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  1. - Top - End - #1261
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Hazzardevil View Post
    Does anyone know if it is possible to make Summon spells and summon shouts last longer? Since I have had the idea of making calling a dragon last several days like a pet.
    The highest level of Summon spells (and Animate) are permanant.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  2. - Top - End - #1262
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    Default Re: Skyrim IV: Oblivion

    I have been wanting to make a smithing character, but one thing keeps stopping me. Training smithing is really, really boring. Any ways to make it fun?
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  3. - Top - End - #1263
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    Default Re: Skyrim IV: Oblivion

    So... I'm thinking of making a part challenge part theme character for my next run, the gist of it being some kind of a sword saint, which means two handed swords, no armor (!), no magic (!), no potion drinking in combat, etc.

    The thing I ask is, would a Nord or Redguard fit this theme better? Also note that I plan on joining the Stormcloaks and following through, so there's that too.

    The way I see it, Nords have:

    +Joining the Stormcloaks makes more sense
    +Fitting racial power
    +Two handed affinity (minor issue)
    -Too much of a barbaric/macho theme

    While Redguards have:

    +Their duelist/skillful warrior theme fits this perfectly
    +Useful and thematic racial power
    -Joining the Stormcloaks would make less sense
    -No two handed affinity (minor issue)

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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Cespenar View Post
    While Redguards have:

    +Their duelist/skillful warrior theme fits this perfectly
    +Useful and thematic racial power
    -Joining the Stormcloaks would make less sense
    -No two handed affinity (minor issue)
    +CURVED SWORDS
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  5. - Top - End - #1265
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Flickerdart View Post
    +CURVED SWORDS


    Though ideally I'd prefer katana- I mean, Akaviri blades rather than Redguard scimitars.

  6. - Top - End - #1266
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by The Underlord View Post
    I have been wanting to make a smithing character, but one thing keeps stopping me. Training smithing is really, really boring. Any ways to make it fun?
    Do what I did. Become a werewolf. Dive into a dwarven cave. Get all the dwarven smelting stuff you can find. Use werewolf to escape encumberment. Make lots and lots of Dwarven bows and improve them.

    Upgrade your weapons and armor as much as possible. And always have a pick on you. Go out of your way if you see a mine on your compass.

    Good luck!
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  7. - Top - End - #1267
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    Do what I did. Become a werewolf. Dive into a dwarven cave. Get all the dwarven smelting stuff you can find. Use werewolf to escape encumberment. Make lots and lots of Dwarven bows and improve them.

    Upgrade your weapons and armor as much as possible. And always have a pick on you. Go out of your way if you see a mine on your compass.

    Good luck!
    Too much work. Just craft a big pile of iron daggers. Yes, it's boring, but it's so fast you'll be done absurdly quickly.
    Last edited by Douglas; 2012-04-09 at 05:52 PM.
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  8. - Top - End - #1268
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Silverraptor View Post
    Do what I did. Become a werewolf. Dive into a dwarven cave. Get all the dwarven smelting stuff you can find. Use werewolf to escape encumberment. Make lots and lots of Dwarven bows and improve them.

    Upgrade your weapons and armor as much as possible. And always have a pick on you. Go out of your way if you see a mine on your compass.

    Good luck!
    This requires taking the Dwarven Smithing perk, for the record, but is what I did and recommend for others. There's also a quest you should get done before you do this -- Unfathomable Depths and its +15% speed increase to leveling Blacksmithing.

    Bows are one of the cheaper recipes for Dwarven Smithing, if you're wondering why it was specified. Why dwarven instead of just lots & lots of iron daggers & leather gloves/boots? Because the dwarven ingots are usually easier to get your hands on than iron ingots, frankly.

    Keep in mind that smithing levels by the number of items you create, while enchanting & alchemy level by the value of the item created. You are also better to create a new item than improve existing armor/weapons, but doing so improves the value of the item so you can get some easy skillups & extra money this way. Especially with dwarven smithing, you'll have far more dwarven ingots than iron ingots so you might as well burn 'em for a bit of extra skill

    Also, if you've gotten your hands on Paralyze or Banish enchants, you can combine this technique & lot of petty soul gems to level Enchanting & make oodles of money. I'm *still* selling off all those Dwarven Bows of Banish I made to level Smithing. Otherwise, your best bets are Muffle & Waterbreathing -- these enchants aren't leveled, so they make a good choice for burning weak soul gems on.
    Last edited by TheEmerged; 2012-04-09 at 06:47 PM.
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Qwertystop View Post
    The highest level of Summon spells (and Animate) are permanant.
    I was hoping that I'd be able to make call Odaviing last several days, is that possible?
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  10. - Top - End - #1270
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Hazzardevil View Post
    I was hoping that I'd be able to make call Odaviing last several days, is that possible?
    Nope. It's just Summon {ELEMENT} Atronach (which ends in frost/fire/storm Thrall) and {WORD RELATING TO REANIMATION} Dead, which ends in Dead Thrall.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  11. - Top - End - #1271
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Cespenar View Post
    While Redguards have:

    +Their duelist/skillful warrior theme fits this perfectly
    +Useful and thematic racial power
    -Joining the Stormcloaks would make less sense
    -No two handed affinity (minor issue)
    I think we had a unfortunate implications here.
    No, my avatar does not have to do with it.
    Also +/- Joining the imperials (sure they have a black (or arab) dude in Imperial Legion but their land was sold off by the empire who were too "weak" to beat the crap out of elves, which the redguards proceeded to beat the crap out of the nazi elves, albeit destroying southern hammerfell).
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by t209 View Post
    I think we had a unfortunate implications here.
    No, my avatar does not have to do with it.
    Also +/- Joining the imperials (sure they have a black (or arab) dude in Imperial Legion but their land was sold off by the empire who were too "weak" to beat the crap out of elves, which the redguards proceeded to beat the crap out of the nazi elves, albeit destroying southern hammerfell).
    While that would make a Redguard not join the imperials, isn't actively joining the Nord supremacist group a bit out of sense for a Redguard as well?

  13. - Top - End - #1273
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Qwertystop View Post
    Nope. It's just Summon {ELEMENT} Atronach (which ends in frost/fire/storm Thrall) and {WORD RELATING TO REANIMATION} Dead, which ends in Dead Thrall.
    I'll see if I can edit it in the Creation Kit.
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    Quote Originally Posted by Chained Birds View Post
    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

    Completely sexist, yes! Completely true, pretty much...
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  14. - Top - End - #1274
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by TheEmerged View Post
    Keep in mind that smithing levels by the number of items you create, while enchanting & alchemy level by the value of the item created.
    Wasn't that changed in 1.5 (to make the "pile of iron daggers" method less useful)?

  15. - Top - End - #1275
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by karpik777 View Post
    Wasn't that changed in 1.5 (to make the "pile of iron daggers" method less useful)?
    Well, that's what worked for me a couple of weeks ago on the PC version at least. It certainly could have changed, or I could be on a previous version, and so forth.

    --------------------

    So, as I mentioned I'm passed 60 and have all the perks I actively *need* and more than a few of my wants. Any suggests on what to take with my bonus\leftover perk points?

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    • Everything Smithing
    • Everything I want from Light Armor & One Handed
    • Everything I want from Conjuration & Restoration, except maybe Dual Casting
    • The middle of the enchanting tree
    • Part of the middle of the Alchemy tree, through Benefactor
    • Illusion up through the Silent Casting perk.
    • The very first point of the Alteration & Destruction schools
    • Nothing in Speech/Lockpicking/Sneak/Block/Heavy Armor/Two Handed/Archery
    Last edited by TheEmerged; 2012-04-10 at 12:35 PM.
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  16. - Top - End - #1276
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    Default Re: Skyrim IV: Oblivion

    Actually it was changed so that the cost of the finished daggers will increase as your skill does.

  17. - Top - End - #1277
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Triaxx View Post
    Actually it was changed so that the cost of the finished daggers will increase as your skill does.
    And yet both UESP and ES Wiki note that the value of the created item influences the exp gain ;)
    Last edited by Divayth Fyr; 2012-04-10 at 01:11 PM.

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    Default Re: Skyrim IV: Oblivion

    One thing about Crafting in Skyrim is that you won't need you money to buy weapons and armor after you master it.
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  19. - Top - End - #1279
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    Default Re: Skyrim IV: Oblivion

    Ah, missed that.

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    Default Re: Skyrim IV: Oblivion

    There's something I'm noticing on my Unarmed run.

    A character that needs no weapons, and that doesn't buy alchemical ingredients by the truckload, has no need for money save for health potions and the occasional armour upgrade. I can only imagine how bad things would get were I to actually ever go mining, rather than just buy metals from the smith whose forge I happen to be stealing.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  21. - Top - End - #1281
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Flickerdart View Post
    There's something I'm noticing on my Unarmed run.

    A character that needs no weapons, and that doesn't buy alchemical ingredients by the truckload, has no need for money save for health potions and the occasional armour upgrade. I can only imagine how bad things would get were I to actually ever go mining, rather than just buy metals from the smith whose forge I happen to be stealing.
    Well, there's the whole "buy the houses" thing but just because that's a charm of the series for me doesn't mean it isn't a luxury for the rest of you
    Last edited by TheEmerged; 2012-04-11 at 08:08 AM.
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  22. - Top - End - #1282
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Flickerdart View Post
    There's something I'm noticing on my Unarmed run.

    A character that needs no weapons, and that doesn't buy alchemical ingredients by the truckload, has no need for money save for health potions and the occasional armour upgrade. I can only imagine how bad things would get were I to actually ever go mining, rather than just buy metals from the smith whose forge I happen to be stealing.
    I have that same problem and almost every weapon and piece of armour I use is from a smith early game, (I bought nothing higher than steel for almost every save I have done.) and later on I use things from dead people.
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    Quote Originally Posted by Chained Birds View Post
    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

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  23. - Top - End - #1283
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    Default Re: Skyrim IV: Oblivion

    I kind of lost interest in purchasing things from smiths when I installed Val's Crafting Meltdown. Now I can loot my way through a dungeon, and be wandering around in full Ebony armor while most of the baddies are still in fur.

    Even with the 1.5 patch, I can still just spam iron armor by the metric ton and level up very, very quickly. Because once I'm out of materials, I can melt it down for another round.

    And I have Wars in Skyrim, so if I run out early, I just go watch the Imps and Stormcloaks slaughter one another until I have enough to keep going.

  24. - Top - End - #1284
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    Default Re: Skyrim IV: Oblivion

    Not sure whether this was added in 1.5 or I just never noticed it before, but if you Run into an NPC, they'll stumble back and complain about it. Spent a few minutes pushing guards off the docks at Riften after finding this out.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  25. - Top - End - #1285
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    Default Re: Skyrim IV: Oblivion

    Functionally infinite money anyways. I'm just working through all the house-purchasing quests so I can dump some cash, and I have more filled Grand Soul Gems than I know what to do with.

  26. - Top - End - #1286
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Arbitrarity View Post
    Functionally infinite money anyways. I'm just working through all the house-purchasing quests so I can dump some cash, and I have more filled Grand Soul Gems than I know what to do with.
    If your a mage your going to need it for master level spells, so keep some money spare for that. Or how about as a money sink you start buying every spell you can so you can learn them all?
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    Quote Originally Posted by Chained Birds View Post
    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

    Completely sexist, yes! Completely true, pretty much...
    I have Steam cards and other stuff! I am selling/trading them.

  27. - Top - End - #1287
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    Default Re: Skyrim IV: Oblivion

    Does one even need master level spells? Right now, discarding my high heavy armor, block and one handed skills, I'm breaking the game with apprentice level destruction spells. Doublecast Impact Firebolts let me stunlock any enemy, ever. It's a bit silly, actually, and I believe the Impact talent is the culprit at the end of the day.

  28. - Top - End - #1288
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    Default Re: Skyrim IV: Oblivion

    A lot of mods correct that, usually altering the perk itself. Best I've found reduces it to a 33% chance.

  29. - Top - End - #1289
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Triaxx View Post
    A lot of mods correct that, usually altering the perk itself. Best I've found reduces it to a 33% chance.
    I mean, it's still less effective than straight out sword and shield combat, but anyway.

  30. - Top - End - #1290
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    Default Re: Skyrim IV: Oblivion

    Quote Originally Posted by Hazzardevil View Post
    If your a mage your going to need it for master level spells, so keep some money spare for that. Or how about as a money sink you start buying every spell you can so you can learn them all?
    Amulet of Peerless Haggling, Masque of Clavius Vile, and 250000 gold.
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