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  1. - Top - End - #181
    Ogre in the Playground
     
    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    At least we know what we're dealing with now. That's a swordsage

    Fort save: (1d20+14)[30] DC 17
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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  2. - Top - End - #182
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Makul is using a full attack action. And 'cause I can spare loads of attacks if he fails at beating concealment, I'll roll it here!

    Low is bad as usual (ie: concealment works for the drow).

    Attack 1: (1d100)[86]
    Attack 2 (haste): (1d100)[45]
    Attack 3: (1d100)[96]
    Yessss...

    Note: If Makul trips the drow, use the follow-up attack as his later attacks as those include the +4 bonus.

    Edit: Well, unless the drow has a higher trip mod than before, she's tripped and Makul hits her twice for damage. The third attack probably is a near miss, right Mal?
    Last edited by Tashalar; 2012-03-26 at 11:24 AM.

  3. - Top - End - #183
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    She did not this turn, and I'm sorry about that; she really needed to bring her Universal Aptitude back up, and now was the first chance she's had to do so. Next turn, I promise.
    Oh, no worries! I just wanted to make sure.

    And now it may be that Ser Dunlan needs all your attention. After he healed Aria for 10 last round, he might benefit from some healing himself.

    And swordsage indeed. Quite a good one, too.

  4. - Top - End - #184
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Silly forums. Can't see your messages.

    I'd congratulate you on your rolls, Tasha, if I knew what they were.

  5. - Top - End - #185
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yes, same here, in the IC, the last post I can see is mine. It happens regularly, and other threads are also affected.

    Please repost, if possible.

  6. - Top - End - #186
    Titan in the Playground
     
    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Tash's last post should now be visible.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  7. - Top - End - #187
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Which would be nice.

    I can see Mead's as well.

  8. - Top - End - #188
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    It only corrects if you post in the topic in question after the error occurred. The OOC thread is fixed for me, but not the IC thread. Not yet.

    Running out of spells...

    Catgroove by Parov Stelar is the best song ever.

  9. - Top - End - #189
    Ogre in the Playground
     
    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    Yes, same here, in the IC, the last post I can see is mine. It happens regularly, and other threads are also affected.

    Please repost, if possible.
    Same thing happened to me, couldn't see my own post or any after it, but I could see on the OOC page that I was the last one to post. Very confusing
    Spoiler
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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  10. - Top - End - #190
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Mal, did Xalyth save vs. blindness?

    Quote Originally Posted by RaggedAngel View Post
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    And, of course, I was so worried her roll would fail that forgot to roll damage.

    [roll0] untyped damage.
    18 damage per round is still good.

  11. - Top - End - #191
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    RaggedAngel, is Aria's utterance (Sp) affected by Spell Resistance? If yes, please roll a caster level check.

  12. - Top - End - #192
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Tashalar, how high is Makul's opposed trip check now that he is normal size and fatigued? It should be a Str check with a +4 bonus (improved trip), so +9 total. I must have missed something, since your post uses +14.

    What about your follow-up attack? It uses +18 including +4 vs. prone, so is based on +14, but in your stat block, it says +13 when fatigued. I guess you are still hasted or have I missed something else?

    Also, dealing with GITP is becoming a pain. If problems persist, we'll have to consider moving this game to another place.
    Last edited by Malachei; 2012-03-26 at 05:54 PM.

  13. - Top - End - #193
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    RaggedAngel, is Aria's utterance (Sp) affected by Spell Resistance? If yes, please roll a caster level check.
    Yes it is, and I seem to have forgotten to do the thing where I make it bypass SR.

    Caster Level Check: (1d20+7)[16] Are we really only level 7? Wow.
    I have several presentations tomorrow/today and a case of strep throat. Expect delays, and wish me luck.

    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

  14. - Top - End - #194
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Psydon View Post
    18 damage per round is still good.
    Untyped damage that ignores AC and Child of Shadows.
    I have several presentations tomorrow/today and a case of strep throat. Expect delays, and wish me luck.

    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

  15. - Top - End - #195
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by RaggedAngel View Post
    Yes it is, and I seem to have forgotten to do the thing where I make it bypass SR.

    Caster Level Check: [roll0]
    Yes, that was what I wondered from reading your post, as well. Unfortunately, the caster level check is not good enough to penetrate her SR.

    Quote Originally Posted by RaggedAngel
    Are we really only level 7? Wow.
    But only a few rounds more.
    Last edited by Malachei; 2012-03-27 at 02:16 AM.

  16. - Top - End - #196
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Even without Aria's DoT we've still dealt quite a bit of damage to Xalyth over this turn.

  17. - Top - End - #197
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Tashalar, how high is Makul's opposed trip check now that he is normal size and fatigued? It should be a Str check with a +4 bonus (improved trip), so +9 total. I must have missed something, since your post uses +14.
    You only got the 'standard' bonuses. He also gets +4 for the powerful build trait (goliath) and +2 from his 'living' spiked chain.

    Wait, that's +15!

    I guess you are still hasted or have I missed something else?
    Exactly. I forgot to add that modifier last round I think. And it's Makul's last haste round - it's listed under conditions in his character sheet summary. I track all spell effects with "current round / maximum round" (7/7 currently) there.

    Also, dealing with GITP is becoming a pain. If problems persist, we'll have to consider moving this game to another place.
    I sometimes have problems - but mostly minor ones.

    But only a few rounds more.
    At least those that survive...
    ... which means all of us! Yes!

    Running out of spells...
    Awesome, isn't it?
    Last edited by Tashalar; 2012-03-27 at 10:57 AM.

  18. - Top - End - #198
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    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Apparently the forum forgot to remind me that there were some new answers I'll post Gabriel's action in a couple of hours.

    So do I need to roll a 30% miss chance for Gabriel's readied attack or did it not trigger? Just in case 30 or less misses (1d100)[8]

    Last edited by Carr0t; 2012-03-29 at 12:49 PM.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  19. - Top - End - #199
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Well, well, Psydon. Are you having a little Sunday morning drink? Or are you still awake from yesterday?

    ... is there some sort of award for bringing Ponyland to GitP? I saw the disconcerting purplish PONYLAND lettering on... uh... the 'top'?
    Last edited by Tashalar; 2012-04-01 at 10:05 AM.

  20. - Top - End - #200
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    In answer to all three of your questions: your guess is as good as mine, Tasha.

    I'd say the joke is an award in itself. If Rich Burley is a brony, the fandom is 20% cooler because of it.

    Now have some dubstep: http://www.youtube.com/watch?v=Jnyfv...28VOKPr4MhEkU=

    I'm the T-to-the-W...L-I-G-H-T. And ain't no other pony troll it down like me. I'm Twililicious!

  21. - Top - End - #201
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Psydon View Post
    In answer to all three of your questions: your guess is as good as mine, Tasha.

    I'd say the joke is an award in itself. If Rich Burley is a brony, the fandom is 20% cooler because of it.

    Now have some dubstep: http://www.youtube.com/watch?v=Jnyfv...28VOKPr4MhEkU=

    I'm the T-to-the-W...L-I-G-H-T. And ain't no other pony troll it down like me. I'm Twililicious!
    I lol'd.
    I have several presentations tomorrow/today and a case of strep throat. Expect delays, and wish me luck.

    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

  22. - Top - End - #202
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    It is so cool to see you all with these funny titles. Team spirit :)

    Go, Team Pony, go!

  23. - Top - End - #203
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Invisible post bug, again.

    * casts invisibility purge *


    Okay, sorry for the delay.

    I'm not sure I have all the positions right, but with a single enemy, I will do a map update only when absolutely needed. If Makul is not adjacent to her, then the attack will have to be directed at Ser Dunlan, and I will edit accordingly. Note that she does not provoke AoO.
    Last edited by Malachei; 2012-04-13 at 08:23 AM.

  24. - Top - End - #204
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I am probably missing something but how does the drow jump over Makul from prone?
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  25. - Top - End - #205
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yes.

    It was tricky, but she can do it. It is also completely RAW-legal. Please forgive me for doing my best to keep her alive a few more rounds :)

    Also, just FYI, Rita's wand attack hit her, of course, and caused damage.

  26. - Top - End - #206
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    A sword-wielding lady jumps up from a prone position, over someone's head, cuts him in mid-air, then flies over a bridge and lands on the opposite tower.

    This encounter has become a wuxia fight, and that's awesome.

  27. - Top - End - #207
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Did I say I love Swordsages?

  28. - Top - End - #208
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    We know that.

    Btw, Makul isn't adjacent to her - he's in G18. Ser Dunlan attacked her and didn't back off (5' step). So the attack hits him instead of Makul.

    And now where is that bloody drow?!

  29. - Top - End - #209
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Edited. Too bad, it would have looked better if she had dived over the goliath :) Also, Ser Dunlan was injured already.

  30. - Top - End - #210
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yeah, more impressive. But Makul had lower hit points than Ser Dunlan at the time of the attack. She reversed that now though. ;-)
    Last edited by Tashalar; 2012-04-13 at 09:24 AM.

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