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    Bugbear in the Playground
     
    Malachei's Avatar

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    Default [OOC] Malachei's Red Hand of Doom

    The Red Hand of Doom


    OOC II
    (This is the second OOC; the first OOC is here)












    Welcome!


    Welcome to the Red Hand of Doom. Despite all the fun, setting up a play-by-post takes some work, and some ground-rules, as well. This is what the OOC thread is for, apart from our funny conversations and the hilarious comments I'm hoping for.

    To define the ground-rules, we need a few decisions – often, I'll ask you for your opinion, as this game is our game (and not mine alone). Sometimes, however, I may simply take a decision. This may occur when I feel the significance of the issue does not justify a poll or discussion – or, if my opinion is firm and I regard the matter as falling into DM's judgment.

    Link to the Recruitment Thread

    Link to the IC

    Cast of Characters
    Please see the first post in the IC (see link above).


    NPCs will talk in red.

    Please go ahead and choose a color for your speech. Please also look for a suitable character portrait / avatar for your character sheet -- which I will also use for your token, which will represent you on the battle map.



    Posting

    Example of a short post:
    Spoiler
    Show

    The wild-looking man offered a toothy smile that looked more like a baring of teeth - and dangerous-looking, pointed teeth they were, too. He looked from one seated person to the next, his light brown eyes alighting on each one in turn, briefly but intensely. The nostrils of his broad nose were moving, visible to those who were close enough, as he drew in air, scenting.

    Strange people, big folk, small folk, smell of spirits and the sea, but Anders calls them friends. Hmm, pretty female. I will wait and see.

    Without saying a word, he zeroed in on a free chair in a few leaping bounds, leaned a longbow and a gigantic axe against the wall behind him, and sat down, hunched over the table top, to silently stare at each of his dinner companions from under heavy black eyebrows. His face did not betray his thoughts; it rather exhibited the same expressionlessness as a cat's, or a bear's.

    After a moment's thought, he picked up the cutlery to examine it, running a clawed finger over the blade of the knife, then pushed it away and put his own dagger onto the table in its place. For those who cared to look, the dagger looked well taken care of, clean and sharp.


    A few general remarks regarding posting:
    • Please contribute to create a stunning atmosphere for this game by writing quality posts. Generally, the more elaborate your post, the better. Feel free to include your character’s thoughts, but also minor details, such a description of the dagger he’s nervously handling, or the tree she’s leaning against. To encourage interaction, include hooks in your posts for the other PCs and NPCs to act upon. Unless you overdo it, and as long as it does not affect NPCs actively led by the DM, you can even describe people’s actions and reactions to your character. Metagaming NPCs by giving them a distinct personality would probably be too much.
    • I’d like all of us to post in the same tense. Personally, I’d prefer we’d post in past tense, as in the example above. However, if the majority favors present tense, no problem for me, at all (please state your preference in your post here).
    • All mechanics, such as stating an action, die rolls, etc. should be in spoilers.
    • If an information addresses a specific person or persons, please indicate in the spoiler tags by using „@ Character Name“ or „@ Malachei“
    • Please choose a color your character speaks in (can be bold or not). NPCs will speak in red.
    • Thoughts should be in italics
    • I'd suggest that we use the forum dice roller. Please have a look here
    to see the common issues (such as previewing or editing posts). If you prefer to use InvisibleCastle, this is fine for me, as well.

    Posting rate

    I understand all of you have commitments other than gaming. My posting rate can vary, as well. However, in order to advance this campaign, please try to ensure a minimum posting rate of 2 / week during general action (i.e. not round-based), and every other day during combat action (i.e. everything which is handled round-based). Please give advance warning of an extended absence, if you can.

    During combat, we’ll have to find a way to deal with absences and initiative order. There are several ways to do this, and I'd like your opinion in this:

    EDIT: During combat, there is a 24-hour time frame for posting. Within this time frame, you are expected to post your action. The time frame starts with the post which initiates the party's turn (i.e. usually the DM post completing the NPCs' actions). If you're unable to post within 24 hours, your character may be NPC'ed. This does not apply on weekends.

    A) Handling Initiative
    1. We could decide to use group initiative. Thus, we don’t have individual initiative. Both sides roll once, with the average modifier applied. This is hard on people who have high initiative modifier. However, it eliminates strict posting order, and thus can save an immense amount of time, because normally, people who are online have to wait until those with a higher initiative have posted.
    2. We could decide to use individual initiative, but have the DM roll all dice for initiative. This would save us two to three days before the first combat round, because otherwise, we’d first have to have everybody roll initiative.
    3. We could use the standard way and live with the delay.


    B) Handling Delays

    In combat, if a player has not posted within a certain timeframe (such as 48 hours – or how long should we wait?) ...
    1. ... the character delays
    2. ... the character is NPC’ed
    3. ... we wait for the player


    Please state your preferences (such as: A1, B2, 36 hours, etc.) in your first post, below.

    Other aspects:
    • The use of immediate actions can prevent the effects of actions and thus make it necessary to edit posts. In the interest of a fast-moving game, if you intend to use an immediate action, please state so immediately after the action occurred. If another character has already acted, I will still allow an immediate action, as long as it does not cause the other character’s action to be in need of editing. Example: The evil cultist shoots a magic ray at Mead and hits, heavily wounding the gnome (who has failed her saving throw). Toliudar has posted that Mead drinks a healing potion, and Grendus has Greg charge the enemy – if Myth would now want Arelwyn to cast Alter Fortune, an immediate action spell, it would probably be too late, since it would require the editing of several posts. However, in live-or-die situations, I will usually allow immediate actions even after others have posted.
    • The use of the delay and ready actions results in a significant slow-down. Please use these actions only when necessary.


    Combat Block

    During combat, please include a stat block in your OOC spoilers, such as this (thanks to Noblesse for the fine template):

    OOC
    Spoiler
    Show

    Malachei (with link to your sheet)
    Male Neutral Good Human Wizard 11
    Ini +6 HP 72/50 (incl. 22 temp. (spell)) Speed 30
    AC 20 Touch 16 Flat-footed 18
    Fort +8 Ref +8 Will +13
    Base Attack Bonus +5
    Short Sword +1, flaming +6 (1d6+1, 19-20/x2 +1d6 fire)
    AC: Bracers of Armor +4 (+4 armor, +2 Dex, +4 shield (spell))
    Save Modifiers: +3 (+3 resistance, abilities)
    Abilities: Str 10, Dex 14, Con 14, Int 22 (28), Wis 16, Cha 16
    Condition: None
    Active Spells: Shield (P), Fly (X), Heart of EarthCM
    Prepared Spells
    Level 1: Shield, Orb of Fire, ...
    ...

    X = Extended
    P = Persisted
    E = Empowered
    M = Maximized
    CM = Complete Mage (you don't have to indicate a source for every spell, but if you can, referencing gets easier for me)


  2. - Top - End - #2
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Experience



    XP Overview (Party)
    Spoiler
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    {table=head] Player | Character | Level | XP Total | Next Level

    Carr0t | Gabriel Strazza |
    7
    |
    23400
    |
    28000

    Ladorak | Ser Dunlan Steel |
    7
    |
    21000
    |
    28000

    Noblesse | Nicholas |
    7
    |
    21000
    |
    28000

    Psydon | Rita Daledare |
    7
    |
    21100
    |
    28000

    RaggedAngel | Aria Silvertongue |
    7
    |
    23400
    |
    28000

    Tashalar | Makul |
    6
    |
    18000
    |
    21000

    Toliudar | Mead |
    7
    |
    23400
    |
    28000

    [/table]


    XP Overview (per Challenge)
    Spoiler
    Show


    {table=head]Challenge | XP Award
    Marauder Attack |
    2500

    Town Council |
    1250

    Hydra |
    1050

    Vraath Keep |
    3800

    [/table]

  3. - Top - End - #3
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Reserved....

  4. - Top - End - #4
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Reserved, as well.

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    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Hello, second OOC thread!

    Mal:
    Spoiler
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    Part of my actions this turn involves acting on information I would only receive mid-turn. I figured it would make more sense to resolve the non-contingent part of my post here before putting the whole thing in the IC thread.

    Riven ascends 5' (he's now 40' above the ground) and flies to T14, looking out for any other flashes of gold. Now that he's within three squares of the southern towers, before he moves any further (and he is going to move further; he still has 40' of movement left) I need to know where on the top of the southwestern tower he sees the flash of gold--in other words, what square it occupies (that was the reason for my PM; I should have been clearer when I sent it).

    Spot check for any other flashes of gold in the area:

    (1d20+21)[24]

    Last edited by Psydon; 2012-01-12 at 09:38 AM.

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    Firbolg in the Playground
     
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    Default Re: [OOC] Malachei's Red Hand of Doom

    Huzzah! I'm looking forward to this game picking up steam and getting back to a steady pace in the new year.
    The stress monster is real right now. Be patient with me; I'm not going anywhere, but I'm going to be a scrub for a month or so until Grad school applications are in.

    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

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    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    *runs around the thread jubilating*

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    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Migration successful. Subscription active.

    That is a lot of posts...
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  9. - Top - End - #9
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    @RaggedAngel: I'm not sure Aria's HP are up to date in her statblock.

    @Psydon
    Spoiler
    Show


    As Riven closes, he can make out the glittering figure of the horned one (at Z-11).


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    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Wooohoooo for Rita!
    And smack him really good ser Dunlan.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

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    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    @Ladorak
    Just for the sake of completeness: the spell assumes Ser Dunlan is willing to go, of course.

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    Titan in the Playground
     
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    Default Re: [OOC] Malachei's Red Hand of Doom

    Much fun. Nice use of the Benign Transposition spell, Psydon!
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

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    Ogre in the Playground
     
    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Just did something fairly stupid:

    http://www.giantitp.com/forums/showp...postcount=1482

    Forgot to update my bookmark, I wondered why everyone was so quiet
    Spoiler
    Show
    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

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    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Ohmygawd, that was badass! I love your in-battle speeches! I knew this was a good idea! Well done, Ladorak! And welcome to the new OOC thread.

    Unless the demon's AC changed between Jasmine's attack and this one, it's between 17 (Gabriel missed on a 16) and 22 (Jasmine hit on a 22). Assuming nothing else stops Dunlan's attacks from hitting, we have either 63 or 82 damage, for a total of 84-103 damage dealt to the demon.
    Last edited by Psydon; 2012-01-16 at 07:34 PM.

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    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Ladorak View Post
    Just did something fairly stupid:

    http://www.giantitp.com/forums/showp...postcount=1482

    Forgot to update my bookmark, I wondered why everyone was so quiet
    Nothing stupid, just an excellent attack.

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    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Awesomesauce! What a great attack sequence and nice little speech to boot!

    Gogo team good!

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    Ogre in the Playground
     
    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Let's hear it for teamwork :)
    Spoiler
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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  18. - Top - End - #18
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Congratulations! The mage is down :)

    I'm waiting for Noblesse.

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    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yes! We did it! *applauds everyone*

    (I was listening to this song as I booted up my laptop. I read this thread and the IC thread right around 4:59 and started posting this reply around 5:35. The transition to the softer section fit the contemplative moment perfectly as I realized we actually pulled it off. Then came the glorious choir to accentuate the feeling of victory...simply beautiful. ^_^)

  20. - Top - End - #20
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yay! Evul horned one reduced to a mass of spraying blood!

    Mal - Noblesse hasn't been online since the 2nd of January. Since Noblesse's characters doesn't really have a target, could we move on? My guess is that he'd heal his druid and animal companion.

    Edit: I'll send Noblesse a PM - but my guess is that he'll only receive it if he comes online.
    Last edited by Tashalar; 2012-01-18 at 07:44 AM.

  21. - Top - End - #21
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I'll wait until tomorrow and then assume they either delay or cast cures.

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    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Some good news: Noblesse was active two days ago.

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    Bugbear in the Playground
     
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    Default Re: [OOC] Malachei's Red Hand of Doom

    Which is fine. Unless I find the time to do so today, I'll post within the next two days.

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    Bugbear in the Playground
     
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    Default Re: [OOC] Malachei's Red Hand of Doom

    As there is not much happening, I've decided to do the Update this way:

    The next round, your turn. There is no opponent in view.

    You can cure, and of course, you can also make spot checks, possibly listen checks in the OOC, and I'll give feedback, if you wish, before your post.
    Last edited by Malachei; 2012-01-25 at 07:30 AM.

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    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Oook.
    Spot (1d20+15)[18]
    Listen (1d20+13)[29]

    Also on a roll of 50+ one +4 keen arrow can be recovered (1d100)[57] in addition to 2 +4 keen holy arrows
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  26. - Top - End - #26
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Good, you recover the arrow.

    Where is Gabriel located when he Spots and Listens?

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    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Top of northeast tower.

    Gabriel flies to the top then goes to recover the recoverable arrows (if there is time).
    Last edited by Carr0t; 2012-01-25 at 09:27 AM.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

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    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Lovely. A completely empty enemy turn.

    I don't know all of what what I'm going to do yet but I'll make some spot/listen checks, see what happens.

    Riven ascends 20' (he is now 20' off the ground) and flies to G12, keeping eyes and ears out as he goes.

    Rita Spot: (1d20+1)[13]

    Rita Listen: (1d20+2)[11]

    Riven Spot: (1d20+21)[30]

    Riven Listen: (1d20+6)[14]

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    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yes, mainly because of Rita. The excellent use of Benign Transposition so thoroughly changed the course of the battle that you now have a bit of free time.

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    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    *cheers*

    What about the downed goliath, Mal? You need to specify if it's dead or not so that I know where Makul's healing goes (to himself or the downed goliath).

    One enemy afoot only. At least at this point.

    ... but we're not supposed to do several rounds at once, should we Mal?

    Edit: I won't roll any checks for Makul and his gang. Their mods are simply too low. We've got scouts and familiars for that, eh?
    Last edited by Tashalar; 2012-01-25 at 12:03 PM.

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