receiving Gen IV, and it felt like the step back it was. But Gen I remakes felt worse to me than anything else. The biggest improvement in the Gen II remakes over the Gen I remakes to me was that I could actually use pokemon that weren't in Gen II in the remakes!
Sure, evolving a yanma into Yanmega is a bit... broken's not the right term, but it's a bit of a Disk One Nuke. With the Gen I remakes, you can't even get a Crobat if you don't have the national dex. And to make things worse, they will start the evolution and then randomly cancel every single time.
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2012-04-25, 03:07 PM (ISO 8601)
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- Apr 2007
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Re: Pokémon XII: Truth of the Ideal Thread
Gen 3 is trumpets
Gen 4 is piano
Gen 5 is...drums I think?
Once you go blue, nothing else will do. Once you go Quarian...someone will die.
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2012-04-25, 06:25 PM (ISO 8601)
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- Mar 2009
Re: Pokémon XII: Truth of the Ideal Thread
What about Magneton and Electrode in New Mauville?
Anyway, having just replayed it recently, I can't help but think that Crystal is one of the best Pokemon games, once you adjust for the fact that it's obviously aged quite a bit. I especially liked the diversity of catchable Pokemon in the game (that egg it gives you at the daycare helps a lot with that), which feels like it hasn't really been matched much in recent games.It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2012-04-26, 02:24 PM (ISO 8601)
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2012-04-26, 03:59 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Isn't there a berry that lowers your EVs, so you can train EVs from 0 to 512? If so, is it growable(like in soulsilver with the pots)? Following those two questions, what would be some decent pokemon to raise for the Battle Subway? I'm currently running Haxorus, Unfezant, Samurott, Zebstrika, SimiSear, and Beartic. I'm not looking for anything top tier, insanely powerful, just something that would let me actually compete fairly well. Also, suggestions on how to handle EVs would be nice, I've never bothered with anything like this before, I've just played the game as-is, using whatever pokemon caught my fancy. Not as concerned about natures or abilities, but suggestions for those would be nice as well. My Unfezant has the "Lucky" ability, which is pretty cool, he gets a TON of critical hits it seems. Oh, suggestions for held items as well. ^^
Final question: What DOES "Mold-Breaker" actually do? I thought, initially, it allowed your pokemon to attack regardless of status conditions(paralyze, confusion, love, etc), but that was disproved a while ago.
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2012-04-26, 04:47 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Not quite. Mold Breaker lets you do damage regardless of abilities - eg you can hit something with Levitate with Ground moves or do full Fire damage to things with Heatproof.
There's a berry to lower each EV. I can't recall which is which. In B/W they only grow in the Dream World. You might just be better off breeding new mons for the Subway and giving them the right EVs from the word go.
I find the Battle Subway the hardest thing in the game. Certainly a lot harder than the Elite Four. You only play with 3 mons (or 4 in double battles). At the moment I'm running Magic Bounce Espeon for dual screens, Volcarona, Metagross and a fourth (generally Samurott because I got one with insane IVs - I think nothing lower than 24 - and she can get really good super-effective coverage). I do ... okay.Apparently, I'm a Neutral Good Human Wizard (4th Level): Strength 13; Dexterity 14; Constitution 12; Intelligence 17; Wisdom 16; Charisma 13. I'm down with that.
My Paper Master build: http://www.giantitp.com/forums/showthread.php?t=72568
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2012-04-26, 05:03 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
A full list of the abilities it breaks through is found here. Note that Reshiram and Zekrom have abilities that work identically to Mold Breaker but have much more awesome activation text.
The effects of Mold Breaker, while situational, are actually quite devastating... Multiscale Dragonite is not safe at all from Haxorus, and neither are Sturdy or Solid Rock Pokémon.
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2012-04-26, 05:30 PM (ISO 8601)
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2012-04-26, 05:39 PM (ISO 8601)
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- Aug 2008
Re: Pokémon XII: Truth of the Ideal Thread
He's in Gear Station, though, like other types of things like him, he won't exactly tell you your IVs specifically. Here's the key, from Bulbapedia:
Spoiler(The first statement) If the IV total is between 0 and 90: "This Pokémon's potential is decent all around." If the IV total is between 91 and 120: "This Pokémon's potential is above average overall." If the IV total is between 121 and 150: "This Pokémon has relatively superior potential overall." If the IV total is between 151 and 186: "This Pokémon has outstanding potential overall."
(The second statement) If the highest IV is between 0 and 15: "It's rather decent in that regard." If the highest IV is between 16 and 25: "It's very good in that regard." If the highest IV is between 26 and 30:"It's fantastic in that regard." If the highest IV is 31: "It can't be better in that regard."
The EV Reducing berries are Pomeg (HP), Kelpsy (Attack), Qualot (Defense), Hondew (Special Attack), Grepa (Special Defense), and Tamato (Speed). Like ShinyRocks said, though, you don't get them offline. You can trade pokemon holding them, though.Last edited by OracleofWuffing; 2012-04-26 at 05:39 PM.
"Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
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"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
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2012-04-26, 07:09 PM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Interesting. 3 of my current 'mons are "decent", but all 3 have 1 stat that is fantastic or Can't be better, 2 are "Above Average", with the same, and my Bisharp has Superior Potential, and has two "Fantastics", his Speed and his Attack, which is pretty nice I guess.
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2012-04-27, 12:51 AM (ISO 8601)
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2012-04-27, 01:50 AM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
No breeding whatsoever, just whatever the game handed me. Now, if I understand this whole IV thing correctly, if I were to breed my two mon(assuming they were compatible, and of course male/female) that had the 31 in their respective IVs, wouldn't their offspring inherit both of the perfect IV's? I realize the offspring can't inherit more then one IV per parent, but it does choose the highest one, right? Or am I wrong in that?
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2012-04-27, 02:02 AM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Nope. It's random. The baby gets 3 random IVs from random parents. You can 'force' them down, by making the parents hold growth items. So if you give a Power Anklet to a parent, that parent's Speed IV will definitely be passed down, along with two other random IVs, which can come from either parent.
If you give BOTH parents a Power item, then only one of the stats will go down, along with two stats that are NOT the ones that you were forcing down with Power items.
But of course if you're using held items to force IVs down, that means you can't force Nature down with an Everstone. (Giving a parent an Everstone gives a 50% chance of passing the Nature down, which is obviously a much better chance than 1 in 25).
Breeding is complicated. And time-consuming. Especially if you're also going for Abilities as well, because some Abilities are WAY better than others, and AFAIK there's no way to force them down.Apparently, I'm a Neutral Good Human Wizard (4th Level): Strength 13; Dexterity 14; Constitution 12; Intelligence 17; Wisdom 16; Charisma 13. I'm down with that.
My Paper Master build: http://www.giantitp.com/forums/showthread.php?t=72568
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2012-04-27, 02:06 AM (ISO 8601)
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Re: Pokémon XII: Truth of the Ideal Thread
Actually, you can both force an IV down with a Power Item and use an Everstone to increase chances of getting the right nature on your eggs, so long as you give the right items to the right genders (Power Item to Male Parent, Everstone to Female Parent).
Either that or I've been insanely lucky in my breeding to get this to work so often.