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Thread: [Nexus] GLoG 87

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    Ogre in the Playground
     
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    Default [Nexus] GLoG 87

    Please read as far as the double lines before posting in this thread


    The Good League of Good is a Nexus organization devoted to the care and support of those in need, a sanctuary for those that need it, and the redemption of evildoers. The organization strives to make the campsite a safe and welcoming environment for everyone.

    If you are brand new to ffrp, please come to the Nexus OOC thread and introduce yourself. We all want to meet you!

    Charitable Activities:
    Spoiler
    Show
    GLoG performs good works such as caring for distressed individuals in need, housing and feeding evacuees from the city during disasters, and healing sick and injured people in GLoG's infirmary - renowned as the most advanced place of healing in the Nexus.


    Our Redemption Program:
    Spoiler
    Show
    Individuals who come in search of redemption should be interviewed by a member to see how their needs can be best met, and then assigned to a mentor who will assist them. Graduation from the redemption program will occur when both the redemee and his/her mentor agree that they have made sufficient progress.


    Attention villains:
    Spoiler
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.) without the consent of the majority of the players who would be affected.

    Base Defences:
    Spoiler
    Show
    he GLoG campsite is now under the effects of the spell Plaza of Downcast Eyes. Almost all teleportation and scrying spells are blocked.

    A Spirit Charm has been placed on the GLoG grounds. A number of willing spirits serve to protect the grounds. See the Miscellaneous Inhabitants section for more information.

    There is a perimeter of cactus plants to encourage anyone on foot to enter by one of the main entrance points.

    If any of your characters add more defences, please PM them to Gulaghar so they can be added.



    4

    If you're a newbie, and you've read this far, you should know enough to join in the fun.
    Everything beyond this point is Bonus Material.

    Members/Residents:
    Spoiler
    Show
    Please PM Gulaghar to be added to the list when you bring a character into the thread with the intention of redeeming or of having them reside here on a regular basis. IC, we'll assume there's a sign in log somewhere.

    Our IC leadership council:
    Andreas Emeral (played by Zefir)
    Brand Applehill (played by happyturtle)
    Quinn (played by The Bushranger)
    Pathfinder (played by Wolfbane)
    Reelshka (played by Morty)
    Runner (played by KerfuffleMach2)
    Shrike (played by The Bushranger)
    Zamira (played by horngeek)

    The leadership council exists so that any one member can make important decisions affecting all of GLoG. Basically, when someone shows up and says 'I need to speak to the person in charge', any one of the leadership council can handle it.

    Redeemees:
    {TABLE=head]Character|Player|Species|Gender|Why they're here|Being helped by|Cabin
    Reinholdt|Reinholdt|Enhanced cat|Male|Genocidal mass-murderer|Tony|Elm
    Tobias Druid |FireFox|Human|Male|War criminal|Sophie|Cedar(Infirmary)
    Valaira|The Alexandrian|Deathhand|Female|Mass-Devourer; Partial Viceduchess|Zero|Maple
    [/table]


    Members/Residents:
    {table=head]Name|Player|Species|Gender|Position|Cabin
    Andreas Emeral|Zefir|Human| Male |Council|Ironoak
    Bramble|Earl of Purple|Human|Male||Balsa
    Brand Applehill|Happyturtle|Halfling|Male|Cook, Council|Poplar
    Butler|Reinholdt|Catboy|Male||Cherry
    Cacame|Earl of Purple|Elf|Male||
    Daffodil|Earl of Purple|Human|Male||Balsa
    Daisy|Earl of Purple|Human|Male||Balsa
    Emily|Lix Lorn|Human|Female||Denim
    Eric|Harnel|Elf/Wolf|Male||Rowan
    Friend|Keveak|Mortal Ex-Fae|Male||
    Harald, Dr.|GrandDM|Human|Male||
    Jazirian|Kid Kris|Gold Dragon|Male||
    Julie Fiske|Slii Arhem|Succubus|Female||Rowan
    Krystal Jones|KerfuffleMach2|Mutant| Female|Infirmary Assistant||
    Kate|Lost Deep|Human |Female ||
    Kitty|Gulaghar|Kitsune|Female||Maple
    Khiansa|Kris on a Stick|Human|Male||
    Lichen|Earl of Purple|Lizardperson|Male||Balsa
    Marley, Ebenezer|ThePhantom|Human| Male||
    Mark Two|LordDeathkeeper|Myr|None||Maple
    Nishtar|Earl of Purple|Elf|Male||
    Pansy Applehill|Happyturtle|Halfling|Female|Cook, Child care|Poplar
    Pansy|Earl of Purple|Human|Male||Balsa
    Pathfinder|Wolfbane|Wolfen| Male |Council|Forest Hut
    Quinn Druid|The Bushranger|Human|Female|Doctor, Council|Cedar(Infirmary)
    Reelshka Trollfinger|Morty|Goblin |Female |Council| Mushroom
    Renetta Oronar|Gulaghar|Elf|Female||Forest Hut
    Runner|KerfuffleMach2|Autobot|Male|Council||
    Sakura Frescot|Gulaghar|Dryad|Female|Child care|Off site
    Sattael|Earl of Purple|Elf|Male||
    Shrike|The Bushranger|Human| Female|Council|
    Sophie Mouchabiere|Morty|Human |Female|| Maple
    Tanar Aerdoth|tman2nd|Half-elf|Male||Oak
    Taurus Russkij|The Bushranger|Human/Drow/Brass Dragon|Male|Gardener|
    Vidalia|Lex-Kat|Human/Plant|Female/Onion||Cherry
    Waterstrider|Wolfbane|Wolfen|Male||Forest Hut
    Zamira|horngeek|Human|Female|Council|
    [/table]

    Children:
    {table=head]Name|Player|Species|Gender|Cabin
    Abigail Hayashi|horngeek|Human| Female|
    Brinika Sneergrim|Morty|Goblin|Female|Mushroom
    Carth|LordDeathkeeper|Griffon|Male|Balsa
    Dag|Happyturtle|Skydragon|Male||
    Flamecrest|Gulaghar|Welfen|Female|Forest Hut
    Hadrian|Firefox|Human|Male|Cedar(Infirmary)
    Holly/Chione|Hyozo|human|Female||
    Jamie Druid/Mikani|The Bushranger|Human|Female|Cedar(Infirmary)
    Keo|Lost Deep|Catperson|Female|Outdoors
    Lily Applehill|Happyturtle|Halfling|Female|Poplar
    Natalie|Earl of Purple|Human|Female|Cedar(Infirmary)|
    Prism|Slii Arhem|Succubus/Starspawn|Female|Rowan
    Saera|Rae Artemi|Half-Angel |Female|Denim
    Salix|Gulaghar|Dryad |Female||Off-Site
    Scylla|Harnel|Succubus/Starspawn|Female|Rowan
    Tito Applehill|Happyturtle|Halfling|Male|Poplar
    Timmy Saunders|OrchestraHc|Human|Male|Maple
    [/table]


    Description of the GLoG setting:
    Spoiler
    Show
    Map:
    Spoiler
    Show

    By Gulaghar

    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (one horse present, a chestnut mare named Fancy owned by Dr Burnett), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the city of Inside, though there is also a Riftline station just outside the campground for those who prefer to take the train or who have farther to go.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is a sandy volleyball court not far from the slide, a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Spoiler: Reference Images
    Show
    Main lodge:


    GIANT slide:


    The lake:



    Buildings:
    Spoiler
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Infirmary: If no PC is present in the Infirmary, patients are tended to by Nurse Piper, a ghost NPC who haunts the infirmary. Despite being a ghost, she is solid enough when managing anything to do with nursing. She has a tyrannical bedside manner, but will always put the welfare of her patients first. She is able to generally stabilize patients and do general nursing care, but cannot provide magical healing or any type of advanced medicine that would normally be performed by a doctor.

    Infirmary staff include:
    • Quinn (The Bushranger)
    • Tobias (Firefox)

    (PM Gulaghar if you want your character to be added to this list)

    Spoiler: Infirmary Description
    Show
    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all. But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light. A soft, soothing music filters through the whole building and voices can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors. The wall's angles are severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.

    Somewhat like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|

    Cabins: Individuals can have their own room within a cabin, but they are unlikely to have a full cabin to themselves unless they come equipped with a family. Some of the cabins have been rebuilt, so may have more space than the 4 room cabins the campground came with, and a few cabins have had private bathrooms installed. All cabins are named after trees, and players are free to invent further details about their own cabins.

    Spoiler: Cabin List
    Show
    Main Lodge - Willow
    Infirmary - Cedar
    Nursery - Sapling
    Visitor's Cabin - Apple

    Cabin 1 - Oak
    Cabin 2 - Ash
    Cabin 3 - Redwood
    Cabin 4 - Maple, full
    Cabin 5 - Balsa, full
    Cabin 6 - Cherry
    Cabin 7 - Elm
    Cabin 8 - Birch
    Cabin 9 - Ironoak
    Cabin 10 - Elm - full
    Cabin 11 - Rowan, family
    Cabin 12 - Poplar, family

    Forest Hut 1, family
    Forest Hut 2, family
    Main Lodge Cellar - Mushroom, family
    Cabin - Denim, family

    • New cabins can be added to this list as needed; just pick a tree name and start posting for it. PM Gulaghar to have it added to the official list.
    • Cabins coloured green are currently unavailable for new inhabitants, with the reason listed next to the cabin name. Typically this means a cabin is occupied by a family or has all its rooms filled.
    • The bolded buildings are not cabins of the usual sort and are not usually occupied by normal members. Few exceptions exist.
    • Visitor's Cabin - Apple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each.

    Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked. Drones fly in and out of a small entrance that opens for them when they send an encrypted signal.


    Miscellaneous Inhabitants:
    Spoiler
    Show
    The Spirits
    Recently in the history of GLoG, a protective charm has been placed over the GLoG grounds. The shaman Pathfinder bid all the willing spirits that perished in and around GLoG to protect the grounds from those that would wish to do it and its inhabitants harm.

    At the current time, Morty controls the spirits for the most part.

    The Drones Mk 2
    The drones are back at GLoG. Drones are NPCs who can be played by anyone, within the guidelines below:
    • Their Primary Function is member safety.
    • They no longer have teleport beams or alignment scanners.
    • They do have stun beams, little arms, and the ability to record what's going on around them.
    • They follow orders, unless those orders conflict with their Primary Function.
    • There are only 4-5 in operation at any one time.
    • They can be destroyed, but if so, they'll be restored from backup.
    • A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
    • They often have weird personality quirks and are prone to malfunctioning.
    • Statement: They speak in DarkOrange FixedSys
    • The only named drone (so far) is Caretaker, who is a private drone charged with protecting Brinika and controlled by Morty.




    The Ghosts
    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts can be NPC'd by anyone unless they are listed as PCs in the following list. They tend to speak in Gray, and mostly appear for comic purposes, but this is by no means a requirement.

    Ghosts:
    {table=head]Ghost|Player|Notes
    Lady Anastasia Miranda Ophelia Stuart|Happyturtle|Former royal courtesan
    Bloody Gentleman|Hyozo|
    Heather|Happyturtle|Drowned teenage girl
    Irene|Reinholdt|Nymph
    Ironbeard|NPC|A dwarven gentleman rake
    Jase|Happyturtle|Teenage boy
    Palon|Hyozo|Teenage Prankster, seems to enjoy tormenting Charity
    Lady Phoenix|ThePhantom|The lady in the faded red dress
    Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
    [/table]


    Archives
    Spoiler
    Show
    GLoG 86 10May13
    GLoG 85 4Feb13
    GLoG 84: Goblins and catgirls and dryads, oh my! 20Oct12
    GLoG 83 8July12
    GLoG 82: So Many Babies! 7June12
    GLoG 81: Ghostbusters! 20Apr12
    GLoG LXXX: Continuation of a New Era! 23Feb12
    GLoG 79: So Lonely. 20Jan12
    Good League of Good 78: Druids of Mass Destruction and other bioweapons 06Dec11
    Good League of Good LXXVII: Earth Vampires DON'T Sparkle! 22Oct11
    GLoG 76: Now with a Decipherable OP! 15Sep11
    GLoG 75: Gazebos Gone Wild 05Aug11
    GLoG LXXIV: Back to the Numerals! 09Jul11
    GloG 73 16Jun11
    GLoG 72 20May11
    GLoG 71: Redemption Equals Free Housing! 19Apr11
    GLoG 70 07Apr11
    GLoG 69 19Mar11
    GLoG 68 06Mar11
    GLoG 67 11Feb11
    GloG 66: Coupon Redemption 23Jan11
    GloG 65 08Jan11
    GLoG 64: Campsites, not Chessboards! 26Dec10
    GLoG LXIII: Roman Numerals are back! 09Dec10
    GLoG 62: Come for the paddleboats. Stay for the hawt shirtless catboy! 19Nov10
    GLoG 61: Now with 100% More goblins 31Oct10
    GLoG 60 18Oct10
    GLoG LIX: Now with Trees! 07Oct10
    GLoG LVIII: Shaken, but not baked 30Aug10
    GLoG LVII: Princess Power Trio Plus Protective Parents 31Jul10
    GLoG LVI: I had a joke but I forgot it 02Jul10
    GLoG LV: Witty Title And/Or Song Reference 10Jun10
    GLoG LIV: Sleeping with the Lights On 26Apr10
    GLoG LIII: These are the Days of our Lives. 30Mar10
    GLoG LII: Home of the Next Generation 07Mar10
    GLoG 51 05Feb10
    GLoG 50: Rife with new Life. 20Jan10
    GLoG 49: Who Ya Gonna Call? 07Jan10
    GLoG 48: From the Ashes 19Dec09

    ♫♪♫♪♪♫♫♪♫♪♪♫♫

    GLoG XLVII: Nothing can stop us. Well, except that. 24Nov09
    GLoG XLVI: With a Maraschino Cherry On Top. 06Nov09
    GLoG XLV: The winds of change be darned! 20Oct09
    GLoG 44: Continuity has no place here! 09Oct09
    GLoG 43: Behave yourself, Dani! 27Sep09
    GLoG XLII: Yes, curtains still get dropped here 17Sep09
    GLoG XLI: When you're smiling, the world plots against you. 02Sep09
    GLoG 40: Now one year old! 27Aug09
    GLoG 39: And there was much rejoicing. (Yay!) 20Aug09
    GLoG 38: Pay No Attention to the Computer's Paranoid Ramblings 12Aug09
    GLoG 37: Dysfunction Junction 02Aug09
    GLoG XXXVI: Curse You, Dramatic Irony! 26Jul09
    GLoG XXXV: There shall be happiness!!! 20Jul09
    GLoG XXXIV: It gets worse! 11Jul09
    GLoG XXXIII: Do you think you can handle it? 04Jul09
    GLoG XXXII:The Loved and the Lost 27Jun09
    GLoG 31: To live defeated and inglorious is to die daily 19Jun09
    GLoG 30: Defying Biology Since 2008! 13Jun09
    GLoG 29: Under New Management 09Jun09
    GLoG 28: The People's Republic of Magtok 04Jun09
    GLoG 27: Pay No Attention to the Thead Behind the Curtain! 31May09
    GLoG 26: Now With 100% More Things Trying to Nom You! 25May09
    GLoG XXV (that's 25!): Mapped out and everythin'! 20May09
    GLoG XXIV: This Ain't No House of Cards 08May09
    GLoG XXIII: With malice towards none. 27Apr09
    GLoG XXII: Ahhhhhh!!!! They're after us!! 12Apr09
    GLoG 21/XX1: Half of Life, the Universe, and Everything. 28Mar09
    GLoG 20/XX: Twenty Times the Awesome 03Mar09
    GLoG 19: For those who can't make it over the rainbow 13Feb09
    GLoG 18: It's A Brand New Day 31Jan09
    GLoG XVII: SMITE CONTINUITY! 23Jan09
    GLoG XVI: Built out of 100% recycled babies. That's why we're good. 12Jan09
    GLoG XV: Beware the Ides of GLoG. 03Jan09
    GLoG XIV: Where Bad Puns Go To Die. 29Dec08
    GLoG XIII: Bring It On, Omnipotent Beings! 21Dec08
    GLoG 12: [Insert Unique and Witty Title Here] 06Dec08
    GLoG XI: We Failed Our "Witty Title Check" (DC 3). 23Nov08
    GLoG X: More Like Good League Of... Of... Crazy 03Nov08
    GLoG IX: Death is no longer cheap 22Oct08
    GLoG VIII: Thread of Exalted Deeds 17Oct08
    GLoG VII: Now Vampire Free! 07Oct08
    GLoG VI: Thread of One Thousand Plots 29Sep08
    GLoG V: Where Everyone's a Hero (In Their Own Way) 20/09/2008
    GLoG IV: Please refrain from kidnapping our members 11Sep08
    GLoG III: Albeit, we ate the cake with our sporks 02Sep08
    GLoG II: Now with 30% More Sporks 26Aug08
    The Good League of Good 22Aug08


    ***When this thread reaches 50 pages, Gulaghar will make a new thread.***
    Last edited by Gullara; 2013-11-09 at 11:12 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by happyturtle View Post
    Kitchen


    "Rod fishing is okay, but you can't do anything else but fish. I check my fish traps a few times a day, between other jobs. We could go check them now, if you want."
    Tito says.
    Kitchen

    "That sounds neat." Timmy says. He looks over to Mark and then half turns to look at Sophie, who's probably still there, for approval.

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    Troll in the Playground
     
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    Default Re: [Nexus] GLoG 87

    Shrike flails at the deadtime ooze, punches her player, then resumes eyeing her shiny new permament gauntlets puzzedly!

    They don't even increase her Appearance, what a gyp.

    ===

    Edge of Camp

    Quote Originally Posted by Reinholdt View Post
    "No." Sasha says. She can be gone as long as she wants. It's encouraged even.

    She looks at the painting Jamie's doing.
    "Oh. Well, that's good then." And now Jamie looks a little awkward, like now that Sasha's there, she has no clue what to ask the other girl she wants to do! "...do you have any hobbies or anything?" she asks, eventually.

    The painting isn't by the next Michaelangelo, but it isn't half bad at all. Also the scene the Magical Girls (for that is who they are) in the painting are looking over is rather grimdark.

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    Orc in the Playground
     
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    Default Re: [Nexus] GLoG 87

    Infirmary

    "I don't know the people at Balsa Cabin very well." I don't like having too many people in one place at once, unless they're a mob or working together. "But I do know Salix, she's one of my friends. But my best friend here is Jamie; do you want to help me find her?" If so, she'll give a description of the red-haired Magical Girl.
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    Ogre in the Playground
     
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    Default Re: [Nexus] GLoG 87

    Kitchen

    "It would likely be a good source of information." says Mark. His player has no idea if Sophie is still around.

    Infirmary

    "Sure!" says Carth cheerily. Presumably, they'll go off to do that.
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    Orc in the Playground
     
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    Default Re: [Nexus] GLoG 87

    Infirmary --> Looking for Jamie

    Natalie will start by the lake, but she'll look everywhere outside first.

    Seeing as they started in the Infirmary, and Jamie's parents run said place, that should have been where she started. But Natalie didn't think of that.
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    Default Re: [Nexus] GLoG 87

    [Under a Tree]

    Sitting outside under a tree is Yuki, still made of ice and snow. She is playing with a couple of long pieces of grass, folding and tying them. It looks like she is trying to make something, but there are half a dozen failed attempts that look little more then balls of grass. She crumples up her current attempt and tosses it away with a sigh. She pulls her knees to her chest and rests her forehead on her knees, her wings wrapping around her.
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    The stars glimmer
    and I can't help
    but wonder.
    Do they cry on those worlds,
    to?

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    Barbarian in the Playground
     
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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by Morty View Post
    [Med Lab - Wenomir]

    Wenomir rubs his chin.

    "We need to know who's behind it. An AMEN member was spotted when the plague was being spread, and they'd used it before in Riverside, but it doesn't fit together. We think it's more likely that someone wants us to believe AMEN did it. Examining the plague thoroughly is the first step in finding out who."

    I see... Well, you're in luck. I've already looked into this. Not as a formal investigation, mind you, but out of professional curiosity. Where did my notes go...?
    Toby rummages around his messy desk for a few seconds before he finds a notepad. Let me give you my basic impressions of the Riverside plague, and then how the Inside plague differs. First of all, it's obvious engineered. Apparently AMEN took advantage of my family holiday to attack Riverside with a bioweapon, but even without that announcement it is clear that we're dealing with something artificial. The paralysis. Mycoses just don't do that. The paralysis... curious, that AMEN would choose a nonfatal plague, isn't it? Either they couldn't or wouldn't make their bioweapon deadlier... At any rate, the fact that the epidemic was caused by a fungus is highly suggestive. You use viruses or bacteria when you make a bioweapon. People just don't use fungi. Unless that's what they naturally work with. So we are able to deduce that AMEN has someone who specializes in fungi, probably with fungi related powers and abilities. The Druid's pipe has gone out, so he relights it before continuing.

    Now, let us turn our attention to the vector, that is, the agent of the plague's spread throughout the cities. In Riverside, squirrels were used. They were somehow modified to carry the fungal spores without becoming infected themselves, but they appeared normal to the untrained eye. By contrast, the Inside epidemic was spread by rats which bore an unusual design on their skin. He shows Wenomir a photograph of the symbol. This was taken by an Inside health official whom I have taught. None of the squirrels in Riverside were noticed to have anything like it. Therefore, we can conclude the following: First, that AMEN has either a member with powers over animals or some other way of modifying them. Second, that the attack on Inside was caused by someone with access to the Riverside plague, but not the Riverside vector. Third, the people responsible for this Inside plague have supernatural powers--possibly arcane, divine, demonic, or eldritch in nature--that require sigils.

    Now, there is one other thing I have noticed and it's a little confusing... The incubation period of the Inside plague is roughly four times longer than the Riverside plague. It has been deliberately manipulated to that end. Given that the cure had already been manufactured and distributed by that Evolution Industries company, a longer incubation period is completely stupid for anyone trying to kill people with the epidemic. It was even less deadly than the Riverside plague, which seems to indicate that the person or people responsible didn't want to kill people. Which leaves their most likely goal as terrorism.


    Toby hesitates, then looks Wenomir in the eye. But I think someone wants Inside to go to war with AMEN. As much as I hate those bastards, this looks like a frame job. And the fact that so few people got hurt in Inside... well, you may want to take a close look at Remnant and the Irregulars. He taps the picture of the rune again. Either way. Identify the sigil and you'll find your bioterrorist.
    Last edited by FireFox; 2013-08-21 at 01:51 PM.
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    Default Re: [Nexus] GLoG 87

    [Med Lab - Wenomir]

    Wenomir nods.

    "That was our conclusion too. But I don't think it's necessarily a move against AMEN. It's possible someone wants us - that is, Watchtower, HALO, Remnant and Irregulars - to focus on AMEN so they can get away with some stunt. We can't really say at this point. But in any event, since we've figured out AMEN most likely didn't do it, that part of their plan has failed."

    He examines the photograph of the sigil.

    "I can't say it rings any bells. But it is a clue that we can start an investigation with. Thanks for the help."

    [Kitchen]

    "I can't see why not," Sophie says. "Have fun."

    [Entrance]

    Quote Originally Posted by Hawkflight View Post
    Erin nodded. "I can help with that," she offered. She may have looked young, but she still had the mind of an adult! Mostly.
    "Don't worry about it for now. Let's find a cabin for you and get you something to eat," Reelshka says.
    Last edited by Morty; 2013-08-21 at 02:00 PM.
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    Default Re: [Nexus] GLoG 87

    [Med Lab - Wenomir]

    That's right, you said an AMENite was seen... Well, that would definitely support your theory. Add mind control powers, appearance altering capabilities, and/or a rogue member to the profile then.
    The Druid puffs on his pipe. I'm always happy to help you and Watchtower out, pal. Let me know if there's anything else you want.
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    Default Re: [Nexus] GLoG 87

    [Med Lab - Wenomir]

    "I think that's everything for now. The plague is under control, so we just need to analyse this sigil from every angle and see if we can connect it to anything. We'll have to show it to HALO, too. Which means I'd better get going. See you around," Wenomir says, before heading for the exit.
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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by ThePhantom View Post
    MedLab

    Marley grabs a piece of paper and a pencil and starts making the list.

    "Eh, that's I was doing before. Well, more people will make it easier to figure this out."
    MedLab

    "No, that's fine, you go ahead. I'm going to go hide somewhere for the next few conceivable years. See ya." Femholdt moves to head out of the MedLab and go looking for a good hiding spot. Probably somewhere not even at GLoG. She hasn't decided yet.
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    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GLoG 87

    MedLab

    "Come back soon, Rein. Its should wear off after a while."

    Marley, after waiting a bit at the medlab was able to get a few more people on his list.

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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by Morty View Post
    [Entrance]

    "Don't worry about it for now. Let's find a cabin for you and get you something to eat," Reelshka says.
    "Well ... okay," Erin said. Her stomach growled at the mention of food. "Can we do the food part first? I haven't actually eaten today. Or most of yesterday, now that I think of it...."
    Last edited by Hawkflight; 2013-08-21 at 03:48 PM.
    Quote Originally Posted by TheAmishPirate
    Psychology has nothing to say on the courtship of dragons, but science will surely catch up in time.
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    Default Re: [Nexus] GLoG 87

    [Entrance ==> Kitchen]

    "Of course, dear," Reelshka says. "Follow me." She'll lead the way to the GLoG kitchen. It is exceptionally well-stocked in high-quality food.
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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by OrchestraHc View Post
    Infirmary->Alyca's House - Hand in Hand

    "I couldn't think of anything I'd like more. Seriously, after getting shocked, the entire walk here, I had the hugest hankering for ice cream." Jutin says, walking with her lacing his fingers with hers. "Not the weirdest post scavenge craving I've ever had. Once I got knocked out by a rifle butt, woke up, wanted biscuits and gravy for the rest of the day. For the record, I was on a team at the time." Just so she doesn't think he was in too much danger.
    [Alyca and Miriah's Cabin - Indisputably Not A Danger To Himself]

    "That's rather strange..."

    Alyca casually claims with a merry chuckle, insidiously inching closer and closer still to her boytoy as she ambles in the direction of her cabin.

    "I've never heard of knockouts causing cravings before. Any particular type of ice cream you want? We have rocky road, vanilla, chocolate, and pecan. We stocked up after Miriah was attacked by those mini-sharks. There's no more effective cure for the stressed out mind than yummy ice cream!"

    Alyca theatrically pauses and coyly taps her crimson lips with the index finger of her rapidly recovering dominant hand as if internally ruminating on something before coyly continuing.

    "I gueeeess that's not completely true. I can think of one thing even more effective at cheering people up off of the top of my head..."

    "Justin, would you like to go parachuting with me on the day after tomorrow?"

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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by Morty View Post
    [Entrance ==> Kitchen]

    "Of course, dear," Reelshka says. "Follow me." She'll lead the way to the GLoG kitchen. It is exceptionally well-stocked in high-quality food.
    Erin nodded and followed, expecting to find some simple rations. What she didn't expect to see was such an exceptionally well-stocked kitchen, possibly more well-stocked than some cooking shows she'd seen. She practically (not literally) began to drool at the sight.
    Quote Originally Posted by TheAmishPirate
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    Default Re: [Nexus] GLoG 87

    [Entrance ==> Kitchen]

    "Help yourself to whatever you want," Reelshka says encouragingly. "We've got plenty of food to spare." As she speaks, she begins to prepare a rather big bowl of salad for herself, using what looks like lichen, moss and rat meat. She's in the later stages of her pregnancy, so she does get rather hungry.
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    Default Re: [Nexus] GLoG 87

    Erin quickly went to town, and within second she was munching on a big block of cheese. Once she no longer felt like she was starving, she'd proceed to prepare a large plate of sausage patties and bacon and toast.
    Quote Originally Posted by TheAmishPirate
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    Default Re: [Nexus] GLoG 87

    Clearing

    Silence stares into Lily's eyes for a moment and opens his muzzle as if he's about to speak, but closes it after a couple seconds before nodding solemnly and turning his paw around to give the halfling girl's hand a squeeze of thanks.

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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by The Alexandrian View Post
    [Alyca and Miriah's Cabin - Indisputably Not A Danger To Himself]

    "That's rather strange..."

    Alyca casually claims with a merry chuckle, insidiously inching closer and closer still to her boytoy as she ambles in the direction of her cabin.

    "I've never heard of knockouts causing cravings before. Any particular type of ice cream you want? We have rocky road, vanilla, chocolate, and pecan. We stocked up after Miriah was attacked by those mini-sharks. There's no more effective cure for the stressed out mind than yummy ice cream!"

    Alyca theatrically pauses and coyly taps her crimson lips with the index finger of her rapidly recovering dominant hand as if internally ruminating on something before coyly continuing.

    "I gueeeess that's not completely true. I can think of one thing even more effective at cheering people up off of the top of my head..."

    "Justin, would you like to go parachuting with me on the day after tomorrow?"
    [Alyca and Miriah's Cabin - Dropping out of a Plane with a Union Flag Parachute]

    "Chocolate," Justin decides, it's not much of a contest. "Really? Skydiving is how you handle stress? First high-stakes gambling, now jumping out of planes. You live one hell of a life." I also recall scuba diving. "Is this a work thing again? Because that was fun."
    Last edited by OrchestraHc; 2013-08-22 at 02:22 AM.

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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by Hawkflight View Post
    Erin quickly went to town, and within second she was munching on a big block of cheese. Once she no longer felt like she was starving, she'd proceed to prepare a large plate of sausage patties and bacon and toast.
    "Eat as much as you like, then we'll pick a cabin for you," Reelshka says. "I think it'll be best if you're put in a cabin with at least one adult."
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    Default Re: [Nexus] GLoG 87

    [The Kitchens]

    Quote Originally Posted by Morty View Post
    "Eat as much as you like, then we'll pick a cabin for you," Reelshka says. "I think it'll be best if you're put in a cabin with at least one adult."
    "Fankph...." Erin started, then paused to swallow. "I mean, thanks. I do prefer to have a roommate. There are a couple things I should mention first, though, just so I'm not deceiving anyone."

    With that, she pulled some papers out of her purse and handed them to Reelshka. They were doctor's notes, stating that her actual age (as in the time she's been alive) was 22 years. It proceeded to explain that she was the victim of a spell that backfired, reducing her physical age to around 6 or 7. Her physical and, to a degree, her emotional state were those of a young child, whereas her mental state was still that of an adult. The notes advised that she should be afforded the legal status of a disabled adult, but it would do well in many circumstances to consider her an actual child due to her emotional state.

    (What is Reelshka, anyways?)
    Last edited by Hawkflight; 2013-08-22 at 11:44 AM.
    Quote Originally Posted by TheAmishPirate
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    Default Re: [Nexus] GLoG 87

    [The Kitchens]

    Reelshka is a goblin, and looks like this:



    As she's currently five months pregnant. She reads the papers and her ears twitch.

    "That changes some things, but not right now. We'll still put you up with someone who can help you if you need it."
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    Default Re: [Nexus] GLoG 87

    [Ze Kitchens (Zey Do Everyzing)]

    Erin nodded. "Okay, thanks," she said, finishing up her food. She wished she had a plastic bag for some leftovers, but she didn't, so, yeah.
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    Default Re: [Nexus] GLoG 87

    Kitchen >> Fish Traps

    Quote Originally Posted by OrchestraHc View Post
    Kitchen

    "That sounds neat." Timmy says. He looks over to Mark and then half turns to look at Sophie, who's probably still there, for approval.
    Quote Originally Posted by LordDeathkeeper View Post
    Kitchen

    "It would likely be a good source of information." says Mark. His player has no idea if Sophie is still around.
    Tito gets a bucket and leads Timmy and Mark through a path in the woods out to the stream that feeds the lake. His goal is a bank where a rope is tied to a tree, leading out into the water. He grabs the rope and starts to haul it in, and as it gets closer, they can see that it has a couple of fish in it.

    Clearing

    Quote Originally Posted by Wolfbane View Post
    Clearing

    Silence stares into Lily's eyes for a moment and opens his muzzle as if he's about to speak, but closes it after a couple seconds before nodding solemnly and turning his paw around to give the halfling girl's hand a squeeze of thanks.
    "Are you ever going to talk one day?" Lily asks.
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    Clearing

    Silence is quite for a long while(surprising!), but he appears very contemplative before he looks to her and just reaches forward to try and give the halfling a tight hug.

    How do you tell someone that you're afraid that if you speak, you might suddenly wake up from a wonderful dream to find yourself a slave again?

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    Default Re: [Nexus] GLoG 87

    Quote Originally Posted by happyturtle View Post
    Kitchen >> Fish Traps

    Tito gets a bucket and leads Timmy and Mark through a path in the woods out to the stream that feeds the lake. His goal is a bank where a rope is tied to a tree, leading out into the water. He grabs the rope and starts to haul it in, and as it gets closer, they can see that it has a couple of fish in it.
    Fish Traps

    Timmy actually hasn't been to the surrounding woods before. "Are we allowed back here?" he asks, attempting to help Tito haul in the trap. "You caught some, that's really neat."

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    Default Re: [Nexus] GLoG 87

    [MedLab]

    Sophie enters there at some point, when there's no other victim of the miasma there. She wants to know how long it will take, precisely, for the transformation to wear off. Despite the seemingly positive nature of her changes, she seems very angry.
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    Default Re: [Nexus] GLoG 87

    Hadrian is still wandering around in his 16 year old form.


    After Wenomir left, Toby spent some time thinking and writing more notes. Then he steps outside and walks around the camp. Or he would, but then he bumps into Sophie right when she walks in.
    Last edited by FireFox; 2013-08-23 at 03:31 PM.
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