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2012-01-07, 10:44 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- R'lyeh
- Gender
[4e]Brainstorming: Incarnum classes for Non-Essentials
I had an idea: Incarnum for 4e. My first thought was you would have "daily" soulmelds, which you can shape after an extended rest, and give you access to benefits throughout the day. Encounter soulmelds would be effects triggered once by the power then by at-wills. For example, you could have an encounter power that allowed you to attack vs. AC for 1d6+CON mod. damage and the ability to repeat the same attack through at-wills (obviously, the power would do more than that) for the rest of the encounter. Essentia would be a common trait, but each class would use it differently. For the striker class, you could use it to get more damage.
So, does anybody else have any ideas?Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2012-01-08, 01:34 AM (ISO 8601)
- Join Date
- Apr 2008
Re: [4e]Brainstorming: Incarnum classes for Non-Essentials
Completely unrelated to yours, in fact!
Mine had soulmelds as utility powers (comparable to the executioner's poisons, in fact), with essentia being used to augment them, just as before. Plus, since what defined incarnum in 3.5e was eaten by Primal and Psionic in 4e, I used a different definition based on its shared root with the word "incarnation." I'm still working on mine, tho.
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2012-01-08, 08:41 AM (ISO 8601)
- Join Date
- Aug 2011
Re: [4e]Brainstorming: Incarnum classes for Non-Essentials
I don't think full-blown classes are really the best way to go about it. Themes would seem better. Maybe class-independent powers, or possibly use boons... Basically transforming other classes into Incarnum-using versions instead.
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2012-01-08, 12:36 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [4e]Brainstorming: Incarnum classes for Non-Essentials
Here's an idea: Base it off psionics, except it gets nothing but class powers. Then it can expend essentia to improve a power's use to encounter and daily power levels.
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.
Awesome Quotes:
Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil
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2012-01-08, 12:50 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- R'lyeh
- Gender
Re: [4e]Brainstorming: Incarnum classes for Non-Essentials
Not really, incarnum is drawing on soul energy to create objects (bascily) and primal is using power granted from the spirits, and psionics is far realm energy.
I don't think full-blown classes are really the best way to go about it. Themes would seem better. Maybe class-independent powers, or possibly use boons... Basically transforming other classes into Incarnum-using versions instead.
Here's an idea: Base it off psionics, except it gets nothing but class powers. Then it can expend essentia to improve a power's use to encounter and daily power levels.Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2012-01-08, 01:35 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [4e]Brainstorming: Incarnum classes for Non-Essentials
Well, under what I suggested, they'd probably have 6-7 at-wills, as they'd have nothing else.
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.
Awesome Quotes:
Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil
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2012-01-08, 05:22 PM (ISO 8601)
- Join Date
- Apr 2008
Re: [4e]Brainstorming: Incarnum classes for Non-Essentials
Yes, really. Primal classes draw power from the spirits of those gone before, the spirits that have always existed, and those that have yet to be. Psionic classes draw power from their own souls, focused through the lens of their minds and bodies.
That being said, my premise for Incarnum as a power source is this: There is power to be had in being something beyond human. Clerics, druids, fighters, sorcerers, these are only mortal, limited in what they can achieve. They are only conduits, vessels through which power is channeled. But an incarnate is his power, no more and no less.
Or rather, I'd like to say that, but I've gotten to the point where the old class names seem rather forced for my ideas. Rest assured that GitP will be the first to bear witness to the monstrosity I have wrought.