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  1. - Top - End - #721
    Barbarian in the Playground
     
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Thialfi View Post
    No choice in a video game has ever been more black and white for me. Screw the Empire. They tried to chop my head off for no damn reason and I hold grudges.
    It was pretty black and white for me, too. I just didn't go with the Nord supremacists.
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  2. - Top - End - #722
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    Caution, Fan rant incoming: (Spoilers)

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    I just did the last part of the quest to reforge the Gaulders amulet (Or how do you spell it). MY GOD THAT WAS SO AWESOME!!! Having to fight the ghost versions of every brother you killed one by one, but them being stronger this time was increadibly awesome. Being only level 24, I had to use every kind of resource I had access to, including lots of potions, and scrolls. SCROLLS! I have never had to use my scroll collection before! And then when the father killed them all at the end and forge the amulet for you, my god I just wanted to push a "Kneel" button and say, "Thank you my lord." Because I was so in the role play mood by that point.


    My god it was SO AWESOME!!!
    The same reaction too!
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    That bling bling can give you health, stamina and magicka, DOg!
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  3. - Top - End - #723
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    Default Re: Skyrim IV: Oblivion

    So... The Nexus and or the Nexus Mod Manager went bananas yesterday... Mods connected to the wrong files, or to no files...

    The mod manager showed an update for one mod from v2 to v13.5, which of course was a completely different mod from a completely different author, among other fun things. If I went to the nexus and MANUALLY checked all mods that claimed there was an update, I could download them and most of the time there was an actual update, to boot.

    Did anyone else have trouble with it yesterday?

    Anyway, after installing a few changes, I started all 6 characters over. I had only played 2-2½ hour per character so far. Btw does anyone want a screenshot of the new giant-sized giants?
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  4. - Top - End - #724
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    Default Re: Skyrim IV: Oblivion

    I find it hard to believe that no-one has mentioned the release of the creation kit yet.
    On steam click on view, tools and then creation kit to install it.
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  5. - Top - End - #725
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Hazzardevil View Post
    I find it hard to believe that no-one has mentioned the release of the creation kit yet.
    On steam click on view, tools and then creation kit to install it.
    Except of course for the posts that did

    Quote Originally Posted by Muz View Post
    So there's a new high-res texture pack out today for PC. It's a 3GB download. Anyone care to have a look and do some before/after screenshots?

    Oh, and something about a Creation Kit...
    Quote Originally Posted by userpay View Post
    The Creation Kit appears to have been released. In Steam go to your game library, set the filter to tools, find the Creation Kit entry, right click it and hit install.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Aye, Creation Kit and High-Res texture pack. Downloading texture pack, will post impressions as compared to the 2K High-Res Texture Pack and various other texture packs from Nexus.
    Quote Originally Posted by pffh View Post
    Oh my gosh oh my gosh creation kit! And since it functions just like morrowinds I've already started on my first dungeon. It will be under whiterun and feature a skeletal dragon and traps. Puzzle and trap ideas more then welcome.
    Quote Originally Posted by AgentPaper View Post
    Ah! Can't believe I missed the new thread for so long. Is the editor out yet? Where do I get it? I've got a mod to make!
    Quote Originally Posted by araveugnitsuga View Post
    Just downloaded the 1.4 patch, if only because of the creation kit and the nexus mod manager being 1.4 friendly.

    It seems to make load screens last longer, on the other hand no longer do I get the minor lagging moments when traversing the over world.

    Is there a way to use the CK to decorate my home but just on one save file?

    Anyway which do you guys prefer dungeons that have very few lightsources and you must bring your own light or a well lit dungeon?
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by pffh View Post
    Anyway which do you guys prefer dungeons that have very few lightsources and you must bring your own light or a well lit dungeon?
    Well if you watched the gamejam video they showed completely dark dungeons which I feel should have been in the game to start with.

    I mean, they go through the trouble of adding torches and light spells but you never have reason to use either.

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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by LordShotGun View Post
    Well if you watched the gamejam video they showed completely dark dungeons which I feel should have been in the game to start with.

    I mean, they go through the trouble of adding torches and light spells but you never have reason to use either.
    Simple. They realized that 90% of players would complain that they couldn't see ANYTHING in the dungeons. And they ARE in it to make a profit, after all.
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  8. - Top - End - #728
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by billtodamax View Post
    It was pretty black and white for me, too. I just didn't go with the Nord supremacists.
    Yeah, I was just kidding. My lust for vengeance ended when I planted my axe in the skull of Little Ms. Queen of Hearts. The only time I followed a Stormcloack was in the bigginning and it was just so I got to kill her.

    I don't mind a little moral ambiguity. What I don't like are the quests that only offer evil options. Screw additional content. I had to kill the Dark Brotherhood and I can't stand the fact that I can't righteously rid Riften of the curse that is the Black Briars.

  9. - Top - End - #729
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by pffh View Post
    Anyway which do you guys prefer dungeons that have very few lightsources and you must bring your own light or a well lit dungeon?
    This is one of the reasons that I like picking Khajiits because if the situation does pop up I never have to worry about the dark. I'm starting to think of finding a mod that makes dungeons darker if there's one out yet.

  10. - Top - End - #730
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by LordShotGun View Post
    Well if you watched the gamejam video they showed completely dark dungeons which I feel should have been in the game to start with.

    I mean, they go through the trouble of adding torches and light spells but you never have reason to use either.
    If you lower the brightness setting you can get dark dungeons that require light.
    At the start I played with low brightness and the game gave me headaches due to the little lightning, I got candlelight and then noticed the brightness scroll bar.
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  11. - Top - End - #731
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by araveugnitsuga View Post
    If you lower the brightness setting you can get dark dungeons that require light.
    At the start I played with low brightness and the game gave me headaches due to the little lightning, I got candlelight and then noticed the brightness scroll bar.
    That's a setting thing not a dungeon thing.

  12. - Top - End - #732
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by LordShotGun View Post
    That's a setting thing not a dungeon thing.
    The outside is so bright you won't really have issues outside, though the night does become darker, which is a plus if you want to go for realism I suppose.
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Thialfi View Post
    Yeah, I was just kidding. My lust for vengeance ended when I planted my axe in the skull of Little Ms. Queen of Hearts. The only time I followed a Stormcloack was in the bigginning and it was just so I got to kill her.

    I don't mind a little moral ambiguity. What I don't like are the quests that only offer evil options. Screw additional content. I had to kill the Dark Brotherhood and I can't stand the fact that I can't righteously rid Riften of the curse that is the Black Briars.
    When I started Skyrim, I called Ulfric Stormcloak as Viking Kubota. However, it's kinda hard to see
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  14. - Top - End - #734
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    Default Re: Skyrim IV: Oblivion

    So, hey! Ijust found a black soul gem. How rare are these?

    Also, I now know a bunch of words, but only 1 for each except for Fus Ro Dah. How do I increase my phrases?
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  15. - Top - End - #735
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    So, hey! Ijust found a black soul gem. How rare are these?

    Also, I now know a bunch of words, but only 1 for each except for Fus Ro Dah. How do I increase my phrases?
    They are a common item, in the sense that there are infinite of them but they are rather rare to find naturally (instead of bought).

    Ask the Greybeards or shout in public places. That way you get sent to word walls.
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    So, hey! Ijust found a black soul gem. How rare are these?
    Much more common then in oblivion that's for sure! In oblivion you had to go to a certain spot at a certain time of day on a certain date when the planets aline with a SINGLE grand soul gem to transmute into a SINGLE black soul gem.


    Quote Originally Posted by Silverraptor View Post
    Also, I now know a bunch of words, but only 1 for each except for Fus Ro Dah. How do I increase my phrases?
    Without giving out too many spoilers, you can only find a few of the word walls in some of the semi-main (companions, brotherhood, and such) quest lines.

  17. - Top - End - #737
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by araveugnitsuga View Post
    Ask the Greybeards or shout in public places. That way you get sent to word walls.
    Whenever I shout in public place, the guards keep shouting at me.
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    Whenever I shout in public place, the guards keep shouting at me.
    Try inside houses, and with shouts you haven't used before.

    Or ask the greybeards and they mark it in your map.
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    Whenever I shout in public place, the guards keep shouting at me.
    If you refuse to give in to their demands to stop, I think they don't bother you after a while.
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  20. - Top - End - #740
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Flickerdart View Post
    If you refuse to give in to their demands to stop, I think they don't bother you after a while.
    Tried that multiple times, no dice.
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    Tried that multiple times, no dice.
    I have never had anyone try to arrest me after asking me to stop, so just keep shouting crazy dovakin!

  22. - Top - End - #742
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    Default Re: Skyrim IV: Oblivion

    Guards complain. That's all they'll do.

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    Default Re: Skyrim IV: Oblivion

    How to get words: Find an unexplored barrow. Explore barrow. In the majority of cases, a word wall is in there. There are also some open-world word walls, generally guarded by a dragon.

    Occasionally, if you've been Shouting a bunch in places (including undead-filled barrows, strangely), you'll get a note from a friend talking about how people are noticing your shouting, and directing you to a place where you can get a word.

    You can also go talk to the greybeards to be directed to a word wall.
    Man this thing was full of outdated stuff.
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by NEO|Phyte View Post
    How to get words: Find an unexplored barrow. Explore barrow. In the majority of cases, a word wall is in there. There are also some open-world word walls, generally guarded by a dragon.

    Occasionally, if you've been Shouting a bunch in places (including undead-filled barrows, strangely), you'll get a note from a friend talking about how people are noticing your shouting, and directing you to a place where you can get a word.

    You can also go talk to the greybeards to be directed to a word wall.
    The barrows with unique names are your best bet, in my experience. Not places like "X's Tomb" or "Y's Barrow" but places like Volunruud (I think that was one of them).
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    Default Re: Skyrim IV: Oblivion

    Or, failing that, you can look them up on the wiki, or explicitly travel back to High Hrothgar and ask.

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    Default Re: Skyrim IV: Oblivion

    Try asking a Jarl if there's anything you can do. Most probably there will be a dragon he'll want you to kill, and that dragon will be guarding a Draconic inscription wall.
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    Default Re: Skyrim IV: Oblivion

    If you've been to Labyrinthian, there are two Dragon's Lairs on the mountains south of it. Skyborn Altar, and Eldersblood Peak.

    Skyborn has one of the words of Frost Breath. Over just north of Riften is a marsh. In the middle is a mountain containing Bonestrewn Crest. That's got another word. The third is in Folgunthur.

  28. - Top - End - #748
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    Default Re: Skyrim IV: Oblivion

    Hey, I'm curious. Has anyone ever compiled a list of "special" forges? I know about the Skyforge in Whiterun, the forge in Riften, and the Lunar Forge at the Silent Moons site. But I'm curious if there's any more. And yes, I'm well aware that the Riften and Silent Moons forges have no special properties. Riften is just an excuse to add another quest, while Silent Moons just attempts to justify a subpar and inconstant enchantment. That's something I'd like to fix, now that we have the creation kit.

    My idea for the Riften one is simple in concept: once you complete the fire salt quest for the smith, the forge radiates a "fortify blacksmithy" effect that allows you to improve weapons at that forge more than you can elsewhere. I was thinking a 25 point effect, about what you can get on your own gear without resorting to that Fortify Restoration nonsense - a noticeable increase that would always be useful without being sickeningly overpowering.

    On the other hand, Silent Moons site has always intrigued me. After all, the site has an rather obvious lunar theme to it, the moons are supposedly the remains Lorkhan's body, and Lorkhan became Shor, keeper of the Nord afterlife, after he died. As such, I rather envision the place as being something of a shrine to the dead god. Given the ties our particular Dragonborn can have to Shor, Silent Moons could be converted into something more personal to our hero. That means removing the respawning trait to the bandits and lunar weapons, transforming the site into a livable stronghold, and modifying the Silent Moons enchantment to be something more than a weak fire enchantment that only shows its full strength a small fraction of the time - probably by making it an attribute rather than an enchantment (similar to silver weapons: infinite use, weapon can still be enchanted, but the Silent Moons effect can no longer be disenchanted) and making lunar weapons that can only be made at that forge. Maybe I'll look into weapon mods and see if I can't find some suitable models/textures to make lunar weapons properly cool.

    So, to reiterate, here are my questions:
    1) Are there any other supposedly special forges in the game?
    2) Are my proposals for actually implementing the forges' special traits reasonable? I want them to be powerful and useful, without totally destroying the balance of the game.
    3) Should the Silent Moons enchantment remain that fire damage governed by lunar cycles or would another effect make more sense for weapons tied directly to the moons/Lorkhan/Shor?
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  29. - Top - End - #749
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    Default Re: Skyrim IV: Oblivion

    I would TOTALLY get an Expanded Lunar Forge mod. Is it possible to put additions to the worldspace like you can to houses?
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    Quote Originally Posted by Wyntonian View Post
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  30. - Top - End - #750
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    Default Re: Skyrim IV: Oblivion

    I don't see why not. My initial examinations of the toolset suggest that it's pretty much standard for Bethesda. I was thinking of keeping the stronghold largely the same as it is now, but adding things like an arcane enchanter and alchemy station, making it so that everything in the stronghold becomes owned by the player once it's cleared, and so on. Possibly include a new NPC - an imprisoned scholar the bandits have "recruited" to unlock the secrets of the forge - to provide in-character exposition. He wouldn't be recruitable, though. In his words: "I've heard stories of what happens to adventurers. I like my knees just as they are, thank you."

    Edit: While reading up on Lorkhan and the forge today, I noticed something amusing, and I wonder if it was intentional. In the book The Lunar Lorkhan, it is suggested that the Aedra are physically planets rather than planes. There are nine major Aedra, but current convention is to only recognize eight, a fact that has caused much controversy since the change was officially made. Which makes me wonder: Does this mean that Talos is Pluto? Which in turn raises another question: Which god does Uranus represent?
    Last edited by Calemyr; 2012-02-11 at 12:34 PM.
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    Quote Originally Posted by Kairos Theodosian
    It appears someone will have to saddle my goat, for we now must ride out in glorious battle.

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