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  1. - Top - End - #211
    Titan in the Playground
     
    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Malachei, I ask partially to know whether I should chalk up the spell slot as used. I'd indicated that Mead would cast Hesitate on the drow on her action. Did the spell go off and was successfully saved against. Or did that get lost in the shuffle. If the latter, no need to ret-con a lovely post - I may just carry that action forward to this round. But if she saved against the hesitate, it may change my choices.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  2. - Top - End - #212
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I'm sorry.

    Will save: 1d20+14=29

    I'm sorry.

  3. - Top - End - #213
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    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Whoosh! High will save and SR to boot. This will be a tough nut to crack!
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  4. - Top - End - #214
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Well, I'd say she's the least of your problems.

  5. - Top - End - #215
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    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    http://www.giantitp.com/forums/showp...&postcount=548
    Move to western tower just behind the west facing crenelation
    and the drow appeared at F9?

    So that would make it adjacent to Gabriel, right?
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  6. - Top - End - #216
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yes, it seems......
    Last edited by Malachei; 2012-04-13 at 02:16 PM.

  7. - Top - End - #217
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    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    19 missess, right?
    Let's see if the arrow is recoverable [rool]1d100[/roll] 51 or higher means recoverable.
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  8. - Top - End - #218
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Unfortunately, yes.

  9. - Top - End - #219
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    Carr0t's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    (1d100)[54]
    Roll not rool
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  10. - Top - End - #220
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Well, I'd say she's the least of your problems.
    She's what? The least of our problems?

    ... well, if the dragon is going to be a major problem (if that's what you mean) and you originally had though that we'd end up fighting all of them together including the dragon, then... o.O

    Well, we'll manage. For sure. Yesss.

  11. - Top - End - #221
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Well, it is a large, slightly optimized party of expert players. I think you can handle a lot.

  12. - Top - End - #222
    Ettin in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    Well, it is a large, slightly optimized party of expert players. I think you can handle a lot.
    Truenamer powers: Activate!
    LGBTitP

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  13. - Top - End - #223
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Truenamers... Making the difference since 2006

  14. - Top - End - #224
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    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    Truenamers... Making the difference since 2006
    I've been wondering about something for a while, actually, but I just now thought to ask: how do you think a Truenamer's abilities should interact with the Words of Creation feat from the Book of Exalted Deeds? It wouldn't be appropriate for this game (unless you really like me ) because it's pure homebrew, but the concept fits with Truenaming almost eerily well.
    LGBTitP

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  15. - Top - End - #225
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    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Level check vs Spell Resistance: (1d20+7)[16]

    >_<
    Last edited by RaggedAngel; 2012-04-13 at 04:33 PM.
    LGBTitP

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  16. - Top - End - #226
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by RaggedAngel View Post
    I've been wondering about something for a while, actually, but I just now thought to ask: how do you think a Truenamer's abilities should interact with the Words of Creation feat from the Book of Exalted Deeds? It wouldn't be appropriate for this game (unless you really like me ) because it's pure homebrew, but the concept fits with Truenaming almost eerily well.
    They should. A suggestion here.

  17. - Top - End - #227
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    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    They should. A suggestion here.
    Ooh. That's shiny. It isn't as a usable as the Bard version (double IC? Really?) and it offers some much needed versatility.

    ...now I have to choose between this and Quicken. Damn.
    LGBTitP

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  18. - Top - End - #228
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by RaggedAngel View Post
    Ooh. That's shiny. It isn't as a usable as the Bard version (double IC? Really?) and it offers some much needed versatility.

    ...now I have to choose between this and Quicken. Damn.
    Thanks. What do you mean by "double IC"?

  19. - Top - End - #229
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    RaggedAngel's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Malachei View Post
    Thanks. What do you mean by "double IC"?
    Oh, sorry about the shorthand. I meant that the Words of Creation feat doubles the bonus provided by the Bard's Inspire Courage ability. With all the boosts and modifiers available, and Dragonfire Inspiration, this can add up to a silly-powerful bonus for only 3d4 nonlethal damage.
    Last edited by RaggedAngel; 2012-04-14 at 06:31 PM.
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  20. - Top - End - #230
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Well, doubling bardic IC is a strong effect, but then, this use causes 1d4 nonlethal per rank of perform needed. Truenamer Words of Creation only cause 1d4 per level of utterance, plus they provide a sacred bonus.

  21. - Top - End - #231
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Well, well. I haven't posted for lack of ideas of what to do. But as things are as they are, I guess Makul won't be doing much. Moving over to the other tower and getting on top of it would probably take three rounds for him (fatigued) so that seems like a silly thing to try.

  22. - Top - End - #232
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Ah, so you're too afraid of the jump?

  23. - Top - End - #233
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    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Yeah, it's kinda on the far side.

  24. - Top - End - #234
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Folks, if you find the time, please look at my Fiendlord base class and give feedback / input.

    Thank you!

  25. - Top - End - #235
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    Ladorak's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    I really like the Fiendlord, I'd really like to play one.

    Sorry to tie up the OOC with rolls, but it's a jump roll so it kinda changes what I can do with my turn. So far it involves a 5 step to F-17

    Jump: (1d20+15)[33]
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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  26. - Top - End - #236
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    BlueWizardGirl

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    Default Re: [OOC] Malachei's Red Hand of Doom

    *reads Ladorak's post*

    O_O

    *JAW. DROPS.*

    THAT. WAS. AWESOME!!!

  27. - Top - End - #237
    Titan in the Playground
     
    Toliudar's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Indeed! A great reminder that ALL of the ToB classes have capacity for awesomeness.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  28. - Top - End - #238
    Ogre in the Playground
     
    Ladorak's Avatar

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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  29. - Top - End - #239
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Wow, nice one!

    ... know what? I got everything wrong. I thought the drow had vanished to the tower down below, south side of the bridge. I don't know why I mixed that up.

    (edit: just a - hopefully small - thing: I believe you cannot do a 5' step and move again on your turn, ie charge; so you'll just have to jump further, which should just work out with that jump check! )
    Last edited by Tashalar; 2012-04-18 at 01:27 AM.

  30. - Top - End - #240
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [OOC] Malachei's Red Hand of Doom

    Quote Originally Posted by Ladorak View Post
    I really like the Fiendlord, I'd really like to play one.
    Thank you. :) Perhaps you will?

    Quote Originally Posted by Ladorak
    Sorry to tie up the OOC with rolls, but it's a jump roll so it kinda changes what I can do with my turn. So far it involves a 5 step to F-17

    Jump: [roll0]
    At last, a JUMP! :)

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