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Thread: Skyrim IV: Oblivion
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2012-03-22, 10:18 AM (ISO 8601)
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- Dec 2009
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- England
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2012-03-22, 10:33 AM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Skyrim IV: Oblivion
Nope. You can mostly ignore it, though if you do you'll have to briefly get involved to broker a truce between the two sides so you can deal with the dragons. And you can't get the house in Windhelm until you either earn Ulfric's trust by working for him or conquering the city for the Empire. Other than that, though, your involvement in the war can end right after you arrive in Riverwood if you choose.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2012-03-22, 10:38 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Skyrim IV: Oblivion
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2012-03-22, 10:42 AM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Skyrim IV: Oblivion
Really? I thought in order to get it you had to either have Ulfric's trust or put Brunwulf in power.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2012-03-22, 10:46 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Skyrim IV: Oblivion
Last edited by pffh; 2012-03-22 at 10:46 AM.
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2012-03-22, 11:09 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Skyrim IV: Oblivion
The house is actually related to quests you've done in the city. I think being able to buy Hjerim is related almost entirely to Blood on the Ice.
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2012-03-22, 11:44 AM (ISO 8601)
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- Mar 2008
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- NYC
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Re: Skyrim IV: Oblivion
I'd recommend doing the Civil War early on though. Doing it when you're legendary Dovakhiin, slayer of gods and all around badass turns it from a major struggle involving dozens of men fighting along with you to a mop-up operation starring You, with some annoying people you're not supposed to kill tagging along.
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2012-03-22, 11:58 AM (ISO 8601)
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- May 2007
Re: Skyrim IV: Oblivion
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2012-03-22, 07:36 PM (ISO 8601)
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- Mar 2011
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- California
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Re: Skyrim IV: Oblivion
Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
Soap Mactavish- Modern Warfare 3
Sandman- Modern Warfare 3
Ghost and Roach- Modern Warfare 2
Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
Uriel Septim VII- Elderscrolls Oblivion
Commander Shepherd- Mass Effect 3
Ned Stark- Song of Ice and Fire
Apple Jack's parents
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2012-03-23, 05:23 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim IV: Oblivion
I've started a short lived character, a redguard who's sole purpose is to complete the civil war for the imperials. So far I'm less than impressed. The Stormcloaks ask me to kill an Icewraith. Not strictly an easy task, but not that impossible.
The imps? Oh, go clear out this bandit infested fortress. I'm not sure if that's confidence in my abilities, or just trying to get me killed. Not that I can't do it, but seriously.
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2012-03-23, 09:53 AM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: Skyrim IV: Oblivion
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2012-03-25, 11:00 AM (ISO 8601)
- Join Date
- Dec 2010
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- What's this planet again?
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Re: Skyrim IV: Oblivion
So, I was browsing mods for skyrim, I found a rather good one.
Here's some pictures I took of it.
Spoiler
Evidently the Adeptus Astartes enjoy getting drunk on one of theMy extended signature.
Thanks to the wonderful Ceika for my signature.
I have Steam cards and other stuff! I am selling/trading them.
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2012-03-25, 11:12 AM (ISO 8601)
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- Sep 2007
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2012-03-25, 08:02 PM (ISO 8601)
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- May 2006
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Re: Skyrim IV: Oblivion
So, enchanting & smithing hit 100 now but it's going to be a while for alchemy. Now that I can put two enchants on things I might as well enchant that "crafting" set I had planned first (+alchemy & +smithing to 100, a few ancillery enchantings). It's a good thing I've been buying up Grand Souls since this is going to cost a fortune of them...
...wait, why is it only letting me select one gem for enchanting even with two enchants? It couldn't be true that this perk is letting me put two enchants for the same soul is it?
Oh my THERE'S a happy little detail that snuck up on me. I ended up being able to make my crafting set *and* most of my adventuring set with the grand souls I'd planning for just the crafting set. Add a couple more souls and my adventuring set was done too.
In other news, 100 smithing + perk to improve armor + a full set of smithing enchants = easily broken armor cap, as some of you were nice enough to warn me before I burnt too many perk points on the +armor talent. In my adventuring set, I break it without using the shield.
That in turn led to my next little discovery. I ran into a random bear while walking to my next word wall, and noticed I was close to the next point of both destruction & light armor. So I beaned him with firebolts until I was out of mana, then let him beat on me while my mana recovered... On a lark, I loaded the Healing Hands spell to see if I could heal the bear. Yes, you can in fact heal the bear Suddenly it doesn't look like Destruction is going to be as hard to cap as I'd come to fear, and I'll be able to level restoration, block, and armor a bit in the meantime.
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Finally, I've hit a snag. The last update did something to my video settings and I'm having trouble finding useful help on it. My screen goes grey underwater; I had this problem in WoW once up a time and there was some setting that eliminated it, but I can't find what the setting was in WoW nor anything helpful about it for Skyrim. I also get a weird "flicker" effect on some walls when moving but that's very minor. No addons, for the record.- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
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2012-03-26, 06:12 PM (ISO 8601)
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- Mar 2011
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- California
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Re: Skyrim IV: Oblivion
http://www.computerandvideogames.com...-v-skyrim-dlc/
Possible Skyrim DLC?
-Can't wait for Spears or Orsinium or Morrowind (now a wasteland).Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
Soap Mactavish- Modern Warfare 3
Sandman- Modern Warfare 3
Ghost and Roach- Modern Warfare 2
Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
Uriel Septim VII- Elderscrolls Oblivion
Commander Shepherd- Mass Effect 3
Ned Stark- Song of Ice and Fire
Apple Jack's parents
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2012-03-26, 08:47 PM (ISO 8601)
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- Jan 2007
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The Elder Scrolls V: Skyrim GDC Speech Transcript
Bethesda Softworks senior designer Joel Burgess took to his personal blog to share a transcript of his GDC speech, which is a fascinating read for anyone interested in the company's development philosophy, how they transition from game to game with a single development team, how they approached various design hurdles in regard to The Elder Scrolls V: Skyrim, the importance of maintaining a proper workflow, and much more. Regardless of what you think of The Elder Scrolls, it's pretty amazing what BGS is able to accomplish with a team of less than 100:
While the game existed in some conceptual form for a number of years, full-scale production didn’t begin until Fallout 3 was finished. We are a one-project team at Bethesda Game Studios, so most of the content team was still on Fallout 3 DLC throughout 2009. This means that Skyrim was only in full production for around three years. We are a large team at just under 100 developers, but we aren't massive, either. Some other games with similar scope involve literally hundreds of developers spread out across multiple studios worldwide. Everyone at BGS is based in Maryland and we have tried to espouse an environment where everyone knows and can approach everyone else on the team. We do use some outsourcing, but it is quite limited. Mostly we outsourced armor and weapons, which we still did our own concepts and game-specific implementation for. Speaking to level design specifically, we had a team of eight LDs on Skyrim. Between us, we were responsible for over 300 locations and events in the game. These include very large, multi-hour dungeon crawls, smaller experiences, all the way down to one-room affairs and exterior locations. Level designers also were responsible for areas of the game you may not expect, such as the traps system and combat design for certain creature encounters.
The last data point I’ll share is one I’m especially proud of. In an industry plagued by delays, where you expect a big game like Skyrim to slip once or twice, we hit our ship date. We didn’t just hit our date, but we called it to the day over a year in advance, and of course we knew that date internally for months ahead of the announcement. Furthermore, we didn’t just ship in North America, but finished the game in enough time to cert, localize, print and ship to nearly every territory where the game is available on the same date worldwide.
The point of all of this is to highlight that while we are a well-backed studio, we aren’t extravagant in our resources. While we have steadily grown over the past ten years, we’ve avoided explosive growth. How we are able to do that while continuing to make games known for their massive scale is in large part thanks to our studio culture.
My boss, Todd Howard, has several mottos for the studio. One of these is:
“We can do anything, but we can’t do everything.”
Taken skin-deep, this is simply a statement about having to choose your battles. But looking a little deeper, there are some further implications. First, it implies a high level of ambition. Every developer at Bethesda has pet features they’d like to see appear in game, or we wouldn't have to be selective about where we pool our resources. To that end, we’re very good about seeking compromise. I think we’re good about recognizing when something isn't quite working and re-thinking if we need to scale back or cut the feature. The most important thing about this is that it doesn't live in some mission statement or is only held by an inner circle of highly-placed leads. Every developer in the studio ends up embracing this approach to development.
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2012-03-27, 06:20 AM (ISO 8601)
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- Sep 2007
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2012-03-27, 08:18 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim IV: Oblivion
Who need writers when there are bandits stealing swords? Have at thee!
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2012-03-27, 01:00 PM (ISO 8601)
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- Mar 2008
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- NYC
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2012-03-27, 01:08 PM (ISO 8601)
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- Feb 2007
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- Land of Stone and Stars
Re: Skyrim IV: Oblivion
VanBuren, that is very interesting article. Besides allowing us a glance into the industry, it also answers a question that has preyed on my mind since the blasted game came out: how could the game be so well designed and the items be so unbelievably full of bugs? Things like missing upgrade settings, missing upgrade perks, not being applicable for certain perks, etc. Even if the outsourced resources were very thorough and professional and Bethesda worked its hardest to maintain an active conversation with them, it would be very difficult to keep all the items consistent - especially if perks and the upgrading system were altered due to testing.
I always wondered. Now I know. SPAAAAACE!!
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2012-03-27, 03:36 PM (ISO 8601)
- Join Date
- Dec 2004
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- Rochester, NY
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Re: Skyrim IV: Oblivion
You're asking why a Bethesda game is buggy? It's Bethesda.
"Of course you should fight fire with fire. You should fight everything with fire." - Jaya Ballard, Task Mage
There are very few personal problems that cannot be solved with a suitable application of high explosives.
"Time to throw the dice." - Mat Cauthon, Wheel of Time
"Nothing good can ever come from staying with normal people."
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2012-03-27, 06:19 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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2012-03-28, 06:31 PM (ISO 8601)
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- May 2006
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Re: Skyrim IV: Oblivion
Day 7 /played has begun.
I'm still unable to view underwater. It hasn't caused any critical problems yet, but the dearth of actual instructions on this is becoming bothersome. All I'm able to find are some references to reverting the update but no instructions on how to do so.
Light Armor & One-handed hit 100 -- during the same fight, ironically enough. I've replaced "Bound Sword" with "Bound BattleAxe" at long last, and once I get done with some minor errands I'll be making a Heavy Armor set with all those dragon leftovers I've been stockpiling. Then it will be off to find a couple of bears or mudcrabs
I've set the Thieves' Guild quests aside to run the Bard's College while I wait to get my sneaky skills up. I've bought my second house in Solitude; I rather like having an enchanting tool in the home, but I miss having the apothecary sack right on top of the alchemy bench there. Also, Whiterun seems more centrally located. So I don't think I'll have my in-game wife move into the bigger digs yet.
My alternate sets are going nicely. My alchemy isn't high enough for me to remake my crafting set yet (alchemy/smithing/alteration), and I mentioned the heavy armor set I'm about to make. I've got a roguish set just about done too - primarily sneak & pickpocketing. My skill rank for the two skills still sneak, so having a +160% bonus to them strikes me as a good idea.
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Given reports I've heard about stamina usage in heavy armor, I believe my next perk is going to be the Restoration one that heals stamina when you heal yourself. I've got 3 future perk points pointed at the remainder of the Smithing tree so I can make/improve Daedra weapons.
After that, I've got 4 perks in Heavy Armor that interest me (especially Mr. "worn armor doesn't encumber" Perk). I have to admit the merchant half of the speech tree intrigues me, even though I've got almost 100k gold even after buying my 2nd house and I've got tons of 2k dwarven bows & potions yet to sell.
Which brings me to Alchemy, the next skill I'd like to cap. It's currently in the 80's (insert bad fashion joke here). I can't seem to find enough of the Great 9 to raise this reasonably. Given that I'm not exactly short of funds I thought about seeing if I could just pay a trainer... but it seems the only trainer that matters is with the Dark Brotherhood, traditionally the last faction I run through in these games. So I think I'm just going to have to slog through some lesser potions -- wish I could find a good one for Chaurus Eggs, I've got enough of them for a couple of playthroughs of the game- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
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2012-03-28, 06:38 PM (ISO 8601)
- Join Date
- Feb 2006
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- Das Kapital
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2012-03-28, 09:47 PM (ISO 8601)
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- May 2006
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Re: Skyrim IV: Oblivion
- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
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2012-03-28, 11:40 PM (ISO 8601)
- Join Date
- Mar 2011
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- California
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Re: Skyrim IV: Oblivion
Which side did you took in Skyrim Civil War by that comic update
Spoiler(Resistance Wiped out arc).
SpoilerIt was the time I aided the Resistance drive out the tyrants of the Empire and their Thalmor Puppets (this writing does not reflect my belief but to appease Stormcloaks supporter). But I realised now that my execution of Tulius made me look like Redcloak. He told ulfric that he had handed the victory for Thalmor, but he just killed him for his narrative story.
Even though the civil war arc is grey scale,SpoilerWhenever I kill Ulfric, the image of Thanh struck in my mind. Just let him see his resistance wiped out by one man (or thing). I gave him two flower as an offering of his grave.Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
Soap Mactavish- Modern Warfare 3
Sandman- Modern Warfare 3
Ghost and Roach- Modern Warfare 2
Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
Uriel Septim VII- Elderscrolls Oblivion
Commander Shepherd- Mass Effect 3
Ned Stark- Song of Ice and Fire
Apple Jack's parents
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2012-03-29, 07:55 AM (ISO 8601)
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- Aug 2006
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Re: Skyrim IV: Oblivion
Alchemy? Easy. Harvest some wheat, and murder some giants. Brew healing potions. Also helps with armor/blocking skills.
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2012-03-29, 09:03 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- California
- Gender
Re: Skyrim IV: Oblivion
Badly drawn helmet avatar drawn by me.
Rest in Peace:SpoilerMiko Miyazaki, Thanh, Durkon- Order of the Stick
Krunch- Looking For Group
Bill- Left 4 Dead
Soap Mactavish- Modern Warfare 3
Sandman- Modern Warfare 3
Ghost and Roach- Modern Warfare 2
Gabe- Dead Space 2
Dom- Gears of War 3
Carmine Brothers- Gears of War series
Uriel Septim VII- Elderscrolls Oblivion
Commander Shepherd- Mass Effect 3
Ned Stark- Song of Ice and Fire
Apple Jack's parents
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2012-03-29, 09:09 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2012-03-29, 12:23 PM (ISO 8601)
- Join Date
- May 2006
- Gender
Re: Skyrim IV: Oblivion
Heh, I've been afraid to try giants from the way everybody talks about them I've probably got a few toes on stock from buying out every alchemy merchant I run across, I'll see how many I've got.
- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)