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  1. - Top - End - #361
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    FYI: I'm pretty busy, so I will not be able to update today. Slight chance of finding time tomorrow, but probably Tuesday/Wednesday.

  2. - Top - End - #362
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Confirm crit
    (1d20+16)[21] (2d8+22)[28]

    Still NICE!
    Last edited by Carr0t; 2012-05-28 at 06:08 AM.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  3. - Top - End - #363
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Carr0t View Post
    Confirm crit
    [roll0] [roll1]

    Still NICE!
    Are you hasted, and if yes, did you include it?

  4. - Top - End - #364
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Hasted - yes.
    Breakdown for attack:
    +6 BAB +4 Dex +1 haste +4 enhancement (from arrows) +1 Point blank shot
    +16 total

    Breakdown for attack
    1d8 base +2 STR (composite longbow) +4 enhancement +1 Point blank shot +4 favored enemy (arcane caster)
    1d8+11 total

    Oh, and as the dragon is prone Gabriel needs to hit 30 with his longbow. So not even close.
    Last edited by Carr0t; 2012-05-28 at 05:14 AM.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  5. - Top - End - #365
    Titan in the Playground
     
    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    That, Carr0t, was a very, very good time to roll a critical. Bravo.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  6. - Top - End - #366
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Now we're waiting for the rest of the PCs, and then I'll post the NPCs together with the dragon.

  7. - Top - End - #367
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    Now we're waiting for the rest of the PCs, and then I'll post the NPCs together with the dragon.
    My post will be up later today, after I get back home from the lab.
    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

  8. - Top - End - #368
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Mal, how long is the dragon's reach and how tall is it?

    Touch attack roll for what I'm going to do in my future post, including the -4 melee penalty (though it doesn't make much sense since she is above all the melee combatants and the dragon is a very large target).

    (1d20+5)[8]

  9. - Top - End - #369
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    In the past, we've played without the DM giving players information on reach. I must say that in general, I also prefer it that way, and I think approaching large creatures, or creatures with long limbs should be done with caution. Of course, that does not work if players know the monster's mechanics. But I'll give you a hint: Obviously, on the map, the dragon takes a 10 ft. space.

  10. - Top - End - #370
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Wow, the bat actually hit.

  11. - Top - End - #371
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    See? Summoned monsters can actually make a difference ;)

  12. - Top - End - #372
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Congratulations, excellent fight, and no PC deaths.

    Leveling
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    You all rise in level.

    No need to rush level-up, because I will be very busy until the end of June. I'd like to pause the game until then, or at least go slow, because I don't think I will be able to post much, and this is a good milestone to stop at.


  13. - Top - End - #373
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Awesomesauce! I only need to leave for a little while and all turns out well.

    Let's not entirely freeze this game until the end of June - although I'm very busy in June as well, let's let our characters get to know one another, shall we? We can then do all the stuff we need you for, Mal, when you've got more time again?

    'Cause, when you've got more time again, we don't want to spend weeks on RP between the characters.

  14. - Top - End - #374
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Sure, and of course I need to post treasure, which you can then fight over.

  15. - Top - End - #375
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    [happy dance]
    I agree with Tashalar. I think we can find something for the characters to do. Like meet a goliath war band. Make trophies out of dragon teeth. Drool over found treasure. And similar.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  16. - Top - End - #376
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Post whatever Final Fantasy victory fanfare you wish!

    I don't know if there are any nearby cities/towns/settlements but if there are it might be a good idea if we wound up in one of them during our extended downtime/bonding session.

  17. - Top - End - #377
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Oh, yes, treasure.

    Let's start with the drow (assumes you identify all items)
    Spoiler
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    Soft, black velvet gloves (Dex+4)
    A necklace of dull gray platinum with a black pearl (Wis+2)
    A matching headband of dull gray platinum (Concentration+5)
    A black cloak (Hide+10)
    Black boots (Jump+10, Tumble+5)
    A black hood (Shadow Hand Hood, 3/day activate 2 SH stances)
    Three vials of silvery liquid (Invisibility)
    Three vials of light green liquid (Exp. Retreat)
    One vial of yellow liquid (Haste)

    I'll post mundane stuff later on.

  18. - Top - End - #378
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I updated Aria's sheet with her level up; this was an important level for utterances, because she got her first Utterance of the Perfected Map, Fog From the Void. Solid Fog/Fog Cloud, here we come.

    I also selected Incarnation of Angels; slightly less powerful than other utterances, but the Smites should help our melee-heavy party, as should the DR against mobs.

    She also got a bonus recitation feat. Wooooo....

    Aria Silvertongue
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    Female Lawful Good Human Truenamer, Level 8, Init +2, HP 53/53, DR 1/-, Speed 30
    AC 18, Touch 12, Flat-footed 16, Fort +4, Ref +6, Will +6, Base Attack Bonus +6/+1
    +1 Morningstar +10/+5 (1d8+2, x3)
    Masterwork Light Crossbow (19 Bolts) +11/+6 (1d8, 19-20/x2)
    +1 Chain Shirt, Buckler (+5 Armor, +1 Shield, +2 Dex)
    Abilities Str 13, Dex 14, Con 12, Int 19, Wis 8, Cha 16
    Condition None
    Last edited by RaggedAngel; 2012-06-04 at 02:29 AM.
    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

  19. - Top - End - #379
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Gabriel is updated too.

    Update
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    Gabriel Strazza
    M LN Human - Chondathan Scout4/Ranger4 [sstar], Level 8, Init +8, HP 54/64, Speed 50
    AC 21, Touch 15, Flat-footed 16, Fort +7, Ref +13, Will +4, Base Attack Bonus 7
    +1 Composite (+2) longbow (9/3 +4 keen/0 +4 Holy keen) +13 (1d8+3, x3)
    +1 Short Sword +8 (1d6+3, 19-20)
    Dagger +7 (1d4+2, 19-20)
    +2 Shadow Mithral Shirt (+6 Armor, +5 Dex)
    Abilities Str 14, Dex 20, Con 12, Int 14, Wis 14, Cha 8
    Condition None

    Level 8
    DEX 19 -> 20
    Ranger 4 - Shooting star substitution
    +1d8 HP
    BAB +1, Fort +1, Ref +1,
    +1 skill point into Disable Device, Hide, Listen, Move Silently, Open Lock, Search, Spot, Tumble, Survival
    Improved spellcasting: CL 4 (Half ranger +2), Bonus spells 1 from WIS 1 from Shooting star
    Prepare Entangle, Arrow Mind (SC 15)
    Retraining: Mobility -> Precise Shot

    Treasure
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    Gloves DEX - Gabriel wants them very very much
    Last edited by Carr0t; 2012-06-05 at 01:56 PM.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  20. - Top - End - #380
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by RaggedAngel View Post
    I updated Aria's sheet with her level up
    Can you post the changes as well, please (like Carr0t did)? Thanks.

  21. - Top - End - #381
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I've had Rita's changes, except the spells she's to learn, mapped out for some time. I'll have her updated sheet and the changes listed a little later today.

  22. - Top - End - #382
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Treasure, continued:

    The Hobgoblin Leader
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    A golden headband (Concentration+5)
    Heavy brown leather boots with fur (Jumping+5,)
    A scimitar of black metal (Unholy Scimitar +2)
    A fine silvery chain shirt (Chain Shirt +2)
    Heavy battle gauntlets (Ogre Power+2)
    A fine, dark brown fur cloak (Resistance+3)
    2 steel javelins (of Lightning (5d6, Ref14))


  23. - Top - End - #383
    Titan in the Playground
     
    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Here's the new and improved Mead:
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    Mead Ghelidia....ith
    Female LN Rock Gnome Beguiler 7/Mindbender 1, Level 8, Init +0, HP 34/65, Speed 20 (50 w/ haste)
    AC 18, Touch 11, Flat-footed 18, Fort +7, Ref +8, Will +10, Base Attack Bonus 3
    Cold Iron Dagger (4) +2 (1d3-2, 19-20)
    Free action to load, grants rapid shot +3 Hand Crossbow (10) +5 (1d3+3, x2)
    +1 Mithril Chain Shirt, +1 Mithril Buckler (2,000) (+5 Armor, +2 Shield, +1 Size)
    Abilities Str 6, Dex 10, Con 16, Int 23, Wis 14, Cha 14
    Condition Active Spells:
    Mirror Image - currently 5 duplicate images.
    Spider Climb - cast on round 12


    Her Beguiler 7 advanced learning is Shadow Conjuration (mwa ha ha).
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  24. - Top - End - #384
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Toliudar View Post
    Her Beguiler 7 advanced learning is Shadow Conjuration (mwa ha ha).
    Good choice. Please note that my interpretation of the rules is that you automatically disbelieve your own illusion and cannot voluntarily fail the save, in accordance with the Rules of the Game: All About Illusions (III) article. I still think Shadow Conjuration is a fine choice, but I think you should know this beforehand.

  25. - Top - End - #385
    Titan in the Playground
     
    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Thanks for the heads up.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  26. - Top - End - #386
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Toliudar View Post
    Thanks for the heads up.
    In fact, everybody who faces proof that an effect is illusionary will always succeed on a save to disbelieve.

  27. - Top - End - #387
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    In fact, everybody who faces proof that an effect is illusionary will always succeed on a save to disbelieve.
    Is casting really proof, though? How do you know you didn't screw up the spell and someone else cast it? Even your knowledge of your intention to cast it, like your sensory data of the spell, is just an electrical impulse interpreted by the brain.

  28. - Top - End - #388
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Let's start with the drow (assumes you identify all items)
    Hmmm...
    ... there's nothing to boost AC - did you possibly overlook such an item, Mal?

    A black hood (Shadow Hand Hood, 3/day activate 2 SH stances)
    That's the head slot, right? Other than that - what does it do, exactly? And can someone use it that is not a swordsage?

    Makul's treasure options/wishes - disregarding potions:
    The gloves of dex+4 (but I am aware that others, especially Gabriel, would benefit more of this)
    Chain Shirt +2 (unless there's something better available)
    Gauntlets of ogre power (more strength is always good - but he already has a lot)

    Gloves and bracers don't occupy the same slot, right? Otherwise it'd be down to one item. Makul's head, cloak and boot slots are already occupied (and cloak, arms and head slot are really important items). While the jumping/tumbling boots would be really nice, I guess others would benefit more from them (and Makul would have to give up his steadfast boots)?

    Is casting really proof, though? How do you know you didn't screw up the spell and someone else cast it? Even your knowledge of your intention to cast it, like your sensory data of the spell, is just an electrical impulse interpreted by the brain.
    Without actually reading into the discussion, I just wanted to point out that a major goal is to make illusions (and all rules, actually) manageable.

  29. - Top - End - #389
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Tashalar View Post
    Hmmm...
    ... there's nothing to boost AC - did you possibly overlook such an item, Mal?
    No.


    Quote Originally Posted by Tashalar
    That's the head slot, right? Other than that - what does it do, exactly? And can someone use it that is not a swordsage?
    This one uses the face slot.

    Quote Originally Posted by Tashalar
    Gloves and bracers don't occupy the same slot, right?
    Yes, these are two different slots.

  30. - Top - End - #390
    Ogre in the Playground
     
    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    Treasure, continued:

    The Hobgoblin Leader
    Spoiler
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    A golden headband (Concentration+5)
    Heavy brown leather boots with fur (Jumping+5,)
    A scimitar of black metal (Unholy Scimitar +2)
    A fine silvery chain shirt (Chain Shirt +2)
    Heavy battle gauntlets (Ogre Power+2)
    A fine, dark brown fur cloak (Resistance+3)

    2 steel javelins (of Lightning (5d6, Ref14))

    I'd like these two please. Could someone remind me how we're doing hp level up?
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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

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