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  1. - Top - End - #151
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yes, a 7 is enough to spot her (a 6, however, wouldn't have been, so you have to be within 10 ft. -- yes, that was a 47 on hide :)).

    The towers are masonry, so it should be DC 20 (an uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins) or 25 (a rough surface, such as a natural rock wall or a brick wall). I'll set it at 20.

  2. - Top - End - #152
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Thanks for the feedback.

    So that means Makul is barely able to make it up onto the tower and just barely manages to spot the drow. Wow. Let's see what I can come up with.

  3. - Top - End - #153
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Post is up. Mal - the drow might well get an AoO vs. Makul. If he does, then Makul's attacks and damages change slightly (if you post his attack beforehand, I'll add all final results for you for easy reference).

    So. Maybe we've got ourselves a prone drow. But I forgot concealment. So here comes a pretty decisive roll (low is bad for us as usual): (1d100)[73]

    Mal - it's Makul's eigth rage round out of eight. That means he stops raging at the end of his round, right? If he does, he once more becomes medium size. I'll specify a square for him in that case.
    Last edited by Tashalar; 2012-03-20 at 08:40 AM.

  4. - Top - End - #154
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Regarding the AoO: Where do you move exactly, i.e. where do you step over the tower's side, ending your climb, and through which squares do you pass, then?

  5. - Top - End - #155
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Well, he's moving straight up - he doesn't know where the drow is before he spots it, so he's going to take the quickest route. Which means he ends in the squares he is in now (more or less) and then move across to F16/G17. At least that was how I envisioned it.

  6. - Top - End - #156
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Fine, so the AoO hits you when you move across the tower (and not when you're still climbing, which is good):

    1d20+15=18, 1d6+10=15

  7. - Top - End - #157
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Ouch.

    I'll edit my post with all final results.

  8. - Top - End - #158
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Done. I've included a summary post with all pertinent information. Now let's hope a 23 is enough to hit that nimble drow's touch AC. I'm not really sure it will - it might barely suffice. 21 wasn't enough IIRC.

  9. - Top - End - #159
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    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yes, it is enough.

    I'll wait for the others now.

  10. - Top - End - #160
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    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Just checking If I understood the final exchange properly:

    The dark elf is prone behind the crenelations and glittering besides being perfectly visible?
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  11. - Top - End - #161
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    It hasn't been decided whether ot not the drow is prone - Mal still has to roll the opposed trip roll.

    Everyone has to roll a spot check to see the drow (beat a DC of 6 and you're good - that should be automatic for Gabriel). The drow still has concealment (glitterdust doesn't negate that).

  12. - Top - End - #162
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    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Opposed trip check: (1d20+7)[15]

    -> Is prone, Makul's follow-up attack also deals damage.
    Last edited by Malachei; 2012-03-21 at 03:40 AM.

  13. - Top - End - #163
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Does anyone know what combat round it is? I'm not sure if Aria's skill-boosting utterance is still up or not.
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  14. - Top - End - #164
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    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I believe Mal mentioned round 11 in his last post.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  15. - Top - End - #165
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yep. You can always check Mal's posts - he states the current round there.

  16. - Top - End - #166
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Sorry about replying so late, RaggedAngel - I wanted to earlier but then forgot. Makul will happily take some healing - I fear there's also a dragon left that we have to take care of. We should better take care of that drow quickly now.

    Ladorak - note that the drow is prone already (so you cannot trip him - but you get +4 to your attack).

  17. - Top - End - #167
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    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    That's ok, I was trying failing to trip the other guy
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  18. - Top - End - #168
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Either I misunderstood something or you got something wrong:
    There isn't any enemy besides the drow currently.

    ... and you could have attacked the prone drow with a full attack. Could someone please confirm one way or another?

  19. - Top - End - #169
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    In hindsight I should have used my Extended Haste on all of us (except Makul, of course) at the very start of the fight. It would still be active right now. My apologies, friends, for my foolishness. Still, at least we can all enjoy a long-lasting Haste if/once the dragon shows up.

    Anyway...

    According to Mal (see earlier in this thread) Makul successfully tripped Xalyth and dealt damage with his followup attack. Sir Dunlan then attacked, intending to trip her if his attack hit. Unless her AC was reduced to 15 or lower due to being prone, Sir Dunlan's attack missed. Had his attack hit, it would have been resolved as normal (damage + bonus Mountain Hammer damage that goes through DR) since she was already tripped. Also, both Makul and Sir Dunlan are in the same square (G17) right now.

    Xalyth is in a very precarious position. If she stands up without surrendering Gabriel, Makul and Sir Dunlan get to smack her. If she casts a spell Makul and Sir Dunlan (probably) get to smack her. If she moves anywhere Makul and Sir Dunlan get to smack her at least twice. Because she's prone we don't have to worry about any full attacks from her this round.
    Last edited by Psydon; 2012-03-25 at 05:20 PM.

  20. - Top - End - #170
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    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Lol, yeah, I did attack the drow, my bad. Sorry, my brains been fried recently.
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  21. - Top - End - #171
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    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Psydon View Post
    Xalyth is in a very precarious position. If she stands up without surrendering Gabriel, Makul and Sir Dunlan get to smack her. If she casts a spell Makul and Sir Dunlan (probably) get to smack her. If she moves anywhere Makul and Sir Dunlan get to smack her at least twice. Because she's prone we don't have to worry about any full attacks from her this round.
    All of that's true, but nothing's preventing Xalyth from using an item to teleport. Sure, she should stand out like a sore thumb, wherever she ends up.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  22. - Top - End - #172
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Lol, yeah, I did attack the drow, my bad. Sorry, my brains been fried recently.
    Alright then!

    Concerning Xalyth: the drow's a dextrous one. There are skill tricks and feats that allow AoO-free movement - even getting up from prone. On top of that there are items... so we don't know yet how this will play out. Which doesn't mean we cannot hope for the best.

  23. - Top - End - #173
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I'll update soon, I'm just waiting for clarification on a small, but significant detail.

  24. - Top - End - #174
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    FYI:

    I often get server errors when posting. Though the post normally does appear, I don't see it in my subscriptions, i.e. the thread is not bold and hence, it does not list as unread. In case that happens to you, as well, you might want to check occasionally, even if it does not show as containing unread posts.

  25. - Top - End - #175
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Ouch!

    Well, wow. That was an evil attack.

    Mal - is the drow still prone or did the drow stand up from prone?

  26. - Top - End - #176
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    She stood up from prone (whilst invisible).

  27. - Top - End - #177
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    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    O_O 9d6, jeez...

    Did she avoid Gabriel's shot and the AoOs that would have been provoked from her standing up?

  28. - Top - End - #178
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    She doesn't provoke the AoO from standing up while invisible...

    ... Gabriel's attack should still take place though. Hit hit AC 23 for 17 damage - does that hit, Mal (unless his ready doesn't work out)?

    RaggedAngel - did Aria use truespeak to heal Makul after all? Please fill me in on the details if she did.
    Last edited by Tashalar; 2012-03-26 at 10:34 AM.

  29. - Top - End - #179
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Maneuver roll: (1d2)[2]
    => Stone bones
    Last edited by Tashalar; 2012-03-26 at 10:54 AM.

  30. - Top - End - #180
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Tashalar View Post
    She doesn't provoke the AoO from standing up while invisible...

    ... Gabriel's attack should still take place though. Hit hit AC 23 for 17 damage - does that hit, Mal (unless his ready doesn't work out)?

    RaggedAngel - did Aria use truespeak to heal Makul after all? Please fill me in on the details if she did.
    She did not this turn, and I'm sorry about that; she really needed to bring her Universal Aptitude back up, and now was the first chance she's had to do so. Next turn, I promise.
    LGBTitP

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