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Thread: Skyrim IV: Oblivion
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2012-02-27, 03:53 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2012-02-27, 06:34 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
You're not terribly far off.
SpoilerYou've gotta tag along with Delphine one one quest, then you'll be directed to find Dragonrend. Of course, it's not nearly as easy as it sounds. If you want to save your self some hassle later, after you deliver dofus to Delphine, head north of the college of Winterhold and find Septimus Signus outpost.
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2012-02-27, 06:11 PM (ISO 8601)
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2012-02-27, 09:15 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
This. This right here is probably one of the biggest problems I had with skyrim. Unless it is a deadric quest and even sometimes then, quests have the worst rewards. The locations are great, the quest quality range from good to poor but always, ALWAYS do the reward items SUCK (excluding some of the afor mentioned deadric rewards).
I mean, the biggest disappointment was that one amulet that gives you 30 health, magika, and stamina. You had to go through 4 dungeons (5 if you count the place you go the first piece) in order to reform it to it's greatest glory after beating 3 different bosses (TWICE) and yet you can easily craft better stuff yourself.
I really want bethesda to do more of the "Unique" item properties like that warding shield in both skyrim and oblivion. Make some quests the only way to obtain a certain item power (which you could then destroy to gain the "recipe").
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2012-02-27, 09:54 PM (ISO 8601)
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2012-02-27, 10:00 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
The amulet itself is pretty useful, and most would love it in a vacuum, but considering that one item was about the most labour intensive trinket in the entire game, I at least would have hoped for something with a bit more zazz. Maybe something explodey.
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2012-02-27, 11:29 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
Do you guys ever wonder why
SpoilerAltmer and Imperial are allowed to live in Nord Neighborhood instead of Grey Quarters. Ulfric fought Aldmeri Dominions (Altmer) and currently with the empire (Imperials). I think it has to do with his allegiance with Thalmor.
-Why Markarth have higher Orc citizens than in other cities? (Orc Foreman and Miners)Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
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2012-02-28, 01:40 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
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2012-02-28, 02:24 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
That doesn't really answer his question, though, does it?
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2012-02-28, 09:27 AM (ISO 8601)
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2012-02-28, 01:07 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
That's the problem...
SpoilerHe hates Thalmor (Made up of Altmer) but Altmers in Windhelm were treated better than Dunmers (Altmer's potion shop does not have GO BACK TO SUMMERSET ISLES graffiti, the female altmers were well-to-do, and there's even a Altmer Stable Owner). Do you even wonder why the Racist Nords pick on dunmers instead of Altmers to the point of calling Dunmer as a member of Aldmeri Dominion.Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
Soap Mactavish- Modern Warfare 3
Sandman- Modern Warfare 3
Ghost and Roach- Modern Warfare 2
Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
Uriel Septim VII- Elderscrolls Oblivion
Commander Shepherd- Mass Effect 3
Ned Stark- Song of Ice and Fire
Apple Jack's parents
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2012-02-28, 02:09 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
So I just learned something interesting.
I saw on my map that there was a cave that a quest required me to go in. The closest to it was a dragon nest (You know, words on mountains guarded by dragons) that I already cleared out. So I fast traveled there and immediately, I was attacked by a frost dragon, which I happily killed.
I found this interesting, because the last time I went up there I was 10 levels lower and it was a frost breathing Blood Dragon there instead. So after I did the cave and got another word, I decided to go to another cleared out dragon's nest. I get there and look around for about 30 seconds before I decide there was no dragon. After all, the last one was instant. So I open my map and decide to fast travel to another quest location.
"You can not fast travel with enemies nearby."
Enemies? What enemies? I don't see any red dot. By gods this had better not be a bear or saber cat or-
*Frost Dragon swoops overhead*
...Nevermind. That'll do!
So guess who's going to be visiting evey dragon nest he had previously cleared out.
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2012-02-28, 02:39 PM (ISO 8601)
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- Jul 2007
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Re: Skyrim IV: Oblivion
So I'm doing quests for the Companions. The quest at the time was rescue X (X being some priestess from Markarth) from a cave on the other side of the map.
I get to the cave, and there's no quest arrow telling me where to go inside the cave. Confused, I clear the place of bandits anyway, and the quest then updates and tells me to talk to the hostage to rescue her. Only there's no hostage to be found.
I go outside. The arrow for said priestess is a great deal west of the cave. So I fast-travel to a nearby place. Check the map. The arrow is EVEN MORE west than before. So after a couple tries trying to catch up with said quest arrow, I finally manage to get just ahead of it in some mining town outside of Markarth, some place I'd been long enough for it to register on my map but never done anything with, so now some plot-related thing was happening between some villagers and some mercenaries. Not my problem at the moment, and my escort should be coming up the road any minute noOHMYGOD BLOOD DRAGONS! TWO OF THEM! I'm not even level 10 and I haven't even retrieved the horn for the main plot yet. I don't even have a ranged weapon other than a weak Firebolt spell, so a lot of the battle is me enduring their breath weapons until they land in a place I can punch them to death (unarmed Kajit build, very fun). Well they also go after the villagers, killing pretty much every named character in the area but I manage to kill one. Then the other dragon starts getting bored and attacking things outside the village. Including my escort! I run and attack as I see said priestess (with a little arrow over her head) running away and on fire. I finally manage to kill the second dragon.
I finally talk to the priestess and the quest updates so I can take her back to Markarth. The only problem is the loot from those two dragons put me over the limit.
My escort certainly won't carry any of it.
I don't have a follower at the moment who can carry anything.
All the merchants are dead courtesy of the dragons.
I found a horse! But it was also dead.
I heard somewhere you can wolf out to avoid encumbrance issues, which I'd be more than willing to try... if there wasn't a priestess standing right behind me!
The nearest settlement with people left is Markarth.
So began a very long walk...
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2012-02-28, 02:57 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
Another awesome story is told.
On another note, you know the caves with the inslaved ghosts? I see the chest, but then I see the words behind it and of course I rush for the words. Fell for the trap door down to the bottom and found the guy enslaving the ghosts. While he monologues, I start looting all the bodies in the water in the cage that I'm in. He then turns his back to me to fiddle with potions. I save and pick the Expert lock with a 40 lockpick skill not perks with 3 lockpicks, bust open the door, 3 power swings, dead creepy guy before he could even turn around. Then navigate through cave back to words. Stops and goes "Around" trap door. Get word. Check chest (Empty) and leave.
Now, I'm trying to find the third word for Wuld. I have the second, but I don't know if its "Da" or "Ra". Oh well, the third word can't hide from me forever.Last edited by Silverraptor; 2012-02-28 at 02:58 PM.
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2012-02-28, 02:59 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
Last edited by Gamerlord; 2012-02-28 at 03:00 PM.
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2012-02-28, 04:29 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
Because being hated is a Dunmer racial trait.
Like Khajit get claws, Nords get axes, Imperials get emperors, and Argonians get lizard heads.... Dark elves get hatred. Bucket loads.
It was actually a mechanical effect in oblivion... everyone started out with like 10 less disposition towards you if you were a Dunmer.
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2012-02-28, 05:19 PM (ISO 8601)
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2012-02-28, 05:36 PM (ISO 8601)
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- Aug 2006
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Re: Skyrim IV: Oblivion
So, not only is Open Cities up, but it's now updated to include WHITERUN! If only the horse could be convinced to quit 'wandering off'.
And second, for anyone that's wondered: Why by a horse? Horse bags has an answer. Or rather it will, once the author unhides it. Horse inventory FTW.
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2012-02-28, 07:17 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
Does anyone know how to get into Fellglow Keep? I looked in the dungeons but couldn't find the key.
Also, has anyone noticed that the shops in Skyrim have a very poor stock? Shops in previous elder scrolls have always had one or two very powerful weapons (at least to a hammer-swinging knucklehead who can't enchant) and were always in stock with what you need. But in Skyrim, I've got a mountain of cash just sitting there with nothing to spend it on. Not to mention I can't sell two things to them before they run out of gold.Last edited by Zombie of tap; 2012-02-28 at 07:26 PM.
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2012-02-28, 07:30 PM (ISO 8601)
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- Dec 2008
Re: Skyrim IV: Oblivion
The female Altmer shopkeeper explains it a bit if you talk to her. She was mistrusted when she first moved to Windhelm, but as she opened up her business and began cementing herself in the community she became a respected member of the town. Compare that to the Dunmer who showed up being dirt poor and have generally set up their own isolated community within the city.
A large portion of it is definitely due to the Nords being racist to the Dunmer and herding them into their ghetto, but some of it does seem to stem from the Dunmer going out of their way to avoid having anything to do with the Nords. It's repeatedly mentioned that the Dunmer refuse to have anything to do with the Stormcloaks. You'd think for all their "I wish I were wealthy enough to afford gruel" at least one or two Dunmer would find mercenary work acceptable.
Then add to that the fact that Nords and Dunmer have historically been rivals due to their proximity. The Nords have had minimal contact with the Altmer though, so haven't built up centuries of mistrust toward them. And although there's ill will toward the Altmer at the moment due to the Thalmor, not all Altmer are Thalmor, and the residents of Windhelm seem to recognize it.
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2012-02-28, 08:29 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
That's the way I see it too. To add to that, there's one Dunmer (whose name I forget) who seems to be the only one actually willing to do a bit of work to fix the situation. He gets a wage, and he seems to be at least a little better treated than the other Dunmer. In fact, the only thing he ever complains about is how much his family whine about the "injustices" done upon them, which really stems from their unwillingness to do a bit of menial labour for work.
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2012-02-28, 11:03 PM (ISO 8601)
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2012-02-29, 02:13 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
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2012-02-29, 02:44 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
I always looked at the Dunmer mistreatment in Windhelm thing as being analogous to the views of certain whites in my area who actually think the local mexican immigrants are secretly terrorists who want to blow up elementary schools or something. It just seems to be human nature to lump everything you hate together. Dunmer are bad, Thalmor are bad, so all Dunmer must secretly be Thalmor!
Stupid? Yes, but sadly oh too real.
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2012-02-29, 08:33 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
Wuld Na Kest - Whirlwind, Fury, Tempest. I'd tell you where the third word is, but since the words of a Shout are always learnt in order, regardless of which walls you get them off (meaning that, along with the word you get off the Greybeards, there are two Word Walls for Whirlwind Sprint and whichever one you go to first will give you Na and the second will give you Kest). Also, you may want to find it for yourself. If you don't want to do that, check the spoiler below for the dungeons that contain the second and third words for Whirlwind Sprint.
Incidentally - does anyone else wish that the Dragon Shout system was more flexible? An impression I got from early explanations of the system before the game's release was that you'd pick three words to use as a Shout, rather than simply having twenty, three-word strings to choose from. So Yol wouldn't just be used for fire breath, but could be combined with, say, Faas (Fear) to shoot out a gout of fire that would also cause anyone caught in it to flee in terror. I don't know if Todd Howard et al meant to give that impression, but it's the one I got from those early previews.Avatar of Gnar'tigor - former Star Player of the Hellborn Hooligans Blood Bowl team - by Savannah
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2012-02-29, 08:49 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
@ Shadowfighter: I know what you mean, I'm hoping a mod will deal with that. Just leaving us with preset shouts, but also manually crafted ones.
Yol Faas Ro: A fire shout that staggers and causes fear.
@Zombie of Tap: There's two doors to Fellglow, and one is the locked back door. Inside there's two keys I think. One on a body, and one on a table. It's pretty complicated in there though.
The trick to selling things seems to be buying the expensive stuff first.
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2012-02-29, 10:14 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
If you are argonians (even though they are forced to live in the docks), you'll find that Dumers should deserve this because they used to keep Argonian Slaves and
SpoilerAfter their own Miko Miyazaki (Nerevarine) destroy their own equivalent of Sapphire (except it was 200 years ago), Ministry fell, volcano explodes and Argonians conquer it.Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
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Sandman- Modern Warfare 3
Ghost and Roach- Modern Warfare 2
Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
Uriel Septim VII- Elderscrolls Oblivion
Commander Shepherd- Mass Effect 3
Ned Stark- Song of Ice and Fire
Apple Jack's parents
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2012-02-29, 10:34 AM (ISO 8601)
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- Dec 2009
Re: Skyrim IV: Oblivion
First the dunmers didn't only keep argonian slaves they kept all the races (including dunmers) as slaves and their slavery was very similar to pre middle ages slavery (ie they weren't treated as property more like something between the master and a working animal and they could buy or earn their freedom).
Second the argonians have so far only invaded the southern part of morrowind.
Third the Nerevarine is not at fault for the ministry falling Vivec could have moved it somewhere else a long time ago instead of using it to keep the people in line. How was he/she supposed to know that killing Dagoth Ur would sever the almsivi power and besides it was better then having Dagoth ascending and changing the world into his personal corpus zombie army.Last edited by pffh; 2012-02-29 at 10:40 AM.
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2012-02-29, 10:55 AM (ISO 8601)
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Re: Skyrim IV: Oblivion
Had the Nerevarine not destroyed the heart, the Almsivi still would have lost their power. Vivec was the only one left with any kind of power. Amelexia and Sotha Sil were both wanning in power. The destruction of the Ministry of Truth would have happened eventually. Meanwhile, Dagoth Ur would have continued to rise in power. The loss of Keening and Sunder would not have stopped this. Only the loss of the heart would do it.
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2012-02-29, 12:12 PM (ISO 8601)
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Re: Skyrim IV: Oblivion
Rather Dagoth Ur is the only reason that they were waning in power. He was preventing them from reaching the heart and recharging. If they'd been smart, they'd have asked the Neverarine to plow a path so they could recharge from the heart and then take on Dagoth Ur together.